- I spent roughly an hour glitching into this area on Nessus, what is this place? The main door to enter was blocked so I found another way in. Is this a strike I don’t know about? I’ve got various clips of me glitching in if anyone would like to see.
- On outrage (part 2) - and how the community tends to change its mind from time to time due to it
- Savathûn's Song Concept Gauntlets (Fanmade)
- Hmm.. Yup, still works.
- I made this to rally my fire team this Friday, feel free to use it with yours as well, see you all on the battlefield
- Tower black screen issue getting worse?
- Suggestion for future Rally Factions: Make the end reward be the same weapon type for all three factions
- Tips for Power level 284
- Is it just me? Or did Faction Rallies feel way more personal this time..
- I've been playing Vermintide 2 lately and I found something that looks like the Oversoul from Crota's End.
- Trials loot question
- Has anyone been able to find out with certainty if Mobility has any effect on sprint speed?
- As a Dawnblade Warlock, the 1.1.4 update has made the Supers feel super
- Destiny 2 Time to kill Spreadsheet .fully updated for 1.1.4. Including a side-by-side data comparison of all updates, with weapon perks, factoring in Accuracy Demand,...
- Is there an easy to find a fireteam/clan?
- Having fun in PvE, but can we talk about guided games?
- I like the sandbox with some negative points.
- Returning player wondering about clans
- Challenge Cards for the story campaign please :)
| Posted: 29 Mar 2018 05:55 AM PDT
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| On outrage (part 2) - and how the community tends to change its mind from time to time due to it Posted: 29 Mar 2018 06:04 AM PDT The previous discussion in r/destiny2 is right here; and the one over in r/lowsodiumdestiny is right here. You can also check out broader discussions of how outrage affects gamers (for other games of course) - such as a discussion on r/games here, and over at r/truegaming here. INTRO: One of the most fascinating things I'd like to look at and analyze would be the social aspects in a community, particularly ones involving Destiny 2. After all, I am a D1 vet - and I also see the flaws of the sequel, and have felt disappointment in some of the changes; I've also presented my criticism of it in the hopes that it would improve. And - if you noticed - players have been very vocal for the changes we want to have. But we also need to take a look at what outrage and echo chambers do that swing our mindsets from one way to another very easily. The current patch is a very good example of that. MAYHEM (fast supers, fast abilities, more heavies): Since September 2017: Many players were angered at how the game turned out, and the commonly coined terms were 'teamshot meta' and 'power fantasy' - buzzwords and terms used to denote what people wanted... so that the game becomes more 'fun'. And then on December 2017: We finally had Mayhem - and Mayhem was characterized by 'faster super charges', 'faster ability charges', and 'more heavy ammo'. The consensus for an overwhelming majority for Mayhem was that it needed to stay, and it was 'fun'. 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14. ^ Those are the topics I easily found using a quick search - and they all universally loved the ideas of 'faster supers', 'faster abilities', 'more heavies'. And you would barely, if at all, read anything about 'primary TTK' or the 'HOW meta'. This meant that people had 'fun' and 'enjoyment' - regardless of the two next buzzwords (TTK/HOW meta). TTK/HOW Meta: Fun facts:
Fast-forward to the present patch and you will probably see a bit of outrage - why? - because the two buzzwords 'TTK' and 'HOW meta' became the new norm.
For those who have been around back in Destiny 1, the first year - you might also remember what the HOW-meta was characterized by - Thorn, TLW, Hawkmoon, laser Hopscotch, Felwinter super range shotguns, final round snipers - weapons which were either broken, bugged, or superbly overpowered. The reason that people feel the HOW-meta was the best was because it was the last time that primaries had the most kills vs. other slots. But - statistically - the results would be skewed simply because you had some of the strongest primaries ever that got those kills (ie. Thorn, TLW, Hawkmoon, Hopscotch). It wasn't that more primaries were viable that led to them getting more statistical kills; it's because you had a few that were 'extremely desirable' that everything else paled in comparison, leading to more folks using them.
