Fortnite v3.3.1 Coming Tomorrow |
- v3.3.1 Coming Tomorrow
- Save the World Update + Roadmap (3/21)
- I always knew the time would come when fortnite would be handy af
- Massive Castle! Welcome to Moon's Fall
- Headshot perk is under-compensated
- Why the 2 weeks of scythes?
- Well.... at least I don't have to log in every day
- The GDC Fortnite Booth has a mechanical Llama you can ride!
- 100,000 Materials Later...
- Epic Comments & Posts Collection
- Brute force login attempts.
- Evolving flame trap lowers damage?
- Why would anyone waste all their time spamming strangers for a trade when they could just play the game?
- The Flame Grill Floor Trap
- After SSD 10 there should be an endless mode. With leaderboards (Solo/Party)
- Full backpack wiped mid game
- Since everyone is showing of their castles...
- Day 23: No response from multiple tickets. My mission progression is broken in plankerton.
- Weekly Store
- Once I level this one up there will be war crimes
- Account got hacked and lost 200$ anything I can do to quickly get this resolved, can't pay rent this month now
- Flame Grill Floor Trap Incoming!
- Epic, you have a huge problem.
- Evolving is bugged on new trap.damage was 262 and everthing drops if i try to evolve.This cant be right,right?
- Epics response to my ticket yesterday
- Epic support is really something...
- If you're not going to do anything about the AFK/Leeching. .
Posted: 21 Mar 2018 12:22 PM PDT UPDATE: The Flame Grill Floor Trap was released in the Event Store, and is available now! There will be no downtime or update tomorrow.
Hey Folks, The v3.3.1 update releases March 22, bringing the Flame Grill Floor Trap to Save the World. We'll be sure to give you a finalized time soon. Updates will be posted here. Cheers, [link] [comments] | ||||||||||||||||||||||||
Save the World Update + Roadmap (3/21) Posted: 21 Mar 2018 12:56 PM PDT Heya! To give you folks a heads up, we have our new Fire Trap landing in the event store in Save the World tonight. The update this week is light as we're putting our heads down to get some really awesome additions in the coming weeks. Increased Stack Limits on Crafting Materials The backpack (EDIT: and storm shield storage) could get a little cramped at times, so we're bumping the stack limit on crafting materials from 99 to 200. Double up on those mechanical parts! Note: You will have to manually restack your existing stacks, we know this is frustrating, but we wanted to get this out quickly for you folks! Remove Durability Loss on Respawn Sometimes while you're out saving the world, things don't go quite according to plan. Your scenic hoverboard trip ends up over a cliff. Smashers happen. We get it. That said, we feel like the penalty for your hero being defeated is a bit too strong right now. We're removing the durability loss applied to weapons as a result of being downed, as we feel the time out of combat is penalty enough...well, that plus the burning shame of defeat. Reward Rates Improvement And last, but not least our updated roadmap for the next few releases:
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I always knew the time would come when fortnite would be handy af Posted: 21 Mar 2018 08:37 AM PDT
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Massive Castle! Welcome to Moon's Fall Posted: 21 Mar 2018 08:23 AM PDT
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Headshot perk is under-compensated Posted: 21 Mar 2018 12:36 PM PDT Hey guys, Whitesushi here. Perks which activate on conditions such as stunned, afflicted etc usually come with an increased value in % damage. However, while %Headshot damage seem to be higher with its 26.7% over 24% of a regular damage perk, how headshot works makes %Headshot Damage almost absolutely worse than %Damage. As such, it is easy for players to overestimate the effects of this perk, as well as maybe the Urban Assault Headhunter as support and I hope this post clears things up a little. So you mean 24% is better than 26.7%?Let's all imagine a weapon with 100 base damage and 1.5 times (50%) innate headshot multiplier. This means that everytime you land a
Assuming 100% headshot accuracy, your damage/shot is essentially 150. This number is fairly important so just keep it at the back of your mind. So what happens when we give the weapon a 24% damage perk? The formula for calculating its new damage/shot would be simply Now if we give the weapon 26.7% Headshot damage perk instead, the formula would instead look like Just from this simple example, we see that even though the absolute value of %headshot damage is higher, the actual increase is, in fact, a lot lower. The % damage perk actually gives a 5.26% higher DMG/Shot in this scenario. However if you were observant enough, you would have noticed that The result is heavily dependent on the innate headshot multiplierObviously, the next step would be for us to find the exact headshot multiplier where %damage beats %headshot damage. I found this to be at 12% innate headshot multiplier (1.12x) where the 24% damage setup results in a 138.88 damage/shot, 0.13% higher than the 26.7% headshot damage setup at 138.7 damage/shot. In fact if we just take a quick look at the ranged table over at my spreadsheet, you will notice that even in its incomplete state, over 99% of the weapons have innate headshot multipliers greater than 12%. The only recorded weapon that falls below this value would be the auto shotguns at 10%.
