Civilization - [Civ of the Week] Rome


[Civ of the Week] Rome

Posted: 26 May 2018 04:58 AM PDT

Rome

Unique Ability

All Roads Lead To Rome

  • All founded or conquered cities start with a Trading Post
  • Automatically build roads between the Capital and the new city if within Trade Route range
  • Trade Routes earn extra Gold going through your cities

Unique Unit

Legion

  • Unit type: Melee
  • Requires: Iron Working tech
  • Replaces: Swordsman
  • Does not require resources
  • 110 Production cost (Standard Speed)
  • 2 Gold Maintenance
  • 40 Combat Strength
  • 2 Movement
  • Has one build charge
    • Can build a Roman Fort (uses a charge)
    • Can move after building a Roman Fort
    • Can remove improvements as long as it has a charge (does not expend charges)
    • Removing improvements uses all movement

Unique Infrastructure

Bath

  • Infrastructure type: District
  • Requires: Engineering tech
  • Replaces: Aqueduct
  • Halved Production cost
  • +4 Housing to cities with fresh water
  • +8 Housing to cities without fresh water
  • +1 Amenity
  • Must be built adjacent to a City Center
  • Must be built adjacent to a river, lake, oasis or mountain tile

Leader: Trajan

Leader Ability

Trajan's Column

  • All cities start with an additional City Center building

Agenda

Optimus Princeps

  • Tries to include as much territory as possible in his territory
  • Likes civilizations who controls a large territory
  • Dislikes civilizations who control little territory

Vote for the next Civ of the Week

Due to the recent patch, the following civs that have been rebalanced but have already been discussed will return to the polls at a later date:

  • Georgia
  • Korea
  • Mapuche

Check the Wiki for the other Civ of the Week Discussion Threads.

  • Previous Civ of the Week: Arabia
  • Next Civ of the Week: TBA
submitted by /u/Bragior
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Civ pulled this one on me

Posted: 26 May 2018 05:06 PM PDT

Four hours of 3v3

Posted: 26 May 2018 03:31 AM PDT

Looks like Roman pops are gonna have some birth defects

Posted: 26 May 2018 10:12 AM PDT

Mini-maps of all my previous Civ 5 TSL playthroughs

Posted: 26 May 2018 10:39 AM PDT

Why is no one in this sub talking about how Civ VI is now spyware?

Posted: 26 May 2018 08:30 AM PDT

Reposted because the original was downvoted for lacking information

This is a huge thing and I don't understand why it's not being talked about here. Someone fill me in?

Source:

https://www.take2games.com/privacy/#3

The types of information collected in connection with the activities listed above will vary depending on the activity. The information we collect may include personal information such as your first and/or last name, e-mail address, phone number, photo, mailing address, geolocation, or payment information. In addition, we may collect your age, gender, date of birth, zip code, hardware configuration, console ID, software products played, survey data, purchases, IP address and the systems you have played on. We may combine the information with your personal information and across other computers or devices that you may use.

Also, at the top of the page:

YOU AGREE THAT (i) WE MAY TRANSFER, PROCESS, AND STORE YOUR ACCOUNT INFORMATION IN THE UNITED STATES OF AMERICA AND OTHER COUNTRIES THAT MAY HAVE DIFFERENT PRIVACY PROTECTIONS THAN YOUR COUNTRY

The company is collecting a huge amount of personal data and is sending it to other countries. Most likely to sell to advertisers.

The reviews on the steam store page for Civilization VI are helpful for understanding the situation as well: https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/#app_reviews_hash

Sort by most helpful to get the most useful ones.

I don't have Civ VI because my poor old laptop wouldn't be able to run it but I have a lot of time logged and unlogged (offline play) in Civ V and Civ: BE. As a fan of Civ I'm sad to say that even if I did have a newer computer I wouldn't purchase Civ VI unless this is changed. And as it would seem that V and BE have the same EULA, I won't be playing those either. Like I said, this is very saddening.

submitted by /u/slipshodbod
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DAE like to think what it would be like to live as a citizen of your civilization?

