Dead by Daylight Weekly No Stupid Questions Thread - February 05, 2018


Weekly No Stupid Questions Thread - February 05, 2018

Posted: 05 Feb 2018 07:15 AM PST

Welcome newcomers to the fog! Here you can ask any sort of questions about Dead by Daylight, from gameplay mechanics to the current meta and strats for certain killers / survivors / maps / what have you.

Some rules and guidelines specific to this thread;

  • Top-level comments must contain a question. No 'complaint' questions (questions which aim to complain about an issue rather then ask for help)
  • No tech support questions; wait for Tech Support Weekend.
  • Rule 5 and Rule 6 will be more strictly enforced in this thread. We want to be welcoming to newcomers to the game.
  • Don't spam the thread with questions; try and keep them contained to one comment.
  • Check before commenting to make sure your question hasn't been asked already.
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laughing buddies

Posted: 05 Feb 2018 08:29 AM PST

What I feel about killer dailies

Posted: 05 Feb 2018 08:19 AM PST

Bingo Round 2: This one's for the survivor mains!

Posted: 05 Feb 2018 05:46 AM PST

There's a killer using No Mither

Posted: 05 Feb 2018 07:05 AM PST

He's called Freddy

fucking help him

submitted by /u/Pachec
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What's wrong with Nurse's arm?

Posted: 05 Feb 2018 07:38 AM PST

FengMin Rendered in Blender

Posted: 05 Feb 2018 07:17 AM PST

And people say killer is op

Posted: 05 Feb 2018 05:22 AM PST

Does anybody even enjoys Ochido's content?

Posted: 05 Feb 2018 10:57 AM PST

He is toxic and a shit head. Does anyone even enjoys him?

submitted by /u/ThedankDwight
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Made a fun bingo board for the killer mains

Posted: 04 Feb 2018 05:29 PM PST

Just had the most fun match against a Pig!

Posted: 05 Feb 2018 10:59 AM PST

I just had one of the most fun matches ever!

I faced a pig, she farmed with us at first. Then, right as the last gen pops she downs two people (which wasn't surprising since we farmed), then the other 2 got down with noed as well.

She put one trap on every survivor, let one guy wiggle out and ran away.

The guy ressed the others and they were looking for the right key to remove the RBT (He had tempered timer and one more Jigsaw box which made it harder).

3 guys removed their trap. So everyone was good to leave via the exit except for Laurie. The other survivors ran with Laurie from box to box as her timer started to tick more frequent (and the killer followed us in crouch) but it was too late for her. She searched the wrong boxes and then her head exploded. We looked at her and then the other guys and me left.

In the endgame chat the killer said something like that "Laurie failed the test, the others can be grateful to still live".

It was so funny that I thought I had to share this fun story! :D

submitted by /u/FairyFox67
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The Trapper(Story)

Posted: 05 Feb 2018 07:51 AM PST

All credit to /u/UCAP_DeLuSiOn for inspiring me to write this.

Evan Macmillan never wanted anything more than to make his father proud. His mother had left them after Evan was born, and his father kept him on the estate to homeschool him, so the only figure of authority he ever had was the broad-shouldered shape of his father.

Archie Macmillan was stern, keeping his hundreds of workers in line with both physical fear and cold, calculating remarks that cut to the bone and exposed their deepest terror of unemployment, of unimportance.

This behavior, to Evan, was the peak of what a man should be. As his father grew just a little slower, just a little clumsier in his attacks, he began to give Evan certain responsibilities around the estate.

Evan reveled in the power he was given, running the workforce that battered at the walls of the mines that snaked and bored beneath the estate.

As he grew into his twenties, Evan was pulled away from the mines, surveying the iron catwalks of the estate, the great metal monsters that chewed and crunched the mines bounty into serviceable steel, ready to sell.

He mimicked his father as best he could, ruling over his workforce with an iron fist as his father retreated farther and farther from the day-to-day working, his legs unable to keep him walking for long.

Evan, seeing this, took a few of his more trusted workers aside and set them on a private project.

It only took them a day or so with his supervision, but when it was finished Evan personally ascended the stairs to his father's room. He knocked softly on the door, presenting the still-imposing figure of his father with a metal cane tipped with a cruel spike.

His father surveyed the sleek metal, the spotless curves of its form, and the gleaming edge of the spike.

And slapped it out of Evans hand.

It spun down, clanging against wall after wall, embedding itself in the floor, quivering.

