Divinity: Original Sin 2 Hotfix v3.0.190.74


Hotfix v3.0.190.74

Posted: 21 Mar 2018 09:44 AM PDT

Hi everyone,

We've released a small hotfix that addresses Shriekers becoming invisible for some people with mods.

They are now targetable again and still as dangerous to the Sourcerers as before.

Patch 3.0.180.158 is live!

Posted: 07 Mar 2018 08:55 AM PST



Hi everyone,

We've just released a new patch for you.

With this patch we have delivered some minor tweaks and changes to the game. We've added localization modding support, something a lot of you have asked for. Also, certain characters that were overreacting before, will give you fair warning when reacting to criminal behaviour.
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Last but not least, we have added the Game Master Journal feature that will allow the GM to plan a campaign with notes and descriptions of events (visible only to the GM).

For more details about what's in the patch, please check out the patch notes below, and enjoy the game!

    Changes and improvements
  • Crippling blow no longer hits allies
  • Can now force formation when entering combat (formation UI)
  • Listening in on another player's dialogue now autoscrolls
  • Made puzzle maze portals interactable so that you can click both them and the gargoyle
  • Improved physics on pipes and cogs in imp level in COS
  • Improved a JumpToTurn story call so it doesn't cause loss of turns in combat
  • Improved sound fx on sand storm
  • Teleporting party characters outside of combat unchains them
  • Certain characters that used to overreact to stealing will now first warn you
  • Without pet pal, animals now animate and play sound fx when talked to
  • When a character triggers a "stop stealing" dialog, another character can no longer rob the NPC blind without a reaction
  • Followers and summons can now use the toggle actions button to perform certain actions
  • Kemm's journal is quest item now so you can't sell it (by accident)
  • Removed toys from treasure tables because they were confusing
  • Attacking Gareth during ritual now interrupts it
  • Added difficulty filter to lobby in controller mode
  • All party members can talk to Victor Flynn about the coffin regardless of who read the letter
  • Skillbooks now show required weapon

