Hearthstone - Blizzard removed ranked distribution percentages when hovering over your rank


Blizzard removed ranked distribution percentages when hovering over your rank

Posted: 07 Feb 2018 04:26 AM PST

So my game bugged while getting the patch and I got Hearthstone Glue Edition

Posted: 06 Feb 2018 06:20 PM PST

When the usernames tell a story..

Posted: 06 Feb 2018 08:12 PM PST

I destroyed my opponent's Kingsbane and then discarded it

Posted: 07 Feb 2018 05:33 AM PST

Something broke with this 30 pack promo

Posted: 06 Feb 2018 02:43 PM PST

Best Post-Nerf Hearthstone Decks for Balance Patch 10.2 - Day 1

Posted: 07 Feb 2018 08:57 AM PST

Hey /r/hearthstone!

Nerf patch just went live yesterday. You can find all the information about it here, but just to recap everything quickly:

  • Corridor Creeper is now a 2/5 minion (instead of a 5/5).
  • Patches the Pirate no longer has charge.
  • Bonemare costs 8 mana instead of 7.
  • Raza the Chained reduces the cost of Hero Power to 1 (instead of making it free).

If you have played the game during last weeks, you surely know how much those changes matter. Those cards were in the majority of the decks on the ladder, which means that a lot of them are now weaker, or even completely unplayable. Which means that it's a time for other decks to rise.

But what decks, exactly? At this point, it's still hard to say. While it's true that the changes weren't as big as for example a new expansion (or even better, a Standard rotation), it will still take at least a few days (possibly a week or two) to figure everything out. However, it doesn't mean that you have to wait. You can already start trying out some of the popular decks.

In this article (and well, this post), I'll list some of the best performing decks after the nerfs. Of course, given that the nerfs happened only yesterday, I would NOT recommend going all-in and crafting those decks yet. With that said, let's start listing the best decks. If you're more into "fun" and "off-meta" decks, I've also got something for you - I'll post a few of them at the bottom.


For the best viewing experience, check out a full article with embeded decklists on Hearthstone Top Decks.

Disclaimer: Best decks are based on my personal ladder experience from the first 24 hours, watching pro players' streamers, talking with high ranked players and external sources such as HSReplays or Vicious Syndicate Live. Best decks might (and probably will) change. Order is random. Deck lists are examples, but I've tried to pick the most tested and successful ones.


Best Decks

Tom60229's Cube Warlock

This isn't really a big surprise. People have predicted Cube and Control Warlock to be good. I feel like Cube is in a better spot right now, so I've decided to feature it instead. From what I've seen, especially at the low-mid ranks, Cube Warlock is THE deck to beat right now, so prepare to face it a lot. But I don't think that it will truly dominate the meta like tons of people thought. The reason is that the deck isn't uncounterable. There are good decks that have solid matchup against it. Not to mention that it's one of the easier decks to tech against – you can put Silence, even a few copies, often without hurting your other matchups that much. If you face a lot of Cube Warlocks, instead of going with the flow, you should probably play one of the counter decks and tech against them instead.

After the meta stabilizes, I'm completely sure that Control or Cube Warlocks will be solid, viable decks. But right now, when it seems like the whole ladder wants to counter them (I've played against Priest with four silence cards), they might not be a great choice.

Deck lists didn't really change yet. Players might adapt them to the meta over the next few days, but if you have one from before the nerf patch, it should be good now.

JohnnyBambou's #1 Legend Murloc Paladin

Now, if you're an Aggro player and you thought that you won't be able to play anything without Patches the Pirate or Corridor Creeper, you no longer have to worry. Murloc Paladin is good. And I mean it – it's really good. Patches wasn't necessary anyway, and tons of cards have waited to replace the Creeper. Call to Arms is one of the cards I thought might see a slight hit, but it didn't. It's still as good as it was before, maybe even better, since a lot of your opponents had their tempo tools gutted. Murlocs are highly synergistic. Thanks to that, other fast decks might not keep up with you when you buff them around, while slower decks should crumble under the Murloc snowball (seriously, Gentle Megasaur is an MVP here – if you stick 2-3 Murlocs into Megasaur you often just win the game on Turn 4).