Evan almost lurched over the safety rail, reaching in vain for the piece. He spun back to his father, greeted with the slam of the door closing in his face. His jaw tightened, and he marched down the catwalk.

His men stayed out of the way. They had seen that black rage before, and none of them wished to be on the receiving end of it.

Evan picked up the discarded bit of metal, snatching a sledgehammer from a table as he moved out of the factory, his stride long and furious.

He had grown huge in his teen years, bigger even than his father, and he put that strength to use as he battered the cane to scrap metal with the sledge.

When it was utterly unrecognizable, he picked it up, heading for one of the forges that dotted the entrances of the mines.

As he worked, he remembered the first time his father had took him out hunting.

It had been when he was only a child, hardly more than ten. His father had said he would teach Evan the ways of the world.

They had gone after a bear, a huge creature that made little Evan want to cry and run away. His father wouldn't let him, instead raising the rifle to his shoulder and letting Evan pull the trigger.

The bear roared, spinning around, searching for the source of the bleeding in its shoulder.

His father's big hand kept Evan still.

"Do you see?" he asked. "Even hurt, it still shows no weakness. It will fight until it dies."

He pointed up, to the crows that watched the bears dance with gleaming eyes. "They are the herd. The ones that prey on people like us."

"You and me, we are the bears. Never let them see weakness, or they will tear you apart."

With a final stroke of the hammer, the creation was finished, and once more Evan ascended the stairs, this time simply leaving the metal at the foot of his fathers door. As he left, he heard the door open and then quickly shut, and the bear trap was gone.

And he smiled.


Almost a year later, Evans father was bedridden, almost unable to move at all. Evan was welding a few parts together to form what he hoped would be new railing for the catwalks when he saw a worker ascend the stairs to his father's room.

He frowned beneath his welding mask, sweat running over the back of his head. He had shaved the hair there months ago, tired of dealing with its maintenance. No one ever went up there. No one except him.

He discarded the metal he was working on, the welding torch held tight in his grasp. He marched up the stairs with a long stride, his mountain of a form causing the metal to creak with every step.

Evan pushed open the door gently, the sound of hushed, hurried voices piercing the helmet he wore.

There was a worker, a mere dumb laborer, standing in front of his father, with a piece of paper, shoving it towards Archies lined face.

"I'm just saying, I deserve a bit mor--" he jumped slightly as Evan ducked under the doorframe.

His father smiled.

"Crow." he said.

Evan lit the blowtorch.

It was a tragic accident, the worker falling so far. He had been warned that the rails were not safe. After all, that was why Archie had never gone outside for a few days. The burn marks across his face and chest were a little harder to explain, though.

As Evan tucked the blankets around his father, his old hands clutched him. "They're all around me my boy. They seek our power. Our stature. Never let them have it."

Evan nodded.

He left, slowly shutting the door behind him. He surveyed the broken railings and the screaming workers below him. Then shrugged. He had work to do.

Evan had to pull lawyers, workers, beggars, and all manner of maggots away from his estate and his father, day and night, hour after hour.

He was exhausted, and in his haze of anger, he worked.

He pounded metal piece after metal piece, the hammer heavy and slick in his grip. He neither ate nor slept, hardly even blinking as sparks flew around him.

When he came to himself, he found eight beartraps, each one sharpened and gleaming with cold steel.

A hot rage took ahold of him and he swept his arm across the table, knocking them to the floor. To his surprise there was a man standing there. A mousy little man, but a man nonetheless. The man was wearing an expensive suit and clutched a briefcase.

Evan put his hands on the table, leaning on it for support, his head hanging.

"E-excuse me, sir?" the man asked.

Evan made no response.

"I'm here from--"

His voice was cut off by a shout from the catwalks. Evans head snapped up. His father was standing there, leaning on the railing.

Evan felt a deep sense of failure that his father had gotten almost to him without him noticing, giving even the slightest glimpse of attention.

The old man pointed a shaking finger at the man in the suit. "You see that suit Evan? That's a black suit, just like those black wings. This is just another crow."

Archie smiled the smile of a wolf. "Now what do we do with crows, boy?"

The man in the suit looked back and forth, his lip stuttering over his teeth, until Evans big fist hit him across the back of the head.

He lurched forward from the force of the strike, then smacked into the floor face-first.

Evan looked to his father for approval, and the old man nodded.

Evan reached over to his new creations, forcing open the jaws of one of them, the contraptions clicking and clacking.

The man slowly started to wake, just in time for the beartrap to close around the back of his skull.

