Games Weekly /r/Games Discussion - What have you been playing, and what do you think of it? |
- Weekly /r/Games Discussion - What have you been playing, and what do you think of it?
- /r/Games Daily Discussion - First Impressions: Secret of Mana (2018)
- Flight Sim Labs uses password extractor targeted at Chrome for DRM
- Renewed Proposal Seeks DMCA Exemption for Abandoned Online Games
- Biomutant - Gameplay Teaser
- No sequel planned for Rainbow Six Siege. Active player-base still growing.
- The Yiga Clan Is Pure Wasted Potential
- My personal review of Kingdom Come: Deliverance
- SCUM - 6 Minutes of New Gameplay (Open World Prison Game 2018)
- Grimrock developer's next game Druidstone moves from preproduction to production
- Full-Scale Development of Shin Megami Tensei V Has Started
- Deadly Premonition creator teases next project The Missing • Eurogamer.net
- Vermintide just reciefed a free mission ment to span the gap between game one and two - [Patch 1.11 - Warhammer: Vermintide - Waylaid]
- A Total War™ Saga: THRONES OF BRITANNIA coming to macOS and Linux
- Rainbow Six Siege: Outbreak Gameplay and Tips | UbiBlog | Ubisoft [US]
- The NFS Underground 2 (All Removed Content)
- OpenRA (modernized remake of C&C, Red Alert, Dune 2000) - Release-20180218
- History Respawned: Harvard Egyptologist on Assassin's Creed Origins
- Fe - Review Thread
- Games that feature fantastic or creative tutorials?
- Biomutant Developer Interview - PC Gamer Weekender 2018 Live Stream
- Poylarc Games' Moss Comes to PS VR on February 27, 2018
- Statistics for Steam games released between 2018/01/29 to 2018/02/04
- Shadow of the Colossus: How Music Tells Its Story - Writing on Games
Weekly /r/Games Discussion - What have you been playing, and what do you think of it? Posted: 18 Feb 2018 01:09 PM PST Please use this thread to discuss whatever you've been playing lately (old or new, any platform, AAA or indie). As usual, please don't just list the names of games as your entire post, make sure to elaborate with your thoughts on the games. Writing the names of the games in bold is nice, to make it easier for people skimming the thread to pick out the names. Please also make sure to use spoiler tags if you're posting anything about a game's plot that might significantly hurt the experience of others that haven't played the game yet (no matter how old or new the game is). Since this thread is likely to fill up quickly, consider sorting the comments by "new" (instead of "best" or "top") to see the newest posts. For a subreddit devoted to this type of discussion during the rest of the week, please check out /r/WhatAreYouPlaying. [link] [comments] |
/r/Games Daily Discussion - First Impressions: Secret of Mana (2018) Posted: 19 Feb 2018 06:22 AM PST Secret of Mana (2018)
/r/Games has a Discord server! Come join us and say hi! https://discord.gg/rgames [link] [comments] |
Flight Sim Labs uses password extractor targeted at Chrome for DRM Posted: 19 Feb 2018 06:22 AM PST |
Renewed Proposal Seeks DMCA Exemption for Abandoned Online Games Posted: 18 Feb 2018 05:53 PM PST |
Posted: 19 Feb 2018 07:13 AM PST |
No sequel planned for Rainbow Six Siege. Active player-base still growing. Posted: 18 Feb 2018 08:14 AM PST Source is the current panel at the 2018 Invitational Finals. Link. Not sure what will happen to the link when the stream is ended. The panel is the first part of the stream which will be followed by the Finals themselves between EU team Penta and NA team Evil Geniuses. Notable things mentioned during the stream:
[link] [comments] |
The Yiga Clan Is Pure Wasted Potential Posted: 19 Feb 2018 01:23 AM PST |
