Killing Floor Ehm, Hans? There is something wrong with cloning machine...


Ehm, Hans? There is something wrong with cloning machine...

Posted: 08 Apr 2018 04:14 AM PDT

Patriarch then, Patriarch now (Mem)

Posted: 07 Apr 2018 10:23 PM PDT

Two abomination spawned on my game

Posted: 07 Apr 2018 01:12 PM PDT

This irritates me more than it should

Posted: 08 Apr 2018 06:43 AM PDT

[xbox one]Perks aren’t leveling up offline or online

Posted: 08 Apr 2018 03:27 AM PDT

Sigh............along with the other issues this sucks

submitted by /u/SubwooferKing
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I give UPlay acc for 2 key of Killing Floor2

Posted: 08 Apr 2018 08:11 AM PDT

UPlay acc have this games http://prntscr.com/j2ie5v My steam name is Grof666

submitted by /u/GrofCira
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Settings getting reset

Posted: 07 Apr 2018 08:54 PM PDT

I'm on PS4 and every time I start up Killing Floor 2, it asks me to set my gamma. I do that and then I find out all my customization on all my characters are reset to default and my settings are reset to default as well.

This happens frequently and it gets very annoying to have to customize all the characters again and also change the settings every time.

submitted by /u/DiilVulom
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PowerCore map has a massive sound bug

Posted: 07 Apr 2018 01:57 PM PDT

There is a massive sound bug on a PowerCore map which basically always appears on 10 wave games. The sound bug is that all players on the map just lose half of the sounds. You don't hear the screaming announcements of scrakes or fleshpounds anymore (only music goes quiet during that time), you don't hear shooting your own guns, you don't hear half of the explosions or zeds. And it only happens on this map and to all present players which makes me believe the problem is specifically with this map and not soundcards or computer setups in particular, because it happens to everyone and always in the same way. And I think it always happened on wave 6 of the 10. Which is that map with an escalator slope on the side where zeds walk down. Could be coincidence, but it was twice already that it happened on that particular part.

submitted by /u/RejZoR
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What region should I play on?

Posted: 08 Apr 2018 02:02 AM PDT

My ping in games ridiculous. One week im at 40 at the highest, the next im sitting on 280+ and it happens mid match when before i was in the 40s. What the heck happened did i di somethinf wrong? I'm in North Carolina( South United States) but it puts me on central shouldn't I be on east server or is that strictly for new York delaware new jersey and New England states?

submitted by /u/FuckRandyMoss
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Whos your favorite enemy to kill?

Posted: 07 Apr 2018 01:23 PM PDT

I love blasting quarter pounds. They have enough health for a satisfying series of headshots for a GS.

submitted by /u/TheBlindGuillotine
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Perk Discussion

Posted: 07 Apr 2018 08:03 AM PDT

I played a lot of KF1 and have been playing KF2 a lot lately. I just wanted to post what I think each perk is good at and it's weaknesses are, as well as anything unique about each one to consider, and then get feedback from others. Note this shouldn't be taken as a guide, but merely a my current understanding of the game. I only have played much Berserker, Commando and GS in KF2, but I also read a lot of resources and have played every perk a bit. I want to share my knowledge and also get feedback and learn from others.

Berserker

Survivability: High

Disables: Medium

Damage: High

Weakness: Team synergy, first great ranged weapon is very expensive

  • Run speed, damage mitigation and ability to deal with zeds up close make it the best in chaotic situations
  • Best last player standing or in a clown fiesta
  • Zerg walling strat, they can be a tank
  • Eviscerator makes them really deadly in any situation
  • Weakness is not great with teams unless tanking for them which takes a lot of trust
  • Can take ammoless approach to the game, leaving them with a lot of spare dosh, which can be given to your team and put your team ahead

Commando

Survivability: Low or Medium depending on skill selection

Disables: Low

Damage: Medium

Weakness: Big Zeds

  • Ability to extend ZED time in combination with some other perks makes them a best pick on teams that can use it
  • One of the best trash killers thanks to their ability to one shot most trash and high fire rate with good clip sizes
  • Can reveal stalkers
  • Medium Zeds pose no threat
  • Big Zeds can be taken down but it will take almost all your focus and can result in you dying if there's many of them or you're being swarmed. Ability to deal with fleshpounds also limited by grenade count.
  • If you take the extra armor and hp you are more survivable through bad situations, and commando is pretty good at blasting a hole out of a bad situation especially with extended zed times. Still, slow move speed and no mitigation.

