Legion TD 2 v2.23 Patch Notes & New Unit


v2.23 Patch Notes & New Unit

Posted: 11 May 2018 03:07 PM PDT




NEW! Atlantean Fighter



Grarl (T4)
- Cost: 145 gold + 1 supply
- Health: 1500 (Natural)
- Damage: 78 (Impact)
- Attack speed (attacks per second): 0.83
- Range: 100
- Ability: Delicacy - May be sold for 90% of its total cost, decreasing by 10% each wave until 60%



King Claw (T4U)
- Upgrade Cost: 275 gold + 1 supply
- Health: 4000 (Natural)
- Damage: 170 (Impact)
- Attack speed (attacks per second): 0.83
- Range: 100
- Ability: Delicacy - May be sold for 90% of its total cost, decreasing by 10% each wave until 60%
- Ability: Shell Shock - Deals 100 impact damage to all nearby enemies and slows their movement and attack speed by 10% (5% against bosses), stacking up to 9 times. 61% (37% against bosses) at max stacks. Mana cost = 12



??? (T4U)
- To be released next week

Game Updates

Casual Queue
- No longer breaks up duos
- You can still queue up for a Casual game as a trio or quad, and the matchmaker will automatically calculate and form the fairest teams

Workers
- Train time after wave 15: 3 seconds -> 2 seconds

Spammer Control
- Staff can now instantly server mute players who are spamming Global Chat

Bug Reporting
- Fixed a bug with -bug where the logs didn't send properly

API Updates
- Public API is getting really close. The main functionality is fully implemented; we're still testing/QA'ing it before it is ready for beta release.

APS/MPS
- Fixed a visual bug where it would appear as if APS wasn't buffing itself
- FIxed a visual bug where it would appear as if MPS wasn't buffing melee units

Post-Game Stats
- Fixed a bug where "leak value" and "catch value" were sometimes displayed incorrectly

Game Balance

Legion Spells


NEW! Dark Ritual
- Damages the king for 25% of current health
- +150 gold

Giant Snail
- Health: 670 -> 650
- Damage: 29 -> 28

Reroll
- Gold: +80 -> +90

Taxed Allowance
- Gold: +80 -> +90

Mythium Gate
- Now opens separately for each team (once each team's leaks fully arrive at the gate)

The goal of this change is to prevent cases where one team won despite leaking significantly more and faster because they had marginally higher king health.


Forsaken

Shifted some power in summoned units from health to damage. This makes battles shorter, so that summoner builds aren't so unbreakable late game.

Gateguard
- Chaos Hound: Health: 370 -> 330
- Chaos Hound: Damage: 20 -> 22

Harbinger
- Cerberus: Health: 1110 -> 990
- Cerberus: Damage: 60 -> 66

Head Chef
- Skull Stew: Mana cost: 10 -> 13
- Skull Stew: Heal: 300 + 10% max health over 2 seconds -> 300 + 10% max health over 1 second
- Skull Stew: Cast range: 500 -> 700
- Necromancy: Mana restore per unit death: 0.5 -> 1

Weaker two-fighter power spike (e.g. Doppelganger+Head Chef, Banana Bunk+Head Chef)

Lord of Death
- Undead Dragon: Health: 1050 -> 950
- Undead Dragon: Damage: 85 -> 89

Hades
- Raise Imp: Mana cost: 10 -> 12
- Necromancy: Mana restore per unit death: 0.5 -> 1

Less abusive against wave 20 and less spammable


Grove

Daphne
- Damage: 100 -> 102

Banana Bunk
- Health: 2860 -> 2890
- Damage: 78 -> 79


Mech

Pyro
- Upgrade cost: 195 gold + 1 supply -> 190 + 1 supply
- Health: 2350 -> 2200
- Damage: 32 -> 31

Pyro start on wave 1 is now an option again. This used to be problematic during the alpha, but since then, workers have been buffed and Brute/Hermit/Safety Mole have become stronger early game. We believe these changes keep Pyro start in check.

Leviathan
- Damage: 115 -> 125
- Aerial Command: Damage boost: 10 + 10% -> 5 + 10%

Less abusive with Boosted Peewees

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