Games Weekly /r/Games Discussion - What have you been playing, and what do you think of it?


Weekly /r/Games Discussion - What have you been playing, and what do you think of it?

Posted: 18 Feb 2018 01:09 PM PST

Please use this thread to discuss whatever you've been playing lately (old or new, any platform, AAA or indie). As usual, please don't just list the names of games as your entire post, make sure to elaborate with your thoughts on the games. Writing the names of the games in bold is nice, to make it easier for people skimming the thread to pick out the names.

Please also make sure to use spoiler tags if you're posting anything about a game's plot that might significantly hurt the experience of others that haven't played the game yet (no matter how old or new the game is).

Since this thread is likely to fill up quickly, consider sorting the comments by "new" (instead of "best" or "top") to see the newest posts.

For a subreddit devoted to this type of discussion during the rest of the week, please check out /r/WhatAreYouPlaying.

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/r/Games Daily Discussion - First Impressions: Secret of Mana (2018)

Posted: 19 Feb 2018 06:22 AM PST

Secret of Mana (2018)


Secret of Mana, originally released in Japan as Seiken Densetsu 2, is a 1993 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It is the sequel to the 1991 game Seiken Densetsu, released in North America as Final Fantasy Adventure and in Europe as Mystic Quest, and it was the first Seiken Densetsu title to be marketed as part of the Mana series rather than the Final Fantasy series. Set in a high fantasy universe, the game follows three heroes as they attempt to prevent an empire from conquering the world with the power of an ancient flying fortress.

Rather than using a turn-based battle system like contemporaneous role-playing games, Secret of Mana features real-time battles with a power bar mechanic. The game has a unique Ring Command menu system, which pauses the action and allows the player to make decisions in the middle of battle. An innovative cooperative multiplayer system allows a second or third player to drop in and out of the game at any time. Secret of Mana was directed and designed by Koichi Ishii, programmed primarily by Nasir Gebelli, and produced by veteran Square designer Hiromichi Tanaka.

  • Did you play the Secret of Mana remake? Did you like it? Why or why not?

  • If you played the original, is this a faithful rendition?

  • Since Secret of Mana is such a beloved RPG, would you recommend the remake to someone looking to get into the game?

  • What do you think of all the reviews? Were they unfair overall, or did they match how you feel about the remake?

/r/Games has a Discord server! Come join us and say hi! https://discord.gg/rgames

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Flight Sim Labs uses password extractor targeted at Chrome for DRM

Posted: 19 Feb 2018 06:22 AM PST

Renewed Proposal Seeks DMCA Exemption for Abandoned Online Games

Posted: 18 Feb 2018 05:53 PM PST

Biomutant - Gameplay Teaser

Posted: 19 Feb 2018 07:13 AM PST

No sequel planned for Rainbow Six Siege. Active player-base still growing.

Posted: 18 Feb 2018 08:14 AM PST

Source is the current panel at the 2018 Invitational Finals. Link. Not sure what will happen to the link when the stream is ended. The panel is the first part of the stream which will be followed by the Finals themselves between EU team Penta and NA team Evil Geniuses.


Notable things mentioned during the stream:

  • No sequel is planned. They literally said they were there to stay for 10 years, tho i'm not sure how literally that should be taken.

  • The active player-count is still growing, 27 million total players. (Might include people who played during free weekends)

  • 8 new operators are coming in Year 3. Goal is still hitting a 100 operators eventually.

  • Changes coming to the standard edition. You will now start with all 20 legacy (original) operators unlocked.

  • In the future all weapon attachments will be free and unlocked from the go.

  • The problem child that is starter edition will go from 4 free operators to 6.

  • They are adding new Data-centers in South Africa and South Europe.

  • Pick and Ban is coming for operators in Pro-league. Each side gets to ban 1 attacker and 1 defender for the whole map.

  • Pro-league will be 1 team attacking 5 times followed by the other team attacking 5 times.

  • They will be working hard on improving the Pro-league in general. They are first of all reworking the observation tool.

  • Some maps will be renovated and rebalanced. Bomb-mode will be the focus for map design. (Extremely good in my opinion.)

  • The map "Yacht" is coming back to casual.

