Destiny - Destiny 2 Development Roadmap - February 21 2018 |
- Destiny 2 Development Roadmap - February 21 2018
- I'll probably still be made fun of, but this is the first time I've ever been proud of myself in Crucible.
- Bungie, you either have to bring back Random Rolls... or go the path of Monster Hunter/The Division/Destiny with Weapons and Armor. A Looter doesn't work without a lot of choices for loot and a good grind.
- Ishtar Commander is out now for PC in the Windows 10 Store
- Bungie please explain why you decided to nerf grenade and melee cooldown times from D1 if you just made grenades and melee's weaker across the board?
- Leviathan cheese was fixed, but the fun-killing spawn bug is still ruining raids 168 days after launch. There are myths on how to avoid this. Bungie response appreciated.
- Gauntlet challenge reminder: if all 6 players stand on a plate for a few seconds before the first runners pick up their orbs, challenge is automatically completed.
- Bungie, while you're working on that sandbox update, don't forget about the radar.
- PDX-45 Roll is great this week!!!
- Bungie: 2 of 3 Public Events on Titan are Fallen Walker. Can you swap one to be the Servitor event?
- Devrim Kay currently giving out 330 Engrams on the EDZ for rank ups
- Startled kinderguardian......exit stage right......
- Lost Sectors For Every Planet Speedrun - Farm With Friends or Spice It Up (Under A Minute)
- What do you call a cowardly Iron Lord?
- I miss the mystery of what the weekly reset was going to be each week.
- Eater of Worlds Speedrun World Record (17:54)
- More players will never attempt trials until the loot is worthwhile.
- [TowerThought] How come Sagira has a name but our ghost doesn't?
- Gameplay content for the Faction Rally event is repetitive and boring. Make the rally a true competition between the factions with a PvP mode and something more for PvE.
- Bungie, can you please bring back inferno playlists in the crucible just so that all the people who ask for no radar can see the corner campy, shotgun fest that ensues?
- Make Factions available all the time
- Faction Rally Wallpapers [2560x1440]
- “Just saw a Sunshot kill explosion chain for a triple kill in exotic tuning pvp playtest.“
- An Interesting Article Regarding The Future Of Destiny’s Narrative By Paul Tassi
- Inside Every "Secret Room" in D1 PVP
- The "Thing" about Hunters
Destiny 2 Development Roadmap - February 21 2018 Posted: 21 Feb 2018 12:13 PM PST Source: https://www.bungie.net/en/News/Article/46652 Game Director Christopher Barrett:A few weeks ago, we shared a Destiny 2 Development Roadmap to preview some changes we're working on for Destiny 2. As we've mentioned before, the roadmap is our current best estimate, and we'll do our best to update you as our plans unfold. With today's update we've moved a few items out to later releases – this is because we are trying to ensure each feature we add hits a sufficiently high quality bar. So while we really wanted to get Nightfall Strike Unique Weapons into your hands next week to coincide with Nightfall Scoring, it's more important that each of those rewards live up to the difficulty it will take to earn them. They have to be super cool, so we're giving the artists extra time to make sure they are... super cool. Mod System Improvements are also still planned, but will not be available when 1.2.0 is released. We'll give more details on when to expect these changes at a future date. We also have a big addition we're eager share – Rumblewill be joining 6v6 Iron Banner and Mayhem in our new rotating weekly Crucible playlist in 1.1.4. We want to make sure players have a more diverse set of game modes available in both Crucible and Private Matches. Doublesis also planned to return, but we do not have an exact release date just yet. Keep an eye out for next week's TWAB where we'll go into more depth with our future Crucible plans. There's lots more we're eager to talk about in the coming weeks. We promise to be as transparent as possible and keep you updated as we go. We hope you're along for the ride. <3 Chris [link] [comments] |
Posted: 21 Feb 2018 08:13 AM PST https://gfycat.com/DistinctSlowCobra Edit: Wow. Thank you all so, so much for the positivity. I figured this would get swept under the rug. I made sure to give every person in the thread an upvote. And thank you to the kind guardian who gifted me gold! My first time! Also, to those bothered by the weapons I'm using: I'm simply using what I've become most comfortable with, just like you. [link] [comments] |
Posted: 21 Feb 2018 10:11 AM PST The way I see it, Bungie really has three paths they have to take the game to make it a proper looter shooter. These paths involve making the game more like their competitors or making it like the previous game. The two big competitors I want to use for this example are: and As well as for comparison Let's start with Monster Hunter World. Monster Hunter World: Forging and Skill TreeIn Monster Hunter all of the loot is static, must be forged/bought to obtain, and is customizable through Forging, Upgrading Equipment, and Skill Trees. Monster Hunter World Weapon Skill Tree As you can see in the example above, you get many paths to take a piece of gear through the forging system, giving your weapons elements and boosts depending on which path you take. Destiny 2 can take this path with loot and allow forging to be one of the main ways to get better loot.
