RuneScape Please no more maxing posts, clearly stated in subreddit rules that TH rewards not allowed to be shared in sub /s |
- Please no more maxing posts, clearly stated in subreddit rules that TH rewards not allowed to be shared in sub /s
- Can this kind of behaviour please be a bannable offense? Most of the time the offender wears rare stuff and spams this shit.
- Jagex employee reviews from the last 2 years
- 4274 QBC KC Tab (stats in comments)
- TAPP: Edit mode improvements
- Fairly repoll Lil' Tuzzy threshold vote
- Mirror of Desire
- A Guide to Inefficiency and Immersionscape
- When you hate hunter but need lvls for medium Wildy tasks...
- Skybox interface changes + Ability to remember which skybox was last used when logging in
- Congratulations on finishing server maintenance without enabling PvP everywhere.
- Interesting requirements for a quest
- Things like this keeps me from inviting my friends to RS
- Don't procrastinate.
- If we could use the Grand Exchange after surging, that'd be great.
- Making best use of the Spring Cleaner...
- Just for fun, I took the time to merge OSRS and RS3 world maps. The best of both worlds. (Iteration 1)
- Making a list of things where OSRS is EasyScape compared to RS3 - need help with info
- Same
- [Humor] How To Pronounce Words In Runescape
- Why even bother
- Invention perk suggestions to help some items hold longer-term value; similar to how Fortunate components are receiving more uses.
- I'm leaving this sub because of all the negativity
| Posted: 25 Apr 2018 10:49 PM PDT
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| Posted: 26 Apr 2018 03:35 AM PDT
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| Jagex employee reviews from the last 2 years Posted: 25 Apr 2018 03:02 PM PDT
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| 4274 QBC KC Tab (stats in comments) Posted: 26 Apr 2018 05:25 AM PDT
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| Posted: 26 Apr 2018 07:55 AM PDT
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| Fairly repoll Lil' Tuzzy threshold vote Posted: 26 Apr 2018 06:32 AM PDT
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| Posted: 25 Apr 2018 12:07 PM PDT
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| A Guide to Inefficiency and Immersionscape Posted: 25 Apr 2018 10:41 PM PDT The following is posted on behalf of /u/cluesmai, whose post keeps getting removed for some reason. If this is breaking rules, please let me know. Mods, please let us know why his post has been auto-removed multiple times. True TLDR: Enjoy yourself, don't be afraid to get lost in your imagination and just have fun. TLDR: I guess this is basically a Jagex appreciation post and a way I like to look at the game to keep it fun and not just a constant grind. After all, games are to have fun. If you're not going to have fun, then you better at least be getting paid for what you're doing. Hi! I'm Luke or Esmai, and I'm here to ruin your exp gains with a bunch of words, some appreciation, some advice (not saying it's good advice), and feel free to take as much of it or as little of it as you want. I realize I wrote a lot and I'm sure many people will just skip over this, but I want to put together this whole thing into one ramble and share it with anyone who wants to enjoy it. I find that playing Immersionscape adds so much to the game that so many people overlook, and lets you enjoy so much more of what the creators of this game have given us to play with. Well, we pay them so that we can play with the things. You know what, let's just start over with some pretty pictures. https://gyazo.com/64d285afffb2deddae7bd4b29aa86321 (Vorago Maul) This perspective is pretty cool, right? Imagine playing the whole game like that. https://gyazo.com/aa3391beb05f8d74c027d54598256cee (Vorago p5 immersionscape) The barrage of bombs are coming straight at you as your team struggles to beat the mighty rock. https://gyazo.com/92293370ad061fef4ed81392f9ca7820 (TS panic) Do you wonder how people miss teamsplits? Maybe they're just enjoying the game more than you and are fully zoomed in. https://gyazo.com/880b7d4dd73de760854adb66e6c4b110 (AOD dpsing) Ever notice just how you look when you're running up to attack, or just how into that firebreath you get? Just how awesome some boss fights actually look? https://gyazo.com/f5462da7b6b9d49a8792fff51c969933 (AOD tanking) Ever trying to clutch out that rough kill at AOD, and you're far tanking as Nex is smacking you? Have you ever really looked at what that looks like? She's trying to maul you, desperately clinging to the little hope she has left of surviving post 600k. Or do you stay disconnected and just treat the game as ability cooldowns and xp gains? I feel like I'm making a commercial for Runescape, but really I'm just advertising having fun whatever you do. This is one way I've found to do that, and I spent about a week or two basically in Immersionscape and loved it. Anyway, back to the advertising, introducing the all new (ok, really not new at all), full zoom full immersion game that's sweeping the nation (nah pretty much just me I'm weird). Maybe there's