CS:GO - Easiest 1v1 of my life


Easiest 1v1 of my life

Posted: 04 Apr 2018 07:28 AM PDT

Thorin's bait tweets has no power against Horvy

Posted: 04 Apr 2018 04:59 PM PDT

Teamwork makes the dream work

Posted: 04 Apr 2018 09:01 AM PDT

envyus' current state

Posted: 04 Apr 2018 09:41 AM PDT

I emailed a Valve employee about CS:GO (and got a response!)

Posted: 04 Apr 2018 08:39 AM PDT

Heres my initial email:

Dear John McDonald,

I recently watched your talk at GDC 2018 about deep learning in CS:GO (which was great by the way) and I have a few questions of my own.

A recent update came out to CS:GO which changed a variable in the game files which broke nearly all aim and vision assistance cheats, which i'm sure you are aware of. My question is: is it possible to change other variables during updates to repeat that effect? Using this, or a similar, method would certainly deter cheaters and potentially work as an anti cheat. That said i'm not sure how that would effect server and client interaction, as there is probably a reason this hasn't been done already.

One of the questions at the conference talked about checking if a person really made the mouse movement and if they really are in total control of their player. I was curious about, if using a learning program, you could track the speed of a players crosshair before taking a shot? and using that, judge their accuracy and how straight of a line a player makes when flicking. Using a method like this could help detect aimbots because it is nearly impossible to make a completely straight line without external assistance, and doing that in milliseconds would be even harder. If this is possible would it also be possible to use a modified version of it to detect wallhacks (seeing how close a players crosshair is to an enemy through a wall)?

Why is the report function unavailable in demos and watching live matches? Being able to report players while having all the benefits of GOTV (xray and pov) would potentially increase the accuracy of player reports. Although I do see how it could be abused by cheaters using report bots. Tied to this question, do reports through Steam do anything relevant to CS:GO? (pressing report in a live game/ demo brings you to the players Steam profile.)

What is your/Valve's opinion on partnering with 3rd party matchmaking services like FACEIT and ESEA? Doing so could benefit both parties by having 128 tick matchmaking servers, as well as another anticheat, which could lead to older players who stopped playing because of those problems to come back, and new players coming to CS:GO because of those features.

How much do you/the CS:GO dev team read feedback? As replies from you guys in the subreddit are sparse.

All of my questions are in bold, the surrounding text is context and further explanation for the questions. Please pardon my bad explaining skills as well.

Your talk really inspired me to do more Overwatch cases and be overall a more active member of the community so thanks for that.

-MrLeJosh

His response:

Changing variables is feasible, but it's just a little treadmill. It breaks cheats for a small amount of time to work around but requires a fair amount of work on our side. That's typically a bad tradeoff to make.

The learner we use tracks velocity of the view angles already—that's one of the main things it is looking at. It's not intuitively clear what a wall hack looks for.

I don't have a well-formed opinion on third party matchmaking services. At first blush, it seems like they provide value to our mutual customers, which is great.

We read the feedback sent to the feedback alias, although there are times where the volume is too large for us to read every piece of mail sent.

Cheers,

McJohn

(I shrunk down spaces between paragraphs so this post isn't too long)

Obviously John didn't answer all my questions fully, which I assume was due to Valve not wanting to release info on certain topics.

I am sharing this in case anyone else had these questions, and to enlighten those who have been skeptical on Valves presence in CS:GO. (including me)

If you want to watch the GDC conference it is available here

I asked John McDonald for permission to post this. (He said yes in case you weren't sure.)

submitted by /u/Mrlejosh
[link] [comments]

We make your fragmovies, in an instant, for free - Introducing OutRekt.com

Posted: 04 Apr 2018 10:27 AM PDT

Hi Reddit,

We have been working on this new service for a while and we are ready to start a public beta of OutRekt.

So what do we do exactly ?

We make YOUR fragmovies. It's fast, free, easy : you have almost nothing to do.

We download your demos, analyze them, attribute some points to every action according to multiple criteria, and, after you select which actions you want to highlight in your fragmovie, we generate your video compilation and upload it on a streaming platform.

All you have to do is to copypaste your demo links (the process is detailed on the frontpage of the website).

