Heroes of the Storm - WEDNESDAY RAGE THREAD | January 31 - February 06 |
- WEDNESDAY RAGE THREAD | January 31 - February 06
- Gigantic just announced they are closing, This is a prime opportunity for the free 20 heroes promotion.
- If you don't like that your support solo lane. Join him or switch with him.
- These leaks are getting ridiculous (Fake)
- T/S psalm here with full commentary on drafting/rotation/win-conditions/macro/etc for a sub TL game (Hanzo)!
- [Skin Concept] - Pizza Delivery Hammer
- Suggestion: Remove Mule from the game.
- January 24th, 2018 Patch - 7 Days Later
- instead # of death, I suggest we use % of time dead
- OnePrickTony with more Samuro shenanigans
- Dear Blizzard, I would rather wait another 5 minutes at a low population time than be put into a game ranging from platinum to grand master.
- Shout Out to the TGN Squadron! Thank you for being wonderful!
- Just noticed that Night Elves are the second race to get their full Frozen Throne roster of heroes added to the game.
- So yesterday in QM matchmaking...
- Voice Chat on PTR is amazing!
- Quick bunker notes for teammates from a Blaze main
- The Lunar Race music is so damn good!
- I got a HotS/Warcraft themed gift!
- KSV Black Rich - Maiev PTR Gameplay
- Malthael rework is a major letdown
- Draft modes are dying in minor regions
- TIL Stitches can hook the placable turrets on Volskaya.
- One Tricks of HotS - what is your go to build?
- Editorial: Don't Just Dismiss Concerns of Sexism with Voice Chat
- Warming up before Nazeball
- Just finished my 2000th game of Heroes!
| WEDNESDAY RAGE THREAD | January 31 - February 06 Posted: 31 Jan 2018 09:01 AM PST
THIS IS NOT A THREAD TO OUTRIGHT ATTACK OTHER PLAYERS. [link] [comments] | ||
| Posted: 31 Jan 2018 12:50 PM PST Gigantic an hour or so ago announced they will be closing July 31st , This coupled with the Paragon Recent closure announcement is a prime opportunity for HotS to attract new players with the free 20 heroes promotion.
Gigantic Announcement - https://www.gogigantic.com/en/games/Gigantic/news/detail/10748144 Paragon Announcement - https://www.reddit.com/r/paragon/comments/7t7734/paragon_to_close_on_april_26/?utm_content=title&utm_medium=hot&utm_source=reddit&utm_name=paragon [link] [comments] | ||
| If you don't like that your support solo lane. Join him or switch with him. Posted: 31 Jan 2018 02:26 PM PST I know. This is revolutionary tough for some of you. Instead of hunting for kills in the middle You actually go soak up some XP for the team. And since you will now soaking WITH Support, you maybe be able to bully other guy out of lane and take down Tower or two. This give you more XP, with will allow you to either keep up with enemy team or gain advantage. [link] [comments] | ||
| These leaks are getting ridiculous (Fake) Posted: 31 Jan 2018 08:21 AM PST https://imgur.com/gallery/K9MIN Straight from Blizzard themselves. [link] [comments] | ||
| Posted: 31 Jan 2018 02:04 PM PST
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| [Skin Concept] - Pizza Delivery Hammer Posted: 31 Jan 2018 09:05 AM PST The year is 2488. A young Bama Kowalski delivers pizzas in her beat up, rusty car while dreaming of joining the fight in the Koprulu sector. But even with the Zerg threat on the horizon, Terrans still need their 'za. EDIT: this is canon btw [link] [comments] | ||
| Suggestion: Remove Mule from the game. Posted: 31 Jan 2018 06:52 AM PST First off, I think the concept should remain. But having the only hero with the talent "Mule" being Abathur is really tilting. Change the name and leave it as it is, but ffs a zerg using Mule is unacceptable. And while your at it, give it to Raynor or back to Lt. Morales. [link] [comments] | ||
| January 24th, 2018 Patch - 7 Days Later Posted: 31 Jan 2018 01:26 PM PST
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| instead # of death, I suggest we use % of time dead Posted: 31 Jan 2018 03:06 PM PST or add this stats alongside # of death, a death at or below lv4 hardly matters at all, a lv 20 death will lose the game for you. [link] [comments] | ||
| OnePrickTony with more Samuro shenanigans Posted: 31 Jan 2018 06:35 AM PST
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| Posted: 31 Jan 2018 06:12 AM PST Please dont just autofill plat 5 players with grandmaster 30s. It's not worth anyone's time, even if both teams have 1 grandmaster. [link] [comments] | ||
