Smite - Why is there no mage here. It always bothered me. |
- Why is there no mage here. It always bothered me.
- [Serious] Cerberus Paralyzing Spit (1) needs to change
- A list of ability mechanics/god archetypes that Smite could make use of.
- I know this is a divisive issue and there have been so many posts about it, but...
- Comic - Home Brewed
- Achilles AA/Ability cancel is extremely fast. (+short guide for his combo)
- New Ideas for Badges/Crests etc!
- I finally got my first PENTA!
- SPL Rosters
- RIP Hebo, poor guy never stood a chance
- Zeus got changed without us being told in 5.3. The left is in game. The right is smite wiki which was correct prior to 5.3.
- Hel's passive meter.
- for all of you that still have 2018 odyssey chests
- Ghost Rider Hachiman
- Your top 2 most played gods are combined into one mega god with 8 abilities and 2 passives. How broken are they?
- If the enemy is fed it is harder for Jungle to help out
- What is the Weirdest Transition Between Ranks?
- Anyone Noticed the new sound effect added to Janus Bass Drop laugh & taunt
- DIG Arkkyl talks about Season 5, ADC changes and the new meta
- Cerebus Ult and Awilix
- No Weekend Chest Sale?
- Malice is not a bad item, the tooltip is just incorrect.
- Arachne Skin Concept: Non Drawn, Looking for artist.
- Warriors in season 5
- Who is this goddess ? I never saw anything about her.
Why is there no mage here. It always bothered me. Posted: 02 Mar 2018 03:46 PM PST
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[Serious] Cerberus Paralyzing Spit (1) needs to change Posted: 02 Mar 2018 04:05 PM PST While it is clear for most that Cerberus is still a bit underwhelming, even after the most recent buffs of 5.3, I wanted to share some more insight about the clear weak spot in the kit of Cerberus. "Paralyzing Spit" - is a Ranged, multi projectile based Ability, that requires 2 conditions to apply the stun and the maximum dmg. First of all i wanted to show how big the area for a potential stun is. For that i have made this graphic and tried my best to represent all sizes correctly to the ingame situation: https://pbs.twimg.com/media/DXUVQeSW4AEHPIv.jpg:large
The problems with Paralyzing SpitAs you can see plenty of space in front of Cerberus is not covered as the projectiles are spawned based on the visual animation. As such a target right in front of Cerberus, can never be stunned or even hit. In fact the closest point a god could get stunned is right in the center 21ft away from Cerberus.
Solution conceptsThere are plenty of solutions for the issues named. One option could be to give it time and Cerberus plenty of additional buffs till some players can shine with him. Other options would mean changes in the core functionality to either make the ability easier to hit or more useful in situations.
DiscussionWhat do you guys think, should Cerberus keep the insanely difficult to hit stun and remain his dmg potential, as players might figure out how to play him properly, or do you agree that he needs changes, and if yes, what do you want to see? [link] [comments] | ||
A list of ability mechanics/god archetypes that Smite could make use of. Posted: 02 Mar 2018 07:48 AM PST Since I don't do god concepts anymore, I figured I'd compile a simple list of the mechanics and archetypes I've made over the years making up kits. Some of them are very simple, while others are very complex and wouldn't be as easy to balance. I do like Smite's kits, but I feel like we could use a little more in the creativity department for some gods. Below are some god archetypes and ability ideas that I think would be neat in Smite, used from my own concepts as well as other MOBAs. Summoner Growing/Shrinking Multi-Class Global Presence Magnetism Multi-God Stopping Time Living CC Rhythm God Illusions Structure Creator "Voodoo" God Power-Up God Ability Power-Ups Debuff Caster Combination Caster A True Antimage Parasitic God "Cooking" God Luck-Based God Pain-For-Power God Bullet Hell God Burrowing Reflection Counter Stasis Tradeoff Assassin/Hunter Healing Hunter Enemy Tether Wall Leaping Storing Abilities Hiding Inside Minions Soldier Summoner Boundary God Indirect God Control Buffing Ally Abilities Shadow Walking Flight Possession Hive God Sacrifice God Mirror Clone Mirrors Mounting God Self Destruct Scramble Disable Structure-Based God "Heavy" Ranged Attacks Charged Basic Attacks Ceasefire CC "Damnation" Hallucination Living Tower Mana Drain Cadaver God Trap Placing God Switching Places Counter-Spell Ward-Based God No-Damage God Shapeshifter God Changing Damage Type Hitscan Basic Attacks Climbing God Chargeable Abilities Completely Ranged Guardian Weapon Forger Stat Stealing Split Split Version 2 Secondary Store Orb Mechanic Telekinesis Slow Motion Soul Extraction Ability Painting I think that's about all the ideas I really liked from all my concepts. Any ability/mechanic/archetype ideas you guys have? [link] [comments] | ||