While the deck isn't great against Cube (it's not bad either, the matchup is quite close), it is great against a lot of the anti-Cube decks running around the ladder. It crushes Secret Mage, it's good against Spiteful Priest, not to mention that people who try to run Mill Rogue to counter Cube definitely won't appreciate your Murloc aggression.

While it's hard to say how everything will look like when the meta stabilizes, right now it might be one of the best, if not the best deck in the meta.

Rdu's Secret Mage

Secret Mage seems really solid in this early post-nerf meta. The deck lost Corridor Creeper, but that's really not a problem. In fact, Creepers weren't even THAT good in Tempo/Secret Mage builds. I mean, of course, it was still a good card, but it wasn't as good as in the more minion-heavy decks (e.g. Zoo Warlock or Aggro Paladin). The deck has a good matchup against Cube/Control Warlock. It might not feel that way if Warlock gets all their heals, but trust me, the amount of burn Mage can produce is insane and the early pressure with something like Mana Wyrm can't be underestimated. In order to make the matchup even better, Rdu has decided to tech in a Potion of Polymorph (which works really well against Turn 5 Possessed Lackey, often completely countering their game plan) and Pyroblast (to have more burn in order to finish the game through the heals).

Other than Warlock, Secret Mage works wonders against other slow decks. When people first try things out, they tend to build their decks on the greedy side, which you can punish with this one. Big Priest, for example, is also pretty popular and unless they high-roll, the matchup is pretty solid.

On the other hand, it has pretty poor matchup against some of the fast decks like Murloc Paladin, so before you jump and play Secret Mage, you should probably monitor the meta around your rank first.

Purple's Spiteful Dragon Priest

Spiteful Priests are really common right now. And well, for a good reason. While the deck got hit a bit, it's core is still there. Sure, you can no longer tempo out with a Creeper, but Spiteful Summoner on the curve is as powerful as before. Against faster decks, Duskbreaker is obviously an MVP. Getting him down on Turn 4 often seals the game on the spot if your opponent had a really aggressive start. On the other hands, in slower matchups, Summoners and especially Grand Archivist are wonderful. Mind Control has never felt so useful. It's great against Warlocks, it's great against Big Priests, it's great in the mirror matchup. Not only they remove a big threat, put it on your side of the board, but they also prevent your opponent from reviving it (with e.g. Bloodreaver Gul'dan or Eternal Servitude).

Harrison Jones tech is specifically against CubeLocks, so if you face a lot of them, definitely keep it. It's better than any other weapon removal against that deck – not only it comes on the curve, it draws you three cards. So Warlock spends 5 mana and a card doing nothing, and you develop a 5/4 body and draw 3 cards – how cool is that? Other good tech vs Warlock is obviously some kind of Silence. I've seen Spiteful Priests running BOTH Spellbreaker and Kabal Songstealer to mess up with Warlocks, but I personally think that it's an overkill. I've been running a single Spellbreaker (even though Songstealer has better stats, Spellbreaker is a bit more flexible because of the mana cost) and I honestly think that's enough for the most part.

Alternatively, Combo Dragon Priest can also be a good deck in this meta. You can find an example list (from Firebat) here. But mind you that I didn't have time to play it yet, nor did I face it on the ladder a lot (only two times so far, to be precise).

Alcoholic's #2 Legend Big Priest

Big Priest, well, wasn't that big in Kobolds & Catacombs. While both Lesser Diamond Spellstone and Psychic Scream made it better, the meta still wasn't favorable. But the tides might have turned just a little bit.

