PUBG Codename: Savage Closed Experimental Server FEEDBACK MEGATHREAD |
- Codename: Savage Closed Experimental Server FEEDBACK MEGATHREAD
- PC 1.0 Update #9
- Weather is back! And its dynamic! I love you Bluehole for it!
- No clothing spawns on the new map test, Please keep this!
- Communication appreciation thread
- Damage distribution by weapons during the match (based on 2500 matches analyzed by gosu.ai)
- PUBG IS BACK BOYS
- New map loot is how loot should be.
- You can now spectate killer, there is rain, there is fog, there are not clothes, houses are empty, you can outrun the zone, what else?
- How to get top ten
- Respawning in War mode (deathmatch) on the test server
- The new map needs some of these bad boys.
- By Far the Best Part of the New Map is the Circle Speed
- Shroud REALLY proving his point
- Hacker modifying animation at its finest
- Unplayable
- New map looks like a combination of PUBG x Ghost Recon Wild lands x Far Cry 3
- Captured a pretty sweet screenshot of the new map, definitely liking the island vibe.
- Shout out to this guy on the Experimental Server
- Mistakes were made.
- TO ALL PUBG PLAYERS PLAYING THE 4X4 MAP
- Various twitch streams during any Bluehole launch...
- Holy shit they have dynamic fog!
- PLEASE ADD DUOS/SQUADS ON THE EXPERIMENTAL SERVER
- New 4x4 Map Codename Savage (First Impressions & 14 Kill Win Gameplay)
- Grenades shell shock you if the impact is close on the Experimental Servers
- I killed a guy with extremely good loot and he wasn't happy about it
Codename: Savage Closed Experimental Server FEEDBACK MEGATHREAD Posted: 02 Apr 2018 07:02 PM PDT Want to get access to the Closed Experimental Server? Learn how here. Hi everybody, The closed experimental server for Codename: Savage is now live, and we need your feedback. The purpose of this thread is to gather all of your thoughts, ideas, and reactions to the map so the devs can make better-informed changes. Remember that this map is still in early development—many parts are unfinished. That's because we want to get the community involved early to drive development of the map in the right direction. Once we've gotten the map into a better state, we'll run some other, bigger tests. The first test will run from 7pm PDT on April 2nd (today) until 4am PDT on April 5th. Best of luck while testing, and thanks for playing! [link] [comments] | ||
Posted: 03 Apr 2018 05:25 AM PDT
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Weather is back! And its dynamic! I love you Bluehole for it! Posted: 03 Apr 2018 04:26 AM PDT
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No clothing spawns on the new map test, Please keep this! Posted: 02 Apr 2018 08:01 PM PDT Just essential loot and no wasted loot spawns, this is great. A big step in the right direction. [link] [comments] | ||
Communication appreciation thread Posted: 03 Apr 2018 03:46 AM PDT I just wanted to give a big shoutout to u/PUBG_Tamat, u/PUBG_Riggles and u/PUBG_Meta (sorry if i missed some), this increase in communication has been incredibly refreshing over the last few weeks. That, and now we get to test Savage early and the devs are really taking the feedback to heart, going through bugs and improvements submitted by this community. My faith in PUBG Corporation has been restored, and I'm excited to see what this community and devs can achieve together. [link] [comments] | ||
Damage distribution by weapons during the match (based on 2500 matches analyzed by gosu.ai) Posted: 03 Apr 2018 07:17 AM PDT
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Posted: 02 Apr 2018 08:28 PM PDT
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New map loot is how loot should be. Posted: 03 Apr 2018 07:54 AM PDT Guns vests and helmets and meds everywhere. No useless clutter, almost everyone can land at something useful and that makes early game more fair. Looting is also way less tedious and feels awesome. The new map is a perfect example of how loot should be done. [link] [comments] | ||
Posted: 02 Apr 2018 08:28 PM PDT Why dont we make a megathread with this? Edit: Density of loot spawns increased (may seem that way since there is nothing in the houses yet or due to testing purposes) [link] [comments] | ||
Posted: 03 Apr 2018 07:44 AM PDT
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Respawning in War mode (deathmatch) on the test server Posted: 03 Apr 2018 06:55 AM PDT
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The new map needs some of these bad boys. Posted: 03 Apr 2018 04:22 AM PDT
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By Far the Best Part of the New Map is the Circle Speed Posted: 02 Apr 2018 07:43 PM PDT Every circle, every side of it, is currently outrunnable on the new map server. This is how this game is supposed to be played. It's already so much more fun and rewarding being able to fight proper battles knowing that the circle isn't going to whoosh past you at light speed. [link] [comments] | ||
Shroud REALLY proving his point Posted: 02 Apr 2018 09:57 PM PDT
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Hacker modifying animation at its finest Posted: 02 Apr 2018 10:36 PM PDT
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Posted: 03 Apr 2018 05:37 AM PDT
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New map looks like a combination of PUBG x Ghost Recon Wild lands x Far Cry 3 Posted: 02 Apr 2018 11:03 PM PDT
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Captured a pretty sweet screenshot of the new map, definitely liking the island vibe. Posted: 02 Apr 2018 10:07 PM PDT
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Shout out to this guy on the Experimental Server Posted: 02 Apr 2018 09:16 PM PDT
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Posted: 03 Apr 2018 12:19 AM PDT
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TO ALL PUBG PLAYERS PLAYING THE 4X4 MAP Posted: 02 Apr 2018 08:34 PM PDT
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Various twitch streams during any Bluehole launch... Posted: 02 Apr 2018 07:18 PM PDT
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Holy shit they have dynamic fog! Posted: 02 Apr 2018 07:57 PM PDT Someone correct me if I'm wrong but it seems that the fog rolls in and out, this is super sick. [link] [comments] | ||
PLEASE ADD DUOS/SQUADS ON THE EXPERIMENTAL SERVER Posted: 03 Apr 2018 07:07 AM PDT Solo's is good and all, but MAN i want to play with my friends. It would be so good being able to play together [link] [comments] | ||
New 4x4 Map Codename Savage (First Impressions & 14 Kill Win Gameplay) Posted: 03 Apr 2018 10:40 AM PDT
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Grenades shell shock you if the impact is close on the Experimental Servers Posted: 02 Apr 2018 08:29 PM PDT
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I killed a guy with extremely good loot and he wasn't happy about it Posted: 03 Apr 2018 08:08 AM PDT
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