  • The Map "Hereford" will be the first map to be reworked.

  • Every season (at least that is the goal. Changes will ship when ready) a map will receive a buff. Small changes that should help improve the meta on the map, mostly through improving specific objectives to make more bomb-sights viable.

  • First map to receive a buff is "Clubhouse". Bar-room and Top floor will both be buffed. They are aiming for season 2 as the goal for completion.

  • Esports is there to stay.

  • Lan-competitions will happen. Dreamhack got name dropped but didn't catch the context.

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The Yiga Clan Is Pure Wasted Potential

Posted: 19 Feb 2018 01:23 AM PST

My personal review of Kingdom Come: Deliverance

Posted: 18 Feb 2018 06:37 PM PST

So, I'd doubt this is something that will get seen by many, but hey some place to talk about what I love as most of my friends are not into these kinds of games.

I think KCD is one of the best games for anyone looking for an RPG or open world experience that is grounded in logic and follows explainable rules.

What I mean is that, the world is not huge and filled with things to do like GTA, or filled with fantastical circumstances like Elder Scrolls, or have endless replayability via random generation like many indie titles and minecraft.

What it does have, is a purpose for each and every location, person and item.

Let me explain, in other games, you "dress" a room with forks, food, and maybe a broom or two during map creation. They are rarely used or if used by an NPC, it is an animation that removes the item in question after being used. In KCD, those items are used everyday by the NPC (or even yourself, in some cases), to accomplish goals in game. During a quest, I had to get an NPC to follow me. In one save, I approached them as they were sitting around, and they came with me immediately. But in another save, I had to interrupt them while they were sweeping the floor with a broom. They then agreed with me to come, stopped sweeping, went back into the house (I though the game bugged out, as there are bugs in the game), and put it away by the cupboard and then came back outside and left with me. I was absolutely floored!

This extends to other mechanics of the game, you are hungry? Better get some food that is fresh and not spoiled. Want to keep fresh foods for longer? Cook them / preserve them and their value decreases (I assume due to your bad cooking, and / or bad handling, after all people prefer freshly made food). You are tired? The bet quality affects your sleep.

And a big thing on that front, people react to how you are dressed, maybe you need a shower, or to mend your cloths. A full suit of armor gets you comments about Sir, and knighthood. While a set of rags in a upscale shop gets you comments about it (I wonder if I will ever get thrown out?). There are times when things go sour and seemingly out of character, like when I met a guy that insisted on brawling, when I am in full armor. But given I was at a tavern, maybe he was drunk (he didn't looked like it).

Then, there is the world, why is that town there? Is it because it was cool (Rivet City in Fallout 3 had this issue), or because it was grounded in reality as it has easy access to a river, near a mine, and have plenty of room for fields to provide food with? Or perhaps on a hill where its easily defended? I know this game is based on real world towns and events, but this is just incredible for a game.

Is that little cave or forest there because they needed to fill out the landscape? Why is there loot there, or why there isn't loot there? They are all explained, there isn't any weird random event that fills up your play time with excitement. Even road robberies make sense as they happen more towards night, and during the day its more well armed people challenging you at a duel for money (and more often when you are on horse back it seems).

I hope this trend of realistic and logical open worlds persist. That less and less games become larger and more empty, filled in only by randomly generated quests / encounters. That each and every item and location has a purpose that is logically sound within that world (you can still have magic and still have rigid rules for them).

I was amazed at how in BoTW you can melt ice with fire, cook by leaving meats near fires (or in the cold, and they become frozen). But BoTW is still more fantastical, and while it does a great job at being logical within that world, a lot of things still are handwaved away. While Kingdom Come Deliverance goes the full way and brings something unique, something I love.

