Factorio Weekly Question Thread |
- Weekly Question Thread
- PVP Production Scoring Battle - 2018-May-12 2pm CST / 9pm CET
- PSA: Ever have trouble seeing the borders of ore deposits? Go to Options > Graphics and uncheck "Show Decoratives". Over 900 hours in and I just found this out.
- Being outside makes my issue healthy right?
- I heard Y'all like sphagetti trains.
- Early game coal buffer that generates an alert and draws from buffer when coal input is zero.
- Hi im new and i heard you guys like spaghetti.
- Kovarex Loop
- Breaking the laws of thermodynamics w angel bobs
- Expandable robot factory and deployment facility
- You know you have played too much Factorio when ...
- Cold Turkey
- Unloading 2.000.000 ores/minute by train [Clusterio 60k Project]
- Beginner question: What are some ratios I should keep in mind when building early game?
- Small power pole needs copper cable, the other three power poles do not
- My own ClusterIO... thing?
- Take a look at my messy base that launched my first rocket!
- Updated demo of the FactorioReplay editor
- did somebody say train spaghetti?
- from 20 to 58 trains later I finally got my plant to where I wanted it,
- Had an AP test today I forgot to study for due to this game.... Thanks devs...
- If you go for 1k space science per minute, is it best to go for 1k of every other science pack too, and will resource amounts likely stay the same after release?
- A way for inserters to remove everything but one item from a train wagon?
- Inserter not taking fuel out of cargo train
- Trains ; "X time of inactivity" Doesnt include Arty cannon weapons firing , Is this a bug on my end or is this how its supposed to be?
- Building a modular training megabase
| Posted: 07 May 2018 11:06 AM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
| PVP Production Scoring Battle - 2018-May-12 2pm CST / 9pm CET Posted: 07 May 2018 03:36 PM PDT Factorians,Once again, I will be shoutcasting and hosting the 3rd Blue Circuit Factorio PVP Production Scoring Battle on Saturday, May 12, 2pm CST / 9pm CET. The goal is to be the highest scoring team (Max: 4 players per team, maximum 8 teams) within the 2.5-hour time limit. The server is hosted in Dallas, TX, USA and will be running Factorio version 16.41. Ordinarily, we would run the latest stable version, however, some very important PVP fixes have been implemented after 16.36, so we will be at the latest experimental. Contestants, viewers, and community members: if you find or spot potential bugs which may cause stability or issues hindering this weekend's competition, let me know in my discord below as soon as possible. PrizesI'm working on collecting prizes for the winning teams. The target I have for direct funds are for Qty 4x $20 Steam Gift cards for each member of the winning team. If a team wins with less than 4 players, the extra gift cards will be given to the team captain, who can do what they wish.
If you would like to contribute toward the Gift Card via Paypal, there is a specific Panel in my Twitch Channel titled "PVP Event Prizes" which is tracking the cash contributions for prizes specifically for the PVP Event. If you are a community member and would like to contribute something other than this, or have a specific request for your contributed prize, please direct message me in the cl0wnt0wn-discord. Participating Streamers
Check back frequently for additional streamers! Viewers: On the day of, I would ask that you do these competitors the honor of not stream sniping. Please allow them to experience the contest organically without external influence of locations, attacks, defenses, and incoming enemies from the other players. Confirmed Teams & Team Leaders(Name) - (Captain) - (Members)
Check back frequently for additional teams who have registered! Friday PracticeThe server will be open to the Teams all day Friday, May 11th, with a PVP Production Scenario up and running, in case teams want to test their connections and "take a few laps the day before the race". I will message the Server IP & Password to the confirmed Team Members who will distribute them to their teams. Note: The seed contestants see on Friday's practice will not be the same as Saturday's seed. Saturday Schedule
Here is a spreadsheet of the Production PVP Scoring Values as of Factorio v16.27: Production PVP Scoring Values Scenario Details
Notes:
House Rules
Additional Clarifications
If you are a streamer, feel free to stream your experience on your channel. I will be live hosting, and ShoutCasting the match with my partner, Xterminator5. Feel free to post comments and/or stop by my discord channel (below) and discuss, and/or check your team in within the #factorio-pvp channel. cl0wnt0wn-discord. After Event #1, I've received so much feedback and interest that I'm going to also begin setting up some additional event for the beginner Factorio players. The vision now is to divide the players into 3 circuits
Last weekend, we hosted a Green Circuit event, with a custom scenario. It was amazing! A team came from behind to win a 2 hour match in the final 41 seconds. You can check out all the action from the video here. Judging by Blue Circuit Event #2, the conditions and parameters of Blue Circuit Event #3 are subject to change up until the day before match (the intent is clarifications / minor corrections only, of course), so please check back frequently for updates on the scenario, teams, streamers, and prizes! I would appreciate your support for this fun event. Thanks much! -CT [link] [comments] | ||
| Posted: 07 May 2018 12:20 PM PDT
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| Being outside makes my issue healthy right? Posted: 07 May 2018 03:37 PM PDT
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| I heard Y'all like sphagetti trains. Posted: 07 May 2018 06:23 AM PDT
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| Early game coal buffer that generates an alert and draws from buffer when coal input is zero. Posted: 07 May 2018 12:49 PM PDT
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| Hi im new and i heard you guys like spaghetti. Posted: 07 May 2018 07:13 AM PDT
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| Posted: 07 May 2018 10:12 AM PDT
