Guild Wars 2 - I don't believe you! |
- I don't believe you!
- [Art] Mistletoe by Shunkaku
- After the latest patch, I decided to rename some druid skills
- Beyond the meter: Intangibles to improve your game in raids and fractals
- Monthly reminder that the Health bar effect you implemented in the PoF press demo was awesome
- Deadeye rework: a PvE perspective
- Mysterious Shadow - What is this?
- Please Make Rime-rimmed Mariner's Rebreather an Unlockable Skin
- Metabattle Raids/Fractals Sections updated for the May 8th Patch
- Since it hasn't really been mentioned so far: the med-kit rework is amazing
- I got new instruments so I broke them in making a cover of "The Tengu Wall". Took me a week to muster the confidence, but it's online and my humble attempt in recreating the beauty that is Guild Wars is open for suggestions/opinions.
- Coraline's Inventory Items GIVEAWAY! T6's Matts, Infusions, Matricies & More!
- Not very good at it, but I had fun making a few gw2-inspired weapon sketches! Thought I'd share
- Made new icons for Malicious stealth attacks
- Why has Zohaquin never been fixed
- I am apparently being stalked by a body snatcher
- When the Ranked Season Rolls back around, but you really just want that sweet backpack...
- PSA: You can drop new ascende aqua breather from sunken chests.
- Guys Trahearne is great
- Deadeye D/D Rotation 31,8k | Activating Signet | Post 8th May Patch
- My 2D art final based on concept art and in-game locations from GW2!
- Anyone else's chat freeze when they use the ~ symbol?
- Apparently Guild Wars 1 got an update allowing for Double Render Distance, 8x MSAA, & More
Posted: 11 May 2018 08:28 AM PDT
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Posted: 11 May 2018 03:55 PM PDT
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After the latest patch, I decided to rename some druid skills Posted: 11 May 2018 09:49 AM PDT
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Beyond the meter: Intangibles to improve your game in raids and fractals Posted: 11 May 2018 09:58 AM PDT Disclaimer: If you feel like you've already mastered some or all of the things discussed, great! Even so, I feel like everyone can use a reminder now and again; for people looking to improve themselves in raids and fractals, I think it's important to take these concepts into consideration. More than NumbersIn light of the recent balance patch, I want to talk about some concepts that I find to be as crucial to raids and fractals as the numbers we see on arcdps: situational awareness and proficiency. We as a community place so much emphasis on things like gear, DPS numbers, boon uptime, and the most efficient squad comps, that we tend to undervalue things like encounter competency and situational awareness. I believe having a true mastery of the encounters in the game (in conjunction with good DPS/boon output) are what make good raiders great. Numbers are only one aspect of what I believe makes a complete raider. A complete raider not only understands their role and rotation, but understands most if not all aspects of a fight, including: the roles of their teammates, likely causes for failure, map positioning, You should learn things like: where to stand on the map to avoid being cleaved; self-damage mitigation; know where a mechanic is supposed to happen and if your teammate is prepared for it; keep in the back of your mind where to dodge so you don't accidentally dodge into an oil. Be observant. Notice if teammates are doing incorrect things or positioning themselves for failure. This is important if you're leading. Periodically check the rest of the squad outside of people actively participating in mechanics. Assess the map; assess your team.
Avoid Tunnel VisionIt's not uncommon for good players to become focused on nailing their rotation in an encounter to race to the top of the arcdps meter that they fall victim to "tunnel vision." They don't realize that a mechanic has failed, that someone may have died, or callouts fall on deaf ears. Some of the best DPS players I've played with have contributed to failed runs because they died to a mechanic or failed to help with a mechanic. Not because they don't know the fight, but because they stopped paying attention to anything but their DPS. I prefer an average or slightly above average DPS player with elite situational awareness then someone who exceeds at the top tier of DPS but continues to fail or ignore crucial mechanics. Your DPS does not define you as a raider. Support players aren't immune to this; it's not unheard of that a support player might be so focused on a task like healing or rezzing that they forget that they were supposed to take a Green on Dhuum and forget to call backup. While in the end, it is the failure of that role player; if you keep these things in the back of your mind, you can be be the one to backup and prevent a wipe.
