H1Z1 Wreck A Dev Round 2 (Audio Changes) - NA Test Servers - SOLO Matches


Wreck A Dev Round 2 (Audio Changes) - NA Test Servers - SOLO Matches

Posted: 01 Feb 2018 06:00 PM PST

Play a Game: Full Details Here: https://www.reddit.com/r/h1z1/comments/7um5nd/wreck_a_dev_round_2_audio_changes_na_test_servers/

Test Server Update - 1/31

Posted: 31 Jan 2018 08:39 PM PST

The Test Server will be brought down for one hour tonight, starting at 8:30pm PT to add the following:
  • Seat-swapping and drop-shotting have disabled on this build while we debug other issues.

  • ENAS movement restrictions no longer incorrectly trigger during normal left and right turns (such as navigating hallways in a building).

  • Players now move slightly faster with fists out or while holding binoculars.

  • Tightened up the new spawn areas in Combat Zone so that you don't spawn too far from the action.

  • Match start countdown is now 45 seconds instead of 90 seconds and broadcasts less frequently.

  • Fixed an issue that was causing latency spikes in Hosted Games team games.

  • Coughing sound effect no longer continues to play after dying from the effects of a gas grenade.

  • End screens now show proper amount of Skulls earned with a Boost active.
We're continuing to adjust the echo and reverb of the new weapon sounds to improve directional awareness. This will come in a new build soon.

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