Street Fighter The only costume I want for Cammy |
- The only costume I want for Cammy
- Falke's st.HP hitbox is really misleading
- Gamerbee's Lecture from BeePro TV Episode 57: Fighting Game Player Attributes/Competencies
- Mass RedBull Code Dump!
- Falke Battle Outfit Fan Art
- Falke portrait by SOZOMAIKA
- Chris Wong (Falke) Vs Xian (Falke)
- Falke art by zoma
- New notes for balance patch
- Hey big fan of sf Alpha I've decided to do a sculpt of Sodom (Sf5 Style)(W.I.P)
- Chun, Yun and Yang art
- Looking For Local SF Scene
- Capcom updates Street Fighter V: Arcade Edition patch notes for Season 3.5 and the version 3.030 update
- Quick request. Can anybody help?
- Gunfight switching from Alex to Akuma
- Grappler Characters GenderSwapped (Coloured by Me)
- JustinWong Pros and Cons on Falke
- Where my 5 bars people at?
- What I find weird about 'Simple Input' characters
- Mika Vs. Vega Stick art.
- Astaroth from Ghosts ‘n Goblins may be an upcoming crossover costume for M. Bison in Street Fighter V: Arcade Edition
- [Daily General Lounge] Here is a collection of general information & useful resources. Casual conversations, quick questions and answers are welcome!
- Tips for learning Ibuki?
| The only costume I want for Cammy Posted: 25 Apr 2018 07:38 PM PDT
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| Falke's st.HP hitbox is really misleading Posted: 26 Apr 2018 06:39 AM PDT Falke's st.Hp looks like it strikes from above but actually it's upwards hitbox is entirely missing. Here's a GIF I captured to show what I mean. Also the fact that you can actually hit her staff is ridiculous. [link] [comments] | |||||||||||||||||||||||||||||||||||
| Gamerbee's Lecture from BeePro TV Episode 57: Fighting Game Player Attributes/Competencies Posted: 25 Apr 2018 11:31 PM PDT BeePro TV Episode 57: "This Week's Ranking Event : Saigon Cup and Lecture on Fighting Game Player Attributes/Competencies" Translation by @Carzydog1987 This is a translation of the second half of Gamerbee's weekly talk show BeeProTV streamed on April 18th from Twitch. In this episode, him and Oilking discussed the ranking event Saigon Cup before it took place on April 21st to 22nd, and also gave a lecture on the following topics: 1) Fighting game player attributes / competencies – How to assess player skill level 2) The differences between SFV and Tekken; and 3) The changes that came along from professionalizing fighting games There's a great deal of content from the lecture which I think many players and viewers would find interesting. For those who understands Mandarin or would like to watch the episode directly, you can head over to Gamerbee's twitch channel at this link: https://www.twitch.tv/videos/251747997 . Gamerbee: I hope this lecture would help players and viewers learn and understand what makes a player great and how to assess a player's skill level. In SFV, its difficult to differentiate great players from lesser players by watching the game. At the moment, people generally use tournament results as a proxy for how good a player is. However, there are a lot of different attributes or unseen factors which contributes to how good a player is. In general, a player's skill level is made up of the following four attributes in the context of SFV:
Factual Easy to comprehend
Hard to be creative Low execution requirement
Self-discipline / self-management is difficult Age is not a key factor / less of a problem
Hard to cultivate Deep topic / difficult to understand Character Strength I think this is fairly easy to understand. A player's performance is directly affected by the strength of his or her character of choice. Every fighting game inherently has its share of strong and weak characters. While players themselves cannot directly change the strength of their characters, all players are equal in the sense that every player has the right to choose, pick or change their characters in any way they see fit. Everybody has the option to choose strong characters. Sometimes players are fortunate and happen to love characters that turn out to be strong. Some players may naturally just gravitate towards top tier characters. This is a very easy concept understand to grasp you don't need necessarily to be good at the game to realize which characters are strong and which are not. All players, even viewers who may not play the game, can under what characters are strong or weak just by watching. Therefore, character strength should not affect a player's result in tournament because anybody has the option to change their characters. Everybody is equal in this regard, which is why I place more weight and emphasis on other attributes. Technique From my perspective, technique and stamina are weighted equally. SFV is designed in such a way that execution skill is very simple. A player who is new or have little prior experience in fighting games can learn to execute the same moves or combos as veterans after playing for half a year or one year. You cannot be a top player in SFV by purely relying on good execution. Hence, some differentiators in SFV are factors like experience, reaction and strategy. I will explain later why the game