Destiny - Focused Feedback: Secrets, discoveries and mysteries of Destiny


Focused Feedback: Secrets, discoveries and mysteries of Destiny

Posted: 05 Feb 2018 05:04 AM PST

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Secrets' following its posting will be removed and re-directed to this thread


Below are some example posts of ideas / feedback already provided of which may be of interest regarding the topic:


Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas


A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the Sub as time goes on.

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[D2] Daily Reset Thread [2018-02-05]

Posted: 05 Feb 2018 09:05 AM PST

Planetary Challenges

Planet Challenge 1 Challenge 2 Challenge 3
EDZ Lost Sectors: The Sludge - Loot a Lost Sector in the Sludge. Fallen Raider - Loot 3 Fallen supply caches. Scourge of the Cabal - Defeat 75 Cabal enemies.
Titan Lost Sectors: Siren's Watch - Loot a Lost Sector in Siren's Watch. Walking the Beat - Complete 3 patrols. Maleus Maleficarum - Defeat 3 Hive Wizards.
Nessus Lost Sectors: The Cistern - Loot a Lost Sector around the Cistern. Event Horizon - Succesfully complete a public event. Right in the Juicebox - Defeat 20 Vex with precision shots.
IO Lost Sectors: The Rupture - Loot a Lost Sector in the Rupture. Event Horizon - Successfully complete a public event. Dark Decimation - Defeat 3 Taken Centurions.
Mercury Lost and Found - Complete a Lost Sector. Avid Gardener - Gather 10 Simulation Seeds. Interception - Commandeer a vehicle and kill 10 enemies with it.

Strike Challenges

Challenge 1 Challenge 2 Challenge 3 Titan Challenge 3 Hunter Challenge 3 Warlock
Trigger Discipline - Defeat 2 enemies without reloading, 10 times. Power of the Sun - As a fireteam, defeat 100 enemies using Solar attacks. Burn Notice - As a Sunbreaker, defeat 5 enemies inside of a Sunspot. All in the Wrist - As a Gunslinger, defeat 5 enemies with your throwing knife. Return to Ashes - As a Dawnblade, defeat 5 enemies using Phoenix Dive.

Heroic Strike Challenges

Challenge 1 Challenge 2 Challenge 3 Titan Challenge 3 Hunter Challenge 3 Warlock
Point Blank - Defeat 20 enemies with precision attacks at close range. Power of the Sun - As a fireteam, defeat 100 enemies using Solar attacks. Burn Notice - As a Sunbreaker, defeat 5 enemies inside of a Sunspot. All in the Wrist - As a Gunslinger, defeat 5 enemies with your throwing knife. Return to Ashes - As a Dawnblade, defeat 5 enemies using Phoenix Dive.

Crucible Challenges

Mode Challenge 1 Challenge 2 Challenge 3
Quickplay Child of the Sun - Defeat 15 opponents with Solar final blows. Shutdown Artist - Defeat an opponent while their Super is active. Blaze of Glory - Defeat 5 opponents using your Supers.
Osiris Quickplay Child of the Sun - Defeat 15 opponents with Solar final blows. Payback - Defeat 5 opponents who recently defeated you or a teammate. The Big Guns - Defeat 5 opponents with Power weapon final blows.
Competitive Rocket Beats Everything - As a team, defeat 20 opponents using Power weapons. Hot Streak - As a team, remain undefeated while defeating 3 opponents, 5 times. Hold My Light - As a team, rapidly defeat 4 opponents.
Osiris Competitive Sound And Fury - As a team, defeat 20 opponents using Supers. On A Roll - Win back-to-back rounds 3 times. Shoot the Glowing One - As a team, defeat 5 opponents while their Supers are active.
Mayhem Child of the Sun - Defeat 15 opponents with Solar final blows. Shutdown Artist - Defeat an opponent while their Super is active. Look Them in the Eye - Defeat 10 opponents at close range.
Trials of Osiris Tribute - As a fireteam, defeat 150 opponents. Fulfillment - Win 20 rounds. Judgment - Win 5 matches.

Data provided by DestinyTracker

submitted by /u/DTG_Bot
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I know it's a different kind of game, yet I hope the success of Monster Hunter World inspires Bungie to allow just a little more complexity and rpg elements in Destiny

Posted: 05 Feb 2018 01:25 AM PST

I am personally still on the fence, yet I bet a lot of you or people on your friendslist are playing MHW right now. After watching Dattos first impression video, it just feels like a massive, fantastic behemoth of old school grindy action rpg...and I miss some of these elements in Destiny. From the dumbed down skilltrees, the meaningful grind/quests that are missing, on to level advantages etc...