    Bug Fixes
  • Fixed a crash related to casting tentacle lash in certain conditions
  • Fixed a crash related to listening to dialogs started by players that have left the game
  • Fixed quicksave crashing under certain conditions
  • Fixed a rare crash loading into the nameless isle (runtime error)
  • Removed skill battle shouts on humanoid NPC's
  • Fixed party members becoming unchained after using certain waypoints or entrances
  • Fixed savegame names sometimes having the wrong location by default
  • Fixed not being able to equip items from the player's main character just after recruiting new companions (when using a controller)
  • Fixed not seeing the second player's portrait sometimes when joining the game in splitscreen
  • Fixed Reactive Shot not working correctly in the bonus range area when the player has higher ground
  • Fixed turn being skipped when stopping a moving character (when using a controller)
  • Fixed error 300 on loading savegames (for specific cases)
  • Fixed dialog log being cleared for the host when removing other players from the active party
  • Fixed Action Point bar sometimes disappearing (when using a controller)
  • Fixed Hanag's Supply Kit disappearing when loading a savegame
  • Fixed Laser Ray sound effects
  • Fixed portraits for characters that were shapeshifted when entering the magic mirror
  • Fixed several dialog logic issues with shapeshifted characters
  • Fixed potential performance drop when a female lizard character is charmed or sleeping
  • Fixed timing and text for several journal updates
  • Fixed not being able to receive quest rewards while having a charmed or polymorphed status. Reward is now delayed until player regains control of his character
  • Fixed Lucky Charm not being shared between characters in the same party in multiplayer
  • Fixed host lobby sometimes not appearing in LAN tab
  • Fixed Matis sitting animation in Fort Joy
  • Fixed first character in Driftwood arena having to skip turn
  • Fixed being able to tell Slane you have killed Radeka even if you have not
  • Fixed blessing bloodflow in Arx only working on part of the blood
  • Fixed some AI grids
  • Fixed paladin Blanchefort in Arx sometimes not giving reward
  • Fixed roof on the Heroic Rescue quest house so that voidwoken cannot fly through it
  • Fixed arena saying current turn is -1 if turns set to unlimited
  • Fixed that you can talk to Ryker again after fleeing combat with him
  • Fixed missing corpses of Lynn Pryce and Conway Pryce, if their spirits were consumed
  • Fixed rare case bug of dialog not starting in End game tomb if you had made certain decisions
  • Fixed combat not starting with Vasyna after you chose dialog option to fight
  • Fixed doctor in Arx still inviting player after turning hostile
  • Fixed Dallis in other form not attacking anymore
  • Fixed Dorian Gall having generic behaviour active when it doesn't make sense
  • Fixed Fane's dialog not accounting for aborted love scene (Dark night of the Soul)
  • Fixed that your betrayed companions could rejoin your party after accepting Doctor's pact
  • Fixed magic mirror in controller UI still showing active search window
  • Fixed Baran Levere not recognizing Ifan (Act 2)
  • Fixed Eithne asking for the book after giving it to her
  • Fixed NPCs sometimes joining combat with neutral alignment in multiplayer where it doesn't make sense
  • Fixed dialogue between Shadow Prince and Red Prince where they don't seem to know each other
  • Spoiler: Fixed several combat issues in the Counting your Chickens quest
  • Spoiler: Fixed an issue related to destroying the Meistr's Chair in her basement, causing her to return to her house
  • Spoiler: Fixed combat issue when attacking the seekers as they leave the seeker camp
  • Spoiler: Fixed being stuck in the dialog when the God King shows up and players are in 4 player multiplayer with a sworn character in the party
  • Spoiler: Fixed not being able to talk to the ghosts of the sailors in Driftwood Tavern
  • Spoiler: Fixed quest not closing when killing Saheila before freeing Amyro
  • Spoiler: Fixed not being able to talk to Alexandar's ghost in certain cases
  • Spoiler: Fixed a scenario where Alexandar would be neutral towards the player's companions
  • Spoiler: Fixed Hannag not giving the player a source point after saving her
  • Spoiler: Fixed voices of the Gods in the Hall of Echoes during Master Siva's quest
  • Spoiler: Fixed Dallis not flying away if the player almost killed her
  • Spoiler: Fixed The Red Prince not waking up from his Dream with Stingtail under certain conditions
  • Spoiler: Fixed possible dialog blocker after killing Mordus
  • Spoiler: Fixed Drillworm not appearing after Alexandar dies during his own turn due to interaction with certain surfaces
  • Spoiler: Fixed Windego having weapons when she is in prison in Arx

    UI Fixes
  • Fixed the memorised skills interface not updating immediately upon learning new skills
  • Fixed an issue related to skills not showing up on the second skillbar depending the used resolution
  • Fixed items being added to the skillbar twice when moving them between containers inside the inventory
  • Fixed error messages regarding innate skills when pressing the Reset All button in the skills screen
  • Fixed overlapping text in the Runes screen for certain items
  • Fixed selection of items that have Rune slots when using a controller
  • Fixed being able to see items from several players in the Crafting panel under certain conditions
  • Fixed an issue related to unequipping two-handed weapons via context menu when using a controller. You can now immediately equip other weapons after doing this
  • Added player feedback when trying to start an arena game with only one active team
  • The skill bar lock is automatically unlocked when opening the skills panel
  • Fixed summons being able to interact with crafting screen, allowing them to use, equip or pickup items
  • Fixed sorting functionality in pickpocket interface when using a controller
  • Fixed being able to drag other player's portraits around
  • Fixed dialog options overlapping in some cases
  • Fixed missing recipes after leaving party

