Heroes of the Storm - Thursday Teaching Thread - Beginners encouraged to ask questions here! | April 26 - May 02


Thursday Teaching Thread - Beginners encouraged to ask questions here! | April 26 - May 02

Posted: 26 Apr 2018 10:00 AM PDT

Welcome to the latest Thursday Teaching Thread, where you the community get to ask your questions and share your knowledge.

This is an opportunity for the more experienced HotS players here to share some of your wisdom with those with less expertise. This thread will be a weekly safehaven for those "noobish" questions you may have been too scared to ask for fear of downvotes, but also can be a great place for in depth discussion if you so wish. So, don't hold back, get your game related questions ready and post away, and hopefully someone can answer them!

If you wish to just view top level comments (ie questions) add ?depth=1 to the end of the page url. If you have any additional questions, /r/nexusnewbies is happy to help.


Previous Teaching Threads

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An Unconquered Spirit Enters the Nexus!

Posted: 26 Apr 2018 08:52 AM PDT

Finland's Government Now Classifies Esports as a Traditional Sport

Posted: 26 Apr 2018 12:50 PM PDT

Finally! There is an HGC Tab

Posted: 26 Apr 2018 11:50 AM PDT

Look!

Maybe this brings more popularity to the pro scene. I really hope so!

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Test is OK, Blizzard

Posted: 26 Apr 2018 09:46 AM PDT

Just wanted to say that the test was conclusive. Well done!

https://i.imgur.com/w6jSiC6.png

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TeamTwelve Now @TeamOctalysis

Posted: 26 Apr 2018 05:22 PM PDT

[Unpouplar opinion] I actually really like the 2D draft portraits!

Posted: 26 Apr 2018 11:09 AM PDT

They give a very different look, a lot more stylistic, I actually really like it.

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Deckard Cain's talent tree is one of the best they've released

Posted: 26 Apr 2018 12:54 PM PDT

The diversity of builds, difference between talent choices, and effectiveness of the talents is fun to play with and is a great example of how more heroes should be.

It has something for everyone:

  • Piano players who like the gem builds
  • Control players who want to further cement enemies down
  • Set up players who want to get to objectives ahead of time

I've gotta hand it to Blizzard, Cain ("Deckard") is one of the best designed heroes they've released.

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April 24th, 2018 Patch - 48 Hours Later

Posted: 26 Apr 2018 02:47 PM PDT

I just hit Garrosh level 100!

Posted: 26 Apr 2018 07:00 PM PDT

I've waited for him to join the nexus since the beta and now I'm finaly lvl 100 with the greatest warchief of all time!

https://imgur.com/41d4y2p

I'll be happy to answer any questions if any of you have some!

LOK'TAR OGAR!

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Math of the Storm: Declare Cain

Posted: 26 Apr 2018 06:31 AM PDT

Does the Draft Really Matter? A Statistical Analyses on Amateur Hero League Games

Posted: 26 Apr 2018 11:01 AM PDT

For an undergraduate Sports Economics paper, I decided to answer the question of what is the effect of running a Traditional Team Comp on a Win.

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I defined a Traditional Team Comp as: (Tank, Support, Bruiser/Offlaner, Assassin, Assassin).

I essentially went through an analyzed 300 of my games at Diamond and Master and ran a regression to help answer this. I added other variables to help control for variation, and my regression equation was the following:

W/L = β0 + β1WinMMR + β2LossMMR + β3WinHeroesMastered + β4LossHeroesMastered + β5WinLvl + β6LossLvl + β7GameLength + β8TraditionalTeamCompN + β9TraditionalTeamCompY

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Essentially, the above means I looked at how much of a Win/Loss is dependent on the following:

1)MMR 2) Heroes Mastered 3) Hero Levels 4)Game Length 5) Traditional Team comp

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I uploaded my own replays to hotslogs.com and had to go through 300 games to code the above variables and label a team comp as "traditional" or "non-traditional."

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Results: My results were not statistically significant--meaning that there is much more at work in determining a win than I accounted for. This is probably because HL games are actually random. However, I did find that running a traditional team composition can lead to anywhere from a 8%-22% percentage point increase in a chance to win.

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Here is my abstract:

" In countless games of Heroes of the Storm, my teammates have labored and berated other players over what hero, or character, a player selects during the draft. Professional Heroes of the Storm Players generally play traditional team compositions, while in many amateur games, the draft can be devoid of this logic. I intended to answer this question by running two separate regressions from two different data sets. The data was collected from my personal Heroes of the Storm games while ranked at Diamond and Master and replayed to find out how much of a win/loss is dependent on running a traditional team composition (Tank, Bruiser/Offlaner, Assassin, Assassin, Support). My results, although not statistically significant, indicate that a traditional team composition can still be effective at contributing to a win—with anywhere from a 8-22% percentage-point increase in winning. These findings add to the conversation and long-debate over whether or not the draft really matters in amateur Heroes of the Storm ranked games."

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I thought these findings can help contribute to the conversation of data-based discussions. Bear in mind, I chose to do Hots over Hockey or baseball, for example, because I actually play Hots and wanted to analyze my own games to help me become a better player. So this paper is supposed to be fun, like the game.