is designed like this when i go over the differences between Tekken and SFV. Another aspect is "actualization" - the act of executing or realizing things you train for in one's gameplay. In SFV, it is easy to execute what you intend to do in actual game play with minimal practice. In SF4, you cannot execute certain things if you don't specifically train for them - and if you can't execute those certain things, you will have no way of winning. It's very simple. Execution is what causes fighting games in general to have a high barrier to entry. SFV is designed to have a low barrier to entry. Therefore, it is very difficult to be creative or innovative in this game. (Translator: being creative or innovative in this context refers to the ability to come up with new strategies, tech and one's understanding of the game mechanics or system). Using Fujimura (or Yukadon) as an example, he is considered as a strong player because he is so innovative and knowledgeable. [Oilking speaks highly of Fujimura and agrees that Fujimura is ahead of everybody else in this regard.] Exactly - it is not that people can't execute the same thing as what Fujimura does in the game, but it's because nobody knows the things that he knows, so it's difficult to come up with strategies to counter Fujimura. Hardly anybody has the same level of knowledge about the game than him. [Oilking agrees about Fujimura's strength and added that Fujimura does not get nervous easily and that his execution is very precise.] Xian and Sako are good examples of players who are especially creative and knowledgeable as well. Sako takes pleasure in dissecting and exploring a game. He doesn't want to walk the same path as other players. [Oilking nods and also talks about how Xian would always come up with strange new strategies and praises that Sako is incredibly strong but does not perform consistently which moves the discussion on to stamina.] Stamina Speaking of Sako – I will discuss Sako in more details later as I have come to know him well. The climate right now is that tournaments are more challenging to that point that even pools are increasingly difficult to get out of. In the past, even though there already were a lot of players participating in tournaments in SF4, not many players were considered as actual threats. SFV is a completely different story. The player base is much larger than before. Nowadays you may have to fight eight or ten matches in large tournaments before you could emerge out of pool. [Oilking talks about how pools are a struggle and players are fighting for their tournament lives from the very beginning]. Thus, stamina is increasingly important for professional players. It's all about focus and stamina now because it's so easy to lose once you are tired or fatigued. I believe age is less of a problem. Comparatively, self-discipline and self-management are way more important. For example, players need to ask themselves if they have the right eating habits or if they are adjusting to the timezone for their next tournament, etc. As an older player I feel more strongly about this than others but I feel that I can still manage my physical wellbeing for the time being. There are just so many tournaments now and professional players need to fly almost every week. A player can return from a weekend tournament in the US, and by the time the player gets home it's already Tuesday – and then you are off to the next tournament as the next weekend approaches. Pro-gamers essentially need to adapt to 3 time zones (Americas, Europe and Asia). [Oilking talks about how Gamerbee could finish a tournament and still play through the time when he was younger]. Tokido is great example of a player who exemplifies self discipline. Mental Strength I find that Mental Strength is the hardest to cultivate and is an attribute that most players lack. Everything relating to the mind such as mental fortitude, spirit or thought process is categorized as mental strength. In SFV, it's easy for "accidents" to happen (Translator: Gamerbee was referring to how upsets can easily happen from small mistakes). The game can be extremely stressful. Certain players experience stress more easily than others and can end up self-destructing. Sako is one such example. A player who is more prone to stress can get nervous easily during a match. The player may start to imagine the aftermath of losing which causes the player to underperform. Mental strength is the deepest and most difficult competency to cultivate. Everybody has different levels of sensitivity to pressure. Every pro-gamer is in this profession for different reasons: money, love of FGC or that they want to play games for a living are just some examples. Precisely because every pro-gamer has a different background, each pro-gamer's level of sensitivity to stress are also different. [Oilking goes on to discuss that there is no right answer on how one should train his/her own mental strength]. It's about understanding yourself. Strengthening one's mental fortitude requires a tremendous amount of self-thought. You need to talk to yourself, observe yourself, and strengthen yourself. Infiltration is a good