Side Note: You might also see certain opinions where people dislike the idea of heavy ammo dropping; well, we kinda like that idea just some time ago. Loot/Exotics/NF Rewards: In another fascinating example of how outrage and majority opinions/echo chambers influence our thoughts... If you remember as well back in 2017, all of us - everyone - wanted:
Again, that's from a few months ago. Conversely, certain opinions have cropped up TODAY regarding the new patch for NF rewards:
Streamers and viewers: Another great look focusing on community lines-of-thinking would be this topic - about streamers and their opinions, and how viewers interpret those opinions; and that we shouldn't instantly believe an opinion 100% because of how many viewers someone has. It's become a little controversial as well especially because how some players want to focus on the emphasis of streamer opinions. ie. "We need to listen to them wholeheartedly because <reasons>" Conversely - we also criticized streamers in the past, the community even called them - 'the 1%'. Those are very popular topics in the first game where people felt:
That was our consensus back then in the first game. At present: So essentially - what you have now, at this current state is this:
While there's nothing wrong with being sad or angry at something, the focus here is on 'how much' that affects the way we think. If you take a look at that current topic I linked about streamers, you might also notice certain comments that are in favor of streamer opinions. And if you take a look at the people saying them, some might even show in past topics:
Negativity Bias: Our brain makes us think more deeply about negative things that affect us. Take a look at a good example about topics regarding mobility such as this, this, and this. Valid sentiments and criticisms, true, regarding 'sprinting'... But if you notice the choice of words and the reactions - that negativity bias is so set in that folks also forgot 'faster movement during supers', 'faster jumps', 'faster aerial movement', 'titan skating', 'warlock skating'. Negativity bias is also used to great effect by the media, or by certain articles. For instance, one might use the word 'LIE' - and that evokes a very strong emotion. One might say 'MISTREATMENT' - and that also evokes strong emotions. But it also means that your next ideas will be formed out of the bubble of that understanding - that emotional baggage that you carry based on how certain words/expressions affect you. While there's nothing inherently wrong with that (after all, bad things happen in life) - it's how much we 'choose' to be affected by it. Imagine a co-worker criticizing you versus a co-worker praising you - you're more affected by the criticism for several days, as opposed to the praise. But when you let that negativity cloud your daily thoughts, it will affect your work. Now imagine what other people would say - they would tell you to 'cheer up', or to 'be open to criticism and learn' - but no one would tell you: 'yep, just let it affect you a lot, and be glum like that for the rest of the week'. How outrage affects discussions: Many of the most outraged moments we had as a community could easily be tempered by having good, mature discussions. From Sherpas being angry when the term was used in an event; to the pulse rifle nerfs and 0.04% auto rifle buff. A lot of our outrage steams from the fact that social media and the internet mean that opinions travel so fast... that most people have no time to digest or internalize what they read or see, and suddenly they'd go: "This, so much this!" And, when you have a large number of people who are outraged, it also makes them more prone to have their ideas manipulated. For instance this example - when one random person made a fake exploit that outraged a subreddit, and various video game websites reported it as fact. Guess who that 'random person' is. ;) The Goal - Tempering Outrage:
Examples:
Conclusion: Outrage can be a force for good and for change - look at outrage regarding human rights, equality, gun control, race relations, etc. You could put any debate on real world issues and these would be divisive - one outraged group fighting another - because these issues tend to be divisive, and hard to resolve, and sentiments can come from years, sometimes centuries, of upbringing, traditions, or history; exasperated further by posts on social media and the internet.
The idea is to be able to provide honest and constructive feedback - something that will benefit everyone in the game. After all - whether you're a D1 vet/alpha player, a casual player, someone new to D2, a streamer, or an average Joe - everyone has an opinion. The importance is we have good and open discussions about these opinions. What prevents us from having these good discussions is because of outrage affecting how people think, and it easily makes them forget what we once wanted. How can we provide good feedback... if we're suddenly going to change what we want a few months later? If we're like that in every game, well, we might as well be sold Havaianas with The Traveler logo... because of how much we like flip-flops. Cheers and thanks for reading, Guardians! -- EL2 [link] [comments] | ||
| Savathûn's Song Concept Gauntlets (Fanmade) Posted: 28 Mar 2018 05:20 PM PDT
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| Posted: 29 Mar 2018 06:49 AM PDT
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| Posted: 28 Mar 2018 06:38 PM PDT
