Factorio Keyboard synchronized with the loading bar


Keyboard synchronized with the loading bar

Posted: 07 Apr 2018 04:42 AM PDT

Thank you, devs, for the headless linux server binaries.

Posted: 07 Apr 2018 01:15 PM PDT

I was in high school in 2003 with my friend Mike. We played a lot of video games together.

Over a few weekends he and I set up a spare computer running a counter strike dedicated server. It was challenging for a couple of 13 year olds, but we managed to do it.

We spent hours LANing, but also hanging out on the server when I wasn't free to go over.

Well, we started a factorio game together a few days ago and I spent about 45 minutes today moving it to one of my linux hosts. We're back to logging on and hanging out, even though he now lives 200 miles away. It was super easy to set up, super easy to move my existing save files to, super easy to configure. I wish more developers did this.

Thanks for the nostalgia.

Also shoutout to factorio-init for the systemctl and sysvsinit files.

submitted by /u/its_spelled_iain
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This is one of the best games I ever played, and one of the very few where I actually tried to get all the achievements. This is 100% after 431 hours of playing time.

Posted: 07 Apr 2018 02:16 PM PDT

What about bridges?

Posted: 07 Apr 2018 10:29 AM PDT

Lots of posts about island spawns come through the sub, and I was thinking landfill is cool and all, but being able to build bridges and metallic platforms would go along really well with the general aesthetic of Factorio. We could also introduce new landforms into the game like rivers. Segments could be made of materials like steel and concrete, and an oil byproduct like asphalt for surfacing. We could make platforms over water for rockets, bridges for trains, and choke points for biters trying to cross the bridge. They could also support pipes, belts, assemblers, power poles, etc, but at the end of the day you can deconstruct them and get your lake back instead of permanently modifying the landscape. Personally, I'd love to see someone make a drawbridge.

As a counter I think biters could get a unit of their own: introducing the Spanner; a biter that links together with other Spanners to make ramps and bridges to cross water hazards and cliffs. They link together like like army ants and need more of them to cross bigger distances. Over time they secrete a type of hardening creep to replace the Spanner so the bridge becomes a permanent fixture until destroyed, and the Spanner unit unburrows and becomes available, again. What do you think?

submitted by /u/eject_eject
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Where do you park your 500 wagon artillery train?

Posted: 07 Apr 2018 05:41 PM PDT

We were told we won a two week vacation in paradise..

Posted: 07 Apr 2018 05:24 AM PDT

TIL Shift-Clicking a power pole will automatically disconnect it.

Posted: 07 Apr 2018 02:54 PM PDT

Just discovered this accidentally while Copy-pasting.

I dont know how useful this is, but it's cool to know.

submitted by /u/Bame636
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AMD Ryzen EntityRenderer::prepareRow crash 87 times

Posted: 07 Apr 2018 06:57 PM PDT

So, I was looking over the automatic crash logs again tonight and this is still ticking out as something we can't explain.

We have 87 crash logs from from a line of code which shouldn't ever be crashing. I don't think it's Cheat Engine related this time but something is really fishy because all of the crash logs for these crashes are from AMD Ryzen CPUs.

Specifically:

  • Ryzen 7 1700 10 times

  • Ryzen 7 1700X 11 times

  • Ryzen 7 1800X 14 times

  • Ryzen 5 1400 7 times

  • Ryzen 5 1600 24 times

  • Ryzen 5 1500X 13 times

  • Ryzen 5 1600X 7 times

  • Ryzen 3 1200 1 time

Does anyone have any ideas on where I could start with trying to figure out what's going on here? I would try to contact AMD about it but we have no way to reproduce the problem.

submitted by /u/Rseding91
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So close...

Posted: 07 Apr 2018 09:06 AM PDT

So you like to live dangOreusly?

Posted: 07 Apr 2018 06:17 AM PDT

Non battery battery.

Posted: 07 Apr 2018 07:23 PM PDT

Does anyone other than me keep a few storage tanks full of steam just incase your reactor or boiler runs out of fuel?

submitted by /u/TheBirchChoppingMan
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shoutout to the evendistribution mod

Posted: 07 Apr 2018 12:05 PM PDT

it updates ctrl click to evenly distributes your stack across furnaces, machines etc.. i always wondered when they were going to finally add this to the game

submitted by /u/capbarg
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That moment you realized that encasing your factory in solar is a poor design strategy for changes and incremental expansion

Posted: 07 Apr 2018 05:43 AM PDT

This is my Second Playthrough can you see any problems?

Posted: 07 Apr 2018 11:55 AM PDT

Factorio Train Unloader

Posted: 07 Apr 2018 11:13 AM PDT

Thankyou devs!

Posted: 07 Apr 2018 07:50 PM PDT

I was unable to make it to pax but my roommate was going so I sent him on a mission to find you guys. He did find you guys and he passed on my message about how awesome you guys are and how much i have enjoyed factorio. You gave him a pin and one of your cards to give to me eventually. I can't thank you guys enough for that and it means a lot to me. Keep being awesome!

submitted by /u/KernalTim
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For the low low price of 110 hours of your life...

Posted: 07 Apr 2018 06:59 PM PDT

32-belt Red Circuit factory. Blueprint in comments

Posted: 07 Apr 2018 08:15 AM PDT

Important questions to devs about controls (especially for disabled people)

Posted: 07 Apr 2018 02:38 AM PDT

Hello! I'm disabled and current keyboard+mouse control is very inconvienent for me, I think I am not the only one with health problems and many healthy people also would like to use alternative control schemes, also i think that this game should have RTS or RPG like controls, current half shooter controls is pretty strange. Here what i thought can be done pretty easy without big changes, i couldn't play a lot so i may be wrong in some cases:

1. Mouse only controls:

a) Walking may be done by holding or clicking rmb, may be toggled in options.

b) Delete buildings by toggle a new button, like in RTS, may also be done by mmb.

c) Button to toggle autofire, may also be done by mmb if not set as b).

d) Close button to all windows, actually i don't know why it is not already here.

e) Rotating may be done by wheel when you hold or point on an object, may also be done by mmb if not set as b) or c).

d) Button to toggle inventory, like in RPG. All these things may be added separately if not possible to add all at once for now.

2. Gamepad support:

Actually i haven't seen any things yet which can't be done via gamepad, one stick to move, another to point cursor, but I may be wrong.

3. Keyboard only support:

I personally don't need it and don't know how hard it'll be to implement but i know that for some people it will make game much more playable and comfortable to play

I posted this suggestions on steam and factorio forums and wrote to support but looks like devs haven't seen them and now the game is close to release I want to ask:

1. Someone heard that they have some plans to improve current controls or add alternative controls?

2. How can I write these suggestions and questions to them personally so I can be sure that devs at least will know about this "flaw" and maybe think about it?

3. Maybe there is a mod that do something like that?

I (and i think many other people) would be happy even after adding walking with mouse only!

Thx in advance!

submitted by /u/MrBrain27
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New Angel’s/Bob’s/SpaceX series

Posted: 07 Apr 2018 07:35 AM PDT

New game+

Posted: 07 Apr 2018 05:43 PM PDT

I dream of a way to start over but keep stats.

*research *biter evolution *content in your inventory

the start would be faster since you could keep stuff in your inv inc bots, but it would be dangerous because of stronger bitters from the start.

It could possibly be a new speedrun aswell, maybe even blueprint assisted! what do you guys think?

submitted by /u/beat0n_
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