My personal review of Kingdom Come: Deliverance Posted: 18 Feb 2018 06:37 PM PST So, I'd doubt this is something that will get seen by many, but hey some place to talk about what I love as most of my friends are not into these kinds of games. I think KCD is one of the best games for anyone looking for an RPG or open world experience that is grounded in logic and follows explainable rules. What I mean is that, the world is not huge and filled with things to do like GTA, or filled with fantastical circumstances like Elder Scrolls, or have endless replayability via random generation like many indie titles and minecraft. What it does have, is a purpose for each and every location, person and item. Let me explain, in other games, you "dress" a room with forks, food, and maybe a broom or two during map creation. They are rarely used or if used by an NPC, it is an animation that removes the item in question after being used. In KCD, those items are used everyday by the NPC (or even yourself, in some cases), to accomplish goals in game. During a quest, I had to get an NPC to follow me. In one save, I approached them as they were sitting around, and they came with me immediately. But in another save, I had to interrupt them while they were sweeping the floor with a broom. They then agreed with me to come, stopped sweeping, went back into the house (I though the game bugged out, as there are bugs in the game), and put it away by the cupboard and then came back outside and left with me. I was absolutely floored! This extends to other mechanics of the game, you are hungry? Better get some food that is fresh and not spoiled. Want to keep fresh foods for longer? Cook them / preserve them and their value decreases (I assume due to your bad cooking, and / or bad handling, after all people prefer freshly made food). You are tired? The bet quality affects your sleep. And a big thing on that front, people react to how you are dressed, maybe you need a shower, or to mend your cloths. A full suit of armor gets you comments about Sir, and knighthood. While a set of rags in a upscale shop gets you comments about it (I wonder if I will ever get thrown out?). There are times when things go sour and seemingly out of character, like when I met a guy that insisted on brawling, when I am in full armor. But given I was at a tavern, maybe he was drunk (he didn't looked like it). Then, there is the world, why is that town there? Is it because it was cool (Rivet City in Fallout 3 had this issue), or because it was grounded in reality as it has easy access to a river, near a mine, and have plenty of room for fields to provide food with? Or perhaps on a hill where its easily defended? I know this game is based on real world towns and events, but this is just incredible for a game. Is that little cave or forest there because they needed to fill out the landscape? Why is there loot there, or why there isn't loot there? They are all explained, there isn't any weird random event that fills up your play time with excitement. Even road robberies make sense as they happen more towards night, and during the day its more well armed people challenging you at a duel for money (and more often when you are on horse back it seems). I hope this trend of realistic and logical open worlds persist. That less and less games become larger and more empty, filled in only by randomly generated quests / encounters. That each and every item and location has a purpose that is logically sound within that world (you can still have magic and still have rigid rules for them). I was amazed at how in BoTW you can melt ice with fire, cook by leaving meats near fires (or in the cold, and they become frozen). But BoTW is still more fantastical, and while it does a great job at being logical within that world, a lot of things still are handwaved away. While Kingdom Come Deliverance goes the full way and brings something unique, something I love. [link] [comments] |
SCUM - 6 Minutes of New Gameplay (Open World Prison Game 2018) Posted: 19 Feb 2018 05:39 AM PST |
Grimrock developer's next game Druidstone moves from preproduction to production Posted: 19 Feb 2018 07:38 AM PST |
Full-Scale Development of Shin Megami Tensei V Has Started Posted: 19 Feb 2018 07:18 AM PST |
Deadly Premonition creator teases next project The Missing • Eurogamer.net Posted: 18 Feb 2018 05:13 PM PST |
Posted: 19 Feb 2018 07:39 AM PST |
A Total War™ Saga: THRONES OF BRITANNIA coming to macOS and Linux Posted: 19 Feb 2018 08:05 AM PST |
Rainbow Six Siege: Outbreak Gameplay and Tips | UbiBlog | Ubisoft [US] Posted: 18 Feb 2018 10:54 AM PST |
The NFS Underground 2 (All Removed Content) Posted: 18 Feb 2018 09:56 PM PST |
OpenRA (modernized remake of C&C, Red Alert, Dune 2000) - Release-20180218 Posted: 18 Feb 2018 09:27 AM PST |