Memorization vs. MasteryMany times we rely solely on memorization. "I stand here at 8 minutes in, or we go there when x does y." But what happens when x doesn't do y and does z instead? Memorization works but it can fail us when things deviate. Instead, I think it's important to understand the "why." "I know I'm supposed to tank here, but why?" "I know I'm supposed to move here, but why?" Strategies are made for a reason, but if you don't understand why they work, then you won't understand why they may fail. Dhuum is a great example of memorization vs. overall encounter awareness and mastery. It's easy to memorize where the Dhuum usually goes and just go about your rotation, but there are so many nuances and moving parts during Dhuum that it becomes a juggling act. Competency means recognizing if and when an encounter has deviated and knowing how to respond. If you rely solely on your memorization, you might panic and not understand where you should correct yourself. For example, if you're tanking, understand that your position on the map is not set in stone, and things like missed red orbs or unfortunate lesser death marks can force you to shift positions. Something simple like the shackles or bomb mechanic can easily cause unnecessary wipes. When you have the bomb, assess where the group is standing, where they are about to be, where the kiter is standing (and their health), and if anyone else is about to cross into your radius. Don't just freely detonate.
Learn Your Rotation, Don't Memorize ItLastly, for those who just really want to be great at DPS. Same concepts apply. Don't just memorize the rotation. Master it. Understand why the rotation is the way it is. Why is there a lull in the rotation? What are your highest damaging skills? When is the best time to cut off a rotation because of a mechanic, and how should I best continue the rotation? Read the step-by-step write outs, and slow down the rotation videos, but don't be afraid to ask someone who you think knows their class. One of the reasons why Walrus' recent Weaver guide was so helpful was because it breaks down the constant DPS rotations we see on snowcrows and qT and explains the decision making behind each move. It gives players a chance to learn the rotation rather than just memorize it. I think we need more of these.
TL;DRKnowing your role is important. Knowing your rotation is important. Those are the things that get your foot in the door of raiding. But don't settle. Strive to be better; strive to be a complete player. Keep things like this in mind: Don't allow yourself to fall victim to tunnel vision. Know where to stand to mitigate damage to yourself and your squad. Assess the situation, adjust, and be prepared to make a call or backup if you see something. Grab the green circle on Dhuum if you believe nobody else will, even if it means you might die at the top. That one action might just save your run. [link] [comments] | ||
Monthly reminder that the Health bar effect you implemented in the PoF press demo was awesome Posted: 11 May 2018 04:41 AM PDT | ||
Deadeye rework: a PvE perspective Posted: 11 May 2018 08:50 AM PDT Going into this, I admit that I was sceptical of the rework when it was announced but I understood that the old DE mechanics, while certainly unique, don't mesh well with GW2's gameplay and had to be changed somehow. But not like this. To avoid going on a needlessly long tirade, I'll try to condense my issues with the rework into a single, albeit elaborately explained, point. Simply put, Malice is now a resource you're expected to expend but don't have sufficient means or, in some cases, incentive to do so. Yes, stealth is certanly thief's niche but they still need to give up skill slots/trait lines/initiative to achieve reasonable amounts of it. Malice also accumulates a lot faster than the stealth sources refresh. This means that, unless a weapon has a readily available stealth source (like the offhand dagger), you will end up "wasting" a significant amount of malice and by extent damage. On top of that, with the utilities and Malice losing their damage modifiers there is no incentive to hold onto the accumulated Malice. In fact, some traits like the new Maleficent Seven outright punish you for not expending it ASAP (almost like Perfectionist used to punish you for reapplying your mark). First, let's take a look at clear example of this problem, Deadeye's signature weapon: the rifle. Death's Judgment becoming a stealth attack was nothing short of a death sentence for rifle's PvE playstyle as it depends on it to dish out reasonable damage. As an attempt to mitigate rifle's natural lack of stealth DE also got 2 new tools: a new kneel skill 4, Sniper's Cover, and the reworked Silent Scope trait. However, I don't believe either does it properly. Sniper's Cover cerates a smoke field that was clearly ment to be used for stealth finishers. It can be combined with it's not-kneeling equvalent, Death's Retreat, to quickly aquire some stealth but the said combo is way too impractical to be incorporated into a