Factorio Factorio 0.16.24 released


Factorio 0.16.24 released

Posted: 15 Feb 2018 09:14 AM PST

Minor Features
  • When the game crashes, the crash log is uploaded to us. You can opt out by disabling it in the options menu.
  • Player chat color when set through '/color r g b a' command will be brightened. more[forums.factorio.com]
Bugfixes
  • Fixed that LuaEntity::get_merged_signals() would return wrong value if no wires were connected. more[forums.factorio.com]
  • Fixed flamethrower turret could get stuck in deactivated state when fluid type in its pipe changed. more[forums.factorio.com]
  • Fixed energy consumption of laser turret in recipe tooltip. more[forums.factorio.com]
  • Fixed that specifying a shift for a storage tank's fluid_background would shift it incorrectly. more[forums.factorio.com]
  • Fixed that ctrl-arrow/backspace/delete worked in the console but not in other text boxes. more[forums.factorio.com]
  • Fixed that you could define a fluidbox height of 0. more[forums.factorio.com]
  • Fixed trains "twitching" under certain circumstances. more[forums.factorio.com]
  • Fixed wrong hairy dead tree graphics positioning. more[forums.factorio.com]
  • Fixed that ping-pong DNS lookup failure would shut down running multiplayer games. more[forums.factorio.com]
  • Fixed LuaInventory::getbar/setbar used zero-based indexing. more[forums.factorio.com]
  • Fixed incorrect electric network connection rendering on the map. more[forums.factorio.com]
  • Fixed train would reset its "waiting on signal" penalty when recalculating path due to waiting too long. more[forums.factorio.com]
Scripting
  • Added script.on_nth_tick(n, function).
  • Added LuaSurface::can_place_entity(...) optional parameter "build_check_type" and "forced".

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.

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