But that is not all Here, we assume 100% headshot accuracy which to be honest, isn't really possible. Re-using our example from above where the gun has 50% innate headshot multiplier with 100 base damage, this table shows you the various damage differences at different %headshots missed
If you just take a quick look at this diagram here where the blue line represents the data while the red line represents a linear trendline, the difference is actually getting wider as headshot accuracy decreases. I mean it is kind of minute but it's still a difference and can basically be interpreted as
So how should it be balanced?I'm no game designer but an obvious way to do this would be set the value in such a way that it compensates for
Most of the guns in the game have an innate headshot multiplier of 50% so I will go with that. In order for %headshot damage to be on equal footing as %damage at that value, we are looking at at least 36% headshot damage. In case you are wondering, this would put both weapons at exactly 186 damage/shot (24%dmg vs 36% headshot) Next We need to factor in that headshots aren't entirely accurate. However, this is pretty much a gray area and there isn't really an "absolute best" way of factoring it in. But for example,
The %Headshot damage perk will have to be 47%. At this value, coupled with 30% headshots missed, damage/shot values of both %damage perk and %headshot damage perk would be really close at 167.4 and 167.9 respectively (0.3% difference). What's important here is that
In my example, there's an actual reward for sustaining the conditions, which in this case, is the fact that the player needs to achieve a certain % of headshots. ConclusionAll in all, %headshot damage isn't exactly balanced right now. In fact, many of the other perks aren't either but this just happens to be one where it's easy to qualify and work out the math for. A simple fix would be to increase the value to at least 36% to make up for the innate headshot across most weapons and adjust from there. Thank all you guys for reading my post and hope you learnt something, even if it's just that Urban Assault support is very much overrated TL;DR %Headshot is almost absolutely (99% of the time) worse than %Dmg. Warlord/Berserker/MG is a much better support than UAH if you're running Assault Rifles [link] [comments] | ||||||||||||||||||||||||
Posted: 21 Mar 2018 05:38 PM PDT This is useless. I have a really good wall lights already too. How bout some decent coin loot? I sure would like me one of those super shredders. ;) [link] [comments] | ||||||||||||||||||||||||
Well.... at least I don't have to log in every day Posted: 21 Mar 2018 06:08 AM PDT
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The GDC Fortnite Booth has a mechanical Llama you can ride! Posted: 21 Mar 2018 11:13 AM PDT
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Posted: 21 Mar 2018 10:55 AM PDT Welcome to my bases I hope you like them as much as my survivors do... Stone Wood TheIntroductoryLesson Plankerton NinjaTrainingRetreat Canny Valley EnviromentSurvivalCamp Heroes aren't born heroes. We train to fight off the hordes. Full Album here, Enjoy! EDIT: Bonus: Jumping from the top of the Skull gives me vertigo [link] [comments] | ||||||||||||||||||||||||
Epic Comments & Posts Collection Posted: 21 Mar 2018 05:36 PM PDT Wanted to share a place where everyone can see the "discussions" "issues" "topics" and their replies from the community coordinators. Some times those comments get lost in the sea of replies. If you would like something added please let me know.
Epic Comments & Posts Collection
Comments
Posts
Bonus
Updated on 3/21/18 at 5:30pm Pac time [link] [comments] | ||||||||||||||||||||||||
Posted: 21 Mar 2018 04:56 AM PDT PROBLEM: I wasn't believing that so many people that play the game and have an epic account was simple getting randomly hacked and the account compromised. Until i checked my email today. I received multiple reset password attempts, every 120 minutes i received this:
I used to believe that people lost their account because of the twitch prime skin for battle royale (giving the account to friends or strangers to get the skin), or either trying some free v-bucks on random websites. But that wasn't my case. I never tried any of that stuff. I just play the game. SUGGESTION: Epic could you please check those login attempts out?
