Destiny - [D2] Weekly Reset Thread [2018-02-20] |
- [D2] Weekly Reset Thread [2018-02-20]
- Field Promotion
- Can we talk about for a second how Bungie was willing to completely shred Eververse with Crimson Days?
- The Cargo Bay 3 Lost Sector is once again the fastest token farm in the game
- Darkest Day Emblem Wallpaper [PC & Mobile]
- I don't think Leviathan is all that bad of a raid
- Why not have orbs of light reduce the cool downs of grenades and melee abilities too?
- Maybe FWC never wins because 3 of their weapons have snapshot as their main perk?
- Played crimson all week for this emblem!
- Are the geometric symbols in Destiny based on the polyhedral shapes of Kepler's Platonic Solid model of the solar system?
- This Week's Leviathan Order is the "Speedrun" Rotation - Gauntlet > Dogs > Pools
- Trials Challenges need to be changed in an effort to draw in more lower tier/casual players
- Going back to D1? Use destinypublicevents.com to find and REPORT public events
- New D2 McFarlane Action Figures Set To Release in the Fall
- The length of the wind up when you pop Golden Gun goes against what a ‘gunslinger’ should be
- [D2] Weekly Reset Infographic [02-20-2018]
- Destiny 2 isn't bad in the context of being a video game, it simply lacks compared to the original
- Been getting 6 Dead Orbit tokens from Lost Sectors sometimes, want to ask if someone can double check something for me?
- Can’t ...get...heart....emote!!! CD was fun but alas I have failed
- Poll - What is the best exotic for each subclass in PvE?
- Free stuff as promised. Pin + Emblem
- [D1] Weekly Reset Thread [2018-02-20]
- To the world builders and musicians that shape the world of Destiny:
[D2] Weekly Reset Thread [2018-02-20] Posted: 20 Feb 2018 09:03 AM PST Nightfall: The Inverted SpireArcadian Valley End the Red Legion expedition that has ripped open the planet's surface. Modifiers
Challenges
Flashpoint: MercuryDon't forget to buy the Treasure Maps from Cayde-6 as well. Meditations
Shaxx MilestoneYou may need to visit Shaxx at The Tower to pick this up. Data provided by DestinyTracker [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Feb 2018 11:00 AM PST Source: https://www.bungie.net/en/News/Article/46651 Back in November, your friendly neighborhood community manager Cozmo stepped away from the studio to bring some new life into our shared world. When we realized that we needed someone to fill his chair temporarily, naming dmg04 as Acting Community Manager was an easy decision. Since the first year of Destiny, he has been one click away from the community team as an anonymous voice on the #Help forum. In every weekly blog address since Oryx entered our solar system, he's been the silent partner who has written the 'What's Up, DOC?' report on behalf of the Player Support team. If you follow the conversation about Bungie closely, you might have heard the one about the new Community Manager we were looking to hire. Whenever Bungie seeks a player to lead the community they call home, it sparks obvious curiosity. Conspiracy theories immediately pointed to my imminent departure, but the rumors of my pending death have been greatly exaggerated. This was a bid for reinforcement, not replacement. After an extensive search and many conversations, we realized that what we were looking for was right under our noses the whole time – and he was already kicking ass. It is my pleasure to introduceDylan Gafner as the newest addition to the community team. This may be confusing, since he has been doing the job for months. Today, we're making it official. This is no longer a temporary title. He's partners with Cozmo, now. The idea of a "Community Manager" means many things to many people. They can be equal parts court jester, combat correspondent, best friend, first responder, security guard, detective, nation builder, case worker, and air traffic controller. Each person who accepts the mission weaves those strands together to create their own unique specialty. In Dylan, we see a problem solver who tackles player reports and works with his peers to drive toward solutions. He's been a tireless translator on the border between players and developers. Here are some words from the man himself about what this new gig means to him.