Now let's take a look at The Division. The Division: RNG, Forging, and ReforgingIn The Division the loot is a balance of RNG drops from High-Level Enemies and Activities, Forging of Loot through Blueprints, and Reforging of loot in the Recalibration Station. The Division Recalibration Station As you can see in the example above, loot in The Division has many options for reforging and overall loot in general that makes the gameplay complex and good for those who want to min-max gear. Destiny 2 can take this path with loot and allow forging and reforging to be one of the main ways to get better loot and create a good grind.
The final game we will compare to is Destiny. Destiny: RNG Loot and QuestsIn Destiny loot is obtained through RNG throughout the whole game. The rarity of loot is what makes items better and more unique and usually, the best loot is obtained from High-Level, End-Game Activities. Destiny 1 Strike-Specific Loot Sources Sheet As you can see in the example above, loot in Destiny was kept refreshing by having specialized places where loot dropped and having all loot be randomized rolls to create a chase for players. Destiny 2 can take this path with loot and allow random rolls and specialized loot to make the game replayability and chase go up.
Let's round these all up. In general, Destiny 2 fails in many aspects when compared to competitors on the market and the previous game in the series. However, the game can definitely be improved and is in no way unsalvagable. Destiny 1 was the same way where it had to improve over time so it can be done again. Bungie can help improve the game by making changes that:
And it seems that Bungie is trying to do that with their development plans for the future of Destiny 2. Hopefully, they take what the past and present to mind when working on Destiny 2. But what do you Guardians think? How would you improve Destiny 2 and what path would you take to make it better? [link] [comments] |
Ishtar Commander is out now for PC in the Windows 10 Store Posted: 21 Feb 2018 03:14 AM PST For those that don't know Bungie open up the API their official app uses to 3rd parties so we can build betterer apps. Ishtar Commander has let people on Android and iOS manage all their gear in an app that lovingly recreates the in-game Destiny UI. Back in October I did release a Windows version but you could only get it as an unsigned EXE file which in the land of Windows results in various scary security dialogs being shown. Thus no one was interested in trying it. I have now jumped through all the hoops to get fully Microsoft certified and the app can now be downloaded from the trusted official Windows 10 store here. It is totally free and doesn't even show adverts. It has all the exact same features as the mobile version and will stay equal going forward. You can now drag and drop items to move them. Long press items to inspect them. Also don't forget this is a desktop app so the window can be expanded and the content will take advantage of the extra space. There is still lots to do and the ability to find duplicates, search and loadouts is coming. I hope now the app can be more easily found and updated people will now use it and motivate me to get those added. Being an app though you get a serious speed boost and you should find the app opens blindingly fast and is as smooth as a babies bottom. Let us know what you think. A signed Mac OS version can be found here. [link] [comments] |
Posted: 21 Feb 2018 06:45 AM PST It just doesn't make sense. We should have our grenades and melee's atleast every 25 seconds since they are weaker across the board. I mean I could see them being at the cooldown they are now if grenades were 1 shot kills but they are not and since grenades and melee's are so weak it makes the mods for them redundant. Why should I have to waste 3 armor slots on one type of mod to see any kind of change for something that just tickles? If this current iteration of the crucible is the route we are going its best to make cooldown mods one armor slot that lowers the cooldown without having to stack them. [link] [comments] |