I just wished, Destiny would allow a bit more rpg depth. Maybe let my fixed roll weapon evolve into an adept version after checkboxing several challenges and by that, unlock a 2nd perk on that gun from a given set. Boom, your 2nd and 3rd Better devils actually matter and still everybody could get the same roll for balancing sake.

Let masterworks effects like damage reduction while in super IMPROVE by 1% by x amount of crucible kills until a given cap.

Let me farm a strike for specific loot.

Or send me to a D1 Thorn like quest to actually earn my exotic. Just do something...

Edit: It was not my intention to say Destiny is/was less successful than MHW. I just wanted to point out, that if such a well received game relies so heavily on grinding and progression, Destiny could as well dare to reinstate some rpg elements again.

Edit: Thanks for frontpage (hi mum)...keep up the discussions.

Obvious gold edit: Thank you for the gold stranger. I hope we'll one day have a front page again filled with guides, secrets, lore and montage material.

submitted by /u/Akira__2030
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Bungie PLZ: The Roadmap for the months ahead looks really promising, but one area I still want to see addressed is not being able to play the entire campaign and all of the adventures at will. It feels like gatekeeping me from content I have paid for.

Posted: 05 Feb 2018 08:53 AM PST

I really enjoyed the Adventures found in each destination and some of the best new lore was found in them, it's very frustrating only being able to play a rotating selection of them from the planetary vendors each week.

The campaign is something I can't even properly access without starting a new character - the set up now, with Ikora's Meditations, is archaic and an exacerbating design choice.

I want to be able to play all of the "single player" content I want whenever I want.

Bungie please, either add the missions back to the director a la Destiny 1 or set up a "Play the Campaign" menu like Crucible or Strikes (which I also want to be able to pick freely please!). I don't mind getting Adventures from the vendors, either, as long as I can get access to all of them!

There is so much great content basically unavailable that we should be able to play! I know you guys have your hands full with a lot of (great looking) plans for the coming months, but please find a way to let us play all of the single player content, rather than hiding it away unnecessarily!

Thanks!

submitted by /u/Oakengrad
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Let's get something straight here: we can't ask for the power fantasy back one minute and then cry for nerfs the next.

Posted: 05 Feb 2018 03:34 AM PST

Pretty much what the title says. I see a lot of people wanting universal buffs to a lot of things, which is good, Destiny needs to return the power and speed we all fell in love with.

But even though we're mostly agreed we want power back, I'm still seeing a lot of people still crying nerf for things on the PvP side. Nightstalker, Uriel's, Last Hope, Antiope, MIDA, Colony, etc.

This is the exact mentality that got D2 to its current state, and we all know that the rebalance team has been pretty nerf-happy in the past. The last thing D2 wants is any kind of nerfs. Not even little ones, remember how they 'slightly nerfed' shotguns at the end of D1? By not under putting them six feet under, but also pouring concrete on the grave?

If they try to listen to everyone, then the PvE experience will likely improve, but PvP will get even worse, as any feeling of fun or power will get stripped away.

tl;dr, stop calling nerf, otherwise Bungie might listen. We want a fun, powerful PvP, not something where every sharp corner is padded with foam.

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It should never take this much to force a mercy rule...

Posted: 05 Feb 2018 05:54 AM PST

https://imgur.com/xbvMXqN

Please, for the sake of the opponents and us, just call it earlier. It's not fun for anyone.

submitted by /u/skittle385
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Kill Tess and have Xur take her place

Posted: 05 Feb 2018 07:24 AM PST

Imagine it, every time you level up you get a mysterious item called a Luminous Engram. The cryptarch can't decrypt it, and the description is vague, so you just leave it in your inventory for now.

Come the weekend, a stranger shows up. Xur wander around with his exotics, but what people are really after is his knowledge. He knows how to crack open these Engrams.

Inside are many strange things. Ghost shells, sparrows, even armor you've never seen. Some are even exotic, and once you obtain one, Xur will happily sell it to you again straight out of his inventory.

I don't hate the idea of Eververse's engrams. Having an end game use for the XP bar is great. But it's scummy to have it directly tied to the microtransaction machine (and to make them the only randomly rolled items in the game...)