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Posted: 20 Feb 2018 03:18 AM PST Now for all the shit that is still going on with the game, why not something positive? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Cargo Bay 3 Lost Sector is once again the fastest token farm in the game Posted: 20 Feb 2018 07:10 AM PST For those unaware, back when the game launched Faction Rallies required you to venture into Lost Sectors and destroy cargo for tokens. There was an exploit where once you die in Cargo Bay 3 (Titan Lost Sector) you respawn at the entrance's loading zone and everything refreshes, allowing you to farm the lost sector again. For this Faction Rally, the cooldown has been removed entirely, meaning you can complete Lost Sectors as fast as you can kill the bosses. That exploit still works. Here's a video I made to show how it should be done! I also want to clarify this is hardly a game breaking exploit. You're still doing the entire lost sector legit, killing the boss and everything. It's nothing like walking in and out a door for free tokens. This is just much more convenient than other lost sectors because it removes the walk back to the top. So all you have to do is run down into the lost sector, blow up the ogre boss, run to the chest and open it, and then kill yourself so you respawn at the top and repeat. This exploit works almost flawlessly on solo but adding a second or third person to the mix gets a little weird and may not work 100% of the time. My advice: Do not kill an extra enemies, just the boss. Use the explosive cargo to blow yourself up and it should work fine. Also, Wardcliff Coil is awesome for this farm. Happy farming everyone! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Darkest Day Emblem Wallpaper [PC & Mobile] Posted: 20 Feb 2018 04:24 AM PST This was one of the most requested emblems I had on my to-do list so here it is: Darkest Day Emblem Wallpaper Hope you enjoy! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I don't think Leviathan is all that bad of a raid Posted: 20 Feb 2018 07:48 AM PST I'll preface this with saying that this is NOT talking about how buggy it is, or the loot pool (which arguably still needs to be tweaked). I've seen a lot of people bagging on Leviathan for the layout and overall feel of the raid. The main points seem to be the castellum area, and the main encounters being branching rooms rather than a linear descent/ascent makes it feel less dire, and the lack of bosses is boring. I don't necessarily think these are bad. I will admit that it doesn't have the same feeling that the D1 raids instilled in you of breaking into an enemy stronghold, delving deeper into their territory with no backup or help on the way. But all 4 raids in D1 had that feel. Breaking that formula is necessary for keeping raids feeling fresh. Leviathan doesn't have the sense of fighting your way into the heart of the enemy's fortifications, but it does give you a sense of being tiny. The entire raid is just the final boss toying with you. "Play with me dogs hehehe" or "Jump through these hoops, Guardian. JUMP!" And what's more, he invites you in to do this. The previous raids felt like you were taking on the world, breaking into some enemy base and decimating their forces. In Leviathan, no matter how powerful you feel or how well you perform, you're basically just dancing for the puppet master. And when you final confront him, to show him that you've bested his challenges and are here to take him down, it turns out that even that fight was part of the play. Now, I'll admit that they probably should have stuck with the formula for the first raid. D2 was a new game, a re-launch for the series, so sticking to what it familiar for the first major raid would have been a good idea. But I don't think the fact that it doesn't follow the formula makes it bad. I'll concede the fact that it should/could have had more bosses. It has as many major encounters as King's Fall did, so more bosses could/should have been expected. I'm of the mind that the gardens counts as a boss encounter, but I know a lot of people don't consider it one. There's also the idea that the challenges don't "mean" anything, since Gauntlet is just running around in a circle, and baths are just... I'm not really sure. I think the idea is Calus is really just making us dance for him. But from a mechanics standpoint, I think Leviathan really succeeds where a lot of previous raids fell short. This was a point I think I heard mentioned in a Datto video, but it was in regards to raid mechanics allowing for skill to show through. The big problem with the Oryx fight was that, no matter how many times you've done it, how well you knew the fight, or how good you were at it. It always took 16 orbs to kill Oryx, and it always took X amount of time to detonate them. However, for an encounter like Crota, a "good" sword bearer was able to get more hits off and kill him faster that a standard group. Leviathan makes room for this kind of expression. Teams that are better and more familiar with the dog encounter, especially in Prestige, can get a lot more flower stacks and do an easy 1-phase on them, whereas more average teams may need 2 or even 3 phases. The 2-out-4-in strat for Calus to break that 100+ stacks threshold lets you kill him in 1 phase, if your team can handle 2 people in the throne room. Baths are even possible to kill in 1 or 2 phases. All-in-all, I think Leviathan just got swept up in a lot of the general D2 hate, and while it isn't a perfect raid by any means, it has a lot of core mechanics and story that have the makings of a great raid, they're just overshadowed by bugs and bad loot systems. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Why not have orbs of light reduce the cool downs of grenades and melee abilities too? Posted: 20 Feb 2018 02:54 AM PST As per title. I'm primarily a PvE player, and I only do PvP for the weekly engram. Why not have the orbs of light that Masterworks weapons provide reduce the cool downs of our grenades and melee abilities? I think this would be a good way to reduce the long wait, and make those big fights in public events, strikes etc. a lot more fun. Apologies if someone else has already thought of this. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Maybe FWC never wins because 3 of their weapons have snapshot as their main perk? Posted: 20 Feb 2018 09:10 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Played crimson all week for this emblem! Posted: 20 Feb 2018 10:11 AM PST So yea, i've just been grinding this event the entire week, and i finally managed to reach my goal... and boy is it magnificient! Nice. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Feb 2018 11:46 AM PST I am not the smartest person in the world, so feel free to point out if I get my facts crossed here.