Big Priest hasn't got nerfed in any way. Every card is just the way it was, while most of the other decks got weaker. At the same time, both Raza the Chained and Corridor Creeper nerfs have helped the deck. With Highlander Priest gone, the meta is suddenly better, since you don't have to worry about dying out of nowhere, even though you are at full health. And the Creeper? Well, it was truly a problematic card. After finally landing that board clear, when you thought that you've stabilized, your opponent has dropped a 0 mana 5/5 to refill. That was often more than you (or your AoEs) can chew, and even if you did have a way to clear it, it often delayed your revives or Shadow Essence.

Alas, I still can't recommend the deck for people who don't like RNG, draw RNG in particular. The deck is very (for lack of a better word) high-roll'y. Today I've played some games and I haven't lost a single one where I've got Turn 4 Barnes. But not getting it… well, it doesn't mean that you just lose the game, but it will definitely be harder. Not getting Barnes OR Shadow Essence? Now it will definitely be a rough ride (because you won't be able to play a single minion, or revive, until Turn 8 or 9).

P.S. I've played a list with only one Scream and Shadowreaper Anduin instead. Can't say which one is better, but I feel like Anduin is pretty useful.


Interesting/Off-Meta Decks

In this section, I will put the decks that are either more "fun" than "competitive", or ones that I'm simply not sure about yet. I haven't seen / tested them enough to tell whether they will actually work or not. They might turn out to be useless, or maybe a next meta-breaker, who knows!

Thijs' Krul Highlander Control Warlock

Bragi's Top 20 Legend Y'Shaarj Spell Hunter

Fr0zen's Big Recruit Warrior

RaFaEl's #19 Legend Pirate Warrior

Abar's Velen/Malygos Combo Priest

Weghuz' Miracle Rogue

HowMeowth's Big Spell Mage


That's all folks, thanks for reading. Are there any other decks that stand out for you? What have you been having fun/success (or both!) with? Let me know in the comments section below.

If you want to be up to date with my articles, you can follow me on the Twitter @StonekeepHS. You can also follow @HS Top Decks for the latest news, articles and deck guides!

submitted by /u/stonekeep
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RIP Corridor Weaker

Posted: 07 Feb 2018 02:17 AM PST

I think I may have just had the most satisfying defile of all time

Posted: 06 Feb 2018 01:54 PM PST

The quest gods are smiling down upon me

Posted: 07 Feb 2018 12:44 AM PST

Blizzard, please let us buy wild pack using GOLD during WildFest!!!

Posted: 07 Feb 2018 07:58 AM PST

Many of us didn't get a chance to acquire the GvG and TGT packs.

Buying standard packs, dusting cards and crafting wild cards is extremely inefficient.

At this point, wild is unplayable for people who joined in the past 2.5 years and can't afford to spend $$$ on wild packs via the Blizzard Store.

submitted by /u/SMJSilver
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I understand why they did it now

Posted: 06 Feb 2018 10:48 AM PST

Disenchanting Corridor Creeper prompt

Posted: 06 Feb 2018 11:46 AM PST

Nerf Trivia - KNC Edition

Posted: 06 Feb 2018 07:40 PM PST

Hey guys, Moby here.

As is tradition I am here to tell you some fun facts about the latest nerfs. Disclaimer because of the latest few posts: I don't count nerfs that happened in beta. Beta is when Blizzard and Team 5 were still testing and balancing an incomplete and unreleased game. These information I provide are here to show what the developers did with a completely released game. Without further ado:

  • This is the 13th balance patch in the game
  • The last nerfs happened 141 days ago, the big Druid balancing
  • If you disenchant one copy of every nerfed card this patch gives you the most amount of dust of every balance patch with 3640. If you disenchant two copies it gives you the second most amount of dust of every patch with 4080. The most amount is the balance patch when Standard was introduced with 4360.
  • Corridor Creeper is the 9th nerfed epic.
  • Patches and Raza are the 4th and 5th nerfed legendaries.
  • Bonemare is the 8th nerfed common.
  • Mean Streets of Gadgetzan is the expansion with the most nerfed cards at 3. Only Classic and Basic were nerfed more with 19 and 10 respectively
  • Raza is the first Priest card that got nerfed, making it the 7th class to have a nerfed card. Mage and Paladin are still untouched, Hunter is the king with 7th nerfed cards
  • Corridor Creeper is the third nerfed Beast after Starving Buzzard and Ironbeak Owl, Patches is the second nerfed Pirate after Small Time Buccaneer. Overall 7 cards with tribes have been nerfed.
  • Bonemare is the 20th card that got its mana cost increased which continues to be the most popular way to nerf a card.

