Games Imperator: Rome - Announcement Trailer


Imperator: Rome - Announcement Trailer

Posted: 19 May 2018 02:58 AM PDT

Age of Wonders: Planetfall - Announcement trailer

Posted: 19 May 2018 02:14 AM PDT

Best Buy Reportedly Ending Gamers Club Unlocked Program

Posted: 18 May 2018 03:55 PM PDT

Steam Pulling Visual Novels For 'Pornographic Content' Regardless Of Actual Content

Posted: 19 May 2018 08:04 AM PDT

Crusader Kings II: Holy Fury - Announcement Trailer

Posted: 19 May 2018 03:14 AM PDT

Introducing: Paradox Board Games!

Posted: 19 May 2018 03:14 AM PDT

Stellaris: Distant Stars - Feature Breakdown

Posted: 19 May 2018 03:14 AM PDT

Lukas Pope (Papers, Please!) posts a quick update on the state of his upcoming game Return of The Obra Dinn

Posted: 19 May 2018 12:10 AM PDT

Europa Universalis IV: Dharma - Announcement Trailer

Posted: 19 May 2018 03:14 AM PDT

New teaser for Prey Moon DLC

Posted: 18 May 2018 12:49 PM PDT

https://i.imgur.com/9rwrUjl.gifv

This came from deciphering a comment in binary from an Arkane/Bethesda Reddit account, /u/KasmaCorp. Last time the account was active, it was part of a two-week Prey ARG in March (in which we essentially learned, "wait until June 10th for more information").

We're certain KasmaCorp is associated with Arkane/Bethesda, because the Kasma Corp logo was officially shown on their "Prey Day" tweet at the end of their ARG on March 15th. Also, attempting to password recover the twitter account of the same name reveals that KasmaCorp is owned by a Bethesda email address.

submitted by /u/SHAPE_IN_THE_GLASS
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How to Animate a Fighting Game

Posted: 18 May 2018 10:00 PM PDT

8-4 Talks About Translating Nier and Nier: Automata

Posted: 18 May 2018 10:21 PM PDT

8-4 is a translation company that has worked series like Fire Emblem, Monster Hunter and Metal Gear. They also host a podcast every other week where they talk about games and occasionally translation.

On the most recent 8-4 Play Podcast (Giant Bomb link) they talk about working on the Nier games at 24:49 for about 25 minutes.

Here's a few quick points from the talk that stood out to me. The entire talk is pretty interesting and I would encourage you to listen to it.

  • Automata was worked on mostly the same people as the first Nier

  • They had to play the game almost every day to get context for some of the text

  • Getting the context for dialogue can be hard. One example is trying to find out if something was plural or not. As the game changed over development this also made them have to re-translate things late in development.

  • For the original Nier, there were a few moments where they had to take a 50/50 guess on translation

  • They didn't know the original Nier was related to Drakengard until near the end. They also didn't know about the route system until they started translating (all the dialogue was in one excel file)

  • They had to ask a bunch of questions to the Nier staff to find out how to translate things appropriately

  • Yoko Taro's games are different compared to other games they've translated. The story went a lot deeper and had more subtle story elements.

  • They tried to write 2B as droll, not as emotionless

  • There were post-it notes of words certain characters would say that others wouldn't

  • 9S typically spoke in longer sentences while 2B was shorter

  • They tried to carry over what worked in Japanese, but did change some things to try and capture the same feeling

  • Jackass was one of their favorite characters to write for. They initially tried to change her name

  • Taro helped pick English voice actors

  • VO recording is one of the hardest parts of translating

submitted by /u/Forestl
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Treyarch Says There Are No Plans for Black Ops 4 on Nintendo Switch

Posted: 18 May 2018 12:34 PM PDT

Crusader Kings The Board Game - Lead Your Dynasty to Triumph

Posted: 19 May 2018 03:46 AM PDT

Retro Ahoy: The Secret of Monkey Island

Posted: 18 May 2018 08:03 AM PDT

Hearts of Iron IV: Man the Guns - Announcement Trailer

Posted: 19 May 2018 03:14 AM PDT

I created a Google Calendar for all E3 Press Conferences I know about.

Posted: 18 May 2018 02:29 PM PDT

The Essence of Music in Video Games (Let's Discuss Music in Games)

Posted: 19 May 2018 08:08 AM PDT

PARADOX Board Games Crusader Kings

Posted: 19 May 2018 04:49 AM PDT

Surviving Mars - Opportunity & Curiosity updates

Posted: 19 May 2018 03:14 AM PDT

Cat Quest 2 Confirmed for PC, PS4 & Switch!

Posted: 18 May 2018 09:58 PM PDT

Trophy data shows Call of Duty single-player is regularly played just as often as multiplayer

Posted: 18 May 2018 08:56 AM PDT

Source:

I used PSNProfiles.com to look at the trophy % for every Call of Duty game since Call of Duty: World at War (the first PlayStation CoD with trophies)

EDIT: Yes, I know by default PSNProfiles only shows trophy percentages for registered users. HOWEVER, if you hover over those numbers, you get the global PSN percentages for ALL PlayStation users. These are the numbers I used in my testing.

Single-Player trophies:

For every game except Black Ops 3, there was a trophy for completing the first story mission and the last story mission on any difficulty. These are the percentages used in the data. In the case of Black Ops 3, there was no trophy on Regular difficulty for beating the first story mission, so I used the most common story-related trophy (getting a single kill through a wall or obstruction, which was 51.3%).

Multiplayer trophies:

Unfortunately there's only multiplayer trophies for 4 of the games, but they all follow a similar trend. I looked at the most common multiplayer trophy which was "easier" and requires a shorter amount of time to obtain (such as reaching rank 10, winning 5 games, or accruing 10 total lifetime kills) and ones that take a bit longer (reaching max rank of 55 or prestiging once).

It can be pointed out though that some players opt to never prestige when reaching rank 55.

Results:

  • 51.4% of players completed the first mission in the campaign.
  • 23.9% of players completed the campaign on any difficulty.

    • 46.5% of players who began the campaign actually finished it
  • 49.1% of players earned the easiest multiplayer trophy.

  • 23.3% of players earned the harder, more time consuming multiplayer trophy.

    • 47.4% of players who earned the easy multiplayer trophy earned the harder one

https://i.imgur.com/Nf3bUnf.png

https://i.imgur.com/Zg3YcDE.png

Interesting things of note:

  • Black Ops 3 and Infinite Warfare had a significantly smaller percent of players finish the campaign. While most of the games hovered in the mid-20% range, Black Ops 3 had 10.1% finish the campaign and Infinite Warfare had 16% finish. I believe this could be due to both games being a bit more non-traditional. Black Ops 3 featured a safe house where you could upgrade and progress your character (not to mention a confusing as hell hidden explanation for the whole story) while Infinite Warfare featured non-linear side missions.

  • Black Ops 2 had the lowest % of players complete the first mission, yet 50.7% of those who did completed the campaign, which is higher than the average of 46.5%.

  • Over 35% of players who played WWII didn't even get 10 total kills in multiplayer.

submitted by /u/falconbox
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Blighttown Fixed in Dark Souls Remastered! PS4/PS4 Pro Performance Tested! [Digital Foundry]

Posted: 18 May 2018 08:26 AM PDT

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