Dead by Daylight Friday Bug Report Thread - March 30, 2018


Friday Bug Report Thread - March 30, 2018

Posted: 30 Mar 2018 08:14 AM PDT

Welcome people of the fog! Here you can report bugs about the game.

Some rules and guidelines specific to this thread;

  • Top-level comments must contain a bug report.
  • No tech support questions; wait for Tech Support Weekend.
  • Specify your platform (PC, PS4, XBOX) in the report and make your report as detailed as possible.
  • Don't spam the thread with reports; try and keep them contained to one comment.
  • Check before commenting to make sure the bug you are detailing hasn't been reported already.

A list of known issues being worked on by the devs can be found here.

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Developer Stream #94 - "Commence Beginulation" - Summary

Posted: 29 Mar 2018 08:59 PM PDT

Stream Notes for Dead by Daylight Developer Stream #94 "Commence Beginulation"

Link to Stream on Twitch [72min]

Things that are in-quotes are taken directly from the stream.

If there are any formatting issues, please let me know.


On the Show Today

  • Isabelle Mocquard - Senior Product Manager
  • Mathieu Cote - Game Director
  • Philip Ivanovic - Artistic Director

Stream Summary

  • News & Announcements
    • Deathgarden [Disclaimer]
    • Year 3 Roadmap
    • PAX East
  • Promoted Killer Outfits
  • Q&A
  • Around the Web

News & Announcements

Deathgarden [Disclaimer]

Mathieu - "Deathgarden is a new project from Behaviour Studios but it is not from the team that did Dead By Daylight. We're just sitting next to each other. We're all still very focused on Dead By Daylight. We even have new people on the team!"

Philip - "I'm not the surprise. I'm not going..."

 

Year 3 Roadmap

Isabelle - "The idea is that we wanted to show you how committed we are to support Dead By Daylight for the years to come. And for us, Year 3 is only the beginning, and we wanted to share that vision with you. We hope you are as excited as us about it."

Mathieu - "There's something missing in this Roadmap... In the upcoming Chapters, it's not just a new Killer, Survivor, and Map; we're adding customisation to existing characters that are themed to the new Chapter, which is super cool!"

Isabelle - "In the video, we only showed you three outfits for Killers, but there are many, many more to come. Also, [before the new roadmap,] we have three priorities:"

  1. Loss of Progress Bug1
  2. Anti-Cheat Reinforcement
  3. Emblems System

1 Mathieu - "We understand that if we are changing the progression to make it grindeable, you need to be able to trust our save system, and right now you are right to not do so. We are squashing these bugs. The instances of this has dropped significantly."

Isabelle - "Thank you for being part of this with us. We've seen a lot of positive comments about the Roadmap, and it's really, really heartwarming."

 

PAX East

Mathieu - "Next week is PAX, and we're gonna be there, and it's gonna be exciting. We'll show you things you have not seen before. Come see us, shake our hands and hug us, and we will be very happy."

  • What days are you gonna be at PAX East?

Mathieu - "We'll have a booth, so we'll be there everyday!"


Promoted Killer Outfits

[imgur, with commentary]

Mathieu - "In these new customisations, we tried to put in effects and animation and a lot of really cool elements like that."

Philip - "There's a lot of love and work by the team."


Q&A

  • When the new patches come and you can unlock with playtime, how exactly will that work? Is it literally going to be hours or shards?

Isabelle - "For now, we are not ready to share the exact context. But we are preparing an FAQ to share with you."

Mathieu - "It's not gonna be the shards system, but it's gonna be different."

Isabelle - "There will be things for everyone, as has been mentioned in the video."

  • Killer audio issue fix when?

Mathieu - "There's some things that have been adjusted, and it's in the next patch coming."

  • Will there ever be fan-made Killers or Survivors?

Mathieu - "Probably not a 1-to-1, but we've integrated bits of outfit for The Trapper in the past and we've talked about the Stream Workshop in the past."

  • Are you doing an Easter event?

Mathieu - "No, it's just me sitting in my underwear at home eating chocolate. Nobody's invited."

  • How would I go about becoming a game director?

Mathieu - "Basically, work in the industry for 10 years [as a start] to learn the ins-and-outs, and then you have to be willing for everyone else to take credit but take the blame for everything."

  • Are you making cosmetics for Survivors as well?

Philip - "Yes, sir."

Mathieu - "Of course!"

  • Altered animations for abilities?

Mathieu - "I'm not gonna answer that right now."

  • If PTB is part of the development cycle, will the new Chapters be released in the PTB before going live?