But this is two birds with one stone. Xur desperately needs his inventory expanded, and he's kind of useless as a vendor since exotics (used to) drop like candy. Keep the idea of an end game engram system with its own rewards pool, but tie it to Xur instead of Eververse. Have the items still break down into Bright Dust, and make that his form of currency.

(Discussion)

EDIT: I may have been a bit vague here. This is NOT moving microtransactions to Xur. This is killing the MTX machine, but moving some of the contents and the engram design to Xur.

submitted by /u/Cr4zyC4t
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Why is Cayde-6's character stupid in Destiny 2?

Posted: 05 Feb 2018 08:10 AM PST

This is a writers question, and I'm sure it's been brought up before, but how did Cayde-6 become one of three main leaders/strategic organizers of the Vanguard if he is as incompetent as the writers wrote him to be in Destiny 2? It just doesn't make any sense.

He was known in Destiny 1 for being a badass shifty hunter who sometimes operated on luck and flew by the seat of his pants, but I never got the impression he was unhelpful or unimportant to the operation of vanguard things.

In Destiny 2, it feels like the writers neutered his character. He's usually one step behind everyone else on the team, and he's also the butt of the majority of Hawthorne's/Ikora's jokes. Regardless of who their target audience was, it doesn't make sense for the writers to have clipped his wings the way they did.

Edit: I wasn't questioning how Cayde originally came to be a Vanguard leader. More questioning how the writers for Destiny 2 expected players to respect him as a Vanguard leader when the writing for his character is so uninspiring and petty compared to Destiny 1.

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Are we still doing right place right time stuff? Here’s my take.

Posted: 05 Feb 2018 09:39 AM PST

Destiny will receive a host of improvements in the coming months but does that matter? In 10 months, we get a game that is about as good as Destiny 1. That is stagnation, that isn't good.

Posted: 05 Feb 2018 11:35 AM PST

I'm happy Destiny 2 is improving but its bittersweet as hell knowing we're just getting improvements to make the game more like Destiny 1. In MHW, there's matchmaking, lobbies, text chat, a multi-emote wheel, player tracking on the map, match-making for hier-tier content, a player home. It has all that out the gate and its getting free content later. We're here, months into Destiny 2 and still waiting for Private matches(a basic FPS feature). I want to be excited for the post-launch content! Not bitter because I have to wait months for a game to become feature complete.

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Are we going to obtain the ability to select strikes from our Director in the near future?

Posted: 05 Feb 2018 05:54 AM PST

I love all of the feedback that Bungie has been giving us in terms of upcoming changes to our sandbox and overall gameplay, but with the introduction of the strike changes in February and March, will we see the ability to select our strikes directly come back?

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Found. New exotic trace rifle “The Clothesliner” (satire)

Posted: 04 Feb 2018 06:31 PM PST

Found a new trace rifle. Kinetic of course but still hangs people up to dry.

perk : Hang Em Out To Dry -causing damage DECREASES the "wet towel" feeling one gets when solo queuing the crucible

Also with ornament.

forgive my shitty photo shop skills and shit post.

submitted by /u/Monahuu
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Let us buy shaders we've already unlocked.

Posted: 05 Feb 2018 01:01 PM PST

Hey Bungie, so why not create a collector's paradise, allow us to burn through some glimmer / legendary shards, AND get people to stop complaining about how they're running out of shaders? All you have to do is create an Eva Levante-style collection (or, Jesus Christ, YOU COULD EVEN BRING BACK EVA LEVANTE FOR THIS WHOOOOOOOOOOAAA) and let us buy additional quantities of shaders we've already unlocked?

Still let them drop from activities as normal, but allow people to buy more of the ones they want whenever they want / need them. Hell, make 'em cost 2x what we'd get back from dismantling them, and there's your economy fix right there, too.

Boom, stuff to spend shards on, stuff to spend glimmer on, and enough shaders for all.

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Please articulate your philosophy on vault space going forward

Posted: 05 Feb 2018 10:48 AM PST

Could you please articulate your philosophy regarding vault space going forward? This has been a point of friction with players since D1, and communication has seemed to alternate between being opaque and contradictory. In the current road map, vault space is growing at a slower pace than gear is being added to the game, and a very small subset of obtainable gear is slated for transition to kiosks. The only explanation we received for this direction is that growing vault space to accommodate all our gear "isn't a good solution". Why is this?

