True Gaming Does anyone else have too many games to play but not enough time to play them?


Does anyone else have too many games to play but not enough time to play them?

Posted: 11 May 2018 12:08 PM PDT

In recent years, I have started to have less and less time to play games. Between my girlfriend, general home owning chores, and new hours at work, I find myself playing games between 2-3 hours a day. Like most people, I have a fairly decent backlog of games that I own but I also keep finding games that I don't have yet that I want to buy. I feel like it's getting harder and harder to actually fit all the games I want to play into the busy schedule I have. My question is, does anyone have a system that they use to make sure they get to all the games they want to play? Also, what rule do you generally use when you want to buy a new game? (I.e "I won't buy this until I beat this")

submitted by /u/POSTRULIO
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Why I love Doomguy (this time with actual arguments :>)

Posted: 11 May 2018 12:42 AM PDT

Hello!

So about a month ago I made a post on this sub about why I thought that Doomguy was the best character I'd ever seen. The thing is, I didn't actually know why I thought that. I figured it was something like "Doomguy likes shooting bad guys, I like shooting bad guys, maybe it's because he's a blank slate"

This went down very badly, and understandably so. "Angry man that shoots monsters" isn't exactly the most engaging character. Since then though, I have actually nailed down the reason why I love the character so much.

When you load up Doom2016, as someone with no knowledge of the series, you are, for all intents and purposes, a dude in power armour that was at the wrong place at the wrong time. There are tiny hints that there might be something bigger at play, but nothing that really makes any sense.

This all starts when you first visit hell and start to uncover the story of the doom slayer. I for one thought "ooh this is pretty cool, who knew there was so much stuff going on in hell" but then thought nothing more of it. This is also where, for me, the game started ramping up in difficulty. It makes you go from killing demons for the sake of it, to killing them because you need them to die. Every aspect of your concentration is used to kill demons, cause they hate you as much as you hate them.

As the monsters get more hideous and more aggressive, your hate builds. The hints that you are more than just a soldier get stronger and stronger. It was during the second visit to hell that I had my revelation. When the slayer's testament spoke of him being trapped and buried. I had this amazing, almost euphoric moment where I realised that I AM THE DOOM SLAYER. I am the legendary warrior that drove fear into the hordes of hell. Then I had another revelation. The game had shaped me into the doom slayer. It made me truly hate these monsters, in a way that felt truly natural. There's a reason that glory kills are so satisfying and so rewarding. The game wants you to kill and kill and kill.

So yes, Doomguy is a blank slate. He's basically just whatever the player wants him to be. But he's also a legendary killer, who incites hate in the player, absolute fury towards the demons. Say what you will about him being one dimensional, but to me he's fucking awesome.

submitted by /u/ollyfraser
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How come there hasn't been much investment in AIs for games?

Posted: 11 May 2018 12:18 PM PDT

I think there's been investment in graphics, but for AI gameplay, it seems like old games on the ps2/GameCube have similar AI in games like today. There's not that big of a gap. Why is this?

submitted by /u/Inferno221
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How to handle competitive graphics downgrade?

Posted: 11 May 2018 01:01 PM PDT

How to enjoy pretty graphics while being competitively oriented?

Ran into this dilemma for myself as well as some pro streamer whose game was rendered unenjoyable to watch due to this issue.

How do you handle it and how do you think game developers are to approach it?

.

Sidenote: There are also instances of the opposite, i.e. lower graphics settings creating disadvantage: Kej objects/enemies require closer proximity to spawn or are tougher to distinguish from the encironment.

submitted by /u/Iceklimber
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What do you look for in open world games?

Posted: 11 May 2018 10:21 AM PDT

I plan to make a game design video centered around the creation of open worlds in games, and I'd be really interested to hear what aspects of open worlds do you guys like/dislike. What types of activities do you enjoy the most? Do you like more free exploration or a more focused map?

submitted by /u/LatestBacon
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What have been the most disappointing AAA games for you??

Posted: 11 May 2018 05:54 AM PDT

Specifically regarding writing/story if possible. :) Like what games have had a high production value, great graphics maybe, but terrible writing in your opinion?

Also do you think this is down to overly cinematic trailers that sell the game as something it's not? Therefore building hype only to crush you with disappointment when you actually play the game?

cough no man's sky cough

submitted by /u/Eurothug4000
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What are some good "multitasking" games?

Posted: 10 May 2018 03:53 PM PDT

I bought myself a second monitor for my gaming rig recently, and I've noticed my gaming habits have changed dramatically. I used to be all about linear single-player games, but lately I've been favoring games that let me put on a movie or something in the background on my other screen. Something that doesn't require intensive attention paid at all times and is relatively repetitive. For the past couple of months I've played almost exclusively Rocket League, NBA 2K18, and Stardew Valley, and now I'm looking to expand to some other games that can fill the same role. Any suggestions?

submitted by /u/tandemtactics
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With episodic games more acceptable, how have we not seen another "epic" multi-volume game?

Posted: 10 May 2018 09:24 PM PDT

So, I'm working on finishing up a playthrough of .hack//GU Last Recode, a game series I absolutely loved from my younger days. It's still fun, and I still adore the story as much as I did back then.

My girlfriend has been watching me play on and off, and at one point mentioned that this series was "ahead of it's time" whenever I was transferring my save data from one Volume to the next. And she was right, it was crazy back then to release three (or four with the first .hack games) separate games, and charge full price for all of them.

Nowadays, episodic games are a lot more common, but you only see them being done with smaller games, usually adventure games, but other genres have made it work. (I haven't tried it yet, but I hear the new Hitman was great!) So I was curious as to what other's thoughts were on larger games splitting themselves up into smaller episodes. Of course there are a few problems, I'm writing this while finishing Volume 4 because I am so damn tired of staring at the same cave and Japanese Palace style dungeons that have been around since Volume 1, so repetition is obviously a thing that might be difficult to avoid. It would be hard to not frame it as a cash grab as well, but I believe if done right, it would be a great way to get to play a game way earlier than if it was released as a complete game, with developers able to take player feedback into consideration with the other episodes in a way easier to digest manner then the developers of GU could back in the PS2 days.

submitted by /u/Sonic10122
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Help needed to identify a game. Limited information about trailer.

Posted: 11 May 2018 07:12 AM PDT

My wife saw a trailer for a game that she was really interested in but I think information has gone dark. The trailer was quite a while ago and as of now all she really remembers is that in the trailer there was a man/woman standing in a field of tall grass fighting a monster and it was post apocalyptic. It's not Days Gone, Stalker, Metro. At the time I think it was just a CG trailer and I suppose the game could have been killed by now. If this isn't the right place for this I apologize. If it is, any help would be appreciated.

submitted by /u/StormShadow13
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Triple AAA games are abusing fog for artistic purposes

Posted: 11 May 2018 12:45 AM PDT

This generation of games are bringing up some outstanding graphics. I'm playing Uncharted: Lost Legacy now and it's just astonishing. But I can't help but noticing that fog is basically everywhere.

It's a very cool effect and a technical feat too, but I think they're just abusing it. Looking at videos from God of War, the new Red Dead Redemption. Just any AAA game today has lots of fog.

I don't think it's a videogame only problem, movies do this a lot too. A little mist is a good way to bring foreground objects to focus. It's similar to bokeh in photography, highlights other things and makes for a more homogeneous landscape.

What are your thougts on this artistic trend? For me it's a love/hate thing, I really like how it looks but it's so overused that it's annoying.

submitted by /u/chuckleplant
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