Mathieu - "Most likely, in some form or another, we're gonna make sure this gets tested in the community at large."

  • Survival Stats at high ranks?

Mathieu - "I wasn't able to get visuals on that, but for all platforms, all ranks is ~47% of escapes per match, which is great. When you get between Rank 1 & 5, it drops a little bit to 43%~45%. Starting next week, we should be able to give you fancy stats again."

  • What do you have planned to celebrate stream #100?

Mathieu - "Nothing."

  • How many DC's does it actually take until players are getting banned for regularly reining other players' matches?

Mathieu - "We don't want to give hard numbers on that, because the people who try to play our system will use this information to be a dick even more. But let it be known that if you don't DC on purpose will never get banned."

  • Are you planning on adding more objectives for Survivors?

Mathieu - "Like the Reverse Bear Trap, that's a little side-objective, we do have a few other ideas that may come in like that. As we keep saying, we're not gonna redo the game, but a few more things to play and enjoy yourself will very likely make it in."

  • Are you considering any changes to what Survivors can and cannot do during Dream Transition?

Mathieu - "We are looking into the Dream and its effects. We want to tweak and adjust it so that people are feeling better about it."

  • Can you please give Hag the same momentum after teleport as she has when you press the teleport button?

Mathieu - "We understand there is some frustration there, but it's as designed. It could be changed, but it's part of limitations to The Hag."

  • When you were asked why the game was balanced around Rank 20's, you responded by saying 'we balance the game around all ranks and that when we do changes that are specific for 20's or 1's, we try to make sure it doesn't affect the other side.' Why is this statement not consistent with the overwhelming consensus among top-tier players that Freddy is the worst Killer in this game and that he's absolutely not viable at top-tier?

Mathieu - "Not every character and perk in the game is intended to be as efficient as every other. That being said, balancing doesn't mean that everything is exactly the same. But yes, we are looking at Freddy."

  • Myers's hands are unnaturally, almost comically, big. Do you plan to make them more proportionate?

Mathieu - "No, because he's approved by the licenser; that's how they wanted him to be represented in the game, so we're not gonna change that."

  • Do you plan to create an automatic system of banning insults in the post-game chat?

Mathieu - "We want to make sure that Dead By Daylight is respectful and a fun place for everyone. Obviously it is a super-competitive game, but there is a few ways we want to look into that."

  • Could you talk a little more about the Killer buff hints (like animation and movement speeds) that you talked about?

Mathieu - "I cannot answer that because I'd probably say something that is completely accurate. I'd like to have someone come in next week."

  • Now that you own the content to Dead By Daylight, will you consider creating new character models for Killers, like reverse-jointed legs, bug-like Killers with multiple elongated limbs?

Mathieu - "These two things are completely unrelated. The production of the game was always under our control. This would be super cool, except it would be super expensive. Instead of taking three months to make, it would take six or more. It would create so many weird bugs."

  • Any chance on hitting up DreamHack Montreal?

Mathieu - "Yeah, I think we passed by. We probably didn't mention it."

  • Is The Trapper's reticle for placing traps intentionally misaligned, or is it a bug?

Mathieu - "We know it's a little weird. This was never created to be a precise tool, but for us it was a tool that did it good enough for this. 99% of the time, it doesn't matter."

  • Are there any plans on making a Mori pack, to purchase different Killer Mori's?

Mathieu - "We are opening a place where you will be able to grind and buy customization to make your character more your own, and this type of thing would fit in perfectly; [but] it's not in the initial plan."

  • In the future, is it possible we'll be able to play as the Survivors on the lost tapes, or at least learn more about them?

Mathieu - "Learning about them, absolutely. As far as playing as them, not sure (but it's not out of the question)."

  • What's your thought on giving The Wraith a built-in windstorm to give him a bit of a buff?

Mathieu - "I don't know... I'll let the designers answer that."

  • Now that you own the publishing rights, what's possible now that wasn't back then?

Mathieu - "I don't want to get into the deals about that right now, but we'll get you more information..."


Around the Web

Caution: Some content shown in this section may not be suitable for all viewers. Discretion is advised.

