Factorio Automated delivery of Iron gear wheels |
- Automated delivery of Iron gear wheels
- After a 7:22 hour session, I want to die.
- Decided to mess around with console commands today
- Here's a 3D logistics bot
- Figured Out what to do with all my wood
- Hexagonal grid megabase proof of concept
- PSA: Inserters onto splitters are rotationally bugged.
- 3100 Artillery Turrets in action
- Rivers of green
- Consuming a full blue belt with 3 stack inserters - tileable
- Free infinite science
- They ain't even mad!
- Was wondering why 5 of my steam engines weren't working...
- I present my "Slightly Overkill Solared Junction For 2 Rails" design.
- 200 hours of playtime and all of my attempts at a main bus start off well but are quickly defeated by my superior spaghetti brain
- Tip: By shift clicking on filter inserters while copying an assembler, you can copy the ingredients of what the assembler is making into the inserter.
- 4 Belts Green Circuits, Compact
- If Modules Are Worth Doing, Theyre Worth Over-Doing
- When you design the entire blueprint but forget an input...(circuits)
- Mod Idea: Engineer and the Chocolate Factory
- 10 Train Stop Dropoff, with 14 train buffer waiting area
- Always nice to see one of these pop up next to your defenceless oil outpost. /s
- Missing items for construction not showing
| Automated delivery of Iron gear wheels Posted: 26 May 2018 01:36 PM PDT
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| After a 7:22 hour session, I want to die. Posted: 26 May 2018 07:34 AM PDT
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| Decided to mess around with console commands today Posted: 26 May 2018 09:45 AM PDT
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| Posted: 26 May 2018 04:28 AM PDT
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| Figured Out what to do with all my wood Posted: 26 May 2018 12:25 PM PDT
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| Hexagonal grid megabase proof of concept Posted: 26 May 2018 03:25 PM PDT
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| PSA: Inserters onto splitters are rotationally bugged. Posted: 26 May 2018 05:33 PM PDT
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| 3100 Artillery Turrets in action Posted: 26 May 2018 05:05 PM PDT
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| Posted: 26 May 2018 10:53 AM PDT
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| Consuming a full blue belt with 3 stack inserters - tileable Posted: 26 May 2018 05:45 PM PDT
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| Posted: 26 May 2018 06:05 AM PDT So I was messing around with a creative mod today and using the op lab to get ridiculous amounts of infinite research done, when I realized that after a certain point, the infinite research becomes free. I investigated further and found that after the research cost exceeds 264, it resets to 0 and stays that way. While I understand the devs "all bugs must die immediately, no matter how small" attitude, I feel like this is a good reward for anyone who has the dedication to run the equivalent of a 1k spm base for nearly 700 billion years in order to reach this point on any 1 infinite tech. [link] [comments] | ||
| Posted: 26 May 2018 07:02 AM PDT
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| Was wondering why 5 of my steam engines weren't working... Posted: 26 May 2018 01:22 PM PDT
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| I present my "Slightly Overkill Solared Junction For 2 Rails" design. Posted: 26 May 2018 04:19 PM PDT
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| Posted: 26 May 2018 12:16 AM PDT
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| Posted: 26 May 2018 04:00 PM PDT Just a little thing I discovered by accident, it's impressive just how in depth and intuitive the controls are. [link] [comments] | ||
| 4 Belts Green Circuits, Compact Posted: 26 May 2018 03:06 PM PDT
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| If Modules Are Worth Doing, Theyre Worth Over-Doing Posted: 26 May 2018 05:01 PM PDT
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| When you design the entire blueprint but forget an input...(circuits) Posted: 26 May 2018 04:13 PM PDT
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| Mod Idea: Engineer and the Chocolate Factory Posted: 26 May 2018 01:15 AM PDT Was discussing chocolate with my younger sister and came up with this idea. I'm thinking something similar to the Charlie/Willy Wonka Chocolate Factory movies.
What do you think? [link] [comments] | ||
| 10 Train Stop Dropoff, with 14 train buffer waiting area Posted: 26 May 2018 08:08 PM PDT
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| Always nice to see one of these pop up next to your defenceless oil outpost. /s Posted: 26 May 2018 04:06 AM PDT
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| Missing items for construction not showing Posted: 26 May 2018 07:44 PM PDT
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