| Shout Out to the TGN Squadron! Thank you for being wonderful! Posted: 31 Jan 2018 07:57 AM PST Yesterday, I got the amazing experience of playing against them in one of their streams for their "Maiev First Impression" and it was so, so fun! As a long time fan girl, I was ecstatic. I played ETC on the enemy team in their first match and while my performance was absolutely lack luster... (I was a bit star struck seeing Kiye, Pally, and Trik running around on the same map as me and fat fingered just about everything between my giggling and being mortified of every bush. Even managed to whiff all of my moshes from nerves-but I digress XD) IT WAS SO MUCH FUN. They're so friendly to interact with, even if not directly spoken to, and watching them obliterate entire teams with crazy combos is too much fun. In the honor of sportsmanship I turned off the stream while I played against them, and upon rewatching our match after it was fully uploaded, hearing them laugh and go "That was a mosh... " after I tried to follow up our Maiev's stasis ult has me in stitches. Watching as a spectator the next game, it was so cool to watch and just... Ahhh! I love the TGN Squadron community. I really do. I'm in Pally's guild in WoW and it's full of such friendly people, and the streams are never anything less than welcoming and entertaining. All of the streamers involved in TGN are also a wonderful bunch. I've personally been in multiple streams where they've spoken and responded to chat and they're always so friendly. I also love learning from them. While they may not be "the best" by some people's standards, the crazy shit they come up with for synergy in characters is so inspiring, and they're never afraid to think outside the box and the 'meta.' Mewn even gave me tips on Alarak in his stream once, and is such a wonderful goof to talk to. Nubkeks is always chatty and sassy, and one of my favorites to chill in the chat of. Pally is just a ball of sunshine. Having a bad day? Just go watch Pally. A goof ball with a heart of gold that isn't afraid to try new things, make mistakes for the sake of learning, and other times, completely ruin face with characters I never would have thought to try. But seriously, WTF is this man's gazlowe? Kiye and Starbee always get me tickled. Starbee is so caring and compassionate, and I love how flustered and endearing she gets when she feels like she makes too many mistakes. (You don't, sweetheart, you're a treasure, I love watching you!) She's like the friend in game you wish you could always have around. Kiye's reactions to good plays, and when she manages to clutch some of the strangest situations, always has me laughing. It's also her fault I tend to exclaim "Are you a God??? " Don't even get me started on Heccu and Rentaro. Both such smart, talented women that are absolute monsters at the video game, and the way they both desperately try and herd the cats of the team... Namely Pally. XD Poor Heccu will forever die to save Pally, it is tradition. In Memory, and for the Win, of Heccu. XD Trik and Pally have some of the best chemistry on stream for entertainment with their humor, and Mewn and Pally passing the sass is probably one of my favorites. Never forget the Medivh portals for Cassia. Top ten Anime betrayals, Mewn. Top ten anime betrayals. XD Also, the dad jokes on Rank Win so the queue will pop. With each joke, another sliver of Mewn's soul is sacrificed to the TL gods. Horsepants and Marche are the silent but deadlies of the team- you don't hear much from them compared to the others, but when you do, it's either that they're about to own face, or they're about to chime in on the jokes. They're the chill of the group, but no less lovable and important. And now they've brought in Dunk Train for Rank Win EU, and while I'm still getting to know his personality, he cracks me up constantly and he's an AMAZING player as we all know :D Basically, go watch the TGN streams and get involved in their community. It's worth it, whether you're there to learn, to be entertained, to chill, or all of the above. They aren't mentioned as often as they should be in this subreddit, so here's to you, TGN, and thank you for all that you do! Much love, and can't wait to see you all in the Nexus again! Thank you for being wonderful! [link] [comments] | ||
| Posted: 31 Jan 2018 10:59 AM PST Humans were first with the release of Kael'Thas. Orcs still need a Shadow Hunter and a Tauren Chieftan, and the Undead only need a Dreadlord (Jaina doesn't count don't even make the joke). [link] [comments] | ||
