True Gaming Does genres trending affect in games creativity and idea? Or it’s just a personal opinion? |
- Does genres trending affect in games creativity and idea? Or it’s just a personal opinion?
- Thoughts on Games as a Storytelling Platform?
- The JRPG classification sort of confuses me
- Not sure what to do-PC or Console
- The Gothenburg Gaming Survey
- If you play games differently then they were designed to be played, there is a list of reasons why.
- (Spoilers for Far Cry 5) Far Cry 5 used a lot of political and religious imagery in its marketing and the developers talked a lot about the game being a look at extremism and cults of personality, but the actual game is oddly sanitized and doesn’t address much of that
- LFM: Discussions on how we use games 2.0
- Level design and the dotted line in The Division
- Is Far Cry 5 challenging, or just fun?
Does genres trending affect in games creativity and idea? Or it’s just a personal opinion? Posted: 01 Apr 2018 11:41 AM PDT There's so many idea for developers to create a fun unique games, but because of the consumers trending or lacking of ability make some developers can't help but follow the trends. Recently I've been really want to play a game like Harvest Moon: A wonderful life. With a better graphics and stuff. I'm wonder myself:"what if that kind of game already exist but it's just because I didn't know it's existence?", I've asked around but no good. There's plenty of ideal games I would love to play, but they do not exists. I'm pretty much have brought fewer games and it's created boredom(it's not a bad thing since it's also save your money!). [link] [comments] |
Thoughts on Games as a Storytelling Platform? Posted: 31 Mar 2018 10:58 PM PDT Something that has been on my mind a lot is about how effective video games can be at telling stories. While the number of people who play video games are increasing, I'm noticing that there are still a lot of people who, when thinking about platforms for telling stories, usually push video games off out of that subject. In fact, it tends to be a joke even on the Internet that "nobody plays games for the story." But in my personal opinion, I actually believe that video games are not only a great platform for storytelling, but that it is the most effective one we have at telling rich, engaging stories. I chose to make a video about this discussing in detail why it is that I feel the way I do, which you can watch here if you so choose (it's a little long, but watching this should give you a good idea of where I'm coming from) https://www.youtube.com/watch?v=WdJPFkD8NgU However, I thought this would be really interesting to discuss and get some feedback on. Do you think video games should be considered a serious platform for storytelling along with books, movies, and shows? If so, why do you think it is that the majority of people out there tend to dissociate games from storytelling? [link] [comments] |
The JRPG classification sort of confuses me Posted: 31 Mar 2018 09:24 PM PDT This is my first post here so do bear with me please. Do JRPGs consist of RPG games made by Japanese developers, RPG games made by Japanese developers that follow SPECIFIC mechanics, or any game that follows typical mechanics common in Japanese RPG games? In that case how would we classify the Dark Souls series, made by a Japanese developer but incorporating game play mechanics and a setting style that is more commonly seen in Western RPGs? [link] [comments] |
Not sure what to do-PC or Console Posted: 01 Apr 2018 01:39 AM PDT Hey, i have a gaming Pc with 980ti and i7 combined with 24 gsync monitor I really want to try some 4K gaming and play some games woth Controller Wonder what should i do/what are my options? Should i buy a ps4 and a 4k Tv -expansive but the tV can lst for years and its something other fanily members can enjoy aswell Or maybe i should get a 2k/4k pc monitor + Controller and play games like that, but then it means i need to upgrade my gpu aswell Not sure what to do either way its expansive . [link] [comments] |