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SCUM - 6 Minutes of New Gameplay (Open World Prison Game 2018)

Posted: 19 Feb 2018 05:39 AM PST

Grimrock developer's next game Druidstone moves from preproduction to production

Posted: 19 Feb 2018 07:38 AM PST

Full-Scale Development of Shin Megami Tensei V Has Started

Posted: 19 Feb 2018 07:18 AM PST

Deadly Premonition creator teases next project The Missing • Eurogamer.net

Posted: 18 Feb 2018 05:13 PM PST

Vermintide just reciefed a free mission ment to span the gap between game one and two - [Patch 1.11 - Warhammer: Vermintide - Waylaid]

Posted: 19 Feb 2018 07:39 AM PST

A Total War™ Saga: THRONES OF BRITANNIA coming to macOS and Linux

Posted: 19 Feb 2018 08:05 AM PST

Rainbow Six Siege: Outbreak Gameplay and Tips | UbiBlog | Ubisoft [US]

Posted: 18 Feb 2018 10:54 AM PST

The NFS Underground 2 (All Removed Content)

Posted: 18 Feb 2018 09:56 PM PST

OpenRA (modernized remake of C&C, Red Alert, Dune 2000) - Release-20180218

Posted: 18 Feb 2018 09:27 AM PST

History Respawned: Harvard Egyptologist on Assassin's Creed Origins

Posted: 18 Feb 2018 01:50 PM PST

Fe - Review Thread

Posted: 18 Feb 2018 12:21 PM PST

Game Information

Game Title: Fe

Platforms: PlayStation 4, Xbox One, PC, Nintendo Switch

Trailers:

Developers: Zoink!

Review Aggregator:

Reviews

Areajugones - Víctor Rodríguez - Spanish - 8.3 / 10.0

Fe bets for an experience that is far from the classic concept of a videogame and has a clear focus on the player's feels. Smart, beautiful and well executed, it achieves its goal and makes us think about our own relationship with the environment.


Atomix - Pamela Lima - Spanish - 78 / 100

Despite its beautiful art style, Fe lacks of game mechanics and content that can make a difference between it and some other indie games on the market.


Attack of the Fanboy - William Schwartz - 4 / 5 stars

In Fe, tried and true gameplay mechanics meet new ideas in interesting and beautiful ways.


CGMagazine - Jed Whitaker - 5 / 10.0

Fe is an artsy and clunky platformer that feels artsy for arts sake. The story is barely there, the movement isn't fun, and it is an all-around let down.


COGconnected - Alexander Thomas - 91 / 100


"If you are worried about the length of the game, don't be, the experience is well worth it.


Daily Dot - AJ Moser - 3.5 / 5 stars

When Fe presents you with a problem, your first, or even second idea to get past it probably won't work. Instead, the game encourages you to seek out help, and better yourself and the world around you before you can continue. The experience is meditative and relaxing, with no real combat, and Fe feels unlike anything else because of it.


Destructoid - Brett Makedonski - 5 / 10.0

For a game that leans so hard into the feeling of discovery, Fe has shockingly little to say about anything. It has no clear goals or worthwhile revelations. The idea of mystery is more alluring than any of the actual mysteries in this forest. It's certainly pretty, and the platforming and light puzzle-solving are adequate enough. But Fe very obviously aims to evoke a certain emotional response, and it fails to evoke much of anything at all. That's nothing short of disappointing. Sometimes the trees are just trees.


Digital Chumps - Nathaniel Stevens - 8 / 10.0

Fe is a wonderful experience that asks you to think a bit, while also entertaining you with a silent story and majestic moments that are Journey-esque. The gameplay for Fe is well designed, fits the bill for what is going on and does its best to make sure you're entertained and challenged.


EGM - Emma Schaefer - 7 / 10.0

While Fe is a pretty game with some touching encounters and spectacular views, it falls prey to its own over-complicated story and a world that, for all of its beauty, doesn't provide much incentive to explore. Adding in a system to guide the player by the hand helps players navigate the confusing paths from zone to zone, but removes any desire to wander around or see what else the forests of Fe have to offer.


Eurogamer - Edwin Evans-Thirlwell - No Recommendation

An earnest eco-platformer that is at once under and overcooked.


Game Revolution - Paul Tamburro - 4.5 / 5 stars

Though it rarely presents a challenge to the player and its opening half is arguably filled with its better ideas, these are minor flaws in an otherwise fantastic experience. I can't recommend Fe strongly enough.