| So yesterday in QM matchmaking... Posted: 30 Jan 2018 09:15 PM PST I was placed with a level 1 and 2 on my team. I am personally ranked Diamond in Hero league and have a high QM mmr, so I thought maybe they were smurfs. They were not. They didn't seem to know much about what they were doing in the game and were definitely making some big mistakes that veterans of the game simply don't do. But rather than tilting at them, or just rushing into my next match I decided to do something else. I posted a Discord link and got them in voice chat, and proceeded over the next 4 hours to play non stop with them and teach them about all the important game mechanics and plays, as well as their heroes and heroes we were playing against. I hope they go out into the world new men and can conquer the storm. I know a lot of salt flies around this game, but it felt good to take a break from the tilting and try to help some new players out. EDIT: Im so happy for the outpour this post is getting! HOTS has a great community! If anyone wants to play together my battletag is Bellick#1106, and I have just started trying to stream games for fun and with friends on Twitch, my account is Twitch.tv/bbellick, would mean the world to me to get more followers here! Hope to see some of you in the storm! [link] [comments] | ||
| Posted: 31 Jan 2018 03:04 PM PST I have decided to try out the new voice chat feature on PTR tonight. Lets be honest I was not expecting much but I was so wrong. Those 2 games with voice chat on, were one of the most enjoayable games I have ever played with random people since I started playing in closed beta!!! Blizzard finally gave us a tool to play the game how its meant to be played, 11/10 experience. If you are a little bit pessimistic - as I have been. Just DONT be it is an AMAZING experience!!! :) I really hope this feature comes asap to the Nexus! Cannot wait! I highly recommend that you guys try it out yourselves, you will NOT regret. See ya all in the Nexus! [link] [comments] | ||
| Quick bunker notes for teammates from a Blaze main Posted: 31 Jan 2018 05:54 AM PST Continuously my teammates seem to misunderstand the bunker's utility and simply be drawned to it like bunch of mosquitos to bright light and automatically enter it and start throwing flames around even when it would not be useful in any way, ending up sayng stuff like "what was the point of that bunker?". To be fair, even I wasn't sure how to use the bunker at first, but have begun trying to utilize it in more effective ways after over 100 round with the fiery terran tank. So, I spent my time to gather experience from several matches and schenarios to find the best ways to use the bunker and to help unsure teammates for understanding how to utilize this ultimate in different situations. Bodyblock: pretty much the most simple and basic usage for the bunker, and unfortunately, something that most often makes my teammates crew themselves over. If your team is losing/has lost a teamfight or is trying to flee from other kind of dangerous/risky situation, and Blaze drops the bunker while being the last teammate between your team and the enemy, dropping the bunker on himself and exiting it immediately after is NOT sign to re-engage and try to take the enemy team on with just bunker's flamethrowers, it's simple way of Blaze helping out the team pulling back by putting solid object in way of enemy's path. Going inside and waiting for enemies to bust it open just screws you over. This tactic also works the other way around to block movements of fleeing enemies so the rest of you can finish them off. And while we're at it, not re-engaging in hopeless fights when your tank comes over to cover your escape would be nice in genetal too... Cover from burst damage: Pulling off great negation of enemy burst damage requires good timing and reflexes from both Blaze and his teammates. A good Blaze knows when to drop down bunker to save himself, good teammates know when to use it to save themselves. When the bunker drops even just the moment before you and your teammates are about to take heavy punishment from ultimate and/or talent combos, do your best to react as soon as possible. As long as you're not in unresponsive state (e.g. trapped in Zeratul's Void Prison), bunker next to you will at best