Factorio 0.16.24 released Posted: 15 Feb 2018 09:14 AM PST Minor Features - When the game crashes, the crash log is uploaded to us. You can opt out by disabling it in the options menu.
- Player chat color when set through '/color r g b a' command will be brightened. more[forums.factorio.com]
Bugfixes - Fixed that LuaEntity::get_merged_signals() would return wrong value if no wires were connected. more[forums.factorio.com]
- Fixed flamethrower turret could get stuck in deactivated state when fluid type in its pipe changed. more[forums.factorio.com]
- Fixed energy consumption of laser turret in recipe tooltip. more[forums.factorio.com]
- Fixed that specifying a shift for a storage tank's fluid_background would shift it incorrectly. more[forums.factorio.com]
- Fixed that ctrl-arrow/backspace/delete worked in the console but not in other text boxes. more[forums.factorio.com]
- Fixed that you could define a fluidbox height of 0. more[forums.factorio.com]
- Fixed trains "twitching" under certain circumstances. more[forums.factorio.com]
- Fixed wrong hairy dead tree graphics positioning. more[forums.factorio.com]
- Fixed that ping-pong DNS lookup failure would shut down running multiplayer games. more[forums.factorio.com]
- Fixed LuaInventory::getbar/setbar used zero-based indexing. more[forums.factorio.com]
- Fixed incorrect electric network connection rendering on the map. more[forums.factorio.com]
- Fixed train would reset its "waiting on signal" penalty when recalculating path due to waiting too long. more[forums.factorio.com]
Scripting - Added script.on_nth_tick(n, function).
- Added LuaSurface::can_place_entity(...) optional parameter "build_check_type" and "forced".
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam. |
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