Gameblog - Thomas Pillon - French - 7 / 10

Fe softly fulfills its promise of delivering a charming adventure with a strong visual design. The game manages too keep its good ideas fresh, thanks to a double-powered system served by an well executed open world. On the other hand, Fe suffers from a stiff jump chart and a perfectible collision mecanics. But by balancing exploration and renewed puzzles, Sweden-based Zoink's game still deserves a decent ride.


GamingBolt - Ravi Sinha - 7 / 10.0

Fe is dreamy and looks the part but doesn't completely immerse one in its whimsical setting. It's a trip that's fairly painless but doesn't offer much more than a few amazing highlights.


GamingTrend - Maddy Wojdak - 85 / 100

EA Originals' first game, Fe, is a beautiful and whimsical platformer that takes you on a magical and musical adventure though a colorful Nordic-inspired world.


GearNuke - Khurram Imtiaz - 8 / 10

Fe is a charming adventure game that succeeds at world building but there are some aspects of its game design that can also make it a frustrating experience.


God is a Geek - Chris White - 7 / 10.0

Fe is very pretty, and the music is equally stunning. It's a wonderful little game let down by some drawn out puzzles and some tricky climbing mechanics.


Hobby Consolas - Álvaro Alonso - Spanish - 80 / 100

Fe is an original platformer that fans of animals will surely love, thanks to the way it connects with nature through the language of the forest. Although it doesn't manage to send a message as powerful as it's visuals in regards to gameplay, it's worth your time just for purely artistic values.


IGN - Tom Marks - 6.5 / 10.0

Fe is a short-lived platformer that still manages to outstay its welcome in some regards. Its platforming is okay but unimaginative, and its best ideas, like the tree jumping and singing affecting the world, remain underused. It can be a beautiful game at times, especially with regards to its music and audio design, but not so much so that it hides its rougher edges and undeveloped concepts.


IGN Italy - Mattia Ravanelli - Italian - 8.7 / 10.0

Fe is a little, wonderful game in an unforgettable and colorful forest. Unfortunately speaking of controls and mechanics something's not quite right.


Nintendo Life - Dom Reseigh-Lincoln - 8 / 10

Poignant and moving in both theme and execution, Fe is one of the most unique platformers on Nintendo Switch. Its platforming can be a little hit and miss, and its stealth feels a little too forgiving at times, but that doesn't stop its world and the unique vocal premise from bewitching you with a dark and Gothic Nordic fairytale. While it's not as groundbreaking as other dialogue-less games such as Journey, it's still one of the most intriguing worlds to explore on Switch, and proof Zoink Games is more than just a one joke pony.


NintendoWorldReport - David Lloyd - 9 / 10.0

I went through a flood of emotions in my first run through, from the calm peaceful walk through the forest to shouting at my TV for the aliens to leave my friends alone. This expertly paced journey through nature provides a similar spiritual cleansing that one gets on a summer hike, and that's a wonderful feeling if you're currently stuck with the winter blues.


PlayStation LifeStyle - Tyler Treese - 9 / 10.0

Although there are certainly stumbling points, it's the aspect of exploration that really makes Fe a memorable experience. There's seemingly always something to do from stumbling upon ferocious animals that are hidden in a cave to figuring out how to get an upgrade shard. The game world that Zoink has crafted is truly wondrous, and learning to work together with its inhabitants is a truly rewarding experience. Sometimes we just need to learn how to understand each other.


PlayStation Universe - Timothy Nunes - 6 / 10.0

Fe features a charming aesthetic and a wonderful soundtrack that elevates with every beat. However, it suffers mechanically in key moments, requiring enough compensation to detract from the game's overarching intentions. Still, there's something here, but it'll be behind a struggle.


Polygon - Colin Campbell - No Verdict

Fe is a magical, expansive and multi-hued world that creates a sense of marvel. Like a real-life walk in the woods, it is a thing of elemental beauty that demands to be inhaled and admired.


Press Start - Brodie Gibbons - 8 / 10

Like Unravel before it, Fe is another triumph for the EA Originals program as Zoink don't hesitate to flex their creative muscle. Despite a few foibles, the core mechanics are sound enough. Though it's in its world-building and artistic direction that Fe truly shines, with a spacious map that sparks the kindling of exploration and ignites that love for adventure.