dozen of us. Every twitch stream you tune into is relatively the same for perspective, same with every youtube video. It's almost always a medium-high zoom, top down perspective. But if you go first person you can turn this game into Skyrim or [insert other third person RPG here]. Also to me, Immersionscape is getting lost in the game, to the point where you just go around and explore, get into the game and see just how much depth this game really has. That can be exploring a boss from a new perspective, exploring a part of the world a different way, or just exploring, plain and simple. ====================Camera Settings==================== I love to just zoom in as much as I can and sit slightly behind my character's shoulder and journey along with them, and just kinda do whatever comes up. I teleport to a lodestone, and just explore. I see something - generally butterflies or imps, go to catch it, and then I'm somewhere else, and I start looking around and it's somewhere I haven't visited in 10 years, or it's something completely new, or some little thing I never noticed despite visiting the place for all of those 10 years or something. There's so many little things everywhere in this game that get so overlooked. In my opinion, there's two things that are huge for the immersion - looking at the game from where another player's perspective could be (instead of the air) and zooming in (gives me more of a sense of the size everything is). Obviously, this is opinion, but here's some more screenshots to hopefully explain that better than I can. https://gyazo.com/f6d069ed9eec9175e13a266bbd7b33f8 (vertical view) It's easy to forget you're in a game with a bunch of people from this perspective. Your character is effectively a dot (to totally over simplify it), and you're playing dotscape. Not Personscape, and definitely not Immersionscape. https://gyazo.com/1920abeee1ba31e50da37b912c3ebc52 (horizon view? horizontal view?) This perspective at least emphasizes the fact that there are other people with you, and you are reminded they're people. I should probably also mention this matters much more to me for npc's and monsters. It's easy to forget the npcs and lore when they're just little dots in a specific spot. It's easy to remember you're playing a game when the boss is just a few inches big on your screen. https://gyazo.com/99af70e9f229d8b19eb23a9b44980408 (zoomed horizontal view) Now we're getting into part where Immersionscape is really becoming different. All of a sudden those crowds on world 2 are ones you have to weave through, hundreds (ok maybe tens but let me exaggerate to bring you back to those old nostalgic days), of people selling law runes for 1k, and rune scimmys for 32k, and you're level 87. Alright maybe you don't feel like a nostalgic noob, but you at least feel like you're in a game with other people and relative sizes instead of a bunch of small sprites representing things. All of a sudden, everything has a size - grass is suddenly a lot longer, walks are farther (sometimes in a good way, sometimes in a bad way, sure), buildings have actual height. I bet most people would be utterly baffled by how surprisingly TALL Port Sarim is. It can't be that tall, right? The tallest building is what, two stories? Maybe three? What about Varrock Castle? There's like four, five stories to that thing (from my memory, probably less), the north west tower is pretty tall, right? It's at least a castle, should be decently big. Here's screenshot of them. https://gyazo.com/58ddea50765d2823e39783a580f35d02 (Varrock Castle) Alright, so it's not that big. Pretty mediocre castle honestly, maybe that fits with Varrock lore, maybe it's not as prospering, maybe all the money is going to the Grand Exchange instead of King Roald's castle, alright. Moving on, https://gyazo.com/93d644d96b9023361af39e5d060f8d30 (Port Sarim 1) Wow those are some pretty big buildings. Maybe we do have to zoom out just to get a better look... https://gyazo.com/3ac323d096878f014db4a586bb8d7301 (Port Sarim 2) It's actually bigger than Varrock Castle. What is this building, anyway? It's Wydin's Food Store. This guy has a giant, tall house, and his most expensive piece of merchandise is a 60 gp raw chicken. And he only has 10 of them in this giant store. Wydin's got it made. https://gyazo.com/f2d0809e3dda9758367f95211d5b1303 (Wydin's Food Store Outside) And how many of you knew he had a little apple sign on his store? Apples are food, food store, it makes sense, it's not just an unmarked building. But wait, there's more to Immersionscape and we're still on one building. One effect of the top-down camera is the whole never feeling like you're actually inside of somewhere. Pretty hard to get claustrophobia when nearly every area is simplified into a floor, a few walls on the side that are usually around person height (Fremennik slayer cave, for example) and no ceiling. But when you zoom in, the roof sometimes lines up with the top of your screen or one of the walls - where the ceiling would be out of sight from a normal perspective. https://gyazo.com/8e0f85b1985a90b0b0db0636bdce1a28 (Wydin's Food