At the moment, we support official matchmaking and FaceIT replays.

Here is an example of fragmovie we generated today. We used demo files from this weekend CPH.

During the beta, the product will stay entirely free but limited : at your first connection on the website, we give you enough credits to generate between 3 and 5 minutes of fragmovie. We will also, during the beta, grant enough credits to generate approximately 1 minute of fragmovie each week. Spend them wisely !

edit : A few people are trying out the product right now which is very nice ! We noticed that sometimes some links are rejected (failed status in the "My Demos" screen). We think it's because both faceit and valve only hosts their demo files for a few days, but still provide the (dead) links. Sorry about that, we can't do much in this case !

edit 2 : Regarding support of other demo sources or manual upload : we want to play it safe during the beta but, in the future, you should be able to provide any .dem you want

edit 3 : (The support in your comment is amazing!!) This post is gaining in visibility. We want to warn you that, as a consequence, while our servers are doing their best, you might have to wait a bit. Don't worry, we can generate hundred of videos a day and we can scale easily.

edit 4 : We are looking into the demo downloading queues and delays

edit 5 : Many people ask about uploading their own music. Obviously it's a very tricky issue (legally), but we will think about what we can do about that.

edit 6 : (I lied, I did edit 5 and 6 during the same edit !) Your reaction to OutRekt is beyond our hopes and, as a consequence, you guys are using the service heavily : You queued in a few hours what we expected to process in a day.
It holds but you will have to wait more (even if the website is down sometimes, there are a lot of things going on behind the scenes and your videos are behind processed no matter what !).

submitted by /u/zandu_
[link] [comments]

ENCE lineup revealed (Allu, sergej, Aleksib, xseven, aerial)

Posted: 04 Apr 2018 05:58 AM PDT

ENCE have just officially announced their new lineup. All of the players have signed 2 years long contracts.

Full lineup:

allu - HLTV, Twitter, Instagram
aerial - HLTV, Twitter
aleksib - HLTV, Twitter, Instagram
sergej - HLTV, Twitter
xseven - HLTV, Twitter

Official announcement by ENCE


Manager of SuperJymy just confirmed that Aerial's buyout was biggest in the history of Finnish esports.

submitted by /u/Ulmali
[link] [comments]

S1mple Fearless Ace

Posted: 04 Apr 2018 11:39 AM PDT

This perfectly sums up EPL viewership

Posted: 04 Apr 2018 02:34 PM PDT

When your aim is on point, nothing can stop you.

Posted: 04 Apr 2018 10:40 AM PDT

Cloud9 vs NRG Esports / ECS Season 5: Week 4 / Post-Match Discussion

Posted: 04 Apr 2018 05:01 PM PDT

Cloud9 1-1 NRG Esports

Inferno: 14-16
Train: 16-8

 

Note: This match is two best of ones, not a best of two.


Cloud9 | Liquipedia | Official Site | Twitter | Facebook | Youtube | Subreddit
NRG Esports | Liquipedia | Official site | Twitter | Facebook | Youtube | Subreddit


ECS Season 5: Week 4 - Information, Schedule & Discussion
For spoiler-free CS:GO VoDs check out EventVoDs
Join the subreddit Discord server by clicking the link in the sidebar!


 

The vetoes for this match are not available

 


 

MAP 1: Inferno

 

Team T CT Total
C9 7 7 14
CT T
NRG 8 8 16

 

C9 K A D Rating
autimatic 19 4 18 1.04
Skadoodle 18 7 17 0.97
FNS 19 6 19 0.96
tarik 16 5 23 0.88
RUSH 10 4 20 0.76
NRG
nahtE 32 2 16 1.85
CeRq 18 4 17 1.03
Brehze 16 5 17 0.92
daps 15 5 16 0.91
FugLy 16 2 16 0.89

Inferno Detailed Stats

 


 

MAP 2: Train

 

Team CT T Total
C9 10 6 16
T CT
NRG 5 3 8

 

C9 K A D Rating
autimatic 28 4 12 1.71
RUSH 22 5 20 1.41
Skadoodle 18 4 13 1.26
tarik 13 7 14 1.00
FNS 13 3 14 0.93
NRG
nahtE 21 4 22 1.17
FugLy 12 7 15 1.06
CeRq 12 5 18 0.94
daps 15 5 20 0.87
Brehze 12 3 19 0.80

Train Detailed Stats

 


This thread was created by the Post-Match Team.

submitted by /u/xPokeyyy
[link] [comments]

ago loses 4vs0

Posted: 04 Apr 2018 09:26 AM PDT

I got a cool awp ace today:)

Posted: 04 Apr 2018 01:16 PM PDT

n0thing have you ever done that in a pro game?