If anyone is interested in this, here is the link to my paper: https://drive.google.com/file/d/1WLpgxyJ6Bp8Qv-xo9mNQN6v-44bMHYdv/view?usp=sharing

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TL;DR: I wrote an undergraduate Econometrics paper on Hots, and ran regression to find that running a traditional team comp(Tank, Support, Bruiser/Offlaner, Assassin, Assassin) can lead to anywhere from a 8%-22% percentage point increase in a chance to win. Thanks for listening.

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JeCained

Posted: 26 Apr 2018 05:19 AM PDT

As my rank has gone down, the toxicity of my teammates has gone up

Posted: 26 Apr 2018 08:57 PM PDT

I'd like to focus on my last two games. I started this season at Master 1000, not a surprise I've been in Masters last four seasons. Hit a high of 1960 points, now I'm half way through Diamond 2. Perfect.

But wow. The screaming of players. The team company. The "gg" all the time. It just goes up every game I lose. Makes it kind of hard to actually win.

So one thing that is very different in d2 vs Master or even d1 is the bans. They are just nonsensical. But the picks can be really off too, probably because as the rank decreases, the meta becomes less prominent.

My second to last game had an illidan first pick on enemy team. I haven't seen an Illidan in quite a while. They took li ming next, then Stukov and Chen. Last pick was lost Vikings. Map was dragon Shire.

Now this would have been okay... I was playing rag top lane. We had uh Diablo, Hanzo, Varian, and brightwing bot lane against their 4. Obviously we were behind xp all game.

But the real problem was that Varian took col. Smash instead of taunt. And brightwing kept teleporting to me every time illidan would rotate up to me. I repeatedly asked her not to. My allies told her the same thing. She just kept saying "but you're dying." Well, yeah, but every time she would shift, we'd both die cuz she'd be late. And then everyone she left bot would die. This happened 3 to 4 times. It's like on braxis when you are losing top lane so your healer leaves to help them and you lose bot lane instead. But they just wouldn't listen, kept doing it. Diamond 2 and they can't figure it out? Very frustrating.

Second game was even worse. Battlefield of eternity. We had an okay draft at first... Diablo, I took kelthuzad cuz why not (I wanted malthael but they first picked him). Our third pick was thrall. So our fourth and fifth pick were tyrande and li li. Everyone kept saying we need immortal damage but our tyrande wouldn't take a solo healer so our fifth had to take a support.

That's when the first "gg" came from our tank. game starts and our Diablo goes top. Wait, what? So thrall goes up there and says "no one wants to solo!" I check his talent... Yeah, he took crash lightning. I told him he's our only solo laner. He did very well against malthael actually.

But when the enemy team easily won the race, more good games started coming out. And yelling... Why are you attacking this, why aren't you attacking that, why aren't you defending... Most of it from our tyrande. Figures.

I reported 3 people that game for abusive chat. I cannot imagine what games in platinum, gold, silver, and bronze are like. And you know what's really disheartening? I have a friend in top 10 gm who says the same thing, that toxicity is super high right now.

What's going on?

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Just reached master by one-tricking Morales, AMA

Posted: 26 Apr 2018 06:20 AM PDT

Edit: Here's a picture (climb started from plat5, 2 seasons ago - got 8 - 2 in placements and was placed Dia3 this season

I picked her as first pick, last pick, mid pick, any pick (except in ONE game where we had a support main first pick malf - that game I played Chromie and we lost).

Tbh I think you can one-trick any hero and reach master (MAYBE not as murky, though that would probably be because your own teammates would start trolling and griefing instead of Murky actually being bad). I started picking morales as kind of a joke, until I realized I just kept winning with her even when enemy had Diablo, Genji or Thrall (sometimes even all 3 of them lmao).

As a bonus you also become a master at positioning, helps alot with many heroes, especially with ranged assasassins.

My build was always the same, except the ult. If the enemy had literally no dive (it happens alot) and we had a strong AA hero, I picked stim, otherwise ALWAYS medivac, having a pseudo-global and escape tool is huge.

EDIT: here's the build which I posted below

It was pretty much ALWAYS the same:

Level 1: Life support

Level 4: Trauma trigger (morales will generally die to burst, 90% of the time, this is the only talent which helps vs burst)

Level 7: Prolonged safeguard OR vanadium plating (depending on if they have alot of stuns)

Level 10: both are great, go medivac if not sure)

level 13: Second opinion (if they have 2 or more melee constantly rushing you) or EMP grenade (great for waveclear and shield dmg)

Level 16: Extended Care or Shield sequencer (if they have genji I always pick shield sequencer as you are going to stay close to your team anyways in that case - being TOO far back as morales is just as much suicide as being too much forward)

Level 20: All of them are great, usually reinforcements though, or stim upgrade

This is probably not the most popular build, as I see many pros picking the AA talent at level 1 (which I personally think is pretty horrible EXCEPT early game - late game you cannot afford to auto attack, you have to constantly keep moving to remain unpredictable), the grenade build is fun but more often than not your teammates will start flaming you for pushing them out of their skillshots, and it encourages you to use grenades offensively instead of defensively when you need them.