Recently, I've been reading up on various topics that are believed to have influenced the creative design of Destiny. I think the works of Kepler are likely a strong influence of the game, as he is one of the most famous astronomers (helping to explain the orbits of planets) and his work is heavily influenced by the medieval model of the universe, which we know was an influence on the game.
According to a recent interview with Mary O'Donnell Link, C.S. Lewis' The Discarded Image, which serves as an introduction to medieval literature by examining the medieval model of the universe, was a source of inspiration he used to write the musical prequel to Destiny.
One of the influences on the medieval model was concept of musica universalis, also referred to as the Music of the Spheres, which would also go on to serve as the title for O'Donnell's musical prequel. The theory, attributed to Pythagoras, proposed that the Sun, Moon and planets all emit their own unique hum based on their orbital revolution, and that the quality of life on Earth reflects the tenor of celestial sounds which are physically imperceptible to the human ear. Later, Pythagoras, in his concept which would become known as Pythagorean tuning, examined the relationship between mathematics, ratios, and music. This would go on to influence the work of Ptolemy, who also theorized on the relationship between music, mathematics, and ratios. Subsequently, Ptolemy's work would also go on to influence Renaissance astronomer, Johannes Kepler.
Another influence on Kepler's work were Platonic Solids. According to Plato's hypothesis, these were geometric shapes that made up the classical elements: air, earth, fire, water, and the universe.
Kepler explains that each of the five Platonic solids could be uniquely inscribed and circumscribed by spherical orbs; nesting these solids, each encased in a sphere, within one another would produce six layers, corresponding to the six known planets—Mercury, Venus, Earth, Mars, Jupiter, and Saturn. By ordering the solids correctly—octahedron, icosahedron, dodecahedron, tetrahedron, cube—Kepler found that the spheres could be placed at intervals corresponding to the relative sizes of each planet's path, assuming the planets circle the Sun. It remained to find a rationale for the ellipses, and it was to musical harmony that Kepler turned to. He compared each planet's angular velocities at perihelion (nearest to the Sun) and aphelion (furthest from the Sun), and expressed this ratio as a musical interval. source
Kepler's model and The planets and their respective Platonic Solid's. Platonic Solids by isolated vectors
Various Destiny Shapes Destiny 2's loading screen changing shape Original Ghost ~ Ghost in Front of Traveler ~ Ghost Opened Blessing of the Speaker Emblem Alpha Lupi final image - courtesy of u/HexadecimalHornet [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This Week's Leviathan Order is the "Speedrun" Rotation - Gauntlet > Dogs > Pools Posted: 20 Feb 2018 05:39 AM PST Following today's weekly reset, the Leviathan order will be: Gauntlet > Pleasure Gardens > Royal Pools This encounter order is the fastest for speedrunning Leviathan. The last time we had this encounter order was January 9, 2018 and the world record was set by Redeem with a time of 19:11. I am hoping we get some teams trying to set a new record this week, with the introduction of the raid mods. This encounter order won't come up again until April 3, 2018. The Leviathan encounter order can be reliably predicted, as long as Bungie doesn't meddle with things. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Trials Challenges need to be changed in an effort to draw in more lower tier/casual players Posted: 20 Feb 2018 05:49 AM PST I'm an average PvP'er at best. Probably below average and definitely below average in Trials but I would like to get my hands on the gear. In D1 this was very doable (hell I even managed to go flawless a few times) with a much larger player base and the bounties were very doable even in Year 3 even when the population dwindled and you were left with mostly "no-lifers" playing Trials. In D2 the challenges are simply too daunting to complete. Win 5 matches? Yeah fucking right! I played last night with 2 Clan Members and a rando off Fireteams and while we are far from good we are not downright awful either. I believe we played 6-7 matches and we won exactly 1 of them. That was about 90 minutes of playtime and I was 20% of the way to that challenge. We got paired up against full teams of 2.0+ K/Ds in all but one of those matches (the one that we managed to win). Several of the matches had players with 5+ K/Ds. Uhhh..not happening. Hell winning 10 rounds and getting 150 combined kills as a fireteam is even too daunting for many