History Respawned: Harvard Egyptologist on Assassin's Creed Origins Posted: 18 Feb 2018 01:50 PM PST |
Posted: 18 Feb 2018 12:21 PM PST Game InformationGame Title: Fe Platforms: PlayStation 4, Xbox One, PC, Nintendo Switch Trailers: Developers: Zoink! Review Aggregator: ReviewsAreajugones - Víctor Rodríguez - Spanish - 8.3 / 10.0
Atomix - Pamela Lima - Spanish - 78 / 100
Attack of the Fanboy - William Schwartz - 4 / 5 stars
CGMagazine - Jed Whitaker - 5 / 10.0
COGconnected - Alexander Thomas - 91 / 100
Daily Dot - AJ Moser - 3.5 / 5 stars
Destructoid - Brett Makedonski - 5 / 10.0
Digital Chumps - Nathaniel Stevens - 8 / 10.0
EGM - Emma Schaefer - 7 / 10.0
Eurogamer - Edwin Evans-Thirlwell - No Recommendation
Game Revolution - Paul Tamburro - 4.5 / 5 stars
Gameblog - Thomas Pillon - French - 7 / 10
GamingBolt - Ravi Sinha - 7 / 10.0
GamingTrend - Maddy Wojdak - 85 / 100
GearNuke - Khurram Imtiaz - 8 / 10
God is a Geek - Chris White - 7 / 10.0
Hobby Consolas - Álvaro Alonso - Spanish - 80 / 100
IGN - Tom Marks - 6.5 / 10.0
IGN Italy - Mattia Ravanelli - Italian - 8.7 / 10.0
Nintendo Life - Dom Reseigh-Lincoln - 8 / 10
NintendoWorldReport - David Lloyd - 9 / 10.0
PlayStation LifeStyle - Tyler Treese - 9 / 10.0
PlayStation Universe - Timothy Nunes - 6 / 10.0
Polygon - Colin Campbell - No Verdict
Press Start - Brodie Gibbons - 8 / 10
PS Site - Łukasz Konieczny - Polish - 8.5 / 10.0
Rock, Paper, Shotgun - John Walker - No Verdict
Stevivor - Steve Wright - 7 / 10.0
TheSixthAxis - Stefan L - 8 / 10
TrustedReviews - Matt Kamen - 4 / 5 stars
We Got This Covered - Andrew Donovan - 3 / 5 stars
Worth Playing - Cody Medellin - 9 / 10.0
[link] [comments] |
Games that feature fantastic or creative tutorials? Posted: 18 Feb 2018 10:45 AM PST Hey guys I was sitting here playing Super Smash Bros N64 today trying to help my friend unlock the hidden characters when it occurred to me that the "Break the Targets" mini-game is really a tutorial per character to get them to think about creative ways to use their abilities. I never realized it growing up, but them hiding Luigi behind this mini-game was a fantastic way to "force" players into a sort of tutorial with a reward for finishing the tutorial with each character. It got me thinking about other games that have creative tutorials and how developers can help their users become better organically. One such way I see a lot of games utilize this is by slowly introducing new mechanics and slowly broadening the scope of the game and abilities within them. The Legend of Zelda: Breath of the Wild comes to mind when thinking of current games. The first area is essentially a 4-8 hour tutorial priming players for cooking, how to use abilities, and exploration in the game. What games stand out to you for having creative and organic tutorials? [link] [comments] |
Biomutant Developer Interview - PC Gamer Weekender 2018 Live Stream Posted: 18 Feb 2018 03:53 PM PST |
Poylarc Games' Moss Comes to PS VR on February 27, 2018 Posted: 19 Feb 2018 07:56 AM PST |
Statistics for Steam games released between 2018/01/29 to 2018/02/04 Posted: 18 Feb 2018 10:50 PM PST Back on track this week, here's some stats for Steam games released between the 29th of Jan and the 4th of Feb: https://imgur.com/tVvYSu7 Couple mid-sized releases this week in Battalion 1944 (weirdly the same crew that brought us The Turing Test, didn't expect that kind of game from them) and the Final Fantasy XII remake The Zodiac Age. FFXII gets the top spot due to players spending almost double the time in-game when compared to Battalion 1944. Cortex Command managed to attract an insane number of people with its free weekend, way more than I've seen with other games that have tried similar things. Part of that could also be due to the 25% discount you'd get on their upcoming release although (spoiler alert) that doesn't seem to have helped Planetoid Pioneer's release much, if at all. Any games you expected to see here that I might have missed? Always wondering if there's any that slip through the cracks... [link] [comments] |
Shadow of the Colossus: How Music Tells Its Story - Writing on Games Posted: 18 Feb 2018 09:14 AM PST |
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