give you a change to survive and/or escape. "Over time" effects negation: Nazeebo is making your flesh rot in place? Gul'dan's dark magic is eating you up? Lunaras poison about to eat it's way to the end your hp bar? Chromie has layed the time curse ult upon you? Xul just let out massive fart in your face? If your Blaze rushes next to you and drops the bunker in your face, be clever and use it. He's trying to use some extreme medical drugs he, um, borrowed from Morales to miracuously stop the draining of your health on the spot. If you're low, better also stay in the bunker in case Blaze gets out first and holds up/drives away the enemy threatening you if bunker itself is not under immediate threat. Don't overstay your welcome: Yeah yeah I called down my bunker to save you. Now if you wound't mind, if there's no other immediate threats for you to cover from, get out. My redecorating is still in progress... And you can be much more useful to our team by being there and using your own kit rather than my flame throwers, or escape quickly rather than wait for enemies to tear the place down and being easy prey. I hope this has been helpful and helps both my teammates and also those who try out Blaze and are unsure about bunker's usefulness. I'm off to wrestle with melee tanks now--> [link] [comments] | ||
| The Lunar Race music is so damn good! Posted: 31 Jan 2018 09:53 AM PST
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| I got a HotS/Warcraft themed gift! Posted: 31 Jan 2018 05:34 AM PST I got this HotS/Warcraft themed gift from my friend and want to share this beautiful craftmansship. https://imgur.com/gallery/meRIJ We met in a "monday LFG" thread here on the HotS subreddit (check it out, there's some great people on here!) Thank you. Lok'tar ogar! [link] [comments] | ||
| KSV Black Rich - Maiev PTR Gameplay Posted: 31 Jan 2018 03:44 PM PST
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| Malthael rework is a major letdown Posted: 31 Jan 2018 04:46 PM PST These changes had me a little hopeful and excited at first but just left me rather disappointed. These changes seem like minimal effort was actually put into fixing the real problems with Malthael. The flaws with these changes fall into at least 1 of 4 categories: A) They are just 1 step forward and at least 1 step back, such as creating a new problem to solve that wasn't there before, or fixing one problem in a way that makes another worse. B) They made one build and/or piece of his kit "more viable" by comparison by making another less viable. C) They do not actually add anything to Malthael, and just serve to make him more bland and/or one-dimensional overall. D) They don't really address the issues Malthael has and feel like they were just thrown in so the devs could say "We did something!" Basic Attacks and Soul Rip The additional cleave on Malthael's basic attacks to allow him to apply Reaper's Mark to more enemies was a good idea on the surface, but it requires a reduction in his basic attack damage to balance. Considering that his basic attacks were a major part of his single-target damage, effectively further gutting his ability to stand up to sole enemies, which was already an area he suffered in before this patch. Just looking at this, he seems a bit stronger against multiple melee and short-ranged enemies than before, but equally weaker against longer-ranged enemies. (i.e. problems A and C) However, this assumes a vacuum, which isn't the case. Soul Rip's healing has been reduced as well to balance how much easier it will supposedly be to apply Reaper's Mark. This means that even in lane, experienced Malthael players who intentionally make sure to keep as many Reaper's Marks out at once will only get minimal more utility out of Soul Rip. It was not hard to get Reaper's Marks out, so this just makes it a tiny bit easier, but also weaker when out of lane. This lowers both his skillfloor and skillceiling, making it easier to play him "okay" and less rewarding to play him "well". (i.e. problems A and C) Overall, I am very unhappy with this part of the change. It makes him even more situational than before, which is the exact opposite of what he needed. This entire part of the change should be reverted entirely. His basic attacks and Soul Rip were just fine as they were, so this is just another case of Blizzard's recurring philosophy of "If it isn't broken, break it so you can fix