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[Twitter] Pick ‘Em and Win - Heroes of the Dorm Heroic Four

Posted: 26 Apr 2018 12:07 PM PDT

Stop making bots chose random talents

Posted: 26 Apr 2018 12:43 PM PDT

Titles prety much says it all.

I played the same hero over 200 games, 98% of the time i take the same build. Yet when I DC a bot takes over and picks rain of destruction.

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I think you've got Ruby all wrong.

Posted: 26 Apr 2018 10:28 PM PDT

I had an epiphany while Deckard Maining all day today. I've read a lot of the chatter about how Ruby is a trap, or only good for dive comps. I was with this line of thinking too in my first dozen games trying Ruby.

Then I realized-- it's more like it's great AGAINST dive comps than with one. The reason is simple. When a Maiev or Genji dive in, they don't really have the freedom of movement to walk around and pick up all the healing pots that spawn. Surely they will get a nice chunk of burst from the few that spawn directly onto them as well as maybe one or two more as they do their thing, but as the fighting moves the vast majority of Lessers go to waste which is why the talent largely feels underwhelming. Your dive assassin just does not have the priviledge of being balls-deep and able to walk in little circles to grab all the scattered heals while still doing their thing. They also don't always have the luxury of escaping the same direction they came in. With a dive comp like this, I'd rather take the shielding potions.

However, against a dive comp like Butcher/Illidan, a Ruby Cube can be a godsend to your Jaina backline getting torn up. The slow and the damage debuff from Kanai's Cube are surely welcome as well, but the extra chunk heal can save your backline's life, the rest of your team will be with her and able to grab the rest that scattered, getting value before they expire, and when you peel Butcher off and give chase its yet a third chance to pick them up and get value.

That said, I think Ruby is only best against full dive compositions, not just against a single sticky Tracer. You really want to land 2 or 3 hits with it to maximize its potency but I think thats pretty do-able against comps like Genji/Butcher or Illidan/diving Fenix.

Conversely unless your team is fantastic at locking the enemy down AND diving, Ruby just isn't as good when you're throwing it into the enemy team. Rather than forcing your opponent to play awkwardly (to avoid fighting in a massive puddle of potions) you put the onus on your own team to contort their movement to utilize Ruby.

I still wont pick Ruby most games, but I definitely think it can still be a game winner AGAINST dive comps rather than with one.

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Why do the pros play Sonya? - An analytical look on pro play, by NotParadox.

Posted: 26 Apr 2018 03:22 PM PDT

Between 2 H's - Ep. 1 | Heccu ft. Team Liquid's Nurok

Posted: 26 Apr 2018 01:06 PM PDT

stoked about C

Posted: 25 Apr 2018 10:46 PM PDT

PSA

You used to be able to press C to see stats for your hero, e.g. total health, hp regen/s, AA damage, move speed, etc.

when blizz brought in the click-to-see stats from the top bar, they removed the ability to press C to see your own stats.

It's back in this most recent patch! Just hit C during game.

:)

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This is why people complain about match making.

Posted: 26 Apr 2018 07:57 PM PDT

This is US East's peak time. Best match region selected. The queue took about 10 seconds, so it wasn't even that no one was playing. It put me on the australian server while I had best match region. What is it best match for? It wasn't best in ping (250 ping the entire game made it a living hell), and it wasn't best match in rank. -_____-

Edited link to remove names: https://imgur.com/h0rVfDm

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Could Cain's Bottomless Flask talent use some visual clarity?

Posted: 26 Apr 2018 12:06 PM PDT

Maybe it's just me, but I feel like the transparency filter used for refilling potions when the Cain player has taken [[Bottomless Flask]] at 20 is a little vague, and hard to distinguish from an active potion.

This is a comparison of a full potion (left) vs a refilling potion (right). The refilling potion is obviously not full and a bit darker, but I think a bit more could be done to improve visual clarity in this regard, especially since potions are sometimes covered by other graphical effects or things like player/merc/minion models.

Could the color of a refilling potion be different, perhaps, if the Cain has taken this talent? Or the flask simply be clear/empty? Could the shape of the flask be different? Could the transparency/opacity filters be changed a bit so the refilling potion looks significantly more dull in comparison, or even changed to the same coloration as enemy Cain potions? Would that cause too many issues?

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British Bus Meta?

Posted: 25 Apr 2018 11:06 PM PDT

Because it's always a double-deckard

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In the Korean community, complaints about Genji is increasing.

Posted: 26 Apr 2018 05:00 AM PDT

https://redd.it/7ilqmr <- this link (4 months ago Korean complaint about Genji and tracer)

Today, New Genji is released in KR server

But complaints about Genji is increasing.

Tracer(HP nerfed recent) has resolved some "unpleasant". Many people are satisfied.

But Genji has not been solved at all (there are many opinions that he received a buff). It is still a vicious character. 'Unpleasant' was not solved and rather it was more than before. The complaints of Korean community are strong now.

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