Fortnite v 3.4 Undocumented Changes/Bugs Megathread |
- v 3.4 Undocumented Changes/Bugs Megathread
- No Rewards At The End of Missions - Resolution
- Relevant
- Simple QoL
- Rare photo of the sploder before the storm occurred.
- Building the bunny was fun as fuck!
- Epic please add this similar text to STW as well, people shouldn't waste their time doing things for nothing
- This is incredible. EPIC, this update is awesome.
- Why is nobody celebrating this change?
- Seriously Epic ? What is this patch ?
- The numbers behind Recycling
- Thank you for "Deep Choice" in llamas
- PSA: Dont increase mission difficulty
- v3.4 Patch Notes, sprinting no longer costs energy!
- PSA: Pylons (not the difficulty ones) now have unlimited duration, (or perhaps a very long one, as the timer did not appear when I was doing a repair the shelter mission)
- No Rewards at the End of Missions
- PSA: With an organized group, have 1 player running Banner
- Retrieve the Data now shows which quadrant the balloon will be landing in
- From a free upgrade llama!
- Account Compromise Info!
- Store has been restocked. Super shredder is now in store plus trailblaster buzz
- "AFK" Players have 0 penalties
- PSA: Deep Choice option may be Mythic but show legendary
- Completing missions gets you absolutely nothing right now
- Thank you Epic, this alone has made my day!
- How’s he building for 3 mats?
- Make pickaxes great
| v 3.4 Undocumented Changes/Bugs Megathread Posted: 29 Mar 2018 05:50 AM PDT 3.4 Patch NotesHi all! Same as last time! We're requiring you to follow the format below (you can copy paste it). Please, please, please follow this format, and check to see if what you are reporting has already been said:
By doing this, we can use the upvote system to measure severity/frequency and also provide the developers with more info than simply, "Hey, this thing is not working, can you fix? Thanks." While allowing less severe/frequent bugs some more visibility instead of flooding the thread with the same bug. If you wish to report a bug and see that it's already reported, then just reply to that comment. If you have a workaround for that bug, then comment it on that post. [link] [comments] | ||||||||||||||||||||||||||||
| No Rewards At The End of Missions - Resolution Posted: 29 Mar 2018 01:44 PM PDT You will now receive full rewards after completing Save the World missions with increased difficulty. Deposit the BluGlo and get back out there! [link] [comments] | ||||||||||||||||||||||||||||
| Posted: 29 Mar 2018 05:03 PM PDT
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| Posted: 29 Mar 2018 06:31 PM PDT
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| Rare photo of the sploder before the storm occurred. Posted: 29 Mar 2018 07:47 AM PDT
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| Building the bunny was fun as fuck! Posted: 29 Mar 2018 01:44 PM PDT We need more missions related more to building cool stuff, not so much related to fightning the storm specifically [link] [comments] | ||||||||||||||||||||||||||||
| Posted: 29 Mar 2018 07:16 AM PDT
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| This is incredible. EPIC, this update is awesome. Posted: 29 Mar 2018 01:07 AM PDT
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| Why is nobody celebrating this change? Posted: 29 Mar 2018 02:52 PM PDT
Llama RNG is less fucked with this patch [link] [comments] | ||||||||||||||||||||||||||||
| Seriously Epic ? What is this patch ? Posted: 29 Mar 2018 02:02 AM PDT It is fucking awesome. You guys are awesome. Thank you ! [link] [comments] | ||||||||||||||||||||||||||||
| Posted: 29 Mar 2018 12:52 PM PDT Hey guys, Whitesushi here. Recycling just got a huge buff and I am here to do some math on it for all you constructor lovers and hopefully the numbers will help you better decide whether or not it is worth it. Also, I believe recycling is going to be pretty insane in the upcoming "Into the Storm" event which is probably going to be along the lines of "Survive the Storm" which we had earlier so this could be interesting to those not already playing constructors The MechanicsIf we just look at the in-game description, it states
That is a lot of words but we just need to know
An example would be say I build a 5 piece tier 3 metal cube for my Retrieve the Data mission. That would be considered 5 x 6 = 30 building pieces and will thus generate 30 / 3 = 10 metal per 60 seconds. Of course in order to make future calculations easier, I setup a simple table in an empty spreadsheet to do them for me as seen here where I simply edit the fields in green and get the results at the end.