I hope you enjoyed these little fun facts and more importantly the new meta after these nerfs. If you have any questions or suggestions to add trivia the list, just let me know. Until then I wish you a lot of fun during the best time: experiencing a new meta game.

submitted by /u/Moby2107
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Made this for by best bud’s birthday. It took about 10 hours but it had to be done

Posted: 06 Feb 2018 12:19 PM PST

Big Priest Counter - Weasel Priest

Posted: 07 Feb 2018 07:49 AM PST

Why are our offers different prices?

Posted: 07 Feb 2018 01:20 AM PST

Just played a game where patches had charge?

Posted: 07 Feb 2018 04:32 AM PST

Deck of Wonders now shuffles Scrolls of Wonder

Posted: 07 Feb 2018 08:42 AM PST

This week's Tavern Brawl is "Just A Hallucination"

Posted: 07 Feb 2018 09:04 AM PST

Description: These aren't my beautiful cards, this is not my beautiful deck! Your deck's overflowing with Hallucinations, go see how the other side plays.

Chalk Board

  • This is a pre-made deck brawl.

  • This brawl is Wild.

Hallucination is a 1 mana Rogue spell which says "Discover a card from your opponent's class."


This Brawl debuted June 2017

Previous Discussion Thread

submitted by /u/deviouskat89
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Chakki Advice on how to deal with the new nerfs

Posted: 06 Feb 2018 10:49 AM PST

Alanna Interactions

Posted: 06 Feb 2018 06:56 PM PST

I'll start this post by saying that, despite not being a very competitive deck, I'm a big fan of Kazakus Mage, and have been playing the deck since Un'Goro came out. This post is mainly me sharing my recent findings.

Now, Solia Inkmaster as a card isn't very good and is quite unsynergetic with cards like Medivh and Arcane Tyrant, but I still run it in my lists. I was quite interested in its interaction with Dragoncaller Alanna when I first saw it.

Kobolds hit and I tried it out but, much to my disappointment, it seemed like Solia's discounted spell was not included in Alanna's dragon counter.

Fast forward to today (the patch is already live), I play a game and, as I play Alanna, I'm surprised by an extra dragon that I thought I would not get. At first I thought I had missed a spell in my mind, but I decided to test it anyway.

The results left me really happy, it turns out Solia's discounted spell counts towards Alanna! This made me wonder whether it was Alanna or Solia that was changed. So I tried it again, this time also using the two other cards mentioned before to help me.

I took Blizzard, which costs 6, and cast it with 2 Sorcerer's Apprentices on the board to reduce the cost below 5. I also took another Blizzard to cast with Solia. I found it relevant to include the first because I wanted to make sure it can be any discount, that it's not strictly a Solia-Alanna bug/interaction. The results can be found below here

So the Solia-Atiesh interaction hasn't been changed, and Arcane Tyrant still checks for the actual cost, yet Alanna seems to be checking for the original cost of the spell, which is curious since the wording for Alanna and Arcane Tyrant is very similar.

A follow-up check to this would be testing with a spell that costs less than 5 and have it increased in cost to 5 or more, but I'd guess such a spell would still not count towards Alanna, assuming this behaviour to be consistent. If anyone tests this out, let me know.

That's all I had to share, thank you for reading :)

submitted by /u/Callipeen
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Safe travels, Razakus. ~Love, Anduin

Posted: 06 Feb 2018 01:05 PM PST

Illidan's intro animation

Posted: 06 Feb 2018 11:12 AM PST

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