Civilization - Civilization VI: Rise and Fall – Spring 2018 Developer Update |
- Civilization VI: Rise and Fall – Spring 2018 Developer Update
- My Civ game kinda glitched out...
- I got this massive adjacency bonus while trying to build a Commercial Hub as Australia. What's the highest Adjacency Bonus you've gotten?
- Genghis Khan: "How do we research dentists???"
- CIV 5 on sale now on Steam
- 0% chance of success = 100% success
- I fucked up
- I think they missed the point of walls.
- Weird Question About Venice
- Somehow managed to get an aircraft carrier stuck in a city with no access to water
- Players of Civ VI: If your country is in Civ do you like the music? Do you think it is reflective of your country?
- Civilization VI In-Depth: Loyalty
- Shower thought: Theological combat implies that in the Civ universe, all religions are true.
- If only I could have chosen Australia (sorry if this looks like potato form. It's literally my first game of Civ V)
- Feeling *slightly* threatened by England
- The Polish Empire is Annexed
- Who says Chu-ko-nu aren't better than Longbowmen?
- Why Carthage, that's a lot of catapults you have there!
- Worst Civilization 5 Deity Strategy
- Help with first 50 turns in Civ 6
- That feeling when...
- I always knew Babylon was OP but I didn't know they could have two AI players in the same game without selecting that
- What speed do you play on?
- Any Ideas For Co-op Games?
| Civilization VI: Rise and Fall – Spring 2018 Developer Update Posted: 12 Apr 2018 07:02 AM PDT
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| My Civ game kinda glitched out... Posted: 12 Apr 2018 12:58 AM PDT
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| Posted: 12 Apr 2018 02:21 PM PDT
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| Genghis Khan: "How do we research dentists???" Posted: 12 Apr 2018 07:33 PM PDT
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| Posted: 12 Apr 2018 11:38 AM PDT Complete bundle on sale now for like 12 bucks. Wish I would have known before I bought all the DLC a couple days ago for 40 but oh well :( If anyone wants it you got around 35 hours left! [link] [comments] | ||
| 0% chance of success = 100% success Posted: 12 Apr 2018 03:41 PM PDT
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| Posted: 12 Apr 2018 09:54 AM PDT
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| I think they missed the point of walls. Posted: 12 Apr 2018 08:44 PM PDT
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| Posted: 12 Apr 2018 06:15 PM PDT What happens when they Great Merchant of Venice a City State with more than one city, I.E., they've conquered another CS or a major civ capital? Do they get the individual city, all holdings of the CS, or does Sid Meier just stop by your house to ask you what the hell? [link] [comments] | ||
| Somehow managed to get an aircraft carrier stuck in a city with no access to water Posted: 12 Apr 2018 04:03 AM PDT
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| Posted: 12 Apr 2018 09:47 AM PDT | ||
| Civilization VI In-Depth: Loyalty Posted: 12 Apr 2018 07:18 AM PDT
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| Shower thought: Theological combat implies that in the Civ universe, all religions are true. Posted: 11 Apr 2018 09:30 PM PDT | ||
| Posted: 12 Apr 2018 05:52 AM PDT
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| Feeling *slightly* threatened by England Posted: 12 Apr 2018 10:09 AM PDT | ||
| Posted: 12 Apr 2018 10:27 AM PDT Here's a little story about my first game on immortal. I was playing as the polish on YNAEMP Giant Earth TSL map civ 6 and as a result i had Russia to the east, Germany to the west, Norway to the north, Macedon and the Greeks to the south. I had a mod that disabled AI start advantages or else I would get steamrolled by Germany. My first 30 turns were prosperous and peacful, I even settled in modern day Lithuania. Russia declares war on the Polish empire. Their was massive but spread thin between my capital and Lithuanian city. At this point of the game I was technologically and culturally ahead (european standards, the Far East was wayyy more advanced) I was able to fend off the Russian army and even began a counterattack. They were bringing back their army from their previous Scythian war so I opted for peace and even got a little gold. Life in Poland was great. A city in southern Scandinavia rebelled against Norway and joined Poland. My empire was proseperous and all was quiet. I suddenly noticed a Norwegian army and navy approaching my Scandinavian city and since I didn't have optics yet, all I had was was archers going to try to shoot across the Baltic Sea. Bam the Russians declare was. This time their army is much more advanced and even bigger so I redirected my army from the Baltics and started trying to defeat the Russian army. A German city rebels and joins my empire. The Norwegians declare war and my Scandinavian City is barely able to defend itself. BAM the Germans declare war. At this point my capital has been in red health for most of the Russian war and I just wouldn't be able to fend the Germans off too. Both civs came from opposite sides and I was able to lose my capital. I begged for peace with Russia as I would be able to fend off the Germans. I had to give the Russians the Central European city (formerly German) and the Scandinavian one hoping the eventually they will rebel and come back to me. At least I wouldn't have to worry about the Norwegians now. I'm able to fend off the Germans as most of the tiles connecting us are now Russian lands. Both cities that I gave to Russia rebel and I even popped a settler out. I hoped for a new prosperous age. The Norwegian navy in one turn surrounds my Lithuanian city and takes it. Without it I won't be able to take back the Scandinavian city loyalty wise. I am now down to one city and the Russians give the Germans open borders so basically I'm royaly screwed. I'm thinking about turning back a couple turns on auto save and try to opt for peace with the Norwegians but I'll feel guilty cause that's "cheating". Dunno, maybe I'll have two saves and two different paths. [link] [comments] | ||
| Who says Chu-ko-nu aren't better than Longbowmen? Posted: 12 Apr 2018 08:48 PM PDT
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| Why Carthage, that's a lot of catapults you have there! Posted: 12 Apr 2018 08:31 PM PDT
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| Worst Civilization 5 Deity Strategy Posted: 12 Apr 2018 08:25 PM PDT
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| Help with first 50 turns in Civ 6 Posted: 12 Apr 2018 11:19 AM PDT I need help understanding what I should be building in the first 50 turns, because I always seem to be way behind the AI come even on King difficulty. It feels like everything takes forever for me to build, if I focus on food I fall behind on production which in turn means I build less workers, soldiers, more food etc. But if I try to develop production, my city pop seems to stagnate. Mixed into this is the timing of the first couple of city improvements, they seem to take so much production away from other things like settlers or army. I never even touch wonders because when I do, it feels like I fall way behind since they build so slow. Are there any leader-generic guides to build orders and civics? I just can't seem to figure out what does well together in this game coming from civ 5. [link] [comments] | ||
| Posted: 12 Apr 2018 07:39 PM PDT
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| Posted: 12 Apr 2018 06:47 PM PDT
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| Posted: 12 Apr 2018 12:23 PM PDT Do you think different speeds encourage different playstyles? [link] [comments] | ||
| Posted: 12 Apr 2018 01:59 PM PDT I have a group I regularly play with. We've played about 8 games now, ranging from 3-8hours each. The point being that we're looking for something new to try. Does anyone have ideas for conditions that might make for good co-op games? A challenge that we could only win by working together? The only idea I have had is really hard ai, or seeing if that zombie survival mod works in multiplayer Thanks! [link] [comments] |
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