Posted: 21 Feb 2018 11:19 AM PST This happens so often my clan has a name for it, "Hard Wipe." Of course I'm talking about when players respawn dead after a wipe. This seems to be indicated by players appearing as partially loaded ghosts, or noticing your own gear is not visually changing after swapping pieces. I've heard that you mustn't be too far away when changing gear, and if you get the ghosting visual then you should just swap pieces until it no longer appears. I raid a lot, and can say definitively that this doesn't work 100%. Beyond that, I think it's ludicrous that we're relying on myths and rumor from each other. Not sure if Bungie has made a statement about it, but something along the lines of, "We can/can't reasonably fix this, here's a decent workaround" would be really helpful. Edit clarification: Bug - team all dies. Everyone sees loading names & kills list. However not everyone spawns in, one or more players remain "dead". Only guaranteed solution is orbit, and time wasted in the wonderbelly or Castellum. [link] [comments] |
Posted: 20 Feb 2018 06:37 PM PST Since it's that time again, a friendly reminder that if all 6 players stand on any plate for a few seconds before the first runners grab the orb, you will automatically fulfill challenge and then can complete the rest of the encounter however you want. This is by far the easiest challenge to complete, so spread that LFG word. Don't let a team "give up on a challenge." Just tell them all to stand on a plate before the first run and enjoy your challenge loots. [link] [comments] |
Bungie, while you're working on that sandbox update, don't forget about the radar. Posted: 21 Feb 2018 01:14 AM PST Allegedly, you want your game to be more fast paced. You apparently feel so strongly about this that you named this upcoming update the "Go Fast" update. You want people to play more fast-paced and aggressive? Let them retain some semblance of situational awareness while they're fighting. The radar re-up time after aiming down your sights needs to be brought right back to D1 levels. It would be a great way to achieve your goal of speeding things up and it would be super easy. Edit: Many people have brought up the fact that the radar currently has too much range as well. Personally, I agree. I don't think it needs to be halved like some are suggesting, but I do believe it needs to be reduced significantly. Edit edit: Changed "sites" to "sights". Thanks, u/Dundre. Edit edit edit: Since this is gaining some traction, I'd like to take this opportunity to say that it would probably be best if Bungie simply kept the radar and all the different aspects of it in mind during testing. While I would still prefer the radar work as it did in D1, I'm only one person, and a biased one at that. In reality, multiple potential solutions should be tested and decided on from there. [link] [comments] |
PDX-45 Roll is great this week!!! Posted: 21 Feb 2018 03:27 AM PST Perfect balance, counterbalance, smallbore. If you've been holding on to a package for months make sure you log on to D1 and pick it up! Edit: if you're on the fence about picking this up, Banshee is selling a PDX-45 package as well so you can pick this up and continue to wait for THE god roll [link] [comments] |
Bungie: 2 of 3 Public Events on Titan are Fallen Walker. Can you swap one to be the Servitor event? Posted: 21 Feb 2018 11:30 AM PST Bungie, just for variation for those of us who can't get enough of Titan public events. Could you swap the Fallen Public even that happens on one of the two locations to be the Ether event instead? It would be great to just get a little more variation than to have either Fallen Walker 2x or the Witches ritual. We know that the Hive ritual is FUN! Thanks to all you Hunters with Orpheus Rig who make the floor turn into orbs for supers. It's my favorite event right now just because of those fast pace it is. But on those Fallen events, it would be nice to not have to play the Walker event every time. [link] [comments] |
Devrim Kay currently giving out 330 Engrams on the EDZ for rank ups Posted: 21 Feb 2018 07:41 AM PST
Edit - Daily now changed to strikes
[link] [comments] |
Startled kinderguardian......exit stage right...... Posted: 21 Feb 2018 04:31 AM PST I celebrated finally obtaining the howl emote in D1 by using it on low ranked guardians as they arrived in the tower. This guardian's reaction reaction cracked me up. "What is that!?! Keep your distance......keep your distance......" Edit: Gifv courtesy of Mblim771_Kyle: https://i.imgur.com/FmqhuPo.gifv [link] [comments] |
Lost Sectors For Every Planet Speedrun - Farm With Friends or Spice It Up (Under A Minute) Posted: 21 Feb 2018 07:07 AM PST Don't Waste Your Time On The Same Planet: Grind With Friends Some Tips: R.I.P. Weep Farm [link] [comments] |
What do you call a cowardly Iron Lord? Posted: 21 Feb 2018 10:00 AM PST |
