Legion TD 2 v1.78 Patch Notes & Season 1 End Date |
v1.78 Patch Notes & Season 1 End Date Posted: 06 Mar 2018 05:02 PM PST Season 1 is Ending We have major changes coming in March and April that will improve the game, add new content, dramatically improve matchmaking, and attract new players. Stay tuned for a detailed announcement in the next week or two. To commemorate the changes, we are ending Season 1 and entering Season 2. Season 1 will end on April 9, 2018. At the start of Season 2, there will be a soft rating reset - all players will move closer to 1200 rating. Rewards: - Season 1 Badge: Reach at least level 4. Upgraded for each level you reach beyond 4. (all rating badges require at least level 4) - Bronze Badge: Finish the season at least 1000 rating - Silver Badge: Finish the season at least 1200 rating (or achieve a peak rating of 1300) - Gold Badge: Finish the season at least 1400 rating (or achieve a peak rating of 1500) - Platinum Badge: Finish the season at least 1600 rating (or achieve a peak rating of 1700) - Diamond Badge: Finish the season at least 1800 rating (or achieve a peak rating of 1900) - Expert Badge: Finish the season at least 2000 rating (or achieve a peak rating of 2100) - Master Badge: Finish the season at least 2200 rating (or achieve a peak rating of 2300) - Senior Master Badge: Finish the season at least 2400 rating (or achieve a peak rating of 2500) - Grandmaster Badge: Finish the season at least 2600 rating (or achieve a peak rating of 2700) Badges will be displayed on your profile and in the loading screen. v1.78 Patch Notes Client Updates Match Cancellation - Fixed a bug where matches with (Closed) slots weren't canceled Trophies - Class C, B, A renamed to Gold, Platinum, Diamond Game Updates Legion Spells - Now available for players level 2 and higher Game Balance Dual Building - Haste: Attack speed: 14% -> 13% Legion Spells Militia - Gold: +400 -> +280 - Supply Used: -4 -> -2 - Workers: -4 -> -2 Sacrifice - Gold: +80 -> +90 Savior - Gold: +80 -> +90 Press the Attack - Mythium: +80 -> +75 Element Rogue Wave - Health: 1100 -> 1150 - Damage: 56 -> 60 Fire Elemental - Health: 1280 -> 1380 - Damage: 63 -> 65 - Combustion: Damage: 150 over 3 seconds -> 80 over 2 seconds Starcaller - Damage: 180 -> 190 - Amplify Magic: Mana regeneration: 50% -> 25% Forsaken Fire Archer - Attack speed: 0.91 -> 0.87 Green Devil - Damage: 43 -> 44 Gateguard - Damage: 32 -> 33 - Chaos Hound: Health: 380 -> 400 Harbinger - Chaos Hound: Health: 380 -> 400 Lord of Death - Undead Dragon: Health: 1000 -> 1100 - Undead Dragon: Damage: 82 -> 85 Hades - Imp: Health: 500 -> 600 Grove Honeyflower - Health: 1330 -> 1300 Deathcap - Health: 3900 -> 3700 Banana Haven - Thorns: Reflect damage: 50 + 15% -> 45 + 15% Mech Pyro - Damage: 36 -> 34 Berserker - Brawler: Damage: 30 (90 to bosses) -> 15 for each consecutive attack against the same target Fatalizer - Duelist: Damage: 80 (240 to bosses) -> 40 for each consecutive attack against the same target Millennium - Attack speed (attacks per second): 0.4 -> 0.41 Doomsday Machine - Attack speed (attacks per second): 0.4 -> 0.41 Mercenaries Dino - Health: 1330 -> 1300 - Damage: 54 -> 57 Safety Mole - Damage: 61 -> 58 Pack Leader - Damage: 85 -> 82 - Leadership Aura: 8 (20 for bosses) -> 8 (16 for bosses) Four Eyes - Health: 2130 -> 2200 - Death Stare: 8% damage amplification per stack (100% at max stacks) -> 25 damage for each consecutive attack against the same target Shaman - Health: 2950 -> 2700 - Damage: 168 -> 120 - Blood Rush: Now also increases damage by 50 Waves Our analysis on wave balance: The reason there is a wave 13 meta is as follows: - Area-of-effect units (Pyro, Banana Haven, Deathcap) are overpowered - These units are very weak against waves 10/13 and generally strong against waves 9/11/12 - This leads to 10 -> 13 meta, especially due to the fact that 3 waves is the sweet spot for saving We believe the following will disrupt the wave 13 meta: - Nerfs to Pyro, Banana Haven, Deathcap will encourage sending on waves 9/11/12 and discourage sending on waves 10/13 - Nerf to Four Eyes, which is a staple mercenary on wave 13 - Changes to Berserker/Fatalizer to be stronger counters to wave 13 |
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