Halo - Announcing Halo: Battle Royale - The next evolution in Halo Gaming!


Announcing Halo: Battle Royale - The next evolution in Halo Gaming!

Posted: 31 Mar 2018 09:58 PM PDT

It's been an exciting few years for fans of the Halo game series and the New York Time's Bestselling Halo novels! Our team has spent the last two years dedicated to bringing players the next major installment in the Halo franchise, and we know you won't be disappointed.

As it was two years ago, E3 is finally around the corner, once again. Just as we did with Halo 5: Guardians in 2013 (Yep!, Time flies!), we are here to announce, weeks before E3 2018, this new chapter in the Halo universe!

 

Halo: Battle Royale

In Master Chief's search for Cortana, Chief finds himself and his team stranded on a mysterious new Halo ring. During that time, the UNSC has begun training the Spartan IVs for their inevitable face-off with the Created threat. To do so, a new Warzone Simulation titled Range, Ordnance, Assault and Local Engagement has been issued. AKA, Battle 'Royal'.

 

Battle Royale is an advanced simulation using the newest in reversed engineered Forerunner technology that was recovered from the planet Requiem before its destruction. This simulation drops 100 Spartans feet-first into iconic and recognizable battlefields throughout the Halo universe. Armed with only their wits and a Magnum, these Spartans must scavenge the battlefield for various weapons and vehicles that have been scattered about. The last Spartan to survive will claim victory among the rest, and will receive rewards within the UNSC Defense Force.

Every Spartan is unique, and are able to be customized to the player's content. With special features seen throughout previous Halo titles, as well as some new goodies we will get to later on this month, players will be able to customize almost every aspect of their Spartan. Players will gain REQ Points as they complete games and prove their skills, and will be able to progress through ranks to receive rewards like armor, weapon and vehicle skins, grenade explosion effects, armor pieces, new drop pods, and even legendary Characters seen in previous Halo titles. These rewards will not affect your skills on the battlefield, because as a Spartan, you must prove yourself in battle.

 

Like the sustained play system see in Halo 5: Guardians, the Halo: Battle Royale simulation will be regularly updated each month with new weapons, armor, skins, and legendary characters. There will also be a new playable map every few months, so you will always have fresh and exciting new venues to test your merits in! Returning from previous games in the Halo series, weekly and daily challenges will be available to all players; here are some examples below:

  • Takedown: Kill 4 enemy Spartans in a single match.
  • Hyper Lethal Vector: In one week, kill 100 Spartans in any online game mode.
  • Hidden League Gaming: Get to 2nd place, or better, with no kills in a match.
  • To the Victor...: Claim first place in any online game mode.

 

Alongside Halo: Battle Royal is the Spartan Pass. This monthly pass will begin at $3.99 USD and will increase the rate at which players gain rewards such as Experience. Every week the Spartan Pass owners will gain a new REQ Pack, which will have an increased Ultra Rare and Legendary drop rate. Those who do not have the Spartan Pass will still be able to progress through the ranks and gain packs normally, but will not gain any of these benefits.

Spartan Pass will be an ongoing service filled with many more features than these extra drops. Players with the Pass will also be given an opportunity to clear Legendary Challenges of varying difficulties, which test their skills and reward players with specialized REQ Packs that are unique for that month. Not only this, but Spartan Pass will also give players a new monthly Animated Emblem to show off!

 

Halo: Battle Royale will be an exclusive to the Xbox One product family, as well as the second Xbox Play Anywhere title in the Halo series!

And one more thing, Halo: Battle Royale will be FREE!*

*Must have Xbox Live Gold

 

Suit up, Spartans, for Winter 2018!

You didn't think I would leave without giving you a little taste, did you?

submitted by /u/sko7ch343
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Guy sings halo theme song in shop

Posted: 31 Mar 2018 05:10 PM PDT

The MA37 is still the best looking MA5 series.

Posted: 31 Mar 2018 04:37 PM PDT

Father in law saw my book and said "what are these alien dinosaurs?" The funny thing is idk if he was talking about the elite or the obvious dinosaur creature. Lol

Posted: 31 Mar 2018 07:02 AM PDT

Found in my stuff. Anyone else got theirs still?

Posted: 31 Mar 2018 12:44 PM PDT

Halo CE Dev-kit Footage (Marcus Lehto's tweets from two years ago)

Posted: 31 Mar 2018 05:20 PM PDT

The good old days

Posted: 31 Mar 2018 03:23 PM PDT

From the first month of playing Halo 4 omwards I wore the rogue armor, but over a year of playing Halo 5 I wasnt able to unlock it. After winning Mythic Firefight I thought I'd try my luck on a gold pack.

Posted: 31 Mar 2018 08:15 PM PDT

Halo cake made by my niece for my birthday. She did a great job!

Posted: 31 Mar 2018 04:50 PM PDT

Got some good books in the Post today. Going to be a good week.

Posted: 31 Mar 2018 06:05 AM PDT

Looks like, given the volume, 343 are working on another solution to get people signed up for the MCC Insider Program

Posted: 31 Mar 2018 02:04 PM PDT

Does anyone know anything about this data pad on nightfall? I'm playing on Legendary

Posted: 31 Mar 2018 04:35 PM PDT

Tried to recreate my favorite scene from Halo 4. Close enough

Posted: 31 Mar 2018 01:35 AM PDT

Halo 3 getting 2v2 Microsoft Store events every Sunday this month starting April 8th!