I know this is a divisive issue and there have been so many posts about it, but... Posted: 02 Mar 2018 01:00 PM PST Seriously... This adventure can just fuck right off. It's such an insult to anyone playing it, not just the gameplay but the whole loot system attached. A part of me dies off every time I get a booster after several hours of playing the same monotonous drivel that they're masquerading as content. And to think that even after this week, I'd still not be done and I would have to go through the same grind on the next patch, all the while getting 0FP, not to mention being unable to put that time into playing regular Smite. Honestly, they should just give people who've grinded for 2 foxes the other 2 foxes for free. Inb4, you're not being forced to play anything. I am aware, but I still want these skins as I'm sure others like me do as well. Stop defending scummy practises like this. You give them an inch and they'll take a mile. Sorry for the rant. I'm just extremely frustrated getting my fifth booster this week after also going through four boosters last time. It doesn't help that I'm playing a different god every single run, listening to something else on the side and only doing 1 chest a day... This adventure is pure evil. [link] [comments] | ||
Posted: 02 Mar 2018 09:17 AM PST
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Achilles AA/Ability cancel is extremely fast. (+short guide for his combo) Posted: 02 Mar 2018 11:17 AM PST
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New Ideas for Badges/Crests etc! Posted: 02 Mar 2018 02:44 PM PST
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Posted: 02 Mar 2018 06:51 PM PST | ||
Posted: 02 Mar 2018 01:34 PM PST So they updated their website with the schedule for the first split and all and that's great, but the final org and the rosters for LG and this TBA org (CLG most likely) aren't on the website yet everyone else is. The due date was yesterday and they said they would have everything up today yet we still don't know them? I thought they wanted to pay more attention to the SPL from now on yet they are still just as clunky and unorganized. [link] [comments] | ||
RIP Hebo, poor guy never stood a chance Posted: 02 Mar 2018 01:28 PM PST
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Posted: 01 Mar 2018 11:34 PM PST
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Posted: 02 Mar 2018 06:59 PM PST I was just thinking about Hel as per usual while I was playing Ullr and it dawned on me that Hel's passive meter, as cute as it is, does not have the same sweetass function as Ullr and Artios. I would fancy being able to see my cooldowns. (Like in theirs) So I was wondering if we could get that working HiRez. The only thing different I feel would be the attunement bar underneath the other stuff so you can still see her strength scaling etc. I know there was some talk about it, has anyone heard of anything? Pls send halp. [link] [comments] | ||
for all of you that still have 2018 odyssey chests Posted: 02 Mar 2018 10:10 AM PST i decided to keep them since i have everything inside that chest, and would just get useless boosters either way. opened 1 today, just to see if i could get some of the New stuff... got the Achilles VP. meaning that voice packs are still getting added into the outdated chest [link] [comments] | ||
Posted: 02 Mar 2018 08:13 PM PST Hachiman Skin based off of Ghost Rider. His headgear is replaced by a flaming skull. He wears a biker outfit. He uses a shotgun as a weapon. His 1 surrounds the shotgun in hellfire and it fires blasts of hellfire. His 2 drops an area of fire. His 3 swings around his chains. His 4 is his signature motorcycle, with him shooting his shotgun with one hand, whilst riding. Gonna start posting more of my (messy and shitty/decent) skin/God concepts, and see if people like them. (would be dope if someone did art for them too) [link] [comments] | ||