OBS: I just removed all my financial information just to make sure. EDIT: Let's clarify some stuff that i've already said on the comment sections:
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Evolving flame trap lowers damage? Posted: 21 Mar 2018 06:29 PM PDT I noticed something unusual with new flame grill floor trap. when I evolved the trap to 2 star damage and crit damage drastically dropped, I confirmed that in game. Is that intended? Before upgrade: https://i.imgur.com/uMvgPmI.png After: https://i.imgur.com/Hnh69CY.png [link] [comments] | ||||||||||||||||||||||||
Posted: 21 Mar 2018 10:12 AM PDT If you don't like to grind, a free gun or mats from a stranger isn't going to make the game any more fun for you. [link] [comments] | ||||||||||||||||||||||||
Posted: 21 Mar 2018 08:18 PM PDT
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After SSD 10 there should be an endless mode. With leaderboards (Solo/Party) Posted: 21 Mar 2018 04:42 AM PDT Today i was on my phone playing a tower defense. Something i enjoyed really much is the endless mode with scoreboard. Always trying to beat others, always trying to improve yourself. I think it would be nice to add such endless mode in Fortnite, with a scoreboard and seasons. Giving good rewards at end. Like an ultra rare skin if you arrive in top X. The game is a farmings game. And once you did all the SSD10 you farm for nothing. You do 20 minutes missions where you know that at the end everything will be gone. While with your SSD it is a work in progress that does not disappear. I think this farming for a longterm goal is something that miss in Fortnite. The idea is vague. But if other players like it we could brain storm more over it. [link] [comments] | ||||||||||||||||||||||||
Posted: 21 Mar 2018 11:14 AM PDT
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Since everyone is showing of their castles... Posted: 21 Mar 2018 02:17 PM PDT
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Day 23: No response from multiple tickets. My mission progression is broken in plankerton. Posted: 21 Mar 2018 07:37 AM PDT I'm on a mission that is broken. SSD5 freezes upon activation. Its been 23 days with multiple tickets. Not a single one has been answered. Not even acknowledged by customer service. 7 days ago, 2 different media reps (here on reddit) asked for my ticket numbers which I promptly provided them. ZERO response. :( [link] [comments] | ||||||||||||||||||||||||
Posted: 21 Mar 2018 05:07 PM PDT Is it just me or did the weekly rotation offerrings for daily coins do a repeat weapon? Reaper Scythe two weeks in a row, huh. I'm disappointed, but not surprised. Other than that, new flame trap is out, and legendary wall lights for the trap. Epic Nightlance, and a Laser Rifle. [link] [comments] | ||||||||||||||||||||||||
Once I level this one up there will be war crimes Posted: 21 Mar 2018 07:15 PM PDT
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Posted: 21 Mar 2018 06:37 PM PDT going to have trouble making rent this month, customer support is taking a long time, any help to get this expedited? My case # is 2894768 Any help would be appreciated :( [link] [comments] | ||||||||||||||||||||||||
Flame Grill Floor Trap Incoming! Posted: 21 Mar 2018 09:35 AM PDT | ||||||||||||||||||||||||
Epic, you have a huge problem. Posted: 21 Mar 2018 07:05 PM PDT The customer support for StW is god awful. There's no way to check on if your problem is being worked on or anything. Ive been in contact with one community coordinator who tells me they will check into my problem and then nothing. No updates, no time frame, nothing. Why not make a customer service hotline or actually check the email you guys have listed on your website. For anyone who hasn't sent an email don't waste your time, you get a generic "this email is unmonitored" message. I can't believe you have to go to reddit or discord to get an issue MAYBE resolved. So much of us are left in the dark and it's absolutely disrespectful. [link] [comments] | ||||||||||||||||||||||||
Posted: 21 Mar 2018 05:19 PM PDT
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Epics response to my ticket yesterday Posted: 21 Mar 2018 03:04 PM PDT
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Epic support is really something... Posted: 21 Mar 2018 09:01 PM PDT Epic CS is really reaching an all new level of stupid. I've been doing my best to stay patient and reasonable, but this really takes the cake. I submitted a refund request, and the request showed "Purchased from: Epic marketplace on PC". Did everything I could to be logical and polite in my request. The reply I got was as follows: "Thank you for contacting Epic Games support! Unfortunately, we do not provide refunds for purchases made on PS4." Trick is, I don't own a PS4. My request explicitly states that I bought the game on PC, and a simple look at my account would show that there are no linked accounts. Seriously Epic, get your CS sorted out. [link] [comments] | ||||||||||||||||||||||||
If you're not going to do anything about the AFK/Leeching. . Posted: 21 Mar 2018 03:41 PM PDT Could you please make the game a bit more Solo/Duo friendly? Me and my one friend I play with often 90% of the time have to do all the work and spend a stupid amount of time grinding just to pick up the slack of other players, that just AFK/Gather(Literally had a guy mash all the cars in a city pooping out metal(I said "Hey if you're going to just leech/gather at least bring us the metal you're wasting". He left after I said it.)) I understand 100% what the game is supposed to be. A team of 4 work together to fight the storm. Sadly that's not how it is and from what I can see from what some other higher level people post its worse at higher levels(We're Mid Canny). Why is a level 20-30 able to join a 46-54+ mission? How are you even IN canny at level 20? Most the time everyone we play with is a Recon Scout / Assassin while we play the Constructors/Soldiers(I don't really see much utility from Recons other than to gather). It's just so annoying to have people leech off the materials we need for the mission and just dip or afk(And with the recent "No durability loss on death" coming I can only see it getting worse. Sorry for the rant. I feel better now. [link] [comments] |
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