The EfficiencySimply knowing the mechanics behind recycling is meaningless. The whole point of recycling is its ability to let us recover a percentage of resources spent and we want to know if it is worth it. To find out, we first need to calculate the cost of structures which will simply be where 0.9 represents the discount from using a Constructor and the cost of tier being the entire cost of building the structure which is 10/30/60 respectively. Once we have that, we also need to assume a mission duration which would let us plug the "resource/60" values from our previous table into helping calculate how much materials we recover over the entirety of the mission Hyperthreading Last but not least, I added a toggle for "Hyperthreading" which as its in-game description states
and the expanded table thus looks like this Running the numbersThis is the fun part where we make certain assumptions and draw conclusions based on the results. To kick it off, we
From our results here, we observe that the additional resources generated by running a piece from a higher tier is offset by the initial cost of building a structure of that tier. Next, we
Once again from our results here, we observe that quantity doesn't affect the overall efficiency of the setup at all. Last but not least, we
I can't represent this in a single picture but this setup gives us 18.52% resources recovered with 5 minutes mission duration and increasing the duration to 10 minutes would yield us 37.04% resources recovered. In other words, % resources recovered scales proportionally with the time spent in the mission Since duration is the only factor (so far) that affects resource recovered We set up a simple table running missions from 10 minutes all the way up to 20 minutes alternating. We also include a separate column for the results if the player was to be using hyperthreading
As you can see, for the missions that matter (where you will be building and using resources actively), you should end up recovering approximately 37-45% of your resources from recycling. In fact, that actual % may be even lower since you probably won't build right from the start since you might need to
Ultimately, the impact of that percentage is for you to judge and I am interested to hear what you guys think in the comments. Anyway, another observation we can make based on this table is that it's impossible to "farm" resources this way. In the best case scenario where you run Hotfixer for his hyperthreading, you are only going to be getting 100% of your resources since you are going to
That said, remember how I talked about Survive the Storm earlier on? Assuming you take 2 hours to complete the mission, you will actually get a 444.44% recovery ratio on your resources spent. The catch is, however, that your BASE simply isn't going to cover all the tiles where you have placed structures, not even close in fact. Furthermore, there is the chance where you cap out on resource generation (75/60 seconds) although that's fairly difficult since you have to hit > 225 building pieces which approximates to 38 tiles of tier 3 material Supply DropsStill not impressive enough? Let's factor in Supply Drops. At the highest tier, these guys give you 80 resources of each type when opened. Take for example a 12 minutes Repair the Shelter mission. In this mission, BASE helps you recover 44.44 of resources spent. This means that you can fully recover (100%) your resource spent if Supply Drop takes up the remaining 55.56%. We know that
In which case you are allowed to spend That's 288 of each resource. Doesn't actually sound like a lot right? Well that's because it was a short mission but what if we instead do a 16 minutes data mission on Hotfixer (with Hyperthreading)? That means
The result would be That means you can literally splurge 2160 of each material and still be able to FULLY recover them over the course of the mission. Of course, this is likely when the 75/60s generation cap kicks in which curbs the recovery rate but the number is still insane. ConclusionPersonally, the amount of resources you can recover using "Recycling" is fairly substantial and when combined with "Supply Drop", should drastically reduce or even eliminate the need to do resource runs. However, you are not only forced into playing a Constructor, but it also has to be one of those who have the perk (Definitely not MEGABASE). That said, building materials are usually never an issue especially when
So is it really worth it? Personally NO. On a side note, Banner is currently insanely powerful after the update and every organized team should run at least (and at most) 1. Since players no longer suffer from durability loss, they no longer need to be revived by their teammates and Banner helps to offset the other disadvantage of self-res by setting a new respawn location. In fact, the fear of dying is basically alleviated and there's no real reason to running "Healing Gadget" anymore. TL;DR Recycling helps you recover 35%-45% of resources spent in most missions. It is not efficient enough to "farm" additional resources out of it [link] [comments] | ||||||||||||||||||||||||||||
| Thank you for "Deep Choice" in llamas Posted: 29 Mar 2018 08:14 AM PDT My free llama today went gold and I was given the option between a legendary sniper and a legendary AR. I chose AR, then was given another option between a hunterkiller and a hammershot. Chose the hunterkiller and got meh rolls. But getting a choice at this level is huge! I simply don't like the hammershot and have gotten it way too many times (as though the game knows my distaste). To be able to choose is huge! Thanks :-) P.S. Also got legendary survivor and mythic gadgeteer from llama, so bonus! [link] [comments] | ||||||||||||||||||||||||||||