    GM Mode
  • Added Game Master Journal feature: allows the GM to plan a campaign with notes and descriptions of events. This is not visible to the player.
  • You can now make a copy of a scene
  • Fixed a possible crash when clicking on certain campaigns in the Campaign List window
  • Fixed a crash related to changing atmosphere several times
  • Fixed items spawned by GM being unidentified by default
  • Fixed selection issue in vignette on client side for players using a controller
  • Fixed character position issue when host loads a scene from a mod and then disables the mod
  • Fixed deactivated characters not being visible when gm does a party reroll
  • Fixed items not being tagged as "unidentified" to players, even though the
  • GM specifically made items to be like this
  • Fixed broken characters when doing a party reroll and having players in splitscreen reconnect
  • Fixed GM not being able to use Vignettes after using travel function on the overview map
  • Fixed players with controllers being able to choose vignette answers before they are published
  • Fixed vignette text that is displayed for players using a controller
  • Fixed the combat log for the GM after doing an initial possess of the same creature
  • Fixed Edit Skillset Sheet being broken after party reroll if the GM gane a player more than 12 skills of the same school
  • Fixed available skills for several creature types (several had too many by default)
  • Fixed GM not being able to drag and drop items from the ground onto creatures
  • Fixed hotbar being active on the overview map screen when using a controller
  • Skills dragged onto NPC's no longer require that NPC to have free memory slots
  • Equipment now scales with characters changed by the GM (not for players)
  • Introduced level lock mode on spawn monsters panel!
  • Fixed UI buttons overlapping text
  • GM can now create unidentified items
  • Player can use combat log in global pause mode
  • Fixed game crashing when loading a savegame made with an addon after removing that addon
  • Fixed rare issues with dead and joining characters during party reroll
  • Fixed some creature portraits
  • Fixed overview map blocking when travelling with a sticky on it

    Modding / Editor Larian Forum link [larian.com]
  • Added localization modding support
  • Added video modding support
  • Added OnCharacterStartAttackObject and OnCharacterStartAttackPosition in story and behaviour scripting
  • Added ItemAddBoost and ItemHasBoost in story and behaviour scripting
  • Instance painting with existing instance groups now works in inherited levels
  • Level data of inherited levels can now be edited
  • Fixed the "Can't load texture for preview of icon!" error on opening the
  • character Icon dialog
  • Added several new category filters to the Steam Workshop

Hotfix v3.0.171.819

Posted: 12 Feb 2018 07:16 AM PST

Hi everyone,

We've just released a new hotfix to address some of the urgent issues affecting some playthroughs. Shriekers no longer wrongly hide, and for those who couldn't enter the Braccus Rex vault, now you can!
  • Fixed being unable to enter the vault of Braccus Rex in Fort Joy
  • Fixed companion items disappearing on death if the companion was pickpocketed before recruitment
  • Fixed combat being stuck on enemy turn in certain conditions
  • Fixed invisible shriekers in certain locations
  • GM : Fixed trade inventory disappearing after GM kills a trader
  • Restored LB/RB functionality when using a controller

Hotfix v3.0.169.700

Posted: 02 Feb 2018 12:12 PM PST

Hi Everyone,

With yesterday's extensive patch, it seems that a few issues have slipped through our hands and caused problems for some of you. With this hotfix we want to address the most urgent issues. Rest assured we will continue to monitor and look into your feedback.

Hotfixes:
  • Fixed Incarnate spells not showing up in the hotbar
  • Fixed losing shroud progress after loading a savegame in patch6 (unfortunately, savegames made in patch 6 cannot be fixed, so you may want to load savegames that were made before if you want your shroud back)
  • The extra sounds for casting spells are removed until their frequencies can be tweaked

- The Larian Team

Patch notes v3.0.168.526

Posted: 01 Feb 2018 07:00 AM PST



Hi everyone,

We've just released a new patch, and it's a big one!

How big? Well, patch 3.0.168.526 is bursting at the seams with over 500 changes and improvements, including massive modifications to skill balancing, on-demand teleportation to waypoints on the map, a new screenshot-friendly mode, and fixes for several achievements.

So check out the patch notes, check out the game, and let us know what you think!


Changes and improvements
  • Added fast waypoint travel via the main map. Clicking waypoints now lets you travel to that location directly
  • Added map markers for sub-region entrances and exits
  • Added a "Toggle Screenshot Mode" button to hide the UI (default: F10)
  • Added range value to ranged skill and ranged skill book tooltips
  • Added sorting to the trade window
  • Added "Sell all wares" option to the controller trade window
  • Added highlighting of new recipes to the crafting window
  • Improved selection of NPCs that have items right behind them. This should prevent accidentally triggering theft behavior
  • GM mode: GM can now set XP gained from monsters
  • Updated and fixed several journal entries
 