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| Breaking the laws of thermodynamics w angel bobs Posted: 07 May 2018 03:16 PM PDT
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| Expandable robot factory and deployment facility Posted: 07 May 2018 03:54 PM PDT
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| You know you have played too much Factorio when ... Posted: 07 May 2018 02:05 PM PDT You roll up to the supermarket checkout with your trolly and pause for a moment, wondering why it is not being unloaded onto the belt by parallel stack inserters ... [link] [comments] | ||
| Posted: 07 May 2018 03:07 PM PDT I've played factorio 3 times so far. First time I think I played 100 -150 hours or so (aka a few weeks) . That ended when I opened my laptop to a Google search of "How do I get my addicted boyfriend to stop playing computer games". Hint taken. About a year later, similar timeline, a few weeks maybe a month of playing. had to quit. People were asking why I wasn't going out anymore etc. 3rd time, a month ago. A week before I started a new job, I was bored and thought I'd try factorio again given the updates since I last played a year ago. You know the rest... My most played game on steam is rocket league which I've played for 2 years constantly, every day. 500 hours. My second most played game is factorio which I've played 3 times, for a total of 3 months, 475 hours. I need to quit again. There's no weaning off factorio. gonna go cold turkey again. See you all again in a year or so! [link] [comments] | ||
| Unloading 2.000.000 ores/minute by train [Clusterio 60k Project] Posted: 06 May 2018 09:43 PM PDT
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| Beginner question: What are some ratios I should keep in mind when building early game? Posted: 07 May 2018 03:55 AM PDT I've been copying some youtubers by making solid plate lines, but I think I'm putting too many smelters down or not enough electric miners, or I'm overloading my yellow belt and making a bottleneck. What are some ratios I should keep in mind assuming that I want to output a solid yellow conveyor of material? If I understand a little bit about efficient material making in this game, I might spend less time tweaking my mining smelting and move on to my factories. [link] [comments] | ||
| Small power pole needs copper cable, the other three power poles do not Posted: 07 May 2018 01:02 PM PDT Just a weird thing I noticed, and I think it's unintentional. [link] [comments] | ||
| Posted: 07 May 2018 07:16 AM PDT After being thoroughly inspired by the ClusterIO project I have been thinking that I start my own setup at home. Being a huge warhammer 40K fan as well, I decided to take one idea from that universe. They have whole worlds dedicated to just mining or factory worlds etc. Every so often I start a new map, but setting up the elaborate mining infrastructure can be tedious when you just want to get in and build your idea (or invade a new world) And I want to do that without console commands or creative mode. My idea is to spend the time building the huge mining world and with that completed, I can build the satellite worlds - which will usually be super barren with basically no resources and lots biters (heretics). Combined with Factorissimo 2 and a few other QOL mods, I think this will be pretty fun. Need something? just plop a factory down, fill it with a blueprint. and bam you can do what you need to do I definitely have the hardware resources, a homelab I'm pretty proud of. This will be more of a long-term experiment - Quite excited about it, so I thought I would post my idea here. [link] [comments] | ||
| Take a look at my messy base that launched my first rocket! Posted: 07 May 2018 12:58 PM PDT
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| Updated demo of the FactorioReplay editor Posted: 07 May 2018 05:19 PM PDT
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| did somebody say train spaghetti? Posted: 07 May 2018 02:41 PM PDT
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| from 20 to 58 trains later I finally got my plant to where I wanted it, Posted: 07 May 2018 03:19 PM PDT
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| Had an AP test today I forgot to study for due to this game.... Thanks devs... Posted: 07 May 2018 02:06 PM PDT | ||
| Posted: 07 May 2018 08:51 AM PDT I've been planning this since like 0.13 but never got round to it. The first thing is I'm wondering if I plan it out now, will any resource values required potentially change, or am I probably safe to create the blueprints ready for the new map tweaks? My plan is to send 1 rocket per minute and get the 1k space science. If I was to put that into research, is everything else pretty much a 1:1 ratio, or will I need more/less of other science packs? I'm kinda the modular route, where I'll make small modules for base resources, and make larger modules out of the smaller ones for more advanced ones and so on (eg. this was 1/4 of the required EC production), and keep it as compact as possible. My only rules are no mods, no robots, and only use trains to transport the raw resources. [link] [comments] | ||
| A way for inserters to remove everything but one item from a train wagon? Posted: 07 May 2018 10:53 AM PDT I am using the vehicle equipment mod from bob and as so I have a train with one wagon with a roboport in it. the idea being this wagon will pick up any item left behind or desconstruction and store itt there until a station where it will be taken out. However the items will be from ores to items so I cant put enough filters around it . Is there a way to make an inserter take out everything but the construction robots it needs to work? [link] [comments] | ||
| Inserter not taking fuel out of cargo train Posted: 07 May 2018 05:45 PM PDT I set up my inserter, as far as I can tell, correctly to take fuel out of a cargo train, but it won't take anything out even though there's an open space on the other side. Does anybody know why this is happening or if there is a fix? [link] [comments] | ||
| Posted: 07 May 2018 03:23 PM PDT | ||
| Building a modular training megabase Posted: 07 May 2018 05:19 AM PDT How do you start with designing the different modules? Do you always have a fixed size module? [link] [comments] |
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