It would mean a lot if you'd just let us know whether you hope to bring D2 to the point where we don't have to delete access to things we've earned in order to keep new stuff. If that's not something the game will ever offer, could you elaborate on how you envision players approach this limitation when designing the game?

From a personal standpoint, I became disengaged from D2 after spending a couple months where obtaining a new piece of gear or cosmetics meant I had to select something else from my vault to delete. Many players don't approach the game this way, and that's great for them. However, my vault represents my personal journey in Destiny (much moreso than record books), so I don't like erasing parts of that history. In addition, trying to evaluate which pieces of gear I'm least likely to want access to in the future is a tedious chore.

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Things I learned when I went back to Destiny 1

Posted: 04 Feb 2018 11:14 PM PST

After seeing tons of people on this sub saying they went back to Destiny 1, I decided to do the same. I played two hours of Crucible, then ran around the tower for a while. There I met a group of three who were doing the old raids. They had just finished the level 26 version of VoG, and they invited me and a couple other guardians in the tower to do the level 30 version of Crota.

It turns out that most of them were as clueless as they come. It was great. The Crota fight was filled with multiple Oversouls, and me telling them to take down Crota as I watched them tickle him with Scout Rifles.

Because the Crota raid went so smoothly, I had the bright idea to start up King's Fall. We did the relic part pretty fast, then started on the ships. Myself and the guy who followed close behind laughed as we watched them struggle to do that one jump (you know what I'm talking about). The Totems section was even more fun. I tried to explain it to them while they interrupted me to their delight by shooting the crowd of acolytes. After finishing this part, we started on the Warpriest. I took it upon myself to be the guy with the aura because it was easier than explaining it. One guy left and the five of us took him down to a sliver before we ran out of time. We all added each other and plan on finishing it tomorrow night.

This was the best time I've had in a Destiny game in months. So, here's some things I learned about my experience going back to the game I love so much:

  1. I've never killed someone with a sniper in D2
  2. More mobility makes everything more fun, even PvE
  3. There's still a ton of new people in Destiny 1
  4. Getting Titan Smashed while in your super rarely happens in D2, and it's still soul-crushing
  5. The weapons are actually good and fun to use in D1
  6. There are actually opportunities to outplay multiple opponents in D1
  7. Bladedancer is infinitely more fun than Arcstrider
  8. Class abilities add absolutely nothing, and Shadestep is great because it doesn't have a 20 second cool down
  9. It's easier to make friends when they're also having fun

And finally,

  1. I used to think that I loved Destiny 2 and I wanted it to succeed, but I now realize that I hate Destiny 2 and I want it to be Destiny 1.
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Having Exotic Duplicate Protection, Xur's Fated Engrams, AND a "fixed" Three of Coins is going to completely ruin the chase for exotics.

Posted: 05 Feb 2018 05:01 AM PST

IMPORTANT EDIT: I'm getting a lot of feedback from this community (which is fantastic! love me a good discussion) and I just wanted to chime in with what trends I've found. Bungie employees, if you are reading this, I'm noticing a 2 types of people in this thread.

  • Type 1: Those who believe that exotics should dramatically change your gameplay style. These weapons are not necessarily statistically better than legendaries, rather they greatly offer more gameplay variety. If you were to follow this line of thinking, then absolutely, getting all of the exotics in the game shouldn't be left up to punishing RNG and insanely hard content. It would be ok for it to be a casual-friendly grind.

  • Type 2: Those who believe that exotics should primarily add to your power-fantasy. These weapons offer little gameplay variety when compared to the rest of the sandbox, but turn up the damage/perks up to 11. Good examples would be exotics like Gjallorhorn, Last Word, Sweet Business, Merciless, Black Spindle, Thunderlord, ect. If this philosophy behind exotics is the case, then my point definitely stands. Make the grind punishing, give it more emphasis, and lock more exotics behind extremely hard quest-lines.

Right now it seems like Destiny 2 is trying to appeal to both types of players, which, as we all know, ends up appealing to no-one. /End edit.

Pretty much what the title says.

I don't want to come off too salty (Bungie has really been stepping up their game lately), but Bungie has been known to really overcompensate when the community has issues with something. While the amount of duplicates you can get from exotics is far too many, having duplicate protection should be the extent of it. We already get more exotics than we ever got in D1.

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Gotta admit, it's pretty ironic that I get detect stuff on Mercury perk on the Fast Lane Shell.