Store Inside) You can actually feel like you're inside a house, have a nice little conversation with Wydin about how the kids are, and so on. Spoilers, they're all just smuggled bananas and rum, but hey, he's alright company. Here's inside an Al Kharid home for another just "inside" feeling that you miss out in general game play. Al Kharid is pretty decent because the ceiling height lets you zoom out just a little, often ceilings can mess with the camera a bit but in Immersionscape you just work around that. https://gyazo.com/c880084191983a0c07561782de9edae4 (Al Kharid Inside) Also as a note, full Immersionscape kinda requires having all the roofs on and high enough graphics, so sometimes it's annoying to play in it, but sometimes that struggle isn't a bad thing. And of course, if you are interested in adding any of it to your own game play, you can just tweak it to what you enjoy! If there is anything annoying to you, chances are you can adjust it to something you like. Returning to the "inside" feel, this is the point where the game really pops to me, and all of a sudden, it's truly a 3d game instead of those ones that are really 2d but pretend to be 3d. You know the ones I'm talking of. Those ones. There's so many things that you miss just doing the default view of Runescape, the one you see everyone else using and just copying it. Your interface, your settings, they're like your room. Sure, you can just leave it plain and it works, but sometimes it's a lot easier to enjoy doing things in your room when it's set up just how you want it. When your speakers are in just the right spot, your chair is at the right height, your desk isn't too small or too big, you have the Goldilocks desk, the entire Goldilocks setup. Just because someone has their window half open with dark blue blinds and their bedside table to the right side of their bed doesn't mean you'll enjoy it that way. ====================The Journey==================== I realize now that I've only really talked about the aesthetic. The exploring is nearly as important to me. Let me take you on a journey (with pictures!). We teleport to Lumbridge, good old Lumbridge. There's a butterfly flying around, and the trusty Lumbridge guard dog (who'sagoodboy) keeping watch as always. https://gyazo.com/3de0804f516faa35516b9e4513f1868f (Lumbridge Journey 1) There's a nice looking bridge, let's cross it. Walk past the guards holding the line against the goblins attacking Lumbridge. Pretty much everyone who's played Runescape can picture almost all of this. But mostly only in passing. Other than those days as a noob, you probably haven't spent much time here. Maybe you even know there's two houses here, and that the north one is broken down. That's right, only one is actually broken. I like lore but I don't know much, so chances are my explanation here could be wrong, but it's the curiosity that really lets me get into it. Why is only one broken? Are the guards holding that safely? Is there a family that had to evacuate this house? Is this actually just a goblin house and the north one is broken because of guards? Did the goblins break the north one and take it over and haven't reached the south one? Who knows. All I know is that this is a great shot for the insidescape and these beds are made, so clearly this house is fine. https://gyazo.com/f455f7702c10f627a75ea0faa068997f (Goblin? Person? House) https://gyazo.com/54583d9fe9ef463840963e481c1eaa94 (Broken home. Bad reference intended) Here's the north home, truly falling apart. Holes in the walls, door left open... off it's hinges... top broken off... look, the house is clearly overrun. I don't really have a point here just think it should be added so you can follow along on the journey. https://gyazo.com/9c3be22606550eb0cddf08bdf7d019e2 (Bill!) And across the river from this ongoing struggle, there's that magic tree you planted who knows how long ago, and good old Barfy Bill next to his canoe station. Let's go talk to him! He offers to teach canoeing and how it works. Not super surprising, turns out the starter city that Lumbridge began is still a starter city. Maybe this is exaggerating just how much you can look at and wonder about for some of you, but look at just how much potential a few minutes in Lumbridge has for getting into the game. I can spend hours typing out and bringing you all through these journeys that I go on randomly, but just teleport to a lodestone, go somewhere you haven't been in a long time or even have never been! Try it out, see if you like it, and worst case you waste a few minutes of bankstanding. Is this efficient? No, not even remotely. Is this fun? Depends on who you ask. I'm certainly enjoying my time in Immersionscape, but there's a chance that's just because I like Skyrim and things like that. I'd say it's worth a try, and again, maybe you waste some time in this game that we're playing to have fun, it's really not a big deal. The other thing is how many little things you can learn/find, cool little tidbits. Did you know that one of the windmills in Zanaris isn't powered by water or air, but by a cow? It's actually just a mouse