Support

Survivability: Medium

Disables: Medium

Damage: High

Weakness: Lots of Zeds spread out, highly mobile zeds

  • One of best with a corridor and also doors
  • Helps ammo and armor
  • Can deal with almost any situation, though not as well as specialists they have burst, ability to take down groups and big zeds
  • Fits well with any group that isn't kiting, one of best lockdown/holdout perks
  • Can effectively tank front lines using knockback feature of the double barrel shotgun and stun power.

Field Medic

Survivability: High

Disables: Medium

Damage: Low

Weakness: Doesn't do a lot of damage, can be overwhelmed by trash

  • High run speed, high damage mitigation, keeps your squad alive
  • Can stumble Zeds due to a lot of their weapons coming with a lot of stumble power
  • The healer specialist, they are always a welcome site
  • Good in any group, from kiting to holdout, to clown fiesta/chaos
  • Decent last man standing perk

Demolitionist

Survivability: Low

Disables: Medium

Damage: High

Weakness: Close range, killing self on Stalkers, spread out zeds, Scrakes, Expensive, Smoke limits vision

  • The fleshpound annihilator, as FPs take 50% more explosive damage
  • One of best boss perks, not only can you stack C4 with all your spare dosh, RPG is a hell of a drug
  • Excels in situations a team can keep random trash off them, best in holdout strategies especially corridors
  • One of the worst perks for last man standing, clown fiestas or kiting
  • Scrakes can be specialized against, but it means going RPG and taking all the proper tree options, though those tree options are what are usually preferred by a lot of demo anyway. Just don't miss your headshot or you probably died.
  • Exploding things is fun

Firebug

Survivability: Medium

Disables: High

Damage: Medium

Weakness: Obscures vision, with power comes responsibility, panicing big zeds can be a weakness especially if you panic multiple scrakes, high recoil, high ammo consumption

  • Often highest kills and assists on a team
  • One of best holddown perks especially in a corridor
  • Excels in most compositions, despite lack of general mitigation (only to fire) and run speed, can be very survivable simply because the fire spreads and can stay on the ground, and disables zeds for a time.
  • Doesn't land a spot in some people's favorite list simply because their fire will spread to big zeds, and panic'd Zeds are nearly impossible to headshot. Anyone who died simply because multiple scrakes were damaged will remember.
  • Microwave gun does good damage to almost anything, including bosses. Only zeds with no metal in them take bad damage, which are very few.
  • Husk Cannon is overpowered at the time of this writing. It can do pretty much anything.

Gunslinger

Survivability: Medium

Disables: Medium

Damage: High

Weaknesses: gets some salt from community for wanting to run in holdout situations, their kit lends to a playstyle of "me first" more than a lot of other perks because of their movement speed and how is best to play them. Also has problems with spending a lot of time reloading but this is helped with skill selection and zed time reload speed

  • Can literally deal with anything.
  • GS has a very high skillcap, due to the rack em' up skill and high powered guns with low magazine sizes, coupled with long reload times.
  • Works great in a solo capacity covering a flank for the group.
  • One of the absolute best last man standing perks, even better than berserker or medic in some cases thanks to it being a ranged job with lots of damage and movement speed. Lacking mitigation doesn't matter if you're never hit. Again high skill cap.
  • A very high risk high reward type of perk, some people have taken a disliking to them on their team, but a well supported well skilled GS is indispensable, especially paired with a commando, their ZED time can destroy things.
  • Great boss perk, rack em' up especially is good for the abomination boss and GS can kite a patriach literally forever.
  • They move fast, and reload long, so when stuff goes wrong they often leave the party behind. This doesn't win them points with some in the community. But maybe they'll forgive you after you win the round as last man standing. Maybe.
  • While they can take on anything, other perks can excel better at specified tasks. Sharpie can take out big zeds better, Commando and SWAT can do trash better. Berserker can kite safer especially with Eviscerator. The one thing GS is best at is burst with Zed time, it's really crazy.