Posted: 02 Mar 2018 02:54 AM PST Hou Yi and Erlang Shen. Mark a target with Hou Yi's 2, use Erlang Shen's 3 for the fatalis effect, then use Erlang Shen's 1 for the extra basic attack damage, and your target gets deleted. Also the dog does 15% of the damage as well. You could taunt enemies into the Hou Yi ult. [link] [comments] | ||
If the enemy is fed it is harder for Jungle to help out Posted: 02 Mar 2018 05:04 AM PST Try to remember guys, if every lane is lost on the team, the jungler cant be everywhere at once to help out. Also not many people consider the lanes jungle can get to will find it a lot harder to confirm kills as a higher leveled enemy is of course going to be harder to kill or outbox, and if they are also stealing jungle farm the jungler is likely going to be falling behind too whilst the enemy jungler is having very easy farm. Whilst it is understandable to feel that your team needs to rotate to you to help you confirm your buff know that might not be a priority over preventing a double kill in duo lane or trying to contest a gold fury. Also its a lot harder for jungle to know where to rotate to when there's no wards down, cant see where the enemy are rotating on fast enough if there are no wards. [link] [comments] | ||
What is the Weirdest Transition Between Ranks? Posted: 02 Mar 2018 02:14 PM PST Poorly worded, I know. What I mean is what is the most drastic change between ranks? I've played in Bronze, Silver, Gold, and Plat and to me Bronze and Silver are about the same. To me, going from Gold to Plat was the most dramatic shift and I feel like Plat is the most toxic rank I've been in by far. Gold has people that think they're good enough to carry but aren't, really. And in Plat most everyone is pretty good at the game, and for me was also the steepest change in difficulty as well. [link] [comments] | ||
Anyone Noticed the new sound effect added to Janus Bass Drop laugh & taunt Posted: 02 Mar 2018 01:21 PM PST | ||
DIG Arkkyl talks about Season 5, ADC changes and the new meta Posted: 02 Mar 2018 10:59 AM PST
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Posted: 02 Mar 2018 01:38 PM PST Can an Awilix pull a Cerebus ulted enemy out of the air like a normal knock up? [link] [comments] | ||
Posted: 02 Mar 2018 07:33 PM PST Usually there is a chest on sale from Friday-Sunday, but not this weekend. What's up with that? On console btw (PS4) [link] [comments] | ||
Malice is not a bad item, the tooltip is just incorrect. Posted: 02 Mar 2018 07:01 AM PST you dont actually have to crit gods, you can crit minions and things as well to get the stacks, it makes poking with certain god like artemis or even chiron pretty damn good. Edit : SIKE THEY BUTCHERD IT [link] [comments] | ||
Arachne Skin Concept: Non Drawn, Looking for artist. Posted: 02 Mar 2018 09:31 PM PST Aight here me out, ARACH-RAVE: She has the a classic old fashioned TV head with a OwO face to show her emotions, similar to the ganesha skin. For her upper half she wears a black jacket; open in the front, she wears a white t-shirt underneath the jacket with a jukebox with a smite logo on it, her bottom half are the sound bars that signify how loud music is, an example would be this. Her first ability would be glowstickish glow around her hands, her second abilty would be wires around her hand, and her spiders would be metal spiders similar to her grim skin except their backs are actually sweet turntables.PLUS THEY ALSO RAVE ALONGSIDE HER PLEASE Her ult would be the disco floor for all of the other global disco emotes. Alright thats about it, give some comment to what you would like added or what you would change. EDIT: FORGOT ABOUT THE BEST PART, ELECTRIC KEYBOARD OR TURNTABLES FOR INSTRUMENT. [link] [comments] | ||
Posted: 02 Mar 2018 12:35 PM PST Is it just me or are warriors just ridiculous, specifically cu chu, herc and kind of Achilles. They just seem like tanky assassins with cc. [link] [comments] | ||
Who is this goddess ? I never saw anything about her. Posted: 02 Mar 2018 11:13 AM PST
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