Diablo - [1.14d Mod] Vanilla Frosting 17.0.1 Released. |
- [1.14d Mod] Vanilla Frosting 17.0.1 Released.
- Oddly Appropriate
- The difference between solo and group play - a full season case study
- D3 team type class/build
- Diablo 2: LoD 1.10 & PlugY
- Cactus 1.2.0 Released. Critical Bug Fixes.
- Does it get better?
| [1.14d Mod] Vanilla Frosting 17.0.1 Released. Posted: 26 May 2018 10:53 AM PDT Hello all, I've brought back a few changes that I reverted from the previous patch. However most of it wasn't reverted. I've left skill timers out since they unbalance the game way too much nowadays. Back when Blizzard had no skill timers in the game (1.00 - 1.06), the game didn't have any synergies, the amount of gear you could find was way less, and the monster balance was completely different. The Diablo II we have today is completely different than pre 1.07 so I'll leave those out. I've brought back the expanded cube and inventory, characters starting out with the cube, and Fara and Ormus selling potions/keys/etc so you don't have to run around to Lysander, Alkor, etc. 17.0.1 Patch Notes
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| Posted: 26 May 2018 07:18 AM PDT |
| The difference between solo and group play - a full season case study Posted: 26 May 2018 01:35 PM PDT With no changes between S12 and S13 and the creation of the Solo Self Found (SSF) league, I decided to play S13 entirely solo after playing S12 mostly in groups. I did this partly as a way to get away from the stale rat run meta and partly to study the gap between solo and group play.
Disclaimer This is an analysis of the gap between solo and group play for me. Everyone's gap is going to be different. I am a long time Diablo fan that has played all of the multiplayer metas (dps and zdps roles) and has achieved a top 50 solo ranking for every class. While I am not the best solo or group player, I am experienced and knowledgeable. Background - Last season (S12) I played HC and spent about ⅔ of the time doing rat runs (GR100-105). For those that aren't aware, rat runs are the meta for exp farming. The group composition is a rathma necro, a znecro, a zbarb and either another rathma or a zmonk or zwiz. Even in HC, a good group clears 100-105 in 2-3 minutes. I wasn't really interested in group pushing but ran a few higher GRs (up to 117) to level gems. I ran groups to grind paragons and level gems for augmenting. I played zbarb and zmonk in groups and DH solo. While waiting for a rat group to form, I typically farmed keys or ran bounties. I reached paragon 1921 and cleared DH-109, barb-106 and monk-105.
This season I participated in the Solo Self Found (SSF) league. More information on the league can be found here: https://docs.google.com/document/d/1DLtm828D7VCw-0uOKjxmgRXCXgS3kGmV6k2PBFY9n0o Played 100% solo, never grouping for any reason I reach paragon 1660. I mained monk but played significant time on DH, WD and barb. For S&Gs I also made a necro and sader (couldn't squeeze in wiz). The playtime between the two seasons was within 2%.
My takeaways I spent a lot more time actually running rifts and GRs playing solo. Even in good groups it is hard to eliminate down time. That doesn't mean groups are less efficient though; quite the opposite. I cleared slightly more rifts playing solo (~3500 vs 3100). Playing solo I ran a bunch of 2-4 min rifts (comparable to rat runs) but also a bunch of 5-7 min rifts too (WD speed builds suck). Playing solo I actually ran out of white/blue/yellow mats before DBs or souls. I ended up using the reforges set recipe (db and souls) to forge perfect non-ancient set gear for a sader and a necro. Although non-ancient and unaugable, they had perfect physical secondary resist rolls and made it easier to avoid HC rip. I cleared a 104 with sader and 102 with necro with less than 10 hrs of play time on the classes. I did about the same number of upgrade to legendary crafts but almost no legendary reforges. I had about 200-250 mats from challenge rifts and a couple of full bounty runs. The end result was slightly less optimized gear. My weapons we're about 3-5% worse. This part could just be RNG but it is definitely easier to target gear upgrades by reforging. I still use a non-ancient Yang's on my UE DH. I ended up augmenting my gear with gems about 20 levels lower (85-95 vs 105-115). The combined effect of lower augs and lower paragon (1650 vs 1921) resulted in a ~15% lower main stat. With worse gear and equipped gems 10-15 levels lower, I was doing about 20% less dps. I expected the paragon gap to be much bigger. With group play you not only get more exp per GR (higher level and strength in numbers bonus), you start running higher content sooner (loot sharing) and you can better withstand HC deaths. My first RIP of the season felt like a huge setback this season and my first dps death last season didn't seem like big deal. If I decided to push all out and play only one class, I probably could have reached higher paragon and got better gear. However, running the same content over and over gets boring. Last season I liked the mix of solo (DH) and group play (zbarb and zmonk). This season I played several classes (and multiple builds) so it never felt stale.
