Citadel: Forged With Fire Patch Notes - 04/04/2018 - Major Engine Upgrade


Patch Notes - 04/04/2018 - Major Engine Upgrade

Posted: 04 Apr 2018 02:06 PM PDT



Good afternoon, Wizards! Wednesday is once again upon us, and we're back at it again with another weekly patch. Today we take another big stab at performance with a significant update to our client optimization and a big upgrade to our core engine. For a complete breakdown of how this big update will help improve the Citadel experience, click here to check out this informative Dev Blog from Citadel's Lead Programmer.

Upgrade to Unreal Engine 4.19
We've made a significant enhancement to Citadel's back-end with an upgrade from Unreal Engine 4.16 to Unreal Engine 4.19. Since UE 4.16 (thanks to the success of Fortnite) Epic has implemented a number of changes to the engine that will help significantly improve Citadel's dedicated server and client performance. You can check out this blog post from Epic[www.unrealengine.com] to see exactly what we've inherited from the most recent upgrades made to the engine.

Other Performance Improvements
We've also made a few additional enhancements in our code to further improve performance. This includes a change to an 'Event Driven Loader', which should help reduce load times, and a full client performance pass of environment assets. Terrain, trees, grass, rocks and other foliage props should render much faster, providing an overall smoother gameplay experience.



Other Fixes
On top of this big effort to improve Citadel's performance, we also found time to patch up a few nagging issues that you guys have reported in the last little while. This includes a bug causing projectiles to hit lower than indicated by the reticle, a bug that would create significant lag during population of the server browser, and a few sound related issues. Take a look below for the full details! As always, thanks for your support and on-going feedback as we continue to work hard on Citadel's development. Please give the servers a moment to come back up with the latest version of the game, and we hope to see you in Ignus soon!
  • Fixed fullscreen green flashing for some users with NVIDIA GPUs
  • Spells should land exactly at the reticle position
  • Reduced lag during population of the server browser
  • AI melee accuracy has been improved
  • Fixed a server crash involving behaviour trees
  • Fixed a bug where the boss gates would play a sound too many times
  • Fixed a bug where AI melee would stay active after cast
  • Fixed perpetual knockback with the Stone Golem
  • Client performance greatly improved
  • Server performance greatly improved

Post a Comment

Powered by Blogger.