Balancing changes
  • Rebalanced trader prices in the Nameless Isle and Arx regions
  • Break the Shackles can be cast while Silenced-- removes Silence and Plague in addition to other statuses
  • Maddening Song now targets only enemy characters
  • Demonic Stare damage and restoration increased by 50%
  • Taunt now pierces Physical Armour, costs 2AP, has a cooldown of 5 turns
  • Incarnate no longer has Taunt on spawn
  • Breathing Bubble now provides Silence immunity
  • Improved scaling of Attribute buff from Encourage. E.g. +2 to Primary attributes at L7.
  • Oily Carapace now removes Slowed
  • Turn to Oil radius increased to 5m
  • Gag Order now costs 2AP, damage increased by 35%
  • Smoke Cover cost decreased to 1AP, increased cloud radius to 3m
  • Black Shroud and Blessed Smoke Cloud now have 4m radius
  • Bleed Fire now decreases Fire Resistance by 20%
  • Wind Up Toy's Suicide now costs 1 AP, deals 15% more damage
  • Dimensional Bolt damage increased by 10%
  • Mend Metal and Soothing Cold armour restored increased by a 35%
  • Cryotherapy now clears Burning and Necrofire
  • Shocking Touch damage increased by 10%
  • Petrifying Touch now costs 1AP
  • Meteor Shower damage reduced by 10%
  • Corrupted Blade damage increased by 30%
  • Corrosive Touch damage increased by 10%
  • Vacuum Touch damage increased by 100%
  • Ground Smash damage reduced by 35%
  • Death Wish no longer deals damage to the target
  • Rain Of Arrows damage reduced by 50% to match other 3SP skills
  • Sabotage range increased to 13m. Only characters with grenades and arrows are highlighted by Sabotage
  • Equalize now costs 2AP
  • Door to Eternity now costs 2AP
  • First Aid range increased to 8m
  • Supercharger bonus increased to 70%, tooltip now mentions that it can be cast on totems
  • Arcane Stitch now removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad
  • Shed Skin now costs 1AP
  • Favourable Wind buff duration increased to 4 turns
  • Flaming Crescendo can be set ignoring Magic Armour. Cost reduced to 1AP, delay before explosion to 1 turn
  • Cannibalise now restores Vitality and Armours equal to what the summon has instead of only half. Cooldown to 2 turns
  • Silencing Stare now destroys Magic Armour in the cone, cooldown increased to 3 turns
  • Necromancer Totems now creates a totem next to every enemy, living or dead
  • Steel Skin bonus increased by 35%
  • Infect damage increased by 40%
  • Fan of Knives damage increased by 25%
  • Soul Mate now shares full Vitality and Magic Armour restoration instead of half. Duration increased to 3 turns, cooldown to 5 turns
  • Flay Skin now costs 2 AP, destroys less Magic Armour, debuff lasts 3 turns
  • Challenge cost reduced to 1 AP
  • Acid Spores now fires 3 spores that each deals more damage, increasing total damage by 8%
  • Farsight bonus range increased to 4m, no longer improves Accuracy
  • Planar Gateway AP cost reduced to 0
  • Cryogenic Stasis heals Undead instead of damaging them, removes Shackles Of Pain
  • Fix Artillery Plant shooting 5 acid spores instead of 1. Its Poison Wave now costs 2AP instead of 4
  • Fix Favourable Wind not displaying entire 10m radius on precast
  • Fix Bull Rush not scaling damage with equipped weapon
  • Fix tooltip of Thick of the Fight not mentioning size of the bonus
  • Blessed water puddles and clouds now remove Necrofire
  • Fix damage boosts on some framed runes not being consistent with unframed runes of same size
  • Shields Up skill now requires another click to confirm activation to make it consistent with other skills
  • Incarnate's Epidemic of Fire that is granted by Necrofire Infusion now correctly costs 2 SP