I miss the mystery of what the weekly reset was going to be each week. Posted: 21 Feb 2018 03:48 AM PST During Rise of Iron, I would wake up every Tuesday and immediately check the weekly reset. Finding out which bounties were being sold and especially what the modifiers were for heroic strikes and the nightfall. I would watch Esoterickk's solo Nightfall runs because I though it was incredible how he was able to tune his load out specifically to that weeks modifiers. Eventually he upload other class's solo and occasionally a "no guns run" if the modifiers lines up. I just feel that with this current strike and nightfall system, it is way too predictable and boring. Sadly, I've stopped watching those solo nightfall videos because if I wanted to see this weeks run, I could just go back and rewatch the video that was posted a few weeks ago. The modifiers were something my clan and I would talk about as play and discus what we should use that would be most efficient. Now it's, "What's the nightfall this week?" "It's the stupid Savathun one with the crappy modifiers. " "Yeah I'm not doing that one, no way." [link] [comments] |
Eater of Worlds Speedrun World Record (17:54) Posted: 21 Feb 2018 12:01 PM PST Video: https://www.youtube.com/watch?v=UnwHruBMN8U Pretty much as the title says; our speedrun of the EoW raid lair completed in 17:54, making for the first sub-18 raid in Destiny 2 also! Overall this was a pretty decent run but there's definitely room for improvement in most sections too. But our main goal was hitting a sub-18 and we managed to do so! The run involves using 6 Hunters due to how good they are on quickly killing Argos, and they seem to work pretty decently in other sections as well. The strategy for each section is as follows: Escape the Reactor Defeat the Loyalists Break the Barrier (Argos Phase 1) Argos, Planetary Core Once the last Cranium is coming over, everyone will swap to Golden Gun with Nighthawk and get ready for the DPS phase. Basically it just involves everyone constantly chaining the Nighthawk shots with all the orbs the Nightstalkers generated earlier, and firing Rockets in between. Everyone does this enough and you kill Argos in the one shield break! Void + Solar side are significantly better for this, Arc side can be a bit of a pain due to the ground there but it's still doable too. Other than that it's just the two running sections at the start / after the Loyalists. Nothing too special about that other than going as fast as possible. The running section after the Loyalists and the cannon that launches you out needs the entire fireteam sitting there, so if somebody falls behind it's better to have them leave and rejoin after. That's what happened in this run and you see me needing to leave due to getting just barely clipped and kill, and if there's any doubt here's another POV showing it's a legit run: https://www.youtube.com/watch?v=wqYx3tO82X4 Timesaves With a cleaner run I feel like this could be somewhere sub 17:30-17:40 using these strats alone! This run was also accepted on the creations page for MOTW voting, so if you'd like to vote the link can be found here: https://www.bungie.net/en/Community/Detail?itemId=243146386 Hopefully that covers everything! If there's any other questions feel free to ask, our full fireteam and names are all listed in the description of the video too. :) [link] [comments] |
More players will never attempt trials until the loot is worthwhile. Posted: 21 Feb 2018 07:23 AM PST Part of the reason D1 trials was so popular was because the loot was 1. Freaking cool to look at 2. Had incredible perks and stats. This isn't the only reason people played by any means. It was way more fun as 3v3, you could run solo or with your team and still kick butt, the maps were more trials friendly, and just overall the PVP experience was better. But what I want to point out is that the loot, as it stands, is bland and not superior to loot I can get from doing strikes or crucible, or the raid, or even public events for crying out loud. So why in the world would I spend hours trying to beat these insane teams on trials that just stomp me for loot that isn't even worth having. The tough teams will never go away. Trials was never meant to be easy. It was however supposed to be worth the challenge... while this is only a portion of the problem it is a big problem. More people would give Trials a chance if there was a specific weapon or armor piece that was just beast in stats and made them look dope as hell. Even if your not a 2.5 kd sweaty you will go for that loot. I did all the time in D1 and I'm sub par in the crucible but I wanted the loot so effing bad. I know there is so much more to fix but this would be a great start. Let me know what you guys think. Thanks guardians. [link] [comments] |