[Twitch [4min] | imgur]


End of Stream

submitted by /u/Spoiled_Soul
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Hound mask (handmade)

Posted: 30 Mar 2018 07:26 AM PDT

Nea is Misunderstood

Posted: 29 Mar 2018 09:06 PM PDT

when u nut but she keep sucking

Posted: 30 Mar 2018 09:38 AM PDT

Alabamians when they see their sister:

Posted: 30 Mar 2018 11:48 AM PDT

Sister made me a DBD Birthday Card

Posted: 30 Mar 2018 11:46 AM PDT

Marth88's Experiment final episode

Posted: 30 Mar 2018 07:17 AM PDT

Name a more iconic duo

Posted: 30 Mar 2018 12:18 PM PDT

New ultra rare add-on suggestions

Posted: 30 Mar 2018 08:46 AM PDT

  • Trapper

• Hair Trigger Jaws: any attempt to disarm a trap will instead trap the victims arm at the end of the disarm animation. (An ultra rare add-on that would be on par with other killer add-ons. Would increase the risk of touching traps, not knowing if it's safe or not. Sabotaging is not included, which means it is safe to do so)

• Refined Trap Setters: all traps that spawn on a map are automatically set, the setting time of traps is tremendously reduced.

  • Leatherface

• Brand New Spark Plug: The chainsaw can be instantly activated.

• Red Hot Chain: Survivors hit by the chainsaw cannot be healed past the injured state for 3 minutes.

  • Hag

• Brothers Liver: survivors become disorientated when stepping on or near a trap for 6 seconds. While disorientated, the survivors vision shifts from side to side while causing a blur effect.

• Torn Dreadlock: when a survivor trips a trap, the hag illusion will follow the survivor for 6 seconds. If the illusion gets close enough to strike, it will make a false swipe and disappear. During this time, the Hag can switch places with the illusion.

  • Freddy

• The Glove: while the survivor is in the dream transition and 3 seconds after, The Nightmare is immune to pallet stuns and passes through them. Moderately increases movement speed when putting a survivor into the dream transition. (Obstacle vaults and other objects are still a valid form of escape)

  • Pig (Amanda)

• Death Mask: the aura of jigsaw boxes are not shown to survivors when the RBT activates. Timer of the RBT is extended by 30 seconds.

  • Wraith

• Black Clapper: the sounds made by the wailing bell are completely nullified. Survivors are also not notified when the Wraith enters and exits stealth. (This forces survivors to use their eyes and allows the wraith the get sneakier hits)

Go ahead and share your ideas for add-ons!

submitted by /u/Craigbrand97
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When you get decisive striked for the third time in a row and you debate quitting killer all together.

Posted: 30 Mar 2018 12:40 PM PDT

She's a maniac on the floor

Posted: 30 Mar 2018 12:45 PM PDT

When I play without whispers (found on KnowYourMeme)

Posted: 30 Mar 2018 12:41 PM PDT

"Totem locations are so easy to find/break"

Posted: 30 Mar 2018 09:34 AM PDT

You get a Borrowed Time, and you get a Borrowed Time! Check under your seats; YOU ALL GET A BORROWED TIME!

Posted: 30 Mar 2018 01:15 PM PDT

adrenaline.flv

Posted: 30 Mar 2018 03:15 AM PDT

Smol Billy!

Posted: 29 Mar 2018 06:06 PM PDT

A perfect meme for a perfect game

Posted: 29 Mar 2018 04:00 PM PDT

Why do almost all other killers get 50% more for their daily challenge than the Wraith?

Posted: 30 Mar 2018 05:23 AM PDT

If you're going to try make me play Wraith at least make it somewhat worthwhile

submitted by /u/SirApatosaurus
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Dear Killers who disconnect right just when the game loads

Posted: 30 Mar 2018 12:15 AM PDT

I hate you

submitted by /u/DrunkMunkys
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Dwight and Bill Practicing some moves :P

Posted: 30 Mar 2018 08:22 AM PDT

Shitpost rules

Posted: 30 Mar 2018 12:22 PM PDT

Recently I made a shitpost that was a "graph" of killer's kill counts, with a character jumping from bar to bar, until she reached Freddy, which she plummeted. It reached front page within the hour, and was sitting at 189 upvotes until it was locked and removed by mods, stating that the meme had to be "visually related".

My question is, with how many people clearly enjoy the shitposts, and Thoughtful Thursday already being a thing, how much more are we going to restrict shitposts?? Sure, overdone memes, such as when the Gru meme made its rounds, are a special case. But how much more are the mods going. To restrict memes when clearly a majority enjoys them, and there's already options to avoid them, and an entire day without them already? In addition, the vote system already is supposed to take care of good and bad content.

/rant, I'm just frustrated with the stupid choices by the mods at the moment.

submitted by /u/RyGuyGinger02
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An odd request...

Posted: 30 Mar 2018 09:24 AM PDT

Can someone show me what the Pigs vault animation looks like from a not first person perspective? I main her when I play killer and it feels different to the generic killer one...

submitted by /u/b_t2528
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