Posted: 04 Apr 2018 06:03 PM PDT

Kio: how the fuck we play so bad in officials

Posted: 04 Apr 2018 08:49 AM PDT

OpTic Gaming vs SK Gaming / ESL Pro League Season 7: Week 5 / Post-Match Discussion

Posted: 04 Apr 2018 04:51 PM PDT

OpTic Gaming 1-1 SK Gaming

Train: 16-2
Overpass: 13-16

 

Note: This match is two best of ones, not a best of two.


OpTic Gaming | Liquipedia | Official Site | Twitter | Facebook | Youtube | Subreddit
SK Gaming | Liquipedia | Official site | Twitter | Facebook | Youtube


ESL Pro League Season 7: Week 5 - Information, Schedule & Discussion
For spoiler-free CS:GO VoDs check out EventVoDs
Join the subreddit Discord server by clicking the link in the sidebar!


 

The vetoes for this match are not available

 


 

MAP 1: Train

 

Team T CT Total
OG 13 3 16
CT T
SK 2 0 2

 

OG K A D Rating
stanislaw 18 5 9 1.67
ShahZaM 14 3 6 1.61
k0nfig 19 6 10 1.59
gade 15 4 8 1.58
cajunb 8 5 12 1.01
SK
FalleN 11 1 13 0.83
Stewie2K 12 2 17 0.80
boltz 8 0 13 0.67
fer 9 2 17 0.47
coldzera 5 1 14 0.41

Train Detailed Stats

 


 

MAP 2: Overpass

 

Team CT T Total
OG 3 10 13
T CT
SK 12 4 16

 

OG K A D Rating
k0nfig 27 3 24 1.32
cajunb 17 5 22 0.93
gade 19 3 24 0.80
ShahZaM 16 1 19 0.80
stanislaw 10 5 19 0.75
SK
coldzera 27 7 16 1.61
fer 25 3 15 1.41
Stewie2K 25 2 19 1.31
FalleN 18 5 14 1.22
boltz 13 7 25 0.81

Overpass Detailed Stats

 


This thread was created by the Post-Match Team.

submitted by /u/xPokeyyy
[link] [comments]

Valve employee:"Report bots do not work. I personally did the work to prevent them about a year ago."

Posted: 04 Apr 2018 05:24 PM PDT

1800 hours and all I have to show is some luck

Posted: 04 Apr 2018 09:37 AM PDT

Windigo vs Virtus.Pro / ESEA MDL S27 Europe Playoffs / Post-Match Discussion

Posted: 04 Apr 2018 12:37 PM PDT

Windigo 2-1 Virtus.Pro

Maps played:

Mirage: 16-5

Cobblestone: 9-16

Train: 16-14

HLTV Link

VP will face the loser of BIG/Team Spirit match-up for the 3rd place decider

submitted by /u/junttiana
[link] [comments]

Spunj on the current state of pro cs

Posted: 04 Apr 2018 04:18 AM PDT

compLexity on twitter: Update: Playing in our @ecs match tonight will be #coLcs alumni @slemmy_csgo!

Posted: 04 Apr 2018 02:00 PM PDT

Return Of By The Numbers #28

Posted: 04 Apr 2018 12:53 PM PDT

Na'Vi will play Cache today

Posted: 04 Apr 2018 05:06 AM PDT

Last time Na'Vi played Cache 2 years ago

submitted by /u/damnncoffee
[link] [comments]

fnatic invited to ESL One Cologne 2018

Posted: 04 Apr 2018 06:16 AM PDT

mixwell half-buy ace

Posted: 04 Apr 2018 08:44 AM PDT

Post a Comment

Powered by Blogger.