| PSA: Dont increase mission difficulty Posted: 29 Mar 2018 07:36 AM PDT If you do so, you dont get any rewards, and dont progress at quest. [link] [comments] | ||||||||||||||||||||||||||||
| v3.4 Patch Notes, sprinting no longer costs energy! Posted: 29 Mar 2018 01:02 AM PDT
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| Posted: 29 Mar 2018 07:59 AM PDT Title: the movement speed, health boost, energy boost, etc. pylons now have unlimited duration, so boost your stats away! Update: Buffs are lasting longer than 2 mins, note the timer on my drop Screenshot 1, activated a movement speed boost pylon, also note the missing timer Screenshot 2, activated an energy boost pylon after ~4 mins EDIT 2: Screenshot 3, end of mission, buffs are still there I've only tested this on repair the shelter, haven't tried the other mission types yet as I need to head to bed. EDIT 3: Confirmed by /u/Nythanos that it's an intended change, thanks Epic! [link] [comments] | ||||||||||||||||||||||||||||
| No Rewards at the End of Missions Posted: 29 Mar 2018 07:51 AM PDT There is an issue with earned rewards not being granted at the end of Save the World missions. We are investigating and will provide an update as soon as we have more information
Also, Please restart your clients If you are experiencing survivor squads being locked behind skill tree nodes. Please let us know if this does not correct the issue. UPDATE: The mission rewards only impacts players that are in a mission where the difficulty has been increased. We're aiming to have this fixed sometime this afternoon. Thanks! [link] [comments] | ||||||||||||||||||||||||||||
| PSA: With an organized group, have 1 player running Banner Posted: 29 Mar 2018 01:29 PM PDT With the latest update on the part where
The only factor preventing you from dying all the time would be running out of charges and having to respawn at the start, taking time off defenses and potentially losing the bonus/ objective. However if you have banner
You can set the new respawn location at the defense location and at that point it no longer matters how many times you die. In fact, your teammates don't even have to run heal anymore (since again, it doesn't matter if they die and having heal on such a long cooldown isn't really helpful) and can explore other options like
I ran a PL 118 mission earlier and it was immensely helpful when the storm direction rotated to a side we had no traps on and we were dying a lot to Blasters, sometimes even having more than 2 players down at the same time. [link] [comments] | ||||||||||||||||||||||||||||
| Retrieve the Data now shows which quadrant the balloon will be landing in Posted: 29 Mar 2018 06:07 PM PDT Wasn't difficult to tell before the update but it's a nice change! [link] [comments] | ||||||||||||||||||||||||||||
| Posted: 29 Mar 2018 09:07 AM PDT
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| Posted: 29 Mar 2018 10:02 AM PDT Heya folks, [link] [comments] | ||||||||||||||||||||||||||||
| Store has been restocked. Super shredder is now in store plus trailblaster buzz Posted: 29 Mar 2018 05:12 AM PDT
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| "AFK" Players have 0 penalties Posted: 29 Mar 2018 12:48 PM PDT I know there was complaints about afk/leeches, but today I got to witness the beauty of public games. I start the mission, start building immediately and set up traps and base. One by one people join, two of them start trading while farming mats, 2 mins before the drop I ask if they can upgrade the base they gave 0 fuqs and continued to farm while chatting about "trade". So in the end I defended the base by kiting the mini boss. While waiting for the countdown on the "Return to homebase" button the 3rd guy that was afk and died in spawn multiple times leaves the same time I do. He was literally just waiting for the victory sound que. Edit: I know setting to private will be the easiest way to deal with it, but sometimes its nice to just comeback from work and just chill while providing other players mats to build as ranger. TLDR: Public lobby system is complete cancer, afkers can afk without consequences and leeches cant get booted for teammates that will participate in the mission. [link] [comments] | ||||||||||||||||||||||||||||
| PSA: Deep Choice option may be Mythic but show legendary Posted: 29 Mar 2018 12:26 PM PDT I got the option to choose between Master Grenadier Ramirez or Rescue Trooper Ramirez. Both showed as legendary options but when I chose Grenadier it switched to Mythic. So know your mythics. [link] [comments] | ||||||||||||||||||||||||||||
| Completing missions gets you absolutely nothing right now Posted: 29 Mar 2018 06:10 AM PDT Did two missions, after each one nothing popped up after returning to main menu, got all the easter eggs in each mission and it didn't update the quest or give any event tickets or rewards of any kind. [link] [comments] | ||||||||||||||||||||||||||||
| Thank you Epic, this alone has made my day! Posted: 29 Mar 2018 01:21 AM PDT
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| Posted: 29 Mar 2018 08:14 PM PDT
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| Posted: 29 Mar 2018 04:41 PM PDT I dont know if people know this, but no matter what your pickaxe will always destroy things in the same amount of hits, no matter which maps you are on or how many upgrades you got on your pickaxe. Hitting sweet spots may save you a few hits, but as outlander the difference is always 1 hit.
This would make all other classes have an easier time gathering resources. That means more time focusing on the objective, and less gathering resources just to prepare for the mission. Dont even get me started on afk leechers or low levels playing high level missions. [link] [comments] |
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