Bug Fixes
  • Fixed several issues with Lohse's quest line (relationship, dialogs)
  • Fixed several issues with Withermoore's quest line
  • Fixed Tarquin not returning to the Lady Vengeance (again!)
  • Fixed Tarquin being hostile while making major story progressions, resulting in Tarquin attacking the player or other NPC's during certain scenes
  • Fixed incorrect Tarquin dialog after returning to Lady Vengeance
  • Fixed an issue where Malady would sacrifice herself even though the party already knows where to go
  • Fixed an issue where talking to the Lady Vengeance ship head would not summon Malady
  • Fixed an issue where the client would get stuck in a loading screen if the host has certain Mods installed
  • Fixed a rare issue where custom characters would disappear from the party entirely after loading a save. Save games related to this issue should now be fixed
  • Fixed several issues with combat and dialogs at the end of the game
  • Fixed several issues with the use of the Magic Mirror
  • Fixed a crash related to story not being initialized correctly in certain mods
  • Fixed a crash related to loading save games with mods that are no longer installed
  • Fixed a crash related to loading a savegame that had incorrect information on the state of certain surfaces
  • Fixed a rare crash by opening the crafting menu during combat when using a controller
  • Fixed a rare crash when reloading the same savegame a second time
  • Fixed possible loss of savegame if a crash happens during the saving process
  • Fixed Deploy Mass Traps spawning traps that do not explode
  • Fixed Dragon's Flight skill causing performance drops
  • Fixed certain NPC's not being aware of death fog areas
  • Fixed an issue with skills not correctly getting added to or removed from the hotbar
  • Fixed another case of certain stacked items reappearing after saving and loading
  • Fixed several dialog issues related to joining, loading a level, and assigning characters while the host is in dialog with a companion
  • Fixed several minor sound effects issues related to skills
  • Fixed several minor texture issues
  • Fixed origin music not playing correctly in certain encounters
  • Fixed paladins attacking immediately after failing persuasion event at Windego's prison in Arx
  • Fixed Red Prince's Achievement "A Dream Undone"
  • Fixed the "Liberator" Achievement
  • Fixed the "Convincing" Achievement from triggering incorrectly
  • Fixed certain items being marked stolen in companion inventories after recruiting them again on the Lady Vengeance
  • Fixed an issue with re-assigning of characters in multiplayer when one of the players was controlling a summon that is no longer under his control
  • Fixed several incorrect crime behaviors in specific encounters
  • Fixed not being able to get spells like Spirit Vision when being over your available memory cap due to items
  • Fixed an issue when clients were connecting to the host while host was still loading into the character creation screen
  • Fixed several issues with Play Dead skill when combining this with other skills or saving and loading while the Play Dead status is active
  • Fixed not being able to easily select characters and objects during the Arena fight in Driftwood
  • Fixed blocking issue when using Time Warp on a delayed turn
  • Fixed companions incorrectly returning to their recruitment spots on the Lady Vengeance after returning from the Hall of Echoes
  • Fixed Cursed Electrified Water and Cursed Electrified Blood surfaces turning into Cursed Water and Cursed Blood surfaces when a player absorbs the Electrified status by walking onto it
  • Fixed summoned characters having blinded status when summoner is blindfolded
  • Fixed certain enemies taking too long to spawn during combat
  • Fixed persuasion feedback when persuasion is impossible
  • Fixed "Steal and add to wares" option not correctly tagging items as wares
  • Fixed Glowing Idol of Rebirth not triggering correctly when the entire parties dies
  • Fixed several smaller issues related to journal updates, NPC alignments, dialogs and specific combats
  • Spoiler: Fixed Ifan not participating in the combat following the decision to deny him his ultimate revenge
  • Spoiler: Fixed eternal imprisonment when killing your romantic partner after the Dark Night of the Soul moment
  • Fixed not being able to re-enter the arena if one of your characters is dead inside of it
  • Fixed a blocking issue when the hosts disconnects and reconnects the controller during a loading screen
  • Fixed certain NPC's having incorrect talents and resistances after being Polymorphed
  • Fixed several issues related to text cutoff in Russian
  • Fixed an issue related to using a crafting station, which would incorrectly trigger hostile behavior from guards
  • Spoiler: Fixed a blocking issue when saving and loading during the Kraken's Death scene
  • Spoiler: Fixed being able to make gods vulnerable in the hall of echoes after using Bless
  • Spoiler: Fixed a blocking issue related to a character with the Promise dying during the final combat
  • Spoiler: Fixed a blocking issue related to accepting the Promise with one specific character in a multiplayer game. The end game dialog was stuck in this case