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| Tower black screen issue getting worse? Posted: 29 Mar 2018 09:24 AM PDT I have been trying to get to the tower for a good hour now, nothing seems to make it not black screen when I try to load in. Basically, I was at the tower, and I kicked the soccerball into the net then decided to go to the farm and do the same. After I did the same I went back to the tower and got a black screen. I tried to fast travel and reinstance, did not work. I went to nessus, it loaded, then back to the tower and black screen. Did that a few times, from titan, the raid, etc etc, nothing. I tried to re load my char, also did not work. I have tried to relaunch the game and go to the tower, it will not work. Ive been black screening at the tower for a few months when I load in but just fast travel has always fixed it... PC, bungo pls.. bugs been here for a while now.... where are these consistent updates we got this new sandbox for? Edit: This issue seemed to come from streaming via the discord canary client. Has anyone else using that client had similar issues? is there a way around it? Edit 2: https://www.bungie.net/en/Help/Article/46101 Well that sums it up! I hope we end up getting more reliable options to stream this game with, and get the bug fixed in general so we dont black screen at the tower regardless.. [link] [comments] | ||
| Posted: 29 Mar 2018 08:32 AM PDT So aside from New Monarchy and Dead Orbit having unique model changes and wicked shaders for their armor ornaments being a reason why Future War Cult has suffered, I think another reason some Faction Rallies are swayed is simply because the weapons offered can be better than any. For a 10,000 glimmer difference, picking the faction with the best weapon offered is usually what I will do. For example, the Faction Rally before the last one offered a High-Impact Hakke Pulse Rifle with Rampage, sold by New Monarchy if they won. I made sure all three of my Guardians were New Monarchy because I was aware of the upcoming 1.1.4 changes and knew this thing would destroy. (Spoiler: It so does.) Now if perhaps FWC and DO offered a Pulse Rifle with some juicy stats, I may have been swayed to one of the others, but if I recall, FWC had some bloody grenade launcher and DO had a not-so-great sniper rifle. I know it wouldn't solve New Monarchy having superior shaders or Dead Orbit being the bastion for all Hot Topic shoppers, but it may give fairer results if the weapons weren't so...varied every rally. Hopefully FWC will have some killer Ornaments or season 3 shaders for us to draw us to them. Poor Lakshmi-2, she just wants us to be prepared for the big bad evil triangles from space. [link] [comments] | ||
| Posted: 29 Mar 2018 09:52 AM PDT So I'm power level 284. I have finished the main story line, and did just a couple adventures at first in the EDZ. Aside from that, I reached my current PL by exclusively doing public events and crucible. I have not turned in any tokens to vendors yet. Am I ok to start doing all of the things? I have quite a few region tokens to turn in and a bunch of adventures/quests/challenges to do. Trying to make it the easiest to get max power level. Thanks! [link] [comments] | ||
| Is it just me? Or did Faction Rallies feel way more personal this time.. Posted: 28 Mar 2018 10:16 PM PDT I have always liked FWC, but never been a giant faction person at all. I thought they had a cool theme and look. For whatever reason this faction rally was the one I decided to get the full armour set and all the ornaments. I think on a Hunter it looks pimp. I was super stoked when I saw the Charlemagne stuff saying we were winning, and when I logged on to see NM flags everywhere........ I was mad. I was super mad. Anyway I don't know why but I got super into the faction-ness aspect of Destiny last week. Haven't ever really cared before. [link] [comments] | ||
| Posted: 28 Mar 2018 09:41 PM PDT
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| Posted: 29 Mar 2018 05:53 AM PDT | ||
| Has anyone been able to find out with certainty if Mobility has any effect on sprint speed? Posted: 29 Mar 2018 12:29 AM PDT I'm one of the dummies that runs high mobility/low recovery in PvP, and I was excited to hear that "Mobility is actually going to make a difference in 1.1.4." But it doesn't really seem like it does. Maybe I'm not paying attention though. Can anyone confirm, with some sort of test or actual data, if Mobility effects sprint/forward movement? [link] [comments] | ||
| As a Dawnblade Warlock, the 1.1.4 update has made the Supers feel super Posted: 28 Mar 2018 10:22 AM PDT Don't get me wrong, Dawnblade always could dish out an amazing bit of damage, but it never felt like it was at the level of or stronger than Stormtrancer. They both could deal with lots of enemies but lacked in high damage against bosses. For Stormtrance, that's pretty on par as Arc usually handles with mob clearing. Now, though, Dawnblade feels like a decent in-between Voidlock's incredibly damaging super and Stormtrance's mob clearing one. The additional sword swing on top of the Super return increase per kill has made Dawnblade a nigh unstoppable force. I'm reaching points of clearing whole rooms and areas on the Pyramidion right now by myself, sustained only by my super and the return energy. While I still can't deal about as much damage as Void Bomb would, I'm now at least able to work with Dawnblade to clear weaker enemies before leaving several strong hits on a boss. A great trade off and a great change. And those Arcstrider buffs? It's like walking on a cloud it's such a nice change. Activation doesn't feel like a million years, the weapon swings are so nice being faster, dodging with the super feels like I'm actually dodging, and the run speed increase has made it much more viable in PvP when on a map with long range choke points. Thank you so much devs for these changes! With the speed increase, Destiny 2 feels so much more fluid with its movement game and has lifted a chunk of that "weighted slowness" feeling when fighting. If anything, I'd like to see Sentinel Titans get a touch up on their Super as well. Speedwise I think it's fine, but how about a bit more damage mitigation/super energy drain on its guard ability? I feel like it'd help bring the Shield to an equal level. But that's just my only suggestion! [link] [comments] | ||