wheel thing with a cow on it. Did you know the guard house in Port Sarim has a tower that you can climb to the top of? Unfortunately, you can't walk around on the top, probably too scared of heights. Just try exploring once, to somewhere you don't know very well or even somewhere you think you do know. ====================Bossing==================== Now lets talk about the real part of the game - bossing! Sorry, I'm a pvmer through and through, maxing was difficult. Bad memories. Bosses in games are often a culmination of the dungeon leading up to them, or some lull, an ammo pile, or a save spot and you know it's coming. In Runescape, it's different. It's often just you go to a boss for an hour, kill it a bunch of times, split, and everyone goes separate ways. They lack the terrifying aspect once you get good at them (or so I've heard from friends, I generally just give Muncher a few pats during bossing hours - poor guy doesn't get out much). BUT WAIT! WITH THE ALL NEW IMMERSIONSCAPE, YOU TOO CAN BE TERRIFIED AT EVERY BOSS! Vindicta fires? Those are in your face now, blocking vision, better get out of them! Oh no, there's a giant dragon behind the fire! Nex's arena? That thing is huge, good luck running around when you can only click a few squares away from her! Running becomes a lot harder, making the fight a bit harder and more scary. More like a boss than an where you teleport between a pinata and the max guild or something. Do you know how terrifying Araxxor is when fully zoomed in? If you actually have arachnophobia, probably stay away, that's how lost in the game I get. Araxxor is huge, and those swipes come from Araxxor's entire body. No wonder they sign you so fast as you go up enrage. And the cocoon - that thing you normally freedom or anticipate and then click a few times or just forget and click a few more times and either way it's fine - is suddenly an actual prison as a spider is bloody stabbing you with legs that are twice, three times as big as you and fangs that are bigger than your face. Here, have some examples: https://gyazo.com/8d6593b467b82fa53c3d6cda4512e56b (Araxxor cleave gif) That's a MASSIVE SWING - that's terrifying. https://gyazo.com/355dbc7e3f7815b64c39e0b11dcf635e (Araxxor cocoon gif) Esmai, more like Snacksmai. Yes I did waste my sign after that as I forgot to take my cape off to try it, yes it was practice mode because I wasn't geared, I just was wandering around Canifis on one of my adventures. Alright maybe that pushes some of you away from this whole thing, but it's so fun. It started for me with Vorago. For those that don't know, normal mode Vorago has 5 phases - but two (arguably 3, blah blah blah tl5 p1) of those phases are time gated, meaning you're waiting on him to do a mechanic a certain number of times before you can actually progress. It's good to stop massing him from devaluing his drops and all that, but it can get pretty boring when it's taking like 5 minutes out of a Vorago kill to just wait. I started doing random things like bladed diving around, messing with people I'm with, and so on. But when you go full Immersionscape at Vorago, that whole fight is suddenly super fun. Keep close, we're going to go on another adventure quickly now that I'm talking about Vorago in Immersionscape. Alright, you've made your team, gotten your friends into this cave, and it's time to take on the great mighty rocky boy. You get forced to tl5 because your team doesn't love you, so into your corner you go. You drop, it's a massive cave, way bigger than you ever realized before because you're in Immersionscape. You see the full wall. Time to climb your rock, you have to go get ready to bring Vorago to jump on. Wait... these rock are... also huge? https://gyazo.com/09e0c3cb7001200d66cb62dc8be866e9 (P1 tl5 climbing 1) Alright, whew, we made it up that huge rock. Shout out to enhanced devoted 3 btw. Time for the next one. Where's that bloody handhold? https://gyazo.com/9746d4c1cc6f108cee23a63ffb1318d4 (P1 tl5 climbing 2) Slight intermission as the camera at this angle sometimes struggles, and it's hard to click clickboxes. But that just adds to it - you're actually making the climbing be more than just a point and click, you have to find the spot to click as well. It's like finding your handhold before climbing! (See we can even turn annoying parts of the game into Immersionscape. It's hard to do these things in real life, making tasks like climbing up massive rocks way bigger than you actually be difficult is sometimes nice. It takes more than a click and then hands off keyboard for a sip of wine to climb a rock - which makes sense. No, but for real, Jagex please fix the clickbox. Alright, we've made it to the top, time to see how the team is - https://gyazo.com/9114a180130d42e5669628afc7f409cf (ruined picture, smh runemetrics) Oh my god, Vorago is gigantic. He's about the size of you... but you're in the foreground and he's in the background... It actually looks like a fight instead of afking until tl5 provokes and jumps. The jumping is the same, kinda Immersionscape already. Alright, now we're on the ground, time to finish the