Unexpected findings I never had any issues with gold. Wearing boon of the hoarder was enough to always have a surplus of gold. I only ran vaults for gems (wearing broken crown). Last season I wasted time running >100 vaults instead of using boon of the hoarder.
Techniques that I liked Before p1200 I alternated rifts and GRs never keeping a surplus of keys. After I hit about p1200 and had optimized gear, I ran rifts until I got 10 pools and then ran GRs until I emptied my pools. I net gained keys each cycle so that by the end of the season I had ~400 keys for pushing.
Possible solo techniques (untested) I could reliably clear 100s so I could have run tried 1% runs to get my gems up to 116. On the other hand I could farm 90s in 5 mins and get exp more efficiently so I don't know if the main stat gained by higher augs or more dps higher equipped gems would have offset the lower paragon.
Benefits of solo play Playing a class solo makes you better at playing that class solo (weird how that works). Last season I played a lot of solo DH so this season I didn't really have any room for improvement (I reached my personal ceiling). I played solo monk a good amount too but not enough to perfect it. This season I started to master the nuances of WoL monk gameplay. With better positioning and targeting I can more reliably span oculus rings in better positions. Standing in safer spots (while still get 85% dps bonus) allowed me to shift my gear/skills more offensively. I dropped a generator, spirit guards (cube) and crimson set for the traditional glass cannon combination of witching hour, crudest boots, cindercoat (cube) and mystic ally.
TLDR For me, playing a season exclusively solo resulted in a GR ceiling 1-2 lower than playing a season mainly in groups. However playing more solo allowed me to reach my ceiling on a class that I wasn't able to perfect playing mostly in groups. Even with ~15% lower main stat, I was able to clear 2 tiers higher on Monk. I think the community overestimates the benefits of group play (I did). While the gap is significant, it isn't insurmountable.
Group Solo Paragon 1921 1660 Exp(trillions) 106 68 Rifts 3162 3456 Bounties 1834 150
GR (rank) Group Solo DH 109 (4) 107 (13) Barb 106 (19) 105 (16) Monk 105 (20) 107 (12) Sader --- 104 (68) WD --- 102 (15) Necro --- 102 (28) S13 rankings reflect the values at time of posting (1 week remains)
One last note I really enjoyed playing in the SSF league and highly recommend it.
-necronomicon#1207 [link] [comments] |
| Posted: 26 May 2018 04:43 AM PDT I'm a returning player and I'm looking to find a class to play with my girlfriend that'll be able to support her. She's very new to gaming in general and I'd like to play a class that can either tank or support her in a way? Does such a thing exist or would I just be better off just jumping into groups and grabbing all the aggro. Thanks! [link] [comments] |
| Posted: 26 May 2018 05:48 AM PDT So I wanted to start up some modded D2. I can play the game modded but I just cant get Plugy to work. Using PlugY9 as I know it worked in the past. The problem is I dont get ANY error message and no log file is created. I start PlugY.exe and it instantly closes again. Anyone had a similar problem in the past and knows a solution? Using Win7 and already tried all compatibility modes. Basically I made a guide 2 years ago on how to mod and play on win7, but all error handling I did back then failed me now. No clue whats wrong with it. Edit: solved how to play it, but didnt solve my original problem I still have no clue what exactly the problem was. It was my old files from 2 years ago, I even tried a newly downloaded PlugY, but I couldnt get it to start. I can only imagine that this was the problem "Possible Candidate for ASLR Problems under Vista SP2-Win7". I solved my predicament by getting D2SE with Nezeramontias included. So if anyone wants to play modded D2 again I can only recommend this page, lots of mods configured for D2SE: http://snej.org/forum/index.php?topic=18504.0 [link] [comments] |
| Cactus 1.2.0 Released. Critical Bug Fixes. Posted: 26 May 2018 07:23 PM PDT The following critical bug fixes and stability/qol improvements have been implemented. All existing Cactus users are strongly encouraged to update in order to prevent file loss. Project Page (What is Cactus?) Download Bliss Complete Collection 1.2.0 Changes
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| Posted: 26 May 2018 08:44 AM PDT I bought diablo 3 with the expansion but I'm not really enjoying it. I have no idea what's going on in the story, I killed a skeleton king and then a guy fell from the sky and a witch killed someone's uncle...blah idk what I played. the gameplay is cool, I like the effects, It's mostly clicking stuff but I find that quite relaxing. Can I skip to the expansion? is it better than the main game? [link] [comments] |
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