casual players. So I suggest making the challenges something along the lines of: 1) 100 combined fireteam kills 2) Win 7 ROUNDS 3) COMPLETE 5-8 (whatever the "right" number is) matches [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Going back to D1? Use destinypublicevents.com to find and REPORT public events Posted: 20 Feb 2018 07:51 AM PST Since many people are scooting back over to D1, the relevance of http://destinypublicevents.com/ has gotten a bit of a boost. However, the timers for the various locations are currently a wee bit off due to less reporting going on. For example, I was chilling in The Divide (famous for arguably being the most reliable PE of them all) and watched the timer go past the -6 minutes threshold. However, I stayed in the area and 2-3 minutes later the Walker appeared. I've had similar experiences elsewhere, as have my clanmates. I wanted to remind those who are playing D1 that this website is a great resource for finding PE's in D1, but it relies on crowdsourced data. The more people report events, the more accurate the timers will be. If you are patrolling in D1 and doing PE's, take a couple seconds to click the corresponding thumbs up when you see a PE starting. Also, /u/lax20attack deserves a round of applause for making this site a while ago and keeping the lights on. Before the PE indicators in D2, this site was the best resource we had for hunting down these events and getting those marks, motes, rep, xp, engrams, etc. For those not familiar with this site, http://destinypublicevents.com/ is a desktop and mobile website with timers for public events in Destiny 1. It relies on player reports to predict time windows where a public event has a chance to appear in various locations. To use the site effectively, you'll want to enter the desired destination when the timer has 1 minute or more. Once there, hang out and kill things and do whatever until the timer gets to -6 minutes. Odds are the event will happen within that time window (events aren't guaranteed to occur, that's a Bungie thing). With the timers being a little off, it might be worth hanging out for an extra 2-3 minutes if it doesn't happen. If an event shows up, report it on the site. For newer D1 players who may not know, public events can be very rewarding. Public Events will give the following rewards for the first Gold completion of the day (per character, so you can collect these up to 3 times per account with all of your toons): 1st Daily Public Event Gold completion:
Repeated Gold Public Events:
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New D2 McFarlane Action Figures Set To Release in the Fall Posted: 20 Feb 2018 05:32 AM PST Hello guys! So it appears that McFarlane are releasing a new set of D2 figures. I believe these were revealed at Toy Fair this past weekend. You can also see the Titan's Noble Constant in the background as well. The Crucible Hunter is definitely a day one purchase for me. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The length of the wind up when you pop Golden Gun goes against what a ‘gunslinger’ should be Posted: 19 Feb 2018 09:43 PM PST I understand it balances things a bit (sort of, Titan panic slam...) but it really breaks with the theme of a Gunslinger being a quick on the draw badass. I wonder if there are any solutions that wouldn't interfere with my Intergalactic Clint Eastwood fantasy. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[D2] Weekly Reset Infographic [02-20-2018] Posted: 20 Feb 2018 09:28 AM PST eyes up, Guardians! here's your reset info for the week of 2/20/18: https://i.imgur.com/5jGxAgv.jpg [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destiny 2 isn't bad in the context of being a video game, it simply lacks compared to the original Posted: 19 Feb 2018 06:18 PM PST I feel like amidst the salt-fest this sub forgets a lot that, while Destiny 2 is a grindy loot-shooting RPG, it is a video game foremost. In the context of being a video game, I personally feel that it doesn't lack much at all, especially compared to other recent releases. It's got great gameplay, beautiful art and composition, and a pretty fair amount of content (though whether this content is heavily replayable is another question entirely). Above all of that, this game is simply a fun game to play. Many of my friends and I simply play this game periodically, just to have fun. Sure, we don't grind out all 4 weekly raids like in the original, but we can jump in just for a nightfall and still have fun. The original, of course, had all of this and more. As seems to be the biggest problem with this sub, the first game was more accessible to hardcore players while the newer one encourages casual play. This isn't necessarily a bad thing; after all, the vast majority of the