The two Macmillans were lucky it was late at night, for there was no one around to hear his screams.

Archie hobbled down the stairs towards his son.

"We need to cleanse this place. I've been up in that damn room too long, much too long. There's too many maggots here. Too many crows, waiting for me to die."

He looked at his son, his eyes cold as steel. "Start over. Just you and me."

He smiled. "What do you say?"

Evan collected his traps.

As night turned slowly into day, the traps had been set around all but one of the entrances to the mines, hidden by dense grass and foliage. Wires were hidden under the wooden beams, running to a central point.

As the workers arrived, Evan pulled them from their work, saying he had a job for them.

All of them.

Shift after shift arrived, and shift after shift was kept, overtime promised for the earliest ones.

Night fell once more, and as the last worker straggled in, Evan turned, torch in one hand and a crude metal cleaver in the other.

He led those workers down into the deepest part of the mine, and had them stand at attention. He backed up, to a single button inset in the wall. It was a new addition, at least a few workers noticed.

Then he pushed it, and they all died.

Evan stumbled out of the untrapped mine door, his ears ringing, turning the world into white noise.

He staggered into the estate, calling for his father.

He found no answer.

For hours he searched, his voice desperate and his movements jerky, panicked. Then he descended into the basement.

There he found his father, slumped over a mining hammer. Dead.

Evan fell to his knees, his cleaver dropping from his hand. A great hole opened up in his heart, and everything Evan was fell into it.

Without his father, he was nothing. Without his father, he had no purpose. Without his father, he would die, alone, and the crows would peck his bones.

Something snapped in Evan then, something deep inside. In a daze he gathered supplies, a half-formed, fevered idea forming in his brain.

Even if his father was dead, Evan could keep a part of him. A part of his soul. His father had taught him how to butcher an animal, once. This couldn't be much different.

When the deed was done, Evan stood, his hands and face soaked in blood. His vision was blurry with both tears and viscera, but he felt whole again.

His father would always be with him now.

As he attempted to leave the basement, he stepped into a world of cold smoke.

He lurched sideways, confused, slow without his father's voice to guide him.

Spider legs rattled out an offer, but Evan, in his confusion and need to return to his father's body to prepare a burial, refused.

As he spat the words through a mask of bone and blood, his world became a world of pain.

Metal was driven into his skin, through his very bones, cuts opening all over his body, his mask shattered and remade a thousand thousand times in the course of a second.

The pain continued for years, no, centuries even, but Evans resolve was strong.

He would not betray his father.

So when the pain stopped abruptly, and Evan found himself facing an asian man in a green coat, he was confused.

But when he saw the hammer, the mining hammer in his hands, he understood what the Beast was showing him. It was showing him a chance for revenge.

No, Evan would not betray his father.

But he would kill in his honor.

submitted by /u/ManaTroll
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PSA to Pig players: It's not the smartest play to waste your traps early in the game and tunnel survivors with traps

Posted: 05 Feb 2018 05:16 AM PST

I see a lot of Pigs using all their traps early in the game. But traps are absolutely the strongest late game, when the exit gates are powered because survivors HAVE to get the traps off of them, otherwise they will die when they try to leave.

If you want to trap someone early game don't tunnel them. The traps allow you to go after someone else because the person with the trap HAS to get it off of them so they won't focus on gens in the first place.

submitted by /u/Sodenia
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The Pig’s height

Posted: 05 Feb 2018 04:20 AM PST

How to make DBD more fun, balanced, and spooky: it's easy.

Posted: 04 Feb 2018 09:34 PM PST

Hello, everyone. There are several simple adjustments that can be made to improve immersion and balance within the game. Many of these follow logical lines of reasoning by resonating with human nature.

  1. Firstly, Dead by Daylight does a poor job of managing attention. Attention is a nebulous and often disputed psychological concept, but for purposes of this post, we are talking about the primary focus. The ability of a player to scan the environment without sacrificing repair efficacy is a problem! Player focus needs to be directed toward generators. Skill checks should occur often, have varying levels of difficulty, and confer little benefit other than not letting the generator explode. Perhaps the third-person camera privilege should be confiscated during repair, healing, and sabotage to provide incentive for perks like Spine Chill and Premonition.

  2. Killer ESP is warranted--they are mythical predators with heightened awareness. Alternatively, survivor ESP is not. Survivors should not know the status of all other survivors at all times! Aside from the agonizing screams of a survivor being pierced by a meat hook, survivors greater than X (say, 32) meters away should have a big "?" symbol as their status and their sounds should be muted or severely dampened. This provides greater benefit to perks like Empathy. Survivors playing alone should have inherent disadvantages; it's important to incentivize group play. Information is too readily available.