Posted: 26 May 2018 03:54 PM PDT

Living it out as a charismatic factory worker who's hopeful romantic life is brazened by a rising tide of nuclear war, or as a Vatican rich man making contact with civilizations hundreds of years behind yours... it would be wonderful. I feel like roleplay makes a huge part of immersion in Civ. What do you think?

submitted by /u/StudentKhazain
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This showed up in our multiplayer match

Posted: 26 May 2018 04:42 PM PDT

I just hit the city state gold mine, i didn't even know they could gift you unique great people this is insane

Posted: 26 May 2018 10:33 AM PDT

Are you Hungary for more custom Civs? My latest mod is now available on the steam workshop.

Posted: 26 May 2018 05:07 PM PDT

[VI] District cost should scale with the number of districts in a city, not era

Posted: 26 May 2018 08:53 AM PDT

The reasoning behind district cost scaling over time seems to be that as the game progresses, it's still an investment to build districts in your well developed cities. However a side effect of this is that cities settled in the mid or late game take an extremely long time to be worth anything.

A simple solution is to have districts cost more based on the number of districts the city has already built. New cities would take the same amount of time to get up and running regardless of when they were settled, getting a little faster as your improvements get better. At the same time, big cities with lots of districts would still take a significant amount of time to build new ones.

submitted by /u/ostrich12
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I guess Gandhi ended up where he deserved /s.

Posted: 26 May 2018 01:35 PM PDT

Interesting naming schemes?

Posted: 26 May 2018 02:39 PM PDT

How do you name your cities? What are some interesting naming schemes you've used before?

submitted by /u/jsafspud
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Some devilish tourism...

Posted: 26 May 2018 01:38 PM PDT

Yeah, I can see why I'm not on that list.

Posted: 26 May 2018 03:58 AM PDT

Playing Domination? Might as Well Zerg

Posted: 26 May 2018 08:09 PM PDT

Over several games now, I'm finding high value in a zerg rush of archers against my nearest neighbor. I capture as many cities as I can before they research ancient walls. It's easy to do, the computer sucks at strategy against combined range units, and the warmonger penalty seems almost negligible in the ancient era. Once they have walls I make them give everything they have for peace, and consolidate my wins. Has everyone else been doing this the whole time?

submitted by /u/Dakdied
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Caesar was pissing me off early game. I put him in a radioactive grave.

Posted: 25 May 2018 10:03 PM PDT

The best starting location I've ever had.

Posted: 26 May 2018 05:43 AM PDT

Are military civs good on Fractal?

Posted: 26 May 2018 01:29 PM PDT

Hi there,

I usually do continents however I think my group wants to try Fractal. I wanted to play Aztec (trying to get better at early agro) and I'm worried that Fractal isn't good for early game domination.

Thoughts?

submitted by /u/AceAxos
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[VI] - Any way to 'alt-tab' out of diplomacy?

Posted: 26 May 2018 01:07 PM PDT

Eg: I have an extra coffee. I see I have 2 deals offers, one from Shaka and one from Gitarja. I either need to accept or reject one at a time, is there any way for me to see one and then look at the other?

submitted by /u/AdamVen
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A great Golden Era for Germany. +54 over the threshold for the next, and just finished Broadway. Oh, my capital is starving to death because I built it.

Posted: 26 May 2018 03:14 PM PDT

God damn it Kiev, I was going to take that...

Posted: 26 May 2018 02:58 PM PDT

What are your short term goals?

Posted: 26 May 2018 02:51 PM PDT

So I'm a long time fan and player of civ 5. I've sunk hundreds of hours into it and really love the game and genre. I love seeing my empire grow and take over the world in all different kinds of ways. One of the things I love the most about it is having a plan for where I want to take my empire. I see an area and want to expand into it, I see a wonder and I want to build it because it'll help my empire grow. I tend to have long term goals to win, but I've found it's really the short term goals that keep me playing "one more turn". I just want to get to that next goalpost.

I've been trying to get into civ 6 and realized one of main reasons I don't find myself liking it the same way is I just feel kind of lost. I see wonders and think "do I really need that?" I see a spot to expand to and I'm not sure if it's really any better than over there. I get into a war and I'm not really sure what it'll take to win it, and do I even want to win it. I guess I'm just so used to knowing what choices I want to make that not knowing makes me feel listless and unmotivated to really learn.

So my question is what sorts of things do you guys aim for when you play? What's your favorite playstyle? In any civ game, but particularly civ 6. What would you say motivates you to keep playing?

submitted by /u/deynataggerung
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When you drop a quarry surrounded by charming tiles.

Posted: 25 May 2018 09:11 PM PDT

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