fanbase is simply a "casual". Bungie isn't faulted with catering to them; they are the demographic that needs to be kept interested for the game to stay afloat. The lootbox controversy (in my opinion) is overblown as well. As far as I can tell, the items are pretty much all cosmetic. Having an exotic ship or sparrow isn't going to make me a better player and even the Ghost Shells don't have any perks which are too powerful. Many complain about the cosmetics "replacing the endgame" which I disagree with as well. Sure, the endgame is sparse compared to the original, but that game also had 3 years and 4 content packs with it. Also, compared to other 2017 releases, the lootboxes are fairly tame. Items within them don't give me a competitive advantage or affect my gameplay, which is more than I can say for many other games. In fact, I would compare Destiny's lootboxes to Overwatch's, which (as far as I can tell) most of the gaming community doesn't really have a problem with. I don't doubt the fact that the original Destiny is superior than the sequel, but we should let this one built over time. If in a year the Crucible meta is still similar or we still have fairly mundane raids, the community can be angry and rightfully so. However, for the state of the game right now, I think that while it could have been better, it is overall quite fair. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Feb 2018 11:41 AM PST I'm wearing a ghost that gives me a chance to get extra tokens while in crucible, but I'm wondering if there may be a bug that lets me get double tokens from Lost Sectors, because I just did 5 Lost Sectors and with the daily challenge included I had 53 tokens. I talked to some other people on Aztecross' chat and they only got 3, so I was wondering if anyone else could try with a ghost with the same perk and see if they also get 6? Would be much appreciated if anyone could support with it. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Can’t ...get...heart....emote!!! CD was fun but alas I have failed Posted: 20 Feb 2018 05:36 AM PST Really enjoyed crimson days but RNG failed me and I got no heart emote. So sad. Must have opened one less than the number required. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Poll - What is the best exotic for each subclass in PvE? Posted: 20 Feb 2018 09:01 AM PST So I wanted to get the communities view as to what the best exotics for each subclass in PvE. Feel free to vote on any number of polls you want. If you see any exotics missing, that's because I removed all exotics that have no real use on that subclass. WarlockTitanHunterThanks for voting and I hope this information is useful to you. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Free stuff as promised. Pin + Emblem Posted: 20 Feb 2018 11:36 AM PST Here is a week old post of mine. I'm giving away a Heart pin and a "Planet of Peace" emblem in a sealed package. Rules are simple - comment here with your submission.
Submission is open until next daily reset (maybe a few hours longer), I will pick the winner. Hold on to your loved ones, treasure the moments you spend together and be kind to each other especially when you don't want to. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[D1] Weekly Reset Thread [2018-02-20] Posted: 20 Feb 2018 01:01 AM PST Nightfall: Shield BrothersDreadnaught, Rings of Saturn Travel deep into the heart of the Dreadnaught in pursuit of a Cabal assault team. Stop it from detonating the Hive ship's core. Modifiers
Featured Weekly Raid: Wrath of the MachineHeroic Strike: SIVA Crisis HeroicModifiers
Story Playlist: Dark ChampionsModifiers
Vendor Planetary Material Exchange
Crucible Playlists:
Challenge of EldersModifiers
Bounties
Iron Lord Artifacts
Shiro-4 Vanguard Scout Bounties
Titan Vanguard Bounties
Lord Shaxx Bounties
Crucible Quartermaster Bounties
Banshee-44Pending Data from Tower... Data unavailable until Wednesday Arms Day Foundry OrdersPending Data from Tower... Data unavailable until Wednesday Data provided by DestinyTracker [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
To the world builders and musicians that shape the world of Destiny: Posted: 19 Feb 2018 06:58 PM PST Thank you. I know that a lot of people disliked CoO due to the short length of it, lack of content, etc. but as always, the music absolutely blew me away. Many people will disagree but I absolutely love Mercury. I can't seem to find it anywhere but CoO always has that base tune of it playing every now and then. The music adds mystery and depth; just what D2 needs. The people who helped create all these worlds and the ones who work on the soundtracks are HIGHLY talented. Just a thank you note amidst recent heat on Bungie. [link] [comments] |
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