Sharpshooter

Survivability: Low

Disables: High

Damage: High

Weaknesses: Can have loadouts for soloing but is best when team oriented, trash clearing is harder for them than many other perks, and firebugs, demolitions can obscure your vision, and trigger happy teammates can all ruin your day by panicing or raging zeds so they depend on team a lot

  • Railgun sharp with a team to protect it is, well, it makes things trivial as long as things don't go wrong.
  • Does best with a team, though there's loadouts that let it solo other perks are better at it.
  • Used to be really great in KF1 at kite strats, but that type of play was put into gunslinger as far as I can tell.
  • Works best with a holdout style of play, corridor or open.
  • Clown fiesta is your worst nightmare, though a great sharp can live it's gonna be a tough time.
  • When railgun isn't a safe bet EBR is also a great build.
  • One of best nades, a real life saver.
  • Also a high skill cap perk, and back in it's heyday in KF1 was pretty much good at everything. While toned down in kf2 by splitting it's kiting into Gunslinger perk and not letting Railgun be great vs bosses, the ease at which it can make late waves easy is pretty uncontested.

Survivalist

Survivability: High

Disables: High

Damage: Low

Weakness: Someone told me it has worse damage than medic, somehow

  • Disables aren't really that valued by the community that they can make up for the lack of damage so this perk is unfortunately considered kind of bad right now.
  • Does have a lot of disables, and can do a lot of healing. In my opinion, it can do a good job filling gaps in a party. For example, you have a lot of trash then you have a lot of big zeds come. The survivalist could help the commando with the trash, then disable the big zeds when they come, and throw out a lot of explosives on the FPs. Most would rather just have another perk though.
  • I think they make a nice secondary healer, especially since they can get healing grenades.
  • Considered the only bad perk at HoE play, so know that going in. Is kind of OP on lower difficulties though.

Swat

Survivability: High

Disables: High

Damage: Medium

Weaknesses: Disables again are not currently considered valuable enough, but it is one of the things they excel at

  • Whether disables are under or over valued by players currently is another discussion, the consensus is however that most people would rather currently have a Commando than a SWAT for team play.
  • Better than commando at clearing small zeds, worse at medium.
  • Decent at clown fiesta / chaotic situations thanks to armor bonuses and disables.
  • Can buy your team a lot of time if a group of big zeds shows up.
  • Arguably best nades. The stun time is really long, they go off near instant, and then you have the option to follow up with cripples.
  • Works great as a supporting role in a group, clearing off trash, and disabling big Zeds. Medium zeds are actually the thing that reportedly they are worst at.
  • Despite the high survival, once your armor runs out you're just a no run speed boosted guy with weak bullets and if you're out of grenades too it's time to be afraid. Support is your friend b/c they can restore some of your armor every round and demo can give you nades. So they can work well with those two perks as a result.
  • The worst part of their weapons is each bullet doesn't do much damage. They do shoot a lot of bullets however.
submitted by /u/LuckyFortuna
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When is the cyberpunk event ending?

Posted: 07 Apr 2018 01:40 PM PDT

Dates and times appreciated. Been trying to get at least 1 ticket per day, if I have time, possibly go again after 4 hours to try my luck.

I do understand that I cannot have everything as it is a limited time event. But yeah, still want to get as many as I can..

submitted by /u/QuantumForce42
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Haven't received the past few dosh crates

Posted: 07 Apr 2018 04:24 PM PDT

I was wondering if anybody found a workaround to this bug. It's really annoying and I'd like to get my goodie bags dammit.

submitted by /u/LemonFries
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Are the intermittent blackouts normal? (Vr edition: oculus)

Posted: 07 Apr 2018 12:17 PM PDT

In the first episode the screen goes entirely black for a full second every once in awhile, is this normal? It drives me insane.

submitted by /u/REmarkABL
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Killing Floor 2 Video Ideas

Posted: 07 Apr 2018 02:25 PM PDT

Anyone have any cool or interesting ideas for Killing Floor 2 videos? I am looking to film something, but I am not quite sure what others would want to see. If you have any suggestions, I would love to hear them! :)

submitted by /u/JSW12Gaming
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Anyone ever seen this before? I don't see this skin listed in the weapon cache page on steamdb.

Posted: 07 Apr 2018 01:58 PM PDT

Check out my man Vulcan on his stream! There's a giveaway at 30 viewers!

Posted: 08 Apr 2018 12:04 AM PDT

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