  3. Greater emphasis needs to be put upon stealth. Embarrassing the killer in a chase with cheesy perks is inexcusable! Many aura-reading perks AND escape perks need to have their power curbed. Auras ruin immersion and senselessly provide information that should not be given. Escape perks reward the wrong kind of behavior. To elicit even a slight sense of fear, you need to make the killer worth fearing.

  4. For the long-term, DBD should probably aspire to incorporate more interactions within the game. Windows, pallets, and generators are a great start, but it would be interesting to see unique, map-specific tools, such as knocking over tires, kicking over boxes, hiding under tables, etc. Additionally, there could be side-objectives to provide survivors with temporary benefits and bloodpoints which incentivize behaviors other than rushing repairs. Here's an example: killers start the game with aura vision for one or two inactive spires. If two or more survivors channel at the spire simultaneously for 30+ seconds without interruption and succeeding skill checks, it becomes active for 1 minute and then expires permanently. An active spire could provide improved repair speed, omniscience (referring to limited ESP range in #2) that allows ESP to be map-wide, improved eyesight (FOV), fewer scratch marks (assuming they are fixed), less bleeding, etc.

  5. More subjectively, the ambiance in DBD is not exactly horror-esque. The latest map (Gideon Meat Plant) truly reveals this deficit. The map is bright, lacks fog, and feels too comforting. I appreciate that the developers removed moonlight offerings to take lighting into their own hands, but the result leaves much to be desired.

With the exception of #4, these are just some quick and easy methods to make the game more enjoyable for those who wish to play for the thrill but aren't quite able to procure the emotion during gameplay. There are plenty of other ways to accentuate DBD's depth, but for now I just wanted to list a few.

To summarize, these ideas include modified ESP, directed attention, additional interactions, and darker ambiance.

submitted by /u/Percophile
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The devs should add more universal perks than they do at the current rate

Posted: 05 Feb 2018 09:23 AM PST

I think it's been too long since survivors and killers get a new perk they don't have to level anyone for

on the downside, if the perk sucks it'll become another deja vu

submitted by /u/Treyspurlock
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Y'all already know what the fuck is gonna happen.

Posted: 05 Feb 2018 08:11 AM PST

Why do people getting unhooked only occasionally have notification.

Posted: 05 Feb 2018 12:55 PM PST

Some times people will get off and I don't get a notification other times I do. Why?

submitted by /u/Dylsponge
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The REAL buff Freddy needs

Posted: 05 Feb 2018 06:27 AM PST

Being able to actually see through all the thick mist/fog

submitted by /u/SpaceUndies01
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Some thoughts about the Hag's Scarred-Hand-AddOn....

Posted: 05 Feb 2018 08:17 AM PST

Something I did a few weeks ago was seriously trying out the Hag's Scarred-Hand-AddOn, which is probably considered as one of the worst Killer Add-ons in the game.

.

The sad thing though is that in theory I actually like the idea of the AddOn of it to mix up the Hag's gameplay by completely changing her playstyle. Thing is, that it doesn't work at all.

So let's take a closer look towards this AddOn and it's positive and negative effects:

  • Mud Phantasms have collision. (positive)

  • Moderately reduces The Hag's movement speed. (negative)

  • Removes The Hag's ability to teleport to her traps. (negative)

  • Grants 300% Bloodpoints from Deviousness Score Events. (positive)

  • Trumps all other Add-ons. (negative)

.

First of all Mud Phantasm collision itself is great. When I played it people actually run into these traps and got stuck in it. The effect itself was never the issue.

The problematic part are the negative onces:

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Reduced movement speed This one is definitively the biggest issue. The Hag is already slow. Reducing her speed down to 101% makes her so slow that it takes her a huge moment of time to catch a survivor even on a open field. You can pallet loop her straight to hell. And additional to that you have almost zero mobility for checking gens, placing traps, walk away from the hook etc. It's basicly unplayable.

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No Teleport This is a tough one. Like I wrote before. I don't mind an AddOn, that changes the playstyle of a killer completely. But it is a big deal, if the hag can't teleport and her ability is only to block players. It's even a weaker ability in comparison to the trapper, whose traps might be easier to be seen and disarmed, but are much more punishable. Especially if he hunts you into them during a chase.