Posted: 28 Mar 2018 01:45 PM PDT Dear r/truegaming, My name is Theo Toresson and I am a student of Science in Psychology at the University of Gothenburg, Sweden - currently writing my master's thesis. The survey aims to gain understanding of the different aspects of gaming that affects psychological well-being. The moderators of your subreddit have been kind enough to let me post this in your sub. The survey will take about 10 minutes to complete. I hope that as many of you as possible want to help me by doing this survey, because in order to make something out of this I hope to get data from a broad variety of gamers. Also, you should feel free to post this survey anywhere there might be gamers - to friends or on forums, twitch, twitter facebook etc. So if you have a few minutes to spare in between games, use it for this survey - it's for (actual) science. Thank you for your time! LINK TO SURVEY: https://samgu.eu.qualtrics.com/jfe/form/SV_2rvhBqqSVrTycC1 All the best, Theo Toresson, Master of Science in Psychology at the University of Gothenburg, Sweden. --------------------------------------------------------------------------------------------------------- FAQ: I have received a few questions and comments on the survey. I can't change anything in the survey due to the fact that it would corrupt the data. Please refer to the FAQ below should any confusion occur during or after the survey. I live in Ireland, Northern Ireland, Hong Kong, Faroe Islands or United Kingdom – where is my country? The list is lacking a few countries. You can choose any country on the list as long as you make sure to specify the correct country in the very last question of the survey. If you live in England, Scotland or Wales, please select Great Britain. What kind of device is Nintendo Switch? And what if I play my most played game on both console and computer? Choose the way you play the game the most. Switch can count as either portable device or console, answer according to your most frequent type of usage. You ask for streaming, but what about Youtube and other sites for non-streaming video content related to gaming? Use the "other"-alternative on the question about gaming related activities and fill in your preferred alternative in the corresponding box. For the content to count as "streaming" in the other questions of the survey however it has to be live (e.g. live on Twitch, Mixer or Youtube LIVE). Some genres are unrepresented, for example fighting games, what can I do? Use the "other"-alternative and fill in your favorite genre in the corresponding box if it's missing. You ask for money spent on games each week, but I only buy one game each month, is my spending 0? No. Calculate your weekly expenditure by dividing your monthly by four, for example. How can you know that my mental and physical health is related in any way to my gaming? I can't. Your hand injury might be because of an accident you had yesterday. You should still fill in the box, because even if I can't see the underlying causes of your health (as an individual), I can analyze it on a group level and look for patterns among thousands of replies. If there is no connection between a particular way of gaming and a particular mental or physical state, I won't find any connection. There is no need to worry that you're messing up the data! So try to be as honest as possible in the survey, even if you know that your state is not related to your gaming. The questions in the end seem focused on the negative side of gaming. What is your motive? I am a gamer myself, and have been for all my life. I have had several amazing experiences with games, and also a few bad ones. Gaming has many positive effects, there is research to support that. For a minority of people, gaming can have negative effects (just like alcohol, work, sex, candy, exercise, therapy, TV, horseback riding or really anything that can be enjoyable). This particular study is done to explore correlations (not causality) between different kinds of gaming, social and mental health problems (I myself work as a therapist, therefore my focus). Neither I (the author) nor the institution is biased towards gaming in general in an either positive or negative way. Will I get to see the results? Yes. The thesis will be in Swedish, but I will post a summary of the results in all subreddits that have been participating in the study, most likely sometime in June 2018. What is your favorite game? No one has actually asked me this, but for the record it's Super Smash Bros. Melee! I have more questions! Feel free to send an email to gustoreth@student.gu.se and I will get back to you as soon as possible. [link] [comments] |
If you play games differently then they were designed to be played, there is a list of reasons why. Posted: 29 Mar 2018 01:48 PM PDT I play games in unconventional ways. Now I know Why. According to Craig A. Kindley, we all have play styles that fit into 4 rough categories.