phase - https://gyazo.com/f4ae4f15e40d5ad429275cc20edef328 (ignore scuffed runemetrics screenie) Vorago is ACTUALLY HUGE. Can't even see his face, just feet and arms. This continues through the fight. You kinda just get reminders every now and then that the giant rock is giant. Also mechanics become super fun. Teamsplit is pretty simple, you turn into a color and two rectangles appear and you have to get into the rectangle that matches your color or you take damage. From a top down perspective, you can see the entire arena and it's not bad at all. But from this perspective, you're suddenly frantically searching for it. Is it behind his leg? Is it behind his arm? Is it behind you? Suddenly the boss is an actual boss, you have to look instead of simply saying "hey these two colors are the same, I'm going to click on that box". Alright, maybe not the best idea as a learner but still stupidly fun. Ceilings? Those rocks are SPOOKY. Scopulus? They're also huge, they're even bigger than the player. No wonder they hurt so much when you bring melee for the first time and berserk for them (hypothetically, of course /s). The end/purple bomb? Bombs cover your screen when that barrage goes off p3. It's all great fun. Again, not the most efficient or best way to make sure you get consistent kills, but super fun as long as you don't mind dying. ====================Death Mentality==================== Ok so this isn't actually related to Immersionscape but I just want to mention this for anyone who cared enough to read the rest, because I feel like this is important to enjoying Runescape as well. Quick tangent on deaths - don't get so tilted by your deaths. Deaths are a way to learn, and also are not always bad. Sure, you have to give Death some money to feed Muncher (who'sagoodboy, treats for the puppy), but you can make that money back. If you get tilted at your deaths, you're effectively limiting how well you can play behind how good you already are. You can't learn if you're too scared to try something or too scared to die to that boss you're struggling with. I donated a significant portion of my bank to the Telos god when I went to learn him, and died for a large number of hours, but eventually got warden, and can at least make some profit off him now. No where near great at him, but far better than I would have been if those deaths got to me. And in terms of group bossing, start a bone collection. If you and your friends start a bone collection, and start fighting over people's bones whenever they die, all of a sudden the focus shifts from the death to the bones and the collection, it becomes a silly fight over your bones or their bones instead of a reason to be annoyed. And even without a bone collection, if I were to make a Venn Diagram - you know what, I'll just pull up paint and leave you all with this picture. https://gyazo.com/b642ccd51c7151f20b755f0c1b3e76ef (Death Venn Wafflegram) The middle part looks like a waffle. Waffles are good. Try to shrink the right side and make it all fit in the waffle and you'll have a bigger waffle. That's good. QED learn to not mind dying. ====================Inefficiencyscape==================== So many people focus on efficiency in Runescape and turn it into a competition between gaining exp, gaining money, etc. Sure, I do this too, I've 4 ticked random slayer tasks no one should ever 4 tick. My main reason was not because it was efficient but because I found it fun. However, that's the difference I see with most people. I do stupid sweaty stuff randomly for the fun of it, not because it's the most efficient. I feel like the majority of people I meet are focused on the sweaty stuff because it's fast, or the "best", when while it's best exp or money, it's often not the best way to have fun. Except if you enjoy that. It's an opinion, I can point out how I see it to you, and if you disagree, you disagree. I'll argue for Immersionscape here but at the end of the day, play Runescape how you want to play Runescape. I'll be a nerd in my own way, and all of you can too. One of the main reason I like games like this is being able to get lost in them, to be able to progress on your character no matter what's happening otherwise (obviously if you break all your bones, sure, you can't progress your character, but you get my point). You may be struggling in classes, it may be because of Runescape, it may be because of that ex you just can't get over, it may be because you're just not getting enough sleep. Maybe you're just having a rough time at home and you want to get away from it, the specifics aren't important to my point. The point is that my character in game, Esmai, doesn't have any of those problems. Esmai doesn't have to sleep, Esmai doesn't have to get over an ex, Esmai has accomplishments. One of my friends (It's STRIDER!) worded it to me this way and I realized that's the reason I keep coming back to Runescape. 