Killing Floor A possible buff to the demo's M16


A possible buff to the demo's M16

Posted: 13 Apr 2018 01:45 AM PDT

What would you say if the demo's armour piercing rounds/ high impact rounds affected the bullets of the gun as well? It should allow the demo to one shot Gorefasts as well as increase overall damage output. Thoughts?

submitted by /u/flameflyer500
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The technically possible Scrake 5 shot with a trench gun

Posted: 13 Apr 2018 06:11 AM PDT

A much needed scrake change

Posted: 13 Apr 2018 08:19 AM PDT

Have you ever had that sinking feeling in you gut when a low level firebug joins your HoE match and is about to enrage every single large zed, leading to a team wipe? Do you feel like players should be somehow punished for enraging a scrake and letting it kill the rest of the team? Boy have I got the solution for you!

Scrakes should always, no matter what, chase the player that enraged them until either they or the player have been killed. This would potentially prevent an entire team from being butchered just because of one careless teammate. If other players got in the path of the scrake on the way to slaughter the one that pissed him off, they could do the spinning chainsaw attack to knock away the non-priority players and continue towards their target. This would be beneficial to the game because it would be made very clear to newer players that if you pissed off the big saw man, you must deal with him quickly or be ripped to pieces. This new behavior would also fit in really well with the intimidating personality of the scrake, who boldly points at his first target.

submitted by /u/Stibawub
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How can I improve my FPS (using KF2 Tweaker)?

Posted: 13 Apr 2018 07:34 AM PDT

I play KF2 on an old, not very powerful toaster (Intel Pentium P6200 2.13GHz, RAM 4 GB, ATI AMD Radeon HD 6300M with 512MB).

I always played with the ingame settings to the minimum.

Now, I am willing to sacrifice even more in graphics to get MOAR stable FPS.

I do not know exactly what I should do but KF2 Tweaker seems like a good start with helping this.

But I can not figure out what are the best options for me (not even with explanations of the "help" button). Maybe someone who knows KF2 Tweaker better, could tell me which options should I enable or disable.

At this point, I do not care much about having good graphics quality (as if I ever had one, lol), so play at a very very low level it's ok!

Obviously, also other solutions (outside KF2 Tweaker) are welcome!

Thanks you!

submitted by /u/ROXARIO92
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Trench Gun can create groundfire?

Posted: 12 Apr 2018 05:06 PM PDT

When was this added in? Wiki was updated saying pellets can make flames like march 3rd, and I'm looking through the patch notes around that time and see no reference to it anywhere under balance.

submitted by /u/Toybasher
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Level reset

Posted: 12 Apr 2018 03:53 PM PDT

So i had to reboot my ps4 and all my save data is gone(goodbye Lv25 gunslinger and sharpshooter), at least my cosmetics are still there.

what's the fastest way to level up solo? or does installing someone else save data work?

submitted by /u/ReallyToxicMember
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Have the drop rates changed?

Posted: 12 Apr 2018 03:27 PM PDT

im not getting my ticket/drop every 4 hours anymore, did that change with the last update or something? Back to 12 hours?

submitted by /u/esau_cain
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A few suggestions to make the SWAT perk more viable

Posted: 12 Apr 2018 10:52 AM PDT

While the swat perk certainly isn't terrible at its job, the perk is overshadowed by the commando perk due to the fact that the commando can clear out trash nearly as well and has more versatility and use to a team with its zed time extensions and ability to reveal invisible enemies. The best way to improve the swat perk is to give it more skills that compliment what swat is supposed to be best at, being tanky with loads of armor or being tactical by being able to move fast while aiming and reloading faster. Below I have made a few suggestions for changes to the swat skill tree, with the idea that the left side of the skill tree greatly improves swat's tankiness by giving it more ways to maintain it's armor, and the right side of the skill tree focuses on a more agile playstyle.

L5 Heavy Armor Training - As others have said, this skill is actually detrimental, as your armor takes more damage instead of your health, making you lose your armor much earlier in the round. Additionally, starting out with half of you armor is only relevant during the first few waves. Instead of this, in addition to giving you 50% more max armor, Heavy Armor Training should give you 35 armor at the end of each wave, making it a useful bonus that remains relevant no matter which wave you've reached.

L10 Close Combat Training - This skill is identical to the commando's Fallback skill, and isn't useful after the first wave. This should be replaced by a skill called "Hazmat Decontamination" which grants you 50% damage resistance to all DoT effects (afterburn, vomit, gas) as long as you still have armor.

L15 Suppression Rounds - This skill isn't very useful, so I believe it should be combined with the Cripple skill to slow zeds with consecutive hits in addition to its 100% stumble power increase.

R20 Cripple - This skill is very mediocre on its own, and I have suggested it's bonuses be added to the Suppression Rounds skill. The cripple skill should then be replaced by a skill called "Rapid Deployment" which allows you to fire from the hip and reload while sprinting. If you have also have Tactical Movement, you can aim while sprinting as well.

L20 Assault Armor - While granting 50% extra armor that stacks with Heavy Armor is useful, starting out with 50% armor isn't very useful past the first wave or so. Instead of this, Assault Armor should restore 1 armor every time you kill a zed, in addition to giving you 50% more armor capacity. This will allow you to maintain your armor throughout the round by rewarding you for killing trash zeds, similar to the vampire skill for berserker.

L25 Battering Ram - This skill isn't terrible, but it is completely outclassed by Rapid Assault. To make it a more viable skill choice, when zed time starts, in addition to being able to move in real time and stumble zeds, you have an unlimited amount of flashbangs, allowing you to throw them freely to stun and stumble dangerous large zeds or crowds of trash while you move to a safer position.

submitted by /u/Stibawub
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The game became stale and frustrating for me...

Posted: 12 Apr 2018 05:08 PM PDT

Hello everyone. After a 3 month break from the game with 398h at the moment, I can't enjoy it anymore. I took the break because I did feel a bit tired from it and some other games took my time.

I was hoping I would clock in 500h+ someday but now that I've started playing it again I've realized how frustrated and annoyed I got during a match. Maybe it's the crawlers blocking my path by surprise or the 10 stalkers clawing my back as soon as I turn around, but I really can't enjoy it anymore. It sadden's me really. I wish I could have played it for longer.

I can't see myself picking it up again after tonight, I guess this is goodbye KF2. This is a wonderful community though, you guys keep it up! I always felt welcome here, and every online match I had was fun.

submitted by /u/throwaway20180402834
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