Killing Floor Killing Floor 2 Update 1062 - Welcome to the Infinite Onslaught


Killing Floor 2 Update 1062 - Welcome to the Infinite Onslaught

Posted: 27 Mar 2018 08:41 AM PDT

Killing floor Infinite Onslaught Tripwire page & Zedconomy update

Posted: 27 Mar 2018 05:35 AM PDT

Where Does He Get All That Gas?

Posted: 27 Mar 2018 01:58 AM PDT

Update out today!

Posted: 27 Mar 2018 06:15 AM PDT

Get ready, folks.

Posted: 26 Mar 2018 03:52 PM PDT

Berserker Polearms?

Posted: 27 Mar 2018 01:57 AM PDT

Do you guys think a pole arm or a spear would fit with the beserker's playstyle?

submitted by /u/Tycoh
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I think Killing Floor just had a stroke...

Posted: 26 Mar 2018 07:41 PM PDT

KF1 song that needs to be back

Posted: 26 Mar 2018 10:15 AM PDT

Catacombs will be hell

Posted: 27 Mar 2018 08:37 AM PDT

Commando chicken skin

Posted: 27 Mar 2018 07:00 AM PDT

I'm thinking about getting the commando chicken skin but the ps store says most of the characters can wear the suit so I was wondering if Rae Higgins can wear it.

submitted by /u/Stormkidd
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How does everyone feel about Zweihander having a skin from a USB?

Posted: 26 Mar 2018 11:44 PM PDT

So, as most people know, Zweihander gets it's first skin after a long time, but since it's a deluxe edition/promotional item, not everyone has it

So i wish to know how people feel about that

submitted by /u/DiamondEclipse
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Issue with the MAC-10 (might not actually be a bug?)

Posted: 26 Mar 2018 06:18 PM PDT

I really like using the new MAC-10 with the SWAT perk, but I've noticed something strange about it. Whenever you switch to it, your character seems to do something with the folding stock or the charging handle or something that makes it take significantly longer to ready compared to the other SMGs.

I wouldn't call this game-breaking or anything, but it's especially noticeable when quickly cycling through weapons or when switching back to the MAC-10 after self-healing. The delay before you can start firing isn't so long that I'm sure this is a bug, but in the heat of battle it feels excruciating compared to the Vector and UMP.

Has anyone else noticed this? Or am I just going insane?

submitted by /u/pickelsurprise
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Question about future dlc

Posted: 26 Mar 2018 05:59 PM PDT

Hey Guys, I want to hear what ya'll think do you think they will have dlc like in kf1 like the weapon and character packs or do you think in future dlcs it will be microtransactions and loot crates or something like that.

submitted by /u/Wanderer6969
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So about that trench gun

Posted: 26 Mar 2018 01:45 PM PDT

There was recently a post about the trench gun being able to indefinitely stun fleshpounds (granted the actual thread become a very unhappy place), so little ol' me decided to give it a go myself.

I have got to say, the trench gun really does add a whole new element of fun to a firebug. I recently transitioned to suicidal (which was a long time coming honestly) and decided to try out the trench + flamethrower combo with the knowledge that I can stun large zeds with panic. It was surprisingly effective, and the only issue I ran into with it was the ammo count.

My normal firebug loadout would usually be microwave gun + caulk n' burn since if I play it right I'm practically invincible, but due to this new knowledge I can actually use my favorite weapon (flamethrower) and not be too bogged down to take down the big guys if needed.

Firebug was lower on my list of "fun" perks to play, but the trench gun has surprisingly raised that bar.

Any other combos out there for perks that may seem bad on paper but are actually quite fun to pull off? I dread playing gunslinger, so perhaps there's some neat combo for it out there that I haven't thought of yet.

submitted by /u/Fangel96
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Do you know any servers with new added guns?(mods)

Posted: 26 Mar 2018 06:42 PM PDT

i'd love to play on servers with lots of new weapons

submitted by /u/danreddit1996
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can somebody please please port resident evil kf1 to kf2?

Posted: 26 Mar 2018 11:37 AM PDT

My Vault Crates are missing

Posted: 26 Mar 2018 03:33 PM PDT

I have done 2 vault crates and no crates have been awarded. Anyone got a solution to this?

submitted by /u/HellenKeller_
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How do you guys feel about the AF2011 handguns?

Posted: 26 Mar 2018 10:02 AM PDT

So I've been trying to use these for the last few days. I really don't like 'em, not really sure what it is here.

I still feel like I'm doing tons more work with the deagles and the .500 magnums everytime.

Am I the only one who feels like this? Help a brother out.

submitted by /u/L3vit
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Turret defense mode; a really stupid idea

Posted: 26 Mar 2018 01:17 PM PDT

We know how the formula for KF works. enemies spawn in waves, kill said enemies with weapons, sometimes defend an area for bonus money and use money to upgrade your gear.

This would be a really stupid but honestly kinda of fun idea; a turret defense mode. Basically, instead of being a first person shooter, the game transforms to be top down, with small yet detailed areas funneling the infected to certain areas. And once they reach the end of the path, you lose some health or a life. different zeds have different abilities that'd affect how you deal with them; maybe the stalker zeds can only be killed by commando, or accidentally killed by firebug or demo turrets. You could place berzerker, who would kill enemies on the path but would be permanently destroyed with enough damage. Things like this that'd work really well in a flash game from ten years ago.

Money could be used to rebuy life or upgrade your turrets, maybe even getting a skill tree similar to the one we have for the classes in the main game.

i know it's a stupid idea but if it was a mobile game or steam game for like, £3 i'd probably buy it and play it.

submitted by /u/mrshaw64
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