example of a player with great mental strength. He always seems to know what he is supposed to do in any situation and is highly resilient against pressure or stress. Its very rare that you would see Infiltration succumb to pressure or nervousness. In some instances, some players who use characters that are less strong or are not as familiar with the game can still play perform well precisely because they have great mental strength. Even if they lose in the end, those players could still produce great performances. We should learn to appreciate and respect these kind of players as well. Another example is Itazan, even though he may be using a strong character like Abigail, we should still give credit where it's due. He has great execution, mental fortitude and has the uncanny ability to find a way out of tough situations. These are things that viewers should take into account. We shouldn't overlook those things just because he may be using a strong character. Viewers need to be objective. So this sums up each of the attributes that I find to be important in assessing the strength or skill level of a player. Moving on I wish to discuss two topics that help us understand the state the FGC is in and the changes that we have made along the way in getting to where we are now. On the differences between SFV and Tekken In Tekken, the largest difference compared to SFV is the high barrier to entry relating to technique. In SFV, the most important attribute of a player is mental strength. In Tekken, technique is as important as mental strength, followed by stamina, and lastly by character strength. [Gamerbee and Oilking discusses all the different options and choices available to players in the game such as parries, option selects, and how its possible to able to overcome bad matchups by having better knowledge or execution in Tekken.] There's a higher barrier to entry in terms of technique with Tekken. While SF4 is not as deep as Tekken, it is similar to Tekken in the sense that there are a lot of combos, techs or use of characters that cannot be easily reproduced without extensive training. [Gamerbee uses Rolento and Evil Ryu as examples where a lot of practice is required.] Tekken in particular, better skilled players can overcome easily overcome less skilled players solely by virtue of having great technique, execution or technical knowledge. It's a very cruel game for newcomers. On the other hand, SFV is a game where players cannot rely on technique alone to defeat weaker players. It's very easy for stronger players to be blown up by weaker players. While frequent tournament upsets or comebacks might be fun to watch for viewers, it's really nerve wracking and depressing for pro-gamers. I am not saying that SFV is not a good game – after all it attracted a larger player base and created a lot more professional opportunities – I'm just saying that it's a game that places little emphasis on technique. Don't get me wrong, Tekken and SF4 are also unfair games. The difference is that in those games, it's easier for viewers to respect players for good gameplay. In SFV, if you win with Abigail, you would be on the receiving end of a lot of negativity from the community. In return, you would gain everything else. Using Stormkubo as an example, he won a domestic tournament in Japan recently using Abigail which gave him prize money, increased exposure and frame. It's his job after all. It's not that pro-gamers have to use strong characters, but its just that SFV is designed in such a way that it can be very difficult to overcome the disparity in character strength by virtue of being more skilled in all of the other attributes which I spoke off earlier. In this game, you need to be much, much stronger in all other attributes than your opponent who uses a stronger character, if you were to stand a chance. In an environment where one's value as a pro-gamer is often evaluated based on tournament results alone, pro-gamers are under tremendous pressure to do everything that they can in order to perform well in tournaments. Looking in the past, a lot of great players are legendary because they have made memorable performances. The 5 fighting game gods (Translator: he is referring to Daigo, Tokido, Sako, Haitani and Nuki) are remembered as the 5 fighting game gods not because of their tournament wins, but it's because their uniqueness have brought us performances that are forever etched in our memories. It's harder to leave memorable moments in SFV. This is the third year of SFV but there are very little moments or performances that are truly memorable. Viewers usually remember the players and results, but they have a hard time remembering the performances or gameplay. In professionalizing fighting games (Translator: unsure if he is referring to the game or the FGC in general), a lot of people can rely on the industry to make a living. This was once unfathomable, but what you lose in the process is heartbreaking. There are a lot of things that we gave up on the path to professionalization. This is our job. A lot of the decisions that pro-gamers make nowadays are a result of external pressure just like any other jobs. This is the same as pressure from one's customers or bosses. This is what pro-gamers are going through. It is also precisely for this reason why certain people who stay true to their own principles are so admirable. It's so important to appreciate people who are true to themselves and to their principles. [Gamerbee brought up Daigo and Fuudo as examples]. Results aren't everything. Just because some great players may not be performing well in tournament does not make them any less great. Hopefully this episode helps people understand the life of pro-gamers better and to also help people enjoy watching the game more. Thanks everybody for tuning in. End of translation. Translation by @Carzydog1987 [link] [comments] | |||||||||||||||||||||||||||||||||||