[TowerThought] How come Sagira has a name but our ghost doesn't? Posted: 21 Feb 2018 05:40 AM PST Aren't we supposed to be the most heroic Guardian of this age? I think our ghost deserves a name. [link] [comments] |
Posted: 20 Feb 2018 09:33 PM PST Standing in a circle for what seems like forever is putting me to sleep. Running lost sectors is so unchallenging and uneventful. Run through, shoot some adds, skip some, throw 1 grenade...maybe 2. Shoot some boxes. Use a super on a boss. Loot chest. Fast travel to next spot. Rinse repeat. Come on Bungie! Let's bring this game and this event to life! Add a PvP mode that is unique. Obviously 4v4v4 would be a fun thing to try. But if that is out of the realm of possibilities, at least consider some 4v4 salvage type game mode. I mean...salvage makes sense in terms of the objective for the faction rally. Compete against another team for supplies/salvage. Maybe try something new for Destiny. A crazy objective based game mode. Capture the flag (rift) meets supremecy (kills get you a point plus enemies drop a faction token) and occasionally something spawns in the middle that your team has to capture (salvage). Game starts and each team has a rift in their spawn. We need to go capture the rift of the enemy team and bring it back to our spawn before the enemy team does the same. Once that happens, a capture circle (like overtime flag) spawns in the middle of the map. The team that dunked their opponents rift can now go capture the supplies. The other team can try to deny them the supplies by capturing it before them. All the while, everyone someone dies, they drop a faction token or a "supply" for your team to pick up. Add the supplies/salvage captured as a big ol stack that counts for the faction rally overall count and each little token count as 1. Would be cool to also give the winning team some sort of a fraction of supplies captured as post game reward tokens. Make 2 separate lobbies. A lobby where you get matched up with other players who are pledged to your same faction and 4 players who are part of another faction. And a 2nd mode where if you are in a fireteam and you are all pledged to a different faction, you just get put into a "consensus" lobby where the teams are just mixed. For PvE, I really don't know. There's got to be something more interesting than this. Maybe juice up the special FR public event with faster timers, but a much more interesting boss. If dead orbit members contributed more to capturing those supplies and taking down the boss, give the players involved in that event and pledged to Dead Orbit a bonus drop of 5 tokens and maybe a random faction loot drop. Add in a timed event that spawns in an area on the map and players race there to capture the supplies AGAINST each other. I get that players can fast travel, but maybe allow players to "accept the challenge", which disables fast travel for the period of the event and we can jump on our sparrows and try to control it for longer or capture it faster. Treat it like the other supply public event, but give each faction their own "capture timer" and the more FWC members in the circle the faster it goes for them. Something more than this. I don't believe this faction rally is the best you can do. Edit: Whoa this really took off. My inbox though... I kind of have a few general replies to some comments I have seen.
I don't think any event, whether it's a special holiday event or on the monthly rotation, should be exclusively PvE or PvP. For a game that is struggling to keep up the numbers, having events that are exclusive to the PvP crowd or exclusive to the PvE crowd just doesn't help this game reach its peak. I think every event should have multiple activities to satisfy all the players. Even Iron Banner. RoI established the Iron Lords/Iron Wolves as being alive and well. Give PvE players Fallen assassination missions for the week of RoI. Treat them like "Wolves are Prowling" event from house of wolves. Have an armor set for that side of the game. Have a few special assassination patrol missions. Have Efrideet show up as the 2nd vendor for the event and have her carry some bounties. Maybe have Petra show up and do it.
Yea, I thought about this myself. That is why I suggested 2 lobbies. One mixed and matched. They can always set some sort of timer and if a lobby to fill up after a couple minutes, they could just fill it up and move on and not worry about perfect matchmaking. It wouldn't ruin the experience for me if it was a New Monarchy vs FWC and there was one random Dead Orbit guy in the game.