PS Site - Łukasz Konieczny - Polish - 8.5 / 10.0

Fe is a true gem amongst adventure games. It's a wonderfully executed idea for a charming fantasy world.


Rock, Paper, Shotgun - John Walker - No Verdict

A truly beautiful game, uplifting, gorgeous and alive.


Stevivor - Steve Wright - 7 / 10.0

Fe is simple yet complex, stylised and engaging. A six-hour affair, it's perfect for those who found delight in Journey and, to a lesser degree, Ori and the Blind Forest. For others, it might be too much style over substance.


TheSixthAxis - Stefan L - 8 / 10

Fe is a thoroughly lovely adventure, full of wonder as you explore and lose yourself in this darkly wonderful forest. Its distinctive art style and the unusual creature designs conjure up something that's both familiar and alien at the same time, which is only enhanced by the etherial lighting and the animals' voices. A few nitpicking design issues and some shaky performance on Switch aside, it's easy to recommend this charming game of discovery and singing.


TrustedReviews - Matt Kamen - 4 / 5 stars

Fe definitely owes a conceptual debt to the likes of Ori and the Blind Forest, and in places feels as twee as earlier EA indie effort Unravel, but this is more than original enough to stand on its own merits. The mind-warping use of colour and its near-spectral environments sometimes work against Fe's best interests, but persist and you'll uncover a truly special world.


We Got This Covered - Andrew Donovan - 3 / 5 stars

Fe's best moments are built around its narrative themes of the connectedness of the natural world, but its platforming and open-world ambitions can't compete with recent titans in those genres.


Worth Playing - Cody Medellin - 9 / 10.0

Fe is a game that you want to get lost in. Even if you discard the beautiful visuals, the forest world has so many areas to explore that you'll enjoy wandering around aimlessly. Thankfully, the platforming and light puzzles are done well, so those who want some purpose have something to contend with, while the abstract storytelling will mesmerize others. Overall, Fe is an excellent game, especially for those who prefer exploration over violence.


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Games that feature fantastic or creative tutorials?

Posted: 18 Feb 2018 10:45 AM PST

Hey guys I was sitting here playing Super Smash Bros N64 today trying to help my friend unlock the hidden characters when it occurred to me that the "Break the Targets" mini-game is really a tutorial per character to get them to think about creative ways to use their abilities. I never realized it growing up, but them hiding Luigi behind this mini-game was a fantastic way to "force" players into a sort of tutorial with a reward for finishing the tutorial with each character.

It got me thinking about other games that have creative tutorials and how developers can help their users become better organically. One such way I see a lot of games utilize this is by slowly introducing new mechanics and slowly broadening the scope of the game and abilities within them. The Legend of Zelda: Breath of the Wild comes to mind when thinking of current games. The first area is essentially a 4-8 hour tutorial priming players for cooking, how to use abilities, and exploration in the game.

What games stand out to you for having creative and organic tutorials?

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Biomutant Developer Interview - PC Gamer Weekender 2018 Live Stream

Posted: 18 Feb 2018 03:53 PM PST

Poylarc Games' Moss Comes to PS VR on February 27, 2018

Posted: 19 Feb 2018 07:56 AM PST

Statistics for Steam games released between 2018/01/29 to 2018/02/04

Posted: 18 Feb 2018 10:50 PM PST

Back on track this week, here's some stats for Steam games released between the 29th of Jan and the 4th of Feb: https://imgur.com/tVvYSu7

Couple mid-sized releases this week in Battalion 1944 (weirdly the same crew that brought us The Turing Test, didn't expect that kind of game from them) and the Final Fantasy XII remake The Zodiac Age. FFXII gets the top spot due to players spending almost double the time in-game when compared to Battalion 1944.

Cortex Command managed to attract an insane number of people with its free weekend, way more than I've seen with other games that have tried similar things. Part of that could also be due to the 25% discount you'd get on their upcoming release although (spoiler alert) that doesn't seem to have helped Planetoid Pioneer's release much, if at all.

Any games you expected to see here that I might have missed? Always wondering if there's any that slip through the cracks...

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Shadow of the Colossus: How Music Tells Its Story - Writing on Games

Posted: 18 Feb 2018 09:14 AM PST

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