DayZ - Making It Count |
- Making It Count
- Control + R reload will be removed
- [Concept] Increase kidnapping experience and more!
- 0.63 Question
- A FIX For The Mis-aligned Weapon BUG
- What's the best roleplaying server?
- Street names/house numbers in Chernarus
- Saw this about ArmA 3, Considering in Dayz and ArmA 2 you also sink into the ground is this issue fixed in SA?
- Anyone on 0.63 got smersh vest / backpack set ?
- Is there any good cloud gaming offers for dayz cause I got a second laptop laying around.
- DayZ in a Nutshell... + Two Important Rules to Remember!
- Red gun in your hotbar
- bad_module_info has stopped working
- Sea Chest question
- {NA} Hey guys I need some People to play with I got almost 1500 hours so I for sure know what I’m doing, thanks
- How to adjust FOV and follow target? (Camera mode in Community Offline Mode)
- A Little Bit of KARMA
Posted: 28 May 2018 02:08 AM PDT
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Control + R reload will be removed Posted: 28 May 2018 06:11 AM PDT
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[Concept] Increase kidnapping experience and more! Posted: 27 May 2018 03:37 PM PDT First of all, I don't know if this can be possible to add but I wanted to share it with the community anyway. I have not found this suggestion before so I decided to posted it, my english is not too good, sorry if you find some mistakes. My suggestion is about increase kidnapping experience and more... in the future passengers be able to shoot from inside of a vehicle, but what about if we even could force players to put them in the trunk of the car with a burlap sack on their heads and hands tied?
As I said, it is to increase kidnapping experience so you can use it to move a kidnapped player further away and kill him in a lost place like mafia, or just bring him with your team if they are looking for him or bring it to your secret base (to talk or execute him), he won't know where is him exactly and will feel lost. It also could serve to increase person capacity cars adding an extra slot, friends will discuss about who have to be in the trunk this time if they do not fit in the seats, it could be fun. The restriction would be If there is a player in the trunk it would take slots from the inventory of the car reducing the capacity.
This is the basic idea but we can keep improving it and increasing the experience with the next ones:
1. A kidnaped player in the trunk (with a sack in his head and tied hands) would be nice if he could break the handcuffs while he is inside, if he do it, he will has access to his inventory and he be able to remove the sack from his head, after this he also will has access to the inventory of the car.
To open the trunk and escape there would be 4 options:
2. Car inventory: it could be divided in different parts like car's glove box, and the rest of places where you can deposit objects in a car, only passengers would have access to this inventory and not the kidnaped one. The aim of this is avoid that a passenger deposit a pistol in the car inventory and the kidnaped person could take it, a possible fix would be that you have to go out of the car and open the trunk to have access to this inventory.
3. Shoot from trunk: it will be possible shoot as a passenger from your seat, so would be nice if devs could extend this option to add shooting from trunk when it BE OPEN, this will have 2 uses:
4.- Another use is if the driver of a car stop in a place and leave the car for some time, you can hide inside of the trunk, travel with the guy and wait there until he open the trunk to kill him or leave in the best moment, it can be useful to infiltrate in an enemy base for example, if he didn't notice you are there.
5.- I heard about dragging bodies in the future, would be nice if you could put the corpse in the trunk, there are servers with a list of wanted people and rewards if you hunt them, so this could be a way to bring them the corpses, you also can save the body of your dead friend and leave it in a graveyard… It would be exciting to open a trunk and find a corpse inside!
6.- Even you could use it to hide yourself from a horde of zombies or if there are a lot of them and you don't have a better place, hear them walking and moaning while you are waiting/trapped inside... I'm sure it would be very exciting.
EDIT: 7. Zombies be able to break the doors so would be nice to extend this option to the trunks and zombies could break it if they notice that you are inside, maybe if you are kicking it from inside and doing a lot of noise, the aim is avoid that players can use the trunk to save their lifes like when you close the door in a house
8. Other use about this mechanic would be drag an unconscious / incapacitated teammate and put him there in an emergency situation to drive him to a hospital / safer location for example.
This concept has a wide variety of uses like I mentioned, not kidnapping only, much more! I think it would improve the experience in DayZ making it a bit more exciting, I hope you like the concept but maybe it's a bit hard to develop anyway I will leave all ideas here about this, maybe modders will be interested at the future. What do you think? Regards! [link] [comments] | ||
Posted: 28 May 2018 06:33 AM PDT If i put a object like beanz, ammo or guns on the ground will they stay persistent after a server restart for instance? [link] [comments] | ||
A FIX For The Mis-aligned Weapon BUG Posted: 28 May 2018 07:23 AM PDT The bug I am describing is shown in this video: https://youtu.be/FhGyCl2cKRk?t=4m15s The fix for it is: Raise your hands and aim towards your feet(with your gun). EDIT: CHANGED LINK [link] [comments] | ||
What's the best roleplaying server? Posted: 28 May 2018 06:36 AM PDT Hi guys, I roleplayed a long time ago on DayZ and I was looking to get back into it. But I don't know which communities are worth joining. So I was hoping to find some fellow roleplayers here who could guide me in the right direction. Thanks. [link] [comments] | ||
Street names/house numbers in Chernarus Posted: 27 May 2018 06:53 PM PDT I'm not the first one to think of adding addresses to the game, but with the new engine and all, wouldn't it be a good time to implement this? Zombie madness or not, streets usually have a name, and few houses are in so bad condition that the house numbers should be gone. [link] [comments] | ||
Posted: 28 May 2018 04:00 AM PDT
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Anyone on 0.63 got smersh vest / backpack set ? Posted: 27 May 2018 09:02 PM PDT at the moment the vests are 14kg for plate carrier without attachment, 14 kg for police vest, 5kg for knife vest, 2kg for the boring military vest, 2kg for the high capacity vest (which is almost the same capacity as the military one?) im curious as to the weight of the smersh set and how many slots it actually has. [link] [comments] | ||
Is there any good cloud gaming offers for dayz cause I got a second laptop laying around. Posted: 28 May 2018 04:23 AM PDT | ||
DayZ in a Nutshell... + Two Important Rules to Remember! Posted: 27 May 2018 12:17 PM PDT
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Posted: 27 May 2018 11:57 AM PDT Means you dont have a space for that item in your inventory. [link] [comments] | ||
bad_module_info has stopped working Posted: 27 May 2018 07:34 PM PDT Anyone else getting this error? I can't even launch the game anymore. Error occurs during loading before title screen. Name a fix, and I've tried it. Beyond frustrated. Win10 / stable branch / R9 Fury X gpu / i7 4770k [link] [comments] | ||
Posted: 27 May 2018 07:05 PM PDT I haven't played any of the stress tests yet so i was curious, do the sea chests spawn in specific locations like the barrels and are barrels still only found in sheds and rail cars? [link] [comments] | ||
Posted: 27 May 2018 07:00 PM PDT Just looking for some guys to play with. I'm on almost everyday and I'll be on all night [link] [comments] | ||
How to adjust FOV and follow target? (Camera mode in Community Offline Mode) Posted: 27 May 2018 02:45 PM PDT I can't seem to get these settings to work at all. I can change speed, raise and lower camera with its respective keys but I can't get FOV adjustment to work in camera mode, neither target object and follow or orbital view. Right mouse button + mouse drag just keeps the camera looking around and my character in raised stance. I may be doing wrong, any hints? Edit: I'll throw the link in just in case: https://github.com/Arkensor/DayZCommunityOfflineMode [link] [comments] | ||
Posted: 27 May 2018 09:31 AM PDT
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