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No other Add-ons This is one of the worst parts. Not beeing able to use other AddOns with it, is one of the most uniques downsides I've ever seen. And it's very unintuitiv. The game still allows you to put another AddOn into the second slot, even though it won't do anything. Also you can't improve or change your gameplay experience by increasing the trap duration time or reducing the settup time through AddOns. It's really confusing and bad design.

.

So the negative sides of it are just too big, so it doesn't work at all. And considering that a hag rework is planned a rework of this AddOn is needed. And I see several ways to improve it.

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The simple way Get rid of most downsides and make it a simple AddOn:

  • Mud Phantasms have collision.

  • Slightly decreases the tripped Phantasm trap duration time.

That might be the simplest way. Just to admit that there is no way to change up the hag's complete ability, and make the AddOn so it can be played with teleports and gives it a new downsides. It might be also the simplest way to improve the Waterlogged Shoes as well. I personally wouldn't mind if they do so.

.

The balanced way Try to balance out positives and negative efects:

  • Mud Phantasms have collision.

  • Slightly increases The Hag's movement speed.

  • Removes The Hag's ability to teleport to her traps.

  • Grants 200% Bloodpoints from Deviousness Score Events.

Losing the ability to teleport is like said already a huge deal when it comes to the hag's mobility and map presence. The collisions alone can't make up for that. So I think increasing her movement speed while using this AddOn is necessary. Also you should be able to combine it with different AddOns to make it more usefull.

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The Buff Let the AddOn mostly like it is, but give it a rewarding buff and QoL changes.

  • Mud Phantasms have collision.

  • Phantasm traps applie the Exposed status effect on any Survivors within the effective trap range for 10 seconds.

  • Slightly reduces The Hag's movement speed.

  • Grants 300% Bloodpoints from Deviousness Score Events.

  • Removes The Hag's ability to teleport to her traps.

  • Uses both Add-On slots.

This was just a strange idea of mine. Just keep it mostly like it is, but adjust the movement speed reduction towards a level, were it's quite more barable but make the traps much more rewarding to use. And what isn't more rewarding then to one-hit survivors, right? Additional to that a QoL change for the "Trumps all other Add-ons" aspect needs to be made to make it more intuitiv for the user. What I have in mind is, that when selecting this Add-on the game should automaticly fill both Add-on slots with it. That would make it just so much better for users to handle that aspect and also might give the devs space for new interesting Add-on ideas for the future.

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To be fair. I'm not a huge hag player and I have no idea about the technical aspects of this AddOn. So I don't know how much effort any of those changes

submitted by /u/clessidor
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I got stuck in a locker and couldn't go out but Mama Piggy visited me to check if everything was okay :3

Posted: 04 Feb 2018 02:21 PM PST

How do you flashlight?

Posted: 05 Feb 2018 08:40 AM PST

I don't get it. As a survivor main, I have maybe twice pulled a successful flashlight stun. I have about 100 flashlights spread out on my survivors because I'm simply terrible with them except against hag traps. Yet when I watch my friend play killer, he's constantly blinded almost flawlessly. HOW ARE YOU SO GOOD WITH THEM???

submitted by /u/datbigmofo
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Any word on Legacy Prestige refunding?

Posted: 05 Feb 2018 09:04 AM PST

Title.

I lost my legacy P3 Nea on the 4th of August 2017. I was lucky enough to get a huge bloodpoint refund of 53,210,000 bloodpoints 15 days later, which helped me get back to where I was and then some. But I'm still missing something special and I feel like what we earned has been forgotten.

Has there been any word at all about this from the developers? I swear I remember them saying they were working on a solution about a month after the save file issue started gaining traction and popularity.

submitted by /u/owlt0wn
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Already did killer, now survivor

Posted: 05 Feb 2018 08:08 AM PST

I found the counter to Make Your Choice

Posted: 04 Feb 2018 06:00 PM PST

No Mither. Because you are already 1 hit away from being downed

submitted by /u/ChaosN1ghtmare
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Prestiged a different killer that was even level 50

Posted: 05 Feb 2018 09:08 AM PST

I wanted that sweet sweet bloody, gnarled hand for my hag. I try to prestige her and it makes the sound and everything only it freezes, showing an empty bloodweb. I back out and see on the killer screen, michael is now a prestige 1 as well as the hag. Checked his bloodweb, it was the same bloodweb he's had at level 38. Check his loadout, EVERYTHINGS GONE. I don't know what the hell happend.

(But he still got his bloody vorpal blade so I'll take it)

submitted by /u/Pacorockotaco1
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