Posted: 05 Feb 2018 11:15 AM PST

Fast Lane Shell provides instant summoning and reload while you ride to any sparrows. Too bad ya can't use sparrows on Mercury. ;)

 

Just sayin.

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Seriously why the heck does no one go into the Traveler?

Posted: 04 Feb 2018 09:32 PM PST

The damn thing has been wide open since the end of the campaign. Like take one of our 5 trillion ships and fly it into the ball and see what's going on in there. We just went straight back to our shooting everything to get loot casino mentality and completely forgot about the big giant fucking magical ball in the sky. Even in the tower most NPCs are talking about how they hate Rahool and shit. WHY Is no one talking about the BIG GIANT FUCKING MAGICAL BALL IN THE SKY!?!?

This games story gives me aids, herpes, migraines, and butt Cancer every time I try to make sense of it.

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in air accuracy needs to be restored to its former glory in the sandbox update.

Posted: 04 Feb 2018 02:28 PM PST

It just hit me that it wasn't mentioned in the sandbox update the other day. this is something that is a big part of why their is such a low skill ceiling in D2. along with movement speed and time to kill, the ability to get a crisp hand cannon head shot as your in the air falling takes serious skill. and it's extremely satisfying. please bungie make this happen

edit: super glad this made it to front page. hopefully they'll see these comments

edit 2: maybe not all of these comments. about 75 percent of them are talking about other games lol

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Why is Titan so empty?

Posted: 05 Feb 2018 06:06 AM PST

Now before I start I gotta say 2 things, Titan is without a doubt my favourite destination in Destiny 2, and I know Titan has absolutely always been plagued with conversation of "This feels like a fair few chunks of wasted potential". But I still can't help myself but think 5 Months after the launch of Destiny 2 that it is just insanely empty. Beyond just wasted potential.

Titan, and by extension the Arcology, has 4 really interesting pieces of it's personality.

  • It's got an absolutely gigantic indoor area in the Arcology that could compete as an outdoor area. That's absolutely bigger than pretty much any other patrol zone we get, and also serves as a very impressive build by Destiny Humans and looks gorgeous.

  • A disgusting infestation of Hive that goes deep into the bowels of said Arcology, how deep we genuinely do not know, that is a constant threat to anyone on Titan.

  • A Golden Age Gold Mine for scavengers like us Guardians and the Fallen that rocked up on the planet of their own accord.

  • Then apparently it's the staging ground of the entire Guardian Fleet during the Red War before we properly move back to the Farm and properly make an Assault. Emphasis on the 'apparently'.

These pieces serve to make Titan a completely interesting location, and in the... 9? Missions we actually get to be on it (4 Adventures, 3 Story Missions, 1 Strike, and 1 World Quest, I don't think i'm skipping anything there), it definitely tries it's best to explore these ideas, but I feel like it never hits this mark.

We delve deep into the Arcology, and a Hive part of the Arcology, but we never stay there. The furthest we go is in the 'Utopia' Story Mission (My favourite in the game, felt nothing but Dead Space the entire way through) where we get to not only see how far the Arcology goes, but how far the Hive Infestation has properly spread in some of those lower sections. But beyond that, we never see it again.

We have what's meant to be a lightless Guardian Staging Ground sitting on top the deadly mix of a Swarm of Hornets that know Necromancy and we never get to see that clash. We see Sloane standing alone, and the Hive sometimes coming out onto Siren's Watch and the Rig, with the occasional scripted ship flying in and out in the background. Titan is meant to have so much going on, but it feels so empty. I feel like this, combined with the fact it's the only location the Hive even bothers to exist on really makes it feel like it barely lives up to any of those 4 major parts of it.

It's a shame because I really feel like it could've been a lot more.

  • Had they stopped trying to pretend the Farm in marketing and campaign was the only Social Space, I really feel like between starting Titan and ending Io it would've been an absolutely perfect place to try and set up shop. Cordon off the entirety of Siren's Watch, maybe even the Rig, and set it up as a Social Area so we can actually see the Guardian Fleet. Ships arriving, Guardians training, most importantly Guardians guarding the area. Let what is currently the Patrol be something else, and move a vast majority of the actual map into that god damn giant dome city damnit. Even have Sloane still in the actual patrol, but chuck her on a Rampart or something with other Guardians. Standing alone in a building 20ft away from Spider Walkers really doesn't scream "Hub of enemy activity"

  • I feel like Titan could've felt more lively, as both a base for us and the Hive, if there was any semblance of holding it. As it stands Zavala tries to stop us because so many Guardians died trying to set up shop there, and then we kill... approximately 150 Hive, turn on the power, and there's not really a major threat from them anymore. The Witch's Ritual is a good public event, I feel like if there was something akin to that on a larger scale in a PE Format it would've been something else unique to Titan. A full scale assault from the Hive, after all we are setting a stage ground On top of them.