UI Fixes
  • Updated save and load UI's for controller
  • Fixed a rare issue where the Hotbar would disappear when using a controller after opening and closing several UI's at the same time
  • Fixed being able to accidentally lose skill points in Character Creation and the Magic Mirror when using a controller
  • Fixed selection of items in rune crafting interface when using a controller
  • Fixed the tooltip for surface and cloud durations during combat
  • Fixed "Delay your Turn" button not being shown correctly during the first round of combat
  • Fixed client Hotbar switching to second tab automatically after loading a save in split screen mode
  • Fixed rune preview tooltips on armour pieces
  • Fixed scrollbar position of the dialog window when using a controller
  • Fixed text overlap in dialog log when the amount of NPC text was too large
  • Fixed issues with controller disconnection during lobby menu
  • Fixed overlapping Hotbars when another player dies while using split screen
  • Fixed a portrait placement issue when using split screen combined with several summoned characters
  • Fixed missing icons for journal updates in certain situations
  • Fixed not being able to open the connectivity menu in the character creation screen when using a controller
  • Fixed being able to repick heroes after setting ready state in the Arena Lobby when using a controller
  • Fixed not being able to see high ground bonus damage on certain skills when using a controller
  • Fixed difficulty setting text overlap in the game options screen when using a controller
  • Fixed the summon's amount of Source Points not always being correct
 
GM Mode
  • Fixed Character sheet tabs after possessing a creature
  • Fixed a crash on clients that do not have a character assigned during GM rolls
  • Fixed a crash related to the host having certain mods enabled (like Bard and Artificer classes)
  • Fixed several issues with scrollbars not appearing correctly
  • Fixed camera position when double clicking on an item in the GM's item sheet
  • Fixed a blocking issue related to disabling add-ons and loading saves related to that mod
  • Fixed GM being able to invite players while still in prepare mode
  • Fixed stats for items that are increased in level through the Item Sheet. Their stats are now properly adjusted to their level
  • Fixed surfaces dealing incorrect amount of damage when placed by GM
 
Modding / Editor (link to larian forum)[larian.com]
  • Painted instances are now saved in level templates. (Not in this patch: New instances are not correctly saved for inherited levels)
  • Ctrl+z no longer requires multiple actions to undo moves/rotates/..., depending on how many objects are selected
  • Localization modding support added: Localization files are now read from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/..., but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}). Support for new files as well as overriding existing Localization files with the same name
  • Video modding support added: .bik files now supported. Videos are now loaded from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/Video, but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}/Video). Support for new files as well as overriding existing videos with the same name
  • Right click > Move to Level now works properly instead of creating a _merged.lsf file
  • Open File dialog (single file) now returns the first selected file when multi-selecting
  • Less sporadic camera jumps
  • Possible crash fixed when checking out level data when generating the AI grid
  • Mod load order fixes (load order internally would not always match with the settings in cases where add-ons depended on other add-ons)
  • Fix for "Can't load texture for preview of icon!" on opening character Icon dialog
  • Import visual resource browser now default searches for .lsm instead of .gr2
  • Terrain Painter: Terrain selection overlay now hides while editing the terrain
  • Journal Editor: Possible crash fixed when opening the quest overview with 2 quest pages open
  • Instance Painter now saves its settings better
  • Animation Resource Editor: Animation text keys can be added via right click
  • Level browser: Level thumbnails for Larian levels now visible
  • Level browser: Basic and Empty level blueprints now have the correct icon and banner
  • Added new ShowNotification parameter for CharacterAddSkill in story (it already existed in behaviour script)
  • Added new ItemLevelUp and ItemLevelUpTo calls in story
  • Added new GetSurfaceTurns query in story and behaviour script
  • Added new ItemGetRuneItemTemplate query in story and behaviour script
  • Added new ItemInsertRune and ItemRemoveRune queries in story and behaviour script
  • Added new RuneInserted and RuneRemoved events in story and behaviour script
  • Added new ItemAddBoost call and ItemHasBoost query in story and behaviour script
  • Added new OnCharacterStartAttackObject and OnCharacterStartAttackPosition events in story and behaviour script
  • The GetStatusTurns query in story and behaviour script now returns -1 instead of 0 for statuses with infinite lifetime
  • The ItemGetStat query in behaviour script can now also get information about the following properties: VitalityMax, PhysicalArmor, PhysicalArmorPoints, Movement, Fire/Earth/Water/Air/Poison/Piercing/Physical/Corrosive/Magic/ShadowResistance, Initiative, Willpower, Bodybuilding
 

