Games The Story Of The GameShark - Gaming's Most Famous Cheating Device!


The Story Of The GameShark - Gaming's Most Famous Cheating Device!

Posted: 07 Apr 2018 12:37 PM PDT

13 Minutes of Shovel Knight: King of Cards - Direct Capture (PAX East 2018)

Posted: 08 Apr 2018 06:08 AM PDT

Four Years Later - Alien: Isolation

Posted: 07 Apr 2018 02:51 PM PDT

In my 19 years of gaming, there is nothing like Alien: Isolation. Even four years later and after FIVE playthroughs on various difficulties, I still find myself wanting to go back into the hellish depths of Sevastopol. This game is true to its source material in every sense in even the tiniest detail is crafted with love and care, so much so that many consider it to be canon to the film series. It delivers a unique, stressful, and absolutely horrifying experience that you cannot help but feel fully immersed into.

There has been a new Alien game announced this year that's being developed by Cold Iron Studios (and is owned by Fox, no less!), but no word if it's related to Isolation or not. I can only hope that a sequel will appear at E3 2018.

What does Reddit think of this game now that four years have passed?

submitted by /u/NotARestaurantLackey
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Review: Playstation VR - Super Bunnyhop

Posted: 07 Apr 2018 04:06 PM PDT

Release: Super Entity Game Server v.0.4.2 - The first public release of SEGS, a City of Heroes server emulator

Posted: 08 Apr 2018 02:18 AM PDT

Dragon Quest XI for Switch delay due to outdated Unreal Engine 4

Posted: 07 Apr 2018 01:20 PM PDT

PUBG's new team deathmatch custom game mode will be rolled out to all players soon

Posted: 07 Apr 2018 02:49 PM PDT

Wolfenstein II on Nintendo Switch will feature gyro controls

Posted: 07 Apr 2018 09:15 AM PDT

GVMERS - The Rise and Fall of Crysis

Posted: 07 Apr 2018 02:50 PM PDT

Solve the case or go crazy trying in isometric RPG Disco Elysium

Posted: 07 Apr 2018 04:51 PM PDT

Yakuza 6: The Song of Life "After Hours" Edition Offers New Collectables

Posted: 07 Apr 2018 11:42 AM PDT

Eidos Montréal hiring a Monetisation Specialist; Studio Head says not to worry

Posted: 07 Apr 2018 03:13 PM PDT

https://www.eidosmontreal.com/en/jobs/413

Job Description:

Create and manage promotion and A/B testing campaigns inside and across Eidos Montreal titles.

Set-up sponsoring mechanics, coupons, rebate, deal, cross-selling and up-selling offers.

Create customer loyalty efforts, newsletters and customer segmentations.

Manage and improve the in-game stores in terms of content, experience and pricing strategy.

Define, follow, analyze and improve on the business KPIs and provide reporting on an on-going basis.

K.P.I. stands for Key Performance Indicators.
Obviously, the main red flag is the fifth point, but the studio head says not to worry about microtransactions.

https://twitter.com/DavidAnfossi/status/982658158127734784

Question:

I see Eidos Montréal is hiring for a monetisation specialist. I'm wondering if this means we should be worried about your studios future console output being full of microtransactions and/or lootboxes?

David Anfossi, Studio Head of Eidos Montréal:

Don't worry and trust us!

Let's hold 'em to it.

I believe this has been said before, but on the subject of continuing to make single player games despite the studios ambitions to increase their proficiency in multiplayer modes/content:
https://twitter.com/DavidAnfossi/status/982731151973519360
Question:

Oh yes, also, can you confirm your studio will still be making deep and big single player experiences alongside your increased multiplayer emphasis?

Anfossi:

Again, trust Eidos Montréal

So there's that.

The question is then, what exactly are these in-game stores? What are they comprised of? Are they going full Battlefront 2/Shadow Of War (doubtful). Are they making some sort of cheap mobile game add-on? Or is it "just cosmetic" (as much as I dislike that phrase with a searing passion)? Do they even have solid plans to go through actually creating them?

submitted by /u/DeusXVentus
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Dwarf Fortress: What Happens When It Becomes A Game? The Zach and Tarn Adams Interviews

Posted: 08 Apr 2018 07:57 AM PDT

How come content DLC hardly drops in price?

Posted: 07 Apr 2018 12:18 PM PDT

I just find it frustrating that most DLC never goes on sale or drops in price. Quite often the main game will end up cheaper than the DLC or even buying a 'complete edition' with all the DLC included. This is annoying when you already own the game and say a year later feel like playing through it again but want to add the DLC for it. Is there a reason for this? Do they find the attach rate stays high even on older games or is it because it is digital only that sales are not common?

A great example is the Witcher 3. I had purchased and played the main game but wanted to play it again with the added content. Heart of Stone was $10 and Blood and Wine was $20, both bundled was $25. Hop on amazon and the main game is new for $25 and the complete edition is $45. So buying the game and both DLC packs is $5 more than buying the game all over again!. If the DLC went on sale or dropped in price after it was released then you could grab it maybe Blood and Wine for $15 or $9.99 but hop on the store and it's still the price it released at 2 and half years ago!.

And yes I've seen PS Plus discount and sales that do lower DLC sometimes but it's not often at all! Even 5 year old games will still have full priced DLC!

submitted by /u/Kyizen
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What Makes Ratchet: Deadlocked Sick

Posted: 07 Apr 2018 11:32 AM PDT

How Valve Gets You to Look at the Ceiling - Breakdown

Posted: 07 Apr 2018 11:34 AM PDT

Digital Foundry - Resident Evil 7 on Xbox One X vs PS4 Pro: Graphics Comparison + Frame-Rate Test

Posted: 07 Apr 2018 04:03 PM PDT

Ooblets March 2018 Devlog

Posted: 07 Apr 2018 11:21 AM PDT

The Bug Report - Code Lyoko

Posted: 07 Apr 2018 07:41 PM PDT

Mobile LAN is a surprisingly awesome thing.

Posted: 07 Apr 2018 03:18 PM PDT

Just wanted to share my experiences with this because honestly its completely changed my perspective on mobile gaming and its potential.

With console couch coop unfortunately slowly dying over the years its made it really hard to find stuff to play when the guys get together and were just chillin having a few beers. Especially things that everyone can just jump into without previous knowledge of the game.

PUBG mobile has been surprisingly awesome for this. Everyones got a phone which eliminates having to lug shit around to LAN. Its streamlined enough that with a little guidance everyone can quickly get into it. Weve had three people now that have never play PUBG before get hooked from just downloading it while they are over and hopping to our squad. I honestly haven't had an equivalent LAN experience since maybe Halo 3 where not only were the matches intense but it was accessible and everyone even non-gamers could get involved. I'm honestly just really impressed.

I really hope quality mobile games with multiplayer become a trend in the wake of PUBG/Fortnite. This kind of accessibility can totally lead to really convenient way to play games in the same room.

submitted by /u/de_jim
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Max Payne - Exploring Hidden Camera Secrets And Easter Eggs | Slippin Out

Posted: 07 Apr 2018 11:23 AM PDT

PAX East 2018: Ashen Gameplay Interview

Posted: 07 Apr 2018 07:23 AM PDT

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