rotation and is more of a getaway plan. Silent Scope currently doesn't work as intended and the stealth it provides may get broken instantly. However, even if this is fixed I feel like the trait itself is detremental to rifle's playstyle. The idea is sound: you sacrifice (or, if stars align, perfectly time) a dodge to gain an offensive benefit. This has been done before and works quite well for Mirages and Daredevils alike. But for rifle DE to dodge as a part of the rotation is detremental because, unlike the aforementioned two, they cannot reposition themselves easily. You're giving up one of your few quick repositioning tools and could possibly end up in a bad position which meand you'll have to break your Kneel. I believed that rifle DE should be rewarded for clever positioning in a fight by allowing them to stay in Kneel as long as possible and this contradicts that. On the other side of the spectrum there are builds that cannot utilize stealth attacks and lose any benefit from the spec's core mechanic. Take the standard pistol/pistol build (yes, it's a one-trick pony who should've been shipped to the glue factory a while ago but people still find it endearing enough to give it a ride every now and again). Pistol's malicious stealth attack is condition based so there's little reason to take a break from your continuous Unloading. This is especially disappointing considering that the old DE synergised with the playstyle so well. Now, I don't this rework the worst thing ever but do hope Deadeye will recieve more polish before it falls into obscurity. I'm aware that certain builds like d/d do show some promise but am convinced that the elite spec as a whole lost more than it has gained with these changes. Arguments like "this spec is not supposed to be PvE focused" and "changing it in a certain way could be bad for PvP/WvW" could be made but I don't think I'm the best person to adress them here. The bottom line is that these are merely my somewhat biased opinions based on a couple hours of gameplay with the DPS golem, open world and few of the raid bosses that I wanted to put out there to start some sort of discussion that could shine a light on this rework's shortcomings. [link] [comments] | ||
Mysterious Shadow - What is this? Posted: 11 May 2018 03:47 PM PDT I was farming for coral orbs in the Sandswept Isles when I passed by the fishing event and encountered these. Has anyone encountered these before? I can find no mention of them on the wiki. Are they part of the event? I've done it several times and never seen them there before. [link] [comments] | ||
Please Make Rime-rimmed Mariner's Rebreather an Unlockable Skin Posted: 11 May 2018 09:37 AM PDT If we are expanding underwater content, can I get the rime-rimmed mariner's rebreather unlocked as a skin please? I've kept this around in my bank for years waiting for that day. [link] [comments] | ||
Metabattle Raids/Fractals Sections updated for the May 8th Patch Posted: 11 May 2018 08:12 AM PDT Just a quick update, the builds in Metabattle's Raid and Fractal sections should now all be updated following the latest balance patch. If you spot any errors or something you think I may have overlooked feel free to edit the pages yourself, or alternatively get in touch with me via reddit or joining our Discord Server to discuss it. While many popular support and DPS builds were nerfed slightly with the patch there haven't been any dramatic changes to prior builds apart from what may as well have been the deletion of the Rifle Deadeye build. The largest change in this round of updates to the site (and one that was well overdue from me) is the addition of the Mace variant to the DPS Spellbreaker page. Another minor change is that the builds from the Simple Raid Bulds Guide are now listed alongside the other builds (and have been for a little while now) so that they are more visible to players browsing the site. As always, the WvW, PvP and now Open World sections of the site are being continually updated as new builds are tested and establish themselves in the meta of their respective game modes, and I will also be making sure to update builds to reflect any changes that may occur in between now and the next balance patch. [link] [comments] | ||
Since it hasn't really been mentioned so far: the med-kit rework is amazing Posted: 11 May 2018 01:43 PM PDT So far I'm having a blast (finisher) with it in pvp and I'm wondering what everyone else thinks of it For anyone wondering this is the build i'm using: http://gw2skills.net/editor/?vdAQFASnsTBdpiFpCubBEqilIki+OzzANMACnxRscOn0B-jJhhABAs/wilBu8BAM2FAAA [link] [comments] | ||
Posted: 11 May 2018 05:58 PM PDT