it." Reaper's Mark Reaper's Mark itself has received yet another all-around nerf. Its damage has been nerfed again, this time by 12.5% (1/8th), bringing it down to 1.75% of the targets maximum health. In addition, Black Harvest's requirement for completion got bumped up to 180 seconds (3 minutes) of applications. This hurts his Trait build a bit, despite his other builds receiving very limited buffs to bring them up to his Trait build's level. (i.e. problem B) First of all, Reaper's Mark's damage has been fine at 2%. It deals 60 damage per second or less to all tanks in the game and less than 30 damage per second to most assassins in the game. Its passive damage is almost negligible, especially if you have an AoE or over-time healer and/or decent self-sustain on your team. Its damage output is not what makes his Trait so strong; it's the fact that his entire kit relies on it. The rest of his kit working off of Reaper's Mark is what makes it so strong. Soul Rip at level 1 does more damage per second on average than Reaper's Mark and provides Malthael with his only means of sustain. Reaper's Mark allows Wraith Strike to be cast on an enemy, allowing Malthael to reposition and chase enemies he would otherwise be hard pressed to follow. Its damage only becomes something to worry about with Memento Mori, which is the whole point of that talent. Reaper's Mark doesn't need to deal less damage because it already deals so little as it is. In other words, stop nerfing Reaper's Mark's damage! There's a reason nerfing it over and over hasn't done much, and that's because it already does so little damage that reducing its damage by 1/8th doesn't actually substantially reduce its damage. These micro-nerfs are effectively pointless. (i.e. problem D) Disregarding the ridiculousness and borderline stupidity of further nerfing the already underwhelming damage of Reaper's Mark, there is another major flaw in these changes: they don't solve the problem of Black Harvest's excessive viability, despite focusing on nerfing it. Black Harvest will still be my go-to talent at level 4, simply because the increased duration of Reaper's Mark brings so much utility to Malthael. Not only does Black Harvest both increase the damage of Reaper's Mark by effectively 50% and combo really well with Memento Mori, it also gives him time to get an extra Soul Rip off (which is even more important after the nerf to Soul Rip), and its duration actually becomes longer than the cooldown of Wraith Strike (providing him with otherwise sorely missed mobility and chase). All these benefits come from just those 2 extra seconds, and 30 extra seconds on the quest requirement is not enough to deter me from that, especially considering that it will be a little easier to apply Reaper's Mark anyway. It just carries too much utility to be passed up for a little extra situational damage on Soul Rip or a little more range on Death Shrough. (i.e. problems C and D) The only truly effective way to solve this problem would be to increase the quest requirement of Black Harvest further (I'd suggest 200 seconds), but to make it baseline and replace the vacated space with another talent. This would both remove this overbearing and borderline necessary contender from the level 4 selection, but also make room for another contender (or two) that will be a little less overbearing. This would solve both problems C and D while also avoiding problem B. Also, set the damage of Reaper's Mark back to 2%. There is no reason to continually nerf an already underwhelming DoT effect, so set it back to 2% and leave it there. Death Shroud Increasing Death Shroud's width should have been added to Throwing Shade instead of being made baseline. Making it baseline just makes it a straight-up buff and brings no more character to Death Shroud besides making it a little easier to land. This minor buff also does little to make his ability builds any more appealing, since it does not greatly improve either Throwing Shade or Final Curtain. (i.e. problems C and D) Making this additional width part of Throwing Shade would actually give people a reason to pick it, since it would have 2 decent rewards instead of only one. Additionally, there needs to be new talents that upgrade Death Shroud, because it's a very one-dimensional and unengaging ability. There needs to be a way to make hitting enemies with Death Shroud do more than just lamely (re)apply Reaper's