I guess I overlooked that on the roadmap. They haven't really talked about it yet, right? I hope it is more than just economy changes and they add some actual gameplay improvements. [link] [comments] |
Posted: 21 Feb 2018 10:21 AM PST In all seriousness. It would be nice to have the option; that way people can have the choice to play either play style. [link] [comments] |
Make Factions available all the time Posted: 20 Feb 2018 03:04 PM PST The faction rally is fine, I enjoy having a reason to go through the lost sectors. But I miss the D1 days where we were rewarded for grinding by also gaining faction reputation. With the way that the token system works, I am not sure how Bungie would measure faction increases or when tokens would be given, but it would be great if this was another way to reward people for grinding. It would be cool if factions were always available and there was a set loot pool, and then there would still be the faction rallies and there would be the reward weapon and the ornaments available during that week. [link] [comments] |
Faction Rally Wallpapers [2560x1440] Posted: 21 Feb 2018 11:47 AM PST Worked these up last night. Hope you guys make some use of them. [link] [comments] |
“Just saw a Sunshot kill explosion chain for a triple kill in exotic tuning pvp playtest.“ Posted: 20 Feb 2018 04:40 PM PST Sounds like some exotics are going to finally feel exotic. [link] [comments] |
An Interesting Article Regarding The Future Of Destiny’s Narrative By Paul Tassi Posted: 21 Feb 2018 05:43 AM PST Paul Tassi put out a pretty good article outlining the major faults with D2's narrative and what he would like to see for the future of the game's story. I think it's a really good read. He pretty much hits the nail right on the head. The major points are: -Make our guardian speak, again -Have NPC's fight alongside us just like they did in the Homecoming mission -Give us a new enemy to face (Paul mentions rogue humans/awoken/exo, but I think a new alien race would really be appreciated as well -Move the story forward or start unraveling some mysteries (He uses the Traveler still being a mystery as an example) -More emphasis on Adventures -And lastly, but in my opinion most importantly, tone down the humor. I would add to focus on a more adult audience, also. I love this. Hopefully, Bungie reads this article and agrees with Paul. [link] [comments] |
Inside Every "Secret Room" in D1 PVP Posted: 21 Feb 2018 05:55 AM PST Hey guys. So I've been dabbling with glitches in Destiny 1 recently and I made a little compilation of every "Secret Room" that you can get into in the PVP maps. Now by "Secret Rooms", I mean rooms that everyone knows about but were once impossible to get inside of. Also all of these rooms are ones where people inside the map can still see you (but not kill you). To do this, I used a Modified Emote Glitch What you'll need:
How to do it:
Using this method, you can get inside of most any wall in Destiny 1. The following is a video showing 15 "Secret Rooms" in:
Happy exploring! [link] [comments] |
Posted: 21 Feb 2018 11:37 AM PST Obligatory "Hunter main since beta here", I think all of you Warlocks and Titans are sick of hearing your Hunter friends (or reading posts by Hunters here) complaining about the class. "Hunters are very strong!" you'll say, and, "Nightstalker is meta!". But it falls upon deaf ears. You see posts compaining about Hunters get upvotes as quickly as you try to downvote them. People complain about Golden Gun as it shoots you out of Stormtrace from accross the map or Nightstalker as it goes invisible and takes out your radar. The issue isn't Hunter strength, though, it is Hunter identity. Stip everything else from Titan and Warlock and you are still left with the archetype they are clearly designed to represent. The Titan is the warrior, they smash, bash, and beat their foes to submission in very stylish heavy armor. They keep one of those little golf towels at their waist to wipe the sweat from their brow or the viscera from their gauntlets. The Warlock is the mage. They command the primal forces of the light itself, channelling it into pure destructive energy. They wear flowing robes and their connection to the light can bring them back from the brink of defeat. This is where I encounter my personal problem with Hunter: they don't have a unified concept for the class. Is the Hunter the rogue? The ranger? You may say "the Hunter is sneaky and subtle", but only one subclass has stealth. You might say "the Hunter is a master of the knife", but you are clearly still playing D1. I don't really know who said "man, the Hunter should have a monk subclass", that person clearly just as confused as I am. You may have noticed I haven't said anything about Gunslinger, but honestly I am not even sure what I can say. Destiny is a shooter. Everyone has guns. Gunslingers very briefly have access to an OP gun that no one else can use. It is better than most guns, but also worse than some. Despite this, Gunslinger remains one of the more fleshed-out subclasses, but this, in my opinion, serves to make the chasm between the subclasses even deeper, as there are simply no connections between a Western-style gunslinger and a monk and a woodland trapper. The Hunters place simply appears to be "neat mobile classes here", and I think the class suffers for it. I think a major issue encountered by having each subclass represent a fully unique playstyle, instead of emphasizing aspects of play, is that if someone chooses Hunter because they enjoy one of those playstyles, they are effectively shoehorned into a single subclass. Someone might choose Titan because they like Striker, but if Striker is in a bad place, both Defender and Sunbreaker share many thematic and playstyle similarities that make it, in my opinion, easier to switch. If you chose Hunter because you like Arcstrider (or Bladedancer), being forced to play Gunslinger or Nightstalker gives almost no common ground. This also changes how exotics are perceived, if Gunslinger gets a great new exotic, but Nightstalker gets nothing, that is far more impactful than if the same happened on Warlock or Titan subclasses. [link] [comments] |
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