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Coraline's Inventory Items GIVEAWAY! T6's Matts, Infusions, Matricies & More! Posted: 11 May 2018 05:06 PM PDT Hi! I'm Coraline, or in game Hellooo Nurse! I quit playing over a year ago, but before I uninstall officially, I want to give away what's collecting dust in my inventory! When this ends:I'm on NA East Coast time, so Saturday @ 8pm EST. (00:00 UTC). How it works:Post your id, name.####, and the items you wish for the most. Each person will win ONCE. You must reply to the thread, not to someone else. I won't be checking comment replies. I'm going to put all ids in a random name picker and pick names until there are either no more names to pick from or no more items to give out. That provides the ultimate fairness and unbias. Once a name has been picked, it'll be removed so it can't win again. Make sure your IDs are spelled properly. Mail will be sent out starting Saturday night, granted I'm not severely message capped I should be finished before the weekend is over. If something you wished for is no longer available, I will message you and we can figure out what you'd like from what remains in my inventory! I'll post a winner list on Sunday, assuming I finish by then! Below are the items being given away:If something is listed as a Set or there are multiple items in on line, you get all of those items. E.G; You choose T6 Matts, you get all of the T6 Matts OR 11 Scholar Runes, you get all 11. One Winner EACH:
Two Winners:
Four Winners:
Five Winners:
Six Winners:
Don't message me about not leaving, PLEASE. I appreciate it, but respectfully don't! Good Luck! Have fun! Screenshot for proof of items. LINK [link] [comments] | ||
Not very good at it, but I had fun making a few gw2-inspired weapon sketches! Thought I'd share Posted: 10 May 2018 08:54 PM PDT
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Made new icons for Malicious stealth attacks Posted: 11 May 2018 08:06 AM PDT
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Why has Zohaquin never been fixed Posted: 11 May 2018 01:17 AM PDT Soon after sandswept isles was released he was hit with a buff, making the blue circles he summons under players explode and launch anyone standing in them when they expired, intended to counter the afk autoattack strat which was perfectly feasible at the time. The trouble is... it's (seemingly) the only viable strat. When his breakbar is broken, he gets briefly stunned and gets the 'lockout' effect. But he's not a ley-corrupted enemy; he has no unstable magic abilities to disable. What he does have is water armour, and for every other Djinn in the game, breaking their bar strips their elemental armour, leaving them much more vulnerable to damage. Not so with Zoey. He retains a high-regeneration, constant condition cleanse effect throughout the fight, meaning that anything other than very high dps output simply won't take him down. as this is best achieved by stacking, and since the blue circles also block all projectiles, it's really only feasible to melee him. So as the fight stands, you need to stand at his feet, enduring the slowing circles he constantly summons, occasionally getting knocked back, never really feeling threatened by the actual damaging abilities he does at range. It seems obvious from the fact that the devs tried to punish people for doing just this that that's not how they want the fight to go, so why has it never been fixed? [link] [comments] | ||
I am apparently being stalked by a body snatcher Posted: 11 May 2018 05:51 PM PDT
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When the Ranked Season Rolls back around, but you really just want that sweet backpack... Posted: 11 May 2018 11:44 AM PDT
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PSA: You can drop new ascende aqua breather from sunken chests. Posted: 10 May 2018 09:18 PM PDT Not sure if it was posted before and https://wiki.guildwars2.com/wiki/Sunken_Chest dont have it in loot table, but you can drop new bubble breather from chests : https://imgur.com/a/OuRQR7X edit/more info : unlocking it give you all armor type (heavy,medium,ligth) skins. You can select only Core stat as much as I know (no viper, no harrier). Of course is account bond and not sellable as any other ascended weapon/armor. edit2/more info: Item can be statswapped in MF [link] [comments] | ||
Posted: 10 May 2018 09:49 PM PDT
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Deadeye D/D Rotation 31,8k | Activating Signet | Post 8th May Patch Posted: 11 May 2018 07:36 AM PDT Hey there, i've been wasting some hours in the special forces trainings area and did some rotations on deadeye dagger/dagger. so far i reached 31,798k dps and thats the highest i got so far. link for the video: dont hate me i just want to make thief great again questions? ingame: Gaijinzz.3074 [link] [comments] | ||
My 2D art final based on concept art and in-game locations from GW2! Posted: 10 May 2018 10:59 PM PDT
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Anyone else's chat freeze when they use the ~ symbol? Posted: 11 May 2018 09:18 AM PDT It's weird. Recently using ~ in-chat would make the game lock up, but not crash. I have to switch chats a couple times to make it work, then send the message. [link] [comments] | ||
Apparently Guild Wars 1 got an update allowing for Double Render Distance, 8x MSAA, & More Posted: 11 May 2018 06:18 PM PDT
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