Mark. Tormented Souls Without the reduction to Soul Rip's healing, removing Tormented Soul's armor bonus might have been at least worth considering. As it is, dealing a one-two punch nerf to Tormented Souls' survivability is too heavy handed. Tormented Souls was just a little bit too strong in general, but the only reason it was so much more viable than Last Rites was because Last Rites was borderline garbage. Now, you've tried to cut Tormented Souls down to Last Rites old level. (i.e. problem B) I'd be willing to consider taking away the armor bonus, but he needs the sustain from Soul Rip back first. Last Rites This was probably the only truly constructive thing to come from these changes. Last Rites needed 2 of 3 things: flat bonus damage, looser quest requirements, and/or a longer range. I think reducing the cooldown further was a little overkill, but the increased range means I'll actually be able to cast it on enemies without needing to be close enough to breathe down their neck. I'd personally rather have a flat bonus damage added to make it more reliable for scoring kills, but I'll happily take the extra 1.5 seconds to finish the target off for it to count toward my quest progress! I don't really see many problems besides the lowered cooldown being a bit much. This was the proper way to address Last Rites' unviability, by bringing it up to speed instead of lowering Tormented Souls down to Last Rites' level. Do this instead of gutting Tormented Souls, and you'd finally have 2 viable Heroics for Malthael. Activatable Abilities Despite being one of Malthael's biggest issues, absolutely nothing has been done about his activatable abilities in these changes. This is a major disappointment, especially considering that despite having one of the widest selections of activatable secondary abilities in the game, all but one of them have abysmal pick rates. And yet, absolutely nothing was done to address the excessively high pickrate of Fear the Reaper (60%+) or the ridiculously low pickrate of Shroud of Wisdom and Inevitable End (10%-). (i.e. problem D) Overall The whole set of changes to Malthael have been a move in the right direction overall, but they really don't do anything meaningful besides make him less fun to play. They made his Trait build weaker without actually making anything else more viable, which was the wrong way to go due to how underwhelming the rest of his builds are. He needs new talents added, older talents reworked or removed, and some major changes to his activatable ability talents. This rework feels very unfinished and poorly thought-out. So I don't just come across as complaining and non-constructive, here's what I think a good rework for Malthael should look like: https://www.heroesfire.com/hots/concept/malthael-8381 [link] [comments] | ||
| Draft modes are dying in minor regions Posted: 31 Jan 2018 07:00 AM PST Team League (TL) = dead Unranked (UD) = dead Hero League (HL) = few players. Feels like we are shrinking every season It's a cycle:
Notes:
Suggestions: (We can test in minor regions. Its possible to deploy different rules for each server?)
About bringing back duo queue in HL = the quality of matches here is already bad, and average MMR hits hard when theres few players queuing in draft modes. Back with duo, we will bring more player and reduces at least queue time. [link] [comments] | ||
| TIL Stitches can hook the placable turrets on Volskaya. Posted: 31 Jan 2018 12:20 PM PST You know those little turrets you can get from camps on Volskaya? Yeah Stitches hooks pull them. I was kinda curious/kinda trolling in QM and found out about this. [link] [comments] | ||
| One Tricks of HotS - what is your go to build? Posted: 31 Jan 2018 04:19 PM PST For all of you that play a single character 90%+ of the time, what is the build you end up using? What secrets have you learned about your hero, and who do you most hate going up against? [link] [comments] | ||
| Editorial: Don't Just Dismiss Concerns of Sexism with Voice Chat Posted: 31 Jan 2018 12:25 PM PST
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| Posted: 31 Jan 2018 08:46 PM PST | ||
| Just finished my 2000th game of Heroes! Posted: 31 Jan 2018 07:52 PM PST Fittingly, it was a win. I'm sure that a lot of you guys have way more games under your belts, but I feel proud anyway. Here's to 2000 more! [link] [comments] |
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