  • If there was more emphasis on it's technology. This is a surviving city from the Golden Age. We get our Golden Age AI, we do our World Quest for the Reactor, but again it feels as though they're just reasons to be there, not something that builds up Titan or it's story. Even the good example of the Technology in this city is used as a background for the mysterious friendly Captain (Who I hope to god we all saved).

Sorry this post got filled with some train of thought. I had just finished running through the Titan portion of the game again on another character and got plagued with the question all over again. I know this topic of conversation has come up roughly monthly but i'd love to know everyone's constructive thoughts on Titan, if it was done well, missed a mark, what they could've done better or not. I think it's universally agreed it's great, but i'll be damned if it couldn't of been at least a little better. (And bigger, damnit)

TL;DR: Beyond just the obvious "Arcology could've been so much more", I feel like Titan misses the mark on a lot of areas that make it ridiculously special. Also where's Phogoth 2.0, that Ogre in Utopia doesn't count, give me my Abomination back, Bungieplz.

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With this game partly being a RPG, shouldn't there be a tab that displays reputations for all of the various vendors?

Posted: 05 Feb 2018 08:55 AM PST

In D1 we had a tab that displayed all the reputations for all the vendors within the game. I'm not seeing anything like that in D2 and have been relying on a 3rd party tool (destinytracker.com) to view this information in one place. As far as I know, there's not even a way to see the reputation level with a vendor in the game in any fashion, even when visiting the vendor.

The rep is important if you want to make sure all of your characters are leveling up vendors and not stacking all the rep on one character. With events like Iron Banner, this is also important so that you can get all 3 characters to level 10 to be able to purchase the helmet (if your luck with drops sucks as bad as mine does).

With Destiny being a merging of RPG and FPS, shouldn't there be a better way to track vendor reputation implemented within the game itself in D2, like we had in D1?

Edit: I would be perfectly happy with having the vendor rep displayed when hovering the vendor on the map as well as when you visit the vendor; an entire tab wouldn't necessarily be necessary to facilitate this in-game.

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Bungie please, stop making Hunter capes out of rubber

Posted: 05 Feb 2018 12:00 AM PST

Hunter capes seem to experience one of two types of physics:

  1. Heavy cloth capes that hang naturally, move well, and look good no matter what you're doing.

  2. Lightweight rubber capes that bounce all over the place at the slightest provocation and look good exclusively when standing perfectly still and not moving your head.

So many capes look really nice, but are made out of the second (unfortunate) material, of recent note being the Iron Banner ornament cape. The non-ornament one is fine. Please consider changing hunter capes to cloth, not rubber. That's all.

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(Art) Hanging out in the EDZ

Posted: 05 Feb 2018 06:43 AM PST

Give us full ammo when we respawn after a raid wipe.

Posted: 04 Feb 2018 04:51 PM PST

Don't see how and why this is not a thing, ammo runs aren't fun and complete waste of time. Maybe put a PE flag at the spawn point and let us touch to full charge our supers and ammo.

While we are at it, fix the damn respawn glitches or bugs as well.

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For the love of god please fix the Leviathan raid glitches

Posted: 05 Feb 2018 12:31 PM PST

These glitches are SO bad and demotivating to the point some people just leave rather than try and get out of the glitch. How's this still happening

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i had fun playing iron banner this week

Posted: 05 Feb 2018 07:14 AM PST

I've been pretty pessimistic about Destiny 2 for a while now. The only reason I still have it installed (used to play on Xbox One) is because when i built my pc, the game came for free with my GTX 1080. I still am not ready to dive back in and grind like i used to in Destiny 1, but I decided last week that I would hop in Iron Banner with one of my buddies, just for the hell of it. I must say that i had a pretty good time, even if i got pretty frustrated at my teammates sometimes. That is just the way I am though... you should hear me play pubg, you'd be embarrassed FOR ME. Either way, I think this was a step in the right direction. I hope that Bungie continues to make the game better.

submitted by /u/evd1202
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