9 year old Luke had his own character, 13 year old Luke did as well. Now college student Luke has Esmai. Your account is another person, growing up with you, gaining levels with you, and so on. It's like having your own mini me. Sure, I've spent way too much time on this game, sure, I'm a nerd, whatever. I've had a lot of fun on it, I've met a lot of people on it, and I'm thoroughly addicted to it again at the moment. I know I said this will be an appreciation post, but the appreciation is underlying everything here. I can thank the Jagex mods and everyone else who worked on each little bit, but the beauty is in how it all comes together. Thank each and every one of you at Jagex for all the work you've put into this game that keeps us coming back. We may complain about glitches and bugs and you may struggle with code for the fixes you want to make, but at the end of the day this game has everything it needs to be amazingly fun. The amount of detail in everything is incredible. It's important to remember that no game will every be perfect, and to appreciate what we have. Time for Immersionscape! Give it a try, forget you read this post and move on from crazy ramblings, but regardless, happy scaping and you're all beautiful. Have a good day! https://gyazo.com/692b36eff95edeee732a832a3d177bf1 (Goodbye friends!) Ps I'll try to edit as people point out mistakes or I notice stuff I just wrote a lot but I just wanted to share this with whoever cares to read. For all those who did read, thank you for your time. [link] [comments] | ||
| When you hate hunter but need lvls for medium Wildy tasks... Posted: 25 Apr 2018 05:00 PM PDT
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| Skybox interface changes + Ability to remember which skybox was last used when logging in Posted: 26 Apr 2018 07:01 AM PDT
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| Congratulations on finishing server maintenance without enabling PvP everywhere. Posted: 25 Apr 2018 09:35 AM PDT | ||
| Interesting requirements for a quest Posted: 25 Apr 2018 07:28 PM PDT
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| Things like this keeps me from inviting my friends to RS Posted: 25 Apr 2018 10:00 AM PDT
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| Posted: 25 Apr 2018 07:18 PM PDT
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| If we could use the Grand Exchange after surging, that'd be great. Posted: 25 Apr 2018 10:34 AM PDT
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| Making best use of the Spring Cleaner... Posted: 26 Apr 2018 06:20 AM PDT
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| Posted: 25 Apr 2018 03:33 PM PDT
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| Making a list of things where OSRS is EasyScape compared to RS3 - need help with info Posted: 25 Apr 2018 08:06 PM PDT With recent things I've noticed where OSRS is far better/easier (EasyScape), I've wanted to make a list.
Anyone know anything else to add? [link] [comments] | ||
| Posted: 25 Apr 2018 05:23 PM PDT
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| [Humor] How To Pronounce Words In Runescape Posted: 26 Apr 2018 12:59 AM PDT
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| Posted: 25 Apr 2018 02:43 PM PDT | ||
| Posted: 26 Apr 2018 05:07 AM PDT -1. Araxyte Dome -1% chance per rank to spin a protective dome which negates 25% damage and reflects 50% of the reduced damage to all targets 3 second duration • No cool-down (Is this too OP?) • 3 rank perk • 5 Noxious components give chance at rank 3 not 100% to give these components more of sink • Armour gizmo
-2. Crony Vengeance -0.5% chance per rank to summon one of 5 minions either a Durzag Bomb, a Durable Jellyfish, a Stone Clone, or an Exiled Kalphite Marauder which spawn almost randomly but weighted against OPness and the likeliness to be used in games of chance (1 minute cool-down?) • 5 rank perk • 5 Rumbling components give chance at rank 5 not 100%. Potentially would like Mazcab Codices at the same time to also give 1-2 Rumbling components (100% chance) to give them somewhat more of a sink and boost their long-term value • Armour gizmo
-3. Saradomin Components/Spendthrift - I was thinking this perk should get buffed significantly to make it worth using I don't think anyone would classify it as anything too strong even if the bonuses were doubled or tripled imo
Note: Perk names and variables are just placeholders/open to suggestion and I do not have a stockpile of any of these items as I mainly play ironman mode these days but I definitely would love a use for extra codices besides bond/alch money. I also know Jagex did say they would not be introducing more components for a while so hopefully these suggestions can revitalise some of the highest requirement locked perks.
Edit:Formatting [link] [comments] | ||
| I'm leaving this sub because of all the negativity Posted: 25 Apr 2018 11:50 PM PDT I came here to see news about the game, peoples cool experiences in the game, lucky drops, memes, guides... The constant reminder of all that is wrong is a real downer. I will try to avoid coming here and just enjoy the game. I thought maybe this is a thought provoking post, that's why I'm writing this. EDIT: Lol, even this post became a place to bitch about mtx [link] [comments] |
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