| Posted: 26 Apr 2018 03:44 AM PDT Feel free to grab some. Just dont be a dickhead and redeem 20 for yourself. You can reddem them at: https://www.redbull.com/us-en/projects/streetfighter/redeem If you like to give some love back, you may follow me on: Cheers! [link] [comments] | |||||||||||||||||||||||||||||||||||
| Posted: 26 Apr 2018 10:07 AM PDT
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| Posted: 25 Apr 2018 09:18 PM PDT
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| Chris Wong (Falke) Vs Xian (Falke) Posted: 26 Apr 2018 07:19 AM PDT
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| Posted: 25 Apr 2018 04:00 PM PDT
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| Posted: 25 Apr 2018 06:29 PM PDT
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| Hey big fan of sf Alpha I've decided to do a sculpt of Sodom (Sf5 Style)(W.I.P) Posted: 26 Apr 2018 10:06 AM PDT
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| Posted: 25 Apr 2018 01:49 PM PDT
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| Posted: 26 Apr 2018 06:24 AM PDT I just moved here to Paso Robles, CA and was wondering if there was a local scene here or nearby that plays SFV and any other fighters. Unfortunately Super Arcade and WNF are too far away for it to be worth making the trip. (I do shift work with a Panama Schedule.) Online is cool and all, but I want to start going to locals and competing again. [link] [comments] | |||||||||||||||||||||||||||||||||||
| Posted: 25 Apr 2018 07:20 PM PDT
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| Quick request. Can anybody help? Posted: 26 Apr 2018 10:12 AM PDT I play Ryu. I like to parry everything that can be parried. Love humiliating my opps 😀 so onto my question. I come against some sakura's online quite often. Can any1 post a video of them parrying sakura's ex shoryu/ HP shoryu/ Mp/ LP DP plz? I dont have the money to unlock her just yet and have tried youtube for a vid but cant seem to find. I parry alot so i feel i can get the timing by just knowing the number of hits and watching a video on it... some plz kind stranger help us out! [link] [comments] | |||||||||||||||||||||||||||||||||||
| Gunfight switching from Alex to Akuma Posted: 25 Apr 2018 11:59 AM PDT
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| Grappler Characters GenderSwapped (Coloured by Me) Posted: 25 Apr 2018 02:25 PM PDT
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| JustinWong Pros and Cons on Falke Posted: 25 Apr 2018 01:12 PM PDT
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| Posted: 26 Apr 2018 09:37 AM PDT Why doesn't filter by 5 bar connections work in any mode? It takes decades of it does manage to find a 5 bar connection in this game. Yet when you search 4-5 it finds people instantly. I'm tired playing against people who can't afford a decent internet connection. I really hope Capcom decided to revamp their whole net code after season 3 is over. Doubt it'll happen. [link] [comments] | |||||||||||||||||||||||||||||||||||
| What I find weird about 'Simple Input' characters Posted: 25 Apr 2018 05:10 PM PDT Why don't they have any target combos? I'd figure if you want to make a deep character without the hassle of motion inputs, you would just give the character a boat load of target combos. Capcom evidently disagrees. Weird. [link] [comments] | |||||||||||||||||||||||||||||||||||
| Posted: 25 Apr 2018 12:55 PM PDT
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| Posted: 26 Apr 2018 09:10 AM PDT
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| Posted: 26 Apr 2018 05:05 AM PDT This thread provides a place for everyone to ask simple questions and chat about anything reasonably on topic. To new players and new members of the community alike we encourage you tap into all of the resources of this sub.
Street Fighter V Character Data & Move Lists
Character Discussion Index for character specific combos, tips and matchupsGeneral FAQ
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| Posted: 26 Apr 2018 08:35 AM PDT As the title says Im starting to learn ibuki, I would like to know if someone can tell me or if you can direct me to a video or list of her best combos with and without kunai and meter. As well as her vt2 combos. Also just any tips on how to play her in general will be much appreciated. [link] [comments] |
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