| Posted: 28 Mar 2018 11:09 AM PDT the Spreadsheet was ready hours after the update I just forgot to make a post then. anyways, And if you want to better understand how each weapon's behavior has changed in 1.1.4, here's a side-by-side comparison page: reading the rest is not necessary. just jump into the pool of data! and you will learn how to swim I wanted to have a summary or a picture of the changes here, but I thought I couldn't match the beauty and depth of the data in the spreadsheet! it would've been a waste. Everything you need is in the document. There's also an in-depth tutorial sheet some tips for using the chart:
explanation of two terms in the chart:
Behind-the-scenes works to achieve maximum accuracy:(for those interested) I just wanted to talk about some of the things that are not obvious to you as the user. so you have a better picture and judge things for yourself. these may not be interesting for some. I just wanted to explain anyways Respecting the math: "Displayed numbers in Destiny 2 are rounded." I could've just said that and move on like everybody else. nobody would've questioned me. but I didn't! I did a lot more. before explaining though, let me tell you how much you can trust my numbers. I was right!
[link] [comments] | ||
| Is there an easy to find a fireteam/clan? Posted: 29 Mar 2018 07:49 AM PDT Started playing last week. Last couple of days I've been going to the traveler and opened the "roster tab" and basically just joining any clan I could find and writing to different players if they wanna do NF or Leviathan. Basically, all of the clans and players have been very inactive or have rejected me. I'm light level 305. I'm just wondering if there is an easier way to find active players that wanna play than my method. Because my method does not seem to work lol. [link] [comments] | ||
| Having fun in PvE, but can we talk about guided games? Posted: 28 Mar 2018 05:00 PM PDT So after both 1.1.3 and 1.1.4 looked like steps in the right direction, I decided to check the game out again. I wanna point out this is purely from a PvE standpoint - I play way too little PvP to make an informed statement about that (or even care about it). The only thing I will say is that the idea of significantly more Power Weapons makes me wanna play PvP a lot less but to each their own. So, on to my point: I'm having a lot of fun. Especially after playing some Far Cry 5, I once again have to say the PvE gunplay just feels satisfying. The fact that I want to play Destiny without any significant content additions is a good sign by itself. However, I still won't. I was ready for an afternoon full of NIghtfalls, trying to figure out the point system, but no. Half a year after the release, the "Guided Games" system is still in "beta" (whatever that means) and is still close to useless. It still:
I am well aware there are external sites that can be used for that, and I have used those quite a bit during the early days of D2, but that's just not a user friendly solution. Games like WoW do the same thing with very little effort. I see no reason why the ridiculous restrictions for queueing are still in place, and why there is no simple group finder in game, but unless a large part of my friends and clan member also pick up the game, the constant hassle of using external site for any endgame activity is unfortunately just gonna put me off. [link] [comments] | ||
| I like the sandbox with some negative points. Posted: 28 Mar 2018 06:18 PM PDT I post it here hoping that it sparkles the right discussion. What I like? 1- pulse rifles are back! Finally!! 2- Hand cannon are getting interesting I have used Nature of the Beast and .... amazing! 3- snipers and shotguns: yeah!! What I don't like: 1- respawn locations are awful 2- team shooting is still OP 3- too many Colonies 4- HC bullets have a very strong magnetism Judgment: I definitely love the update. Is it the best game? No. But not bad, Bungie [link] [comments] | ||
| Returning player wondering about clans Posted: 29 Mar 2018 07:00 AM PDT Hey guys, i'm looking to return to playing after the recent update but my clan is utterly dead and was wondering if there are any casual Pc clans recruiting? I'm from UK with 335 Hunter and am experienced with Calus raid, not eater of worlds though. Thanks [link] [comments] | ||
| Challenge Cards for the story campaign please :) Posted: 28 Mar 2018 04:53 PM PDT my friends and me really love the challenge cards for the nightfall strikes. the game is so different when its played on max difficulty (max. decreased power level). everything feels way more dangerous, more intense, you actually have to think about your actions and cant just jump into every encounter like a madman and i love that and iam thankful that it got implemented. that being said i really hope that we will get the same for the story campaigns in the future (without having to play through it in normal difficulty). is there any chance for that to happen? [link] [comments] |
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