Hotfix v3.0.165.9

Posted: 18 Jan 2018 08:52 AM PST

Hi Everyone,

We received several reports about the saving process getting stuck under certain conditions. We realized the urgency of the issue, but were unable to reproduce the problem until one specific support mail reached us.

Thanks to the help of a valiant player, we were able to track down and fix the problem.

A larger patch that tackles several other problems will be coming soon, so please keep the feedback coming!

Divinity: Original Sin 2 Divine Ascension DLC updated!

Posted: 20 Dec 2017 11:35 AM PST



Hi everyone!

We have added additional content to the Divine Ascension DLC for Divinity: Original Sin 2, including the famous Lohse song "Sing for me":


Art: (in PDF format)
  • High res version of the dos2 art book
  • High res version of the dos2 lore book

Music tracks: (in WAV and FLAC format):
  • Sing for Me (Lohse Version)
  • Crazy Troubled Senses
  • Mysterious Trails
  • Quirky Bones (Murky Version)
  • Sins and Gods - Revelation
  • The Queen's High Seas (Tavern Version)
  • Your Tale Awaits You Down the Road (edited)


The files will update automatically for everyone who already owns the Divine Ascension DLC. We hope you like the new content!

Hotfix v3.0.160.028

Posted: 13 Dec 2017 06:04 AM PST

Hi everyone,

While our previous patch fixed a few critical issues, we wanted to get some important fixes out to you while we work on our next larger patch.

We are still actively looking into other issues, but solutions for these will take a bit more time. If you do still have problems that stop you from enjoying Rivellon, please continue sending them in to supportdos2@larian.com, so we can find and fix them as quickly as possible.

Thank you all for spending so much time with us in the world of Divinity:Original Sin 2 so far!
Happy Holidays!
  • Fixed stackable items reappearing after saving and loading
  • Fixed a crash on the host side related to players not having a character assigned in certain game modes
  • Fixed a crash in the multiplayer lobby when clients reconnect a second time
  • Fixed not being able to reselect certain starting skills in the character creation screen

Win a Razer Firefly Hard Edition Mouse Mat today in our Larian advent calendar!

Posted: 11 Dec 2017 10:32 AM PST



Hi everyone,

our friends at Razer supported us with a brand-new Firefly Hard Edition Mouse Mat for today's calendar raffle! Like our facebook page or tweet us your favorite video game character to enter! (must be following us to win).

twitter: https://twitter.com/larianstudios/status/940280022799040513
facebook: https://m.facebook.com/story.php?story_fbid=1665855936807931&id=154072634652943

Good luck!


Also, take a look at our comic and read the highly unusual adventures of our brave party of heroes and their creative gamemaster, while participating at the daily challenge for nice little prices!



You can find the actual new challenge either on twitter or facebook, starting each day at midnight Pacific time.

twitter: https://twitter.com/larianstudios
facebook: https://www.facebook.com/LarianStudios/

You can also read the story of "A Divine Adventure" so far here:
http://divinity.game/en/node/75

Hotfix v3.0.159.021

Posted: 07 Dec 2017 02:20 AM PST

Hi everyone,

In our enthusiasm to get as many issues fixed as we could in our latest patch, a bug slipped through the net! This hotfix should address the most urgent problems, but we will continue to look into your feedback on the patch.

Don't forget to report any issue here on the forums, or contact our support via supportdos2@larian.com and we will do our best to get critical problems out of the way as soon as possible.
  • Fixed an issue making items used via the hotbar cost an incorrect amount of AP
  • Fixed a problem regarding destroyed visuals reappearing when loading a savegame from the previous patch
  • Fixed context menu in GM character management panel
  • Fixed a crash related to split-screen in character creation
  • Fixed a visual problem related to split-screen when using the magic mirror

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