Posted: 31 Mar 2018 09:44 PM PDT

Here's a Halo montage I just finished, which has clips of all Halo games going back to 2008 with Halo 3. Encompasses a long journey for me with my favorite gaming franchise. I hope you enjoy.

Posted: 31 Mar 2018 03:30 PM PDT

My First "Legit" Killtastrophe in Halo 5. Enjoy!

Posted: 31 Mar 2018 10:32 PM PDT

Lego replica of the Halo:CE M6D Magnum

Posted: 31 Mar 2018 09:59 AM PDT

Matchmaking down for MCC and Reach?

Posted: 31 Mar 2018 10:40 PM PDT

Haven't been able to find a match in either game. Is there a way I can check the server status?

submitted by /u/possumgumbo
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Round based game types in Halo 6

Posted: 31 Mar 2018 03:47 PM PDT

I know we don't have much info on halo 6 right now. But what I'm hoping makes a return are the round based gametypes. 1 flag and 1 bomb were some of my favorite gametypes to play in Big Team Battle back in H2 and H3. Hopefully they (and other old gametypes) can make a comeback in Halo 6.

submitted by /u/FantasyFootBill
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Some CAL-141 artwork that I feel there isn't enough of

Posted: 31 Mar 2018 05:31 AM PDT

MLG drops Halo

Posted: 31 Mar 2018 11:33 PM PDT

Lore based reasons for why the covenant glass instead of nuke or orbital bombard cities?

Posted: 31 Mar 2018 05:17 PM PDT

so I know that the covenant have anti-matter bombs (probably nukes if they wanted) but as we see they always prefer to glass cities and planets. militarily, this doesn't seem to make sense to me, it seems much less efficient than nukes, because it's a really slow process.

We see on halo reach how slow it is during the glassing of New Alexandria. When Noble 6 first looks over new Alexandria its august 23 15:34 hours, by the time noble 6 is headed toward the tower for Kat's counter Operation, more than three hours had passed, and the city wasn't even completely destroyed!

the question to me is why not use the orbital bombardment or nukes, why do low altitude bombardment at all? According to halopedia low altitude bombardment can due an acre at a time, while orbital bombardment is similar to nuking. assuming that orbital bombardment is similar to nuking (which there seems to me to be reason NOT to think that) you can use the largest nuke ever made the tsar bombardment and level almost completely 9 kilometers of city in seconds, and give third degree burns up to 60km away!. if you really wanted to completely level a city, it would only take a few to achieve the same effects as glassing, with much less time. not only that, halo reach shows blast that are absolutely massive! the visible shockwaves from the orbital bombardments look to be a bit smaller than the nearby hurricane, that might mean a blast radius of 30-40 km for a trophic storm, to nearly 300km for a cat 5 hurricane

so the question to me is why do the covenant not use faster methods to destroy cities? there current methods just seem dumb. is their a lore reason?

submitted by /u/furtherthanthesouth
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Meeting the Master Chief in VR!

Posted: 31 Mar 2018 12:59 PM PDT

Server down in Australia?

Posted: 31 Mar 2018 10:34 PM PDT

No super fiesta?

submitted by /u/peter23196
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Covenant technology has a very ritualistic design. With the new UNSC borrowing their motifs, is human innovation slowing?

Posted: 31 Mar 2018 08:06 AM PDT

In the Halo books, covenant tech is described as adoptive rather than innovative. They prefer to take someone else's tech (usually the forerunners), put it in a covenant-made housing, and use it for themselves. They're very poor at creating new tech, everything is "an ancient relic, another gift of the gods" that they reverse engineer to advance their own tech. In contrast, Humanity, who went without finding much alien tech for a long time, had to develop our own.

During Bungie era, the UNSC's designs are spartan, utilitarian, and strongly inspired by 21st century military. We all know this and more, but I'd like to draw your attention to the human-covenant hybrid designs in 343 era UNSC. The seeker helmet, for one. The smooth lines and plastic textures of the Spartan 4 armour. Locke's blue, curvy, MJOLNIR. The UNSC is using more and more covenant tech, and we can see this in the covenant designs they use.

In Halo 2, Master Guns says chief's old armour used covenant tech for the shields. The books mention the energy shields are based on jackal gauntlets, since elites weren't encountered until Reach. But the MJOLNIR of Halos 2 and 3, the mark VI, uses new and improved whole-human shield generators. That's a remarkable accomplishment, probably ONI's work. But let's think bigger. Let's look at the Infinity. Built at the end of the human-covenant war, with alien tech and human design, this beast cuts through slipspace like butter. The biggest Human achievement yet (apart from saving the galaxy 3 or 4 times).

So why Seeker? Religion isn't very important to humans in the 26th century. Not many humans believe in god, and almost nobody thinks the forerunners were gods. But we all know where the designs are going. Lots of 343 designs would be more at home on a sangheili than a marine. Well, my hypothesis is that human innovation is slowing down. We're becoming more oike them, our cultures blending together. Just as we convinced the sangheili that they were being decieved, they showed us the value of their designs. And humans aren't bothering to make covenant tech our own any more. Covenant alloys like those used for their ships form shiny new armour for spartans. Ceremonial designs with long-forgotten meaning are repurposed for use with human tech, their art blending into our forms.

Humanity is becoming covenant.

submitted by /u/HardlightCereal
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