Those categories make total sense. I think the cool part of this though is how people like myself play games how they are not intended. If you're a Fallout player, you may fall into #2. At least that's what Bethesda expects. However, you could be using fallout as a tool to relate to your friends in a discord chat. So if you are a gaming addict like I am, you can now finally rest peacefully at night knowing why you are addicted to games. .....unless you don't sleep and keep playing COD till 4 AM. [link] [comments] |
Posted: 27 Mar 2018 12:52 PM PDT It felt like Ubisoft wanted to make a political game but then didn't want to offend either liberals OR conservatives. Everything in-game feels curiously divorced from the political and religious iconography that they used to sell it. There are a few jokes about Trump and probably some shots at the other side as well but the actual meat of the story feels so safe. The antagonist was portrayed as this smooth talker with a cult of personality, but rather than examining how he swayed a small of army of presumably regular people to his cause, the game handwaives any close moral examination of his movement by having him use a mind control gas. I'm not someone who demands that my art be political or conform to my worldviews but it feels like Ubisoft was, at least in their marketing, making an effort to tell a political story. If that is what they wanted to do, that is fine and I support them. If they wanted to tell a nonpolitical story, that is fine and I support them. However, in an effort to try to have it both ways, I feel like they have failed in both ways. It's a story of half measures. [link] [comments] |
LFM: Discussions on how we use games 2.0 Posted: 28 Mar 2018 08:13 PM PDT After some discussions with other players and a successful grant application, I am again/still looking for more participants, but I have made some changes. Amongst others, thanks a lot for the suggestions and questions I got on this subreddit. Do you play multiplayer online games, would like to talk about how you play these games, and contribute to research in a new and developing field at the same time? I (Florian, studying at Victoria University of Wellington) am currently conducting a study on how players play multiplayer online games. I am looking for participants of any game in that category over the age of 16 who would like to take part in interviews or group discussions on this topic. If you would like to contribute, but do not want to take part in a conversation or simply want to stay anonymous, please see the bottom of this information form for a link to an anonymous free-text survey instead. The focus of the discussion would be how you use a game of your choice (e.g. what you prefer to do in that game, who you usually interact with, if you watch streams, write guides, etc.; but the main question will be what you think is important to describe how you play the game). This discussion would be held via skype or zoom and is expected to take 30 minutes for an interview, or 45-60 minutes for a group discussion where the other participants would be people you know (e.g. some friends or guild mates you asked to sign up, too) or random other participants, this is up to you. Participation is strictly confidential. Your help will contribute to the understanding of how games are actually used, which is an important aspect for understanding the various effects games can have. If you would like more information or want to participate, please fill in the short form (~5 minutes) in this online form (you can also easily find the study when searching for GameUsageStudy under the tab "pages" on facebook and can contact me there, though I am still working on setting that page up properly). As thank you, you will receive a NZD15 voucher (or nearest local equivalent, e.g. $10 US or 10 Euro) for amazon or steam, depending on your preference. Thank you, and kind regards, Florian P.s.: As mentioned above, I understand that not everyone who would like to share their opinion wants to take part in an interview, for various reasons. If you feel this way, I would like to invite you to describe how you use games in this online form instead. You can be as detailed or succinct as you would like to, and your participation is anonymous. P.p.s.2: I am not affiliated with any third party or game company, this work is only for research/my PhD project. [link] [comments] |
Level design and the dotted line in The Division Posted: 28 Mar 2018 07:45 PM PDT So quite recently I've been playing the Division after snatching it off a sale, and a lot of my time was spent on side missions (basically errands). During these missions, I noticed something strange. Now the discussion on objective markers and "following a dotted line" thing has been gone over quite a few times, and I think it's quite agreed upon that these pathfinding features take away elements of exploration. However, in some of these side missions, in which I have to leave the open streets and go indoors, I find myself very lost, and surprisingly enough, longing for the same kind of "dotted line" that was supposed to be harmful to the experience. For context, in The Division there are markers for missions, as well as a path if you select something on the map, though the latter do not appear indoors. Even though most of these rooms are a linear path from A to B (with some dead ends), I constantly struggle with finding a way through them, bumbling about like a headless fly until one of the doors lead to where I want, which feels really awful. My personal take on this is that the indoor environments are poorly designed in that the pathway isn't readily apparent. The doors you need to take are not obvious, and are usually either hidden from plain sight, within darkness, makes little sense as a path, or all of the above. A potential remedy may be to highlight the intended direction to take with the environment itself, like light and painted arrows. I'd love to hear people's opinion on what other games have this issue or deal with them well, and anything else related. For further reading, this video by Mark Brown tackles this topic from a different light, and this one talks about the "little dotted line". [link] [comments] |
Is Far Cry 5 challenging, or just fun? Posted: 28 Mar 2018 01:22 PM PDT Far Cry 5 looks like a really impressive feat of game engineering, but I've been on the fence because I'm not really seeing any AI improvements from Far Cry 3's mechanics. Enemy senses seem a little dull, ammo and equipment too easy to come by, and the player is simply too bullet-spongy. I also worry the player has too many tools at their disposal, and too many avenues of entry for each combat situation, so that the fighting looks, while visually impressive, a too little easy. Are features like the bear and coordinated ally snipers a necessity that gives you a much needed edge in combat, or does it make an already easy fight even easier? As a sandbox it looks really fun, but with so much of the gameplay tied into the combat combat mechanic, if there's not much actual risk or challenge I can't see myself playing for more than 10 hours. [link] [comments] |
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