Dead by Daylight Developer Stream #90 - "Soooooooo many coins!" - Summary |
- Developer Stream #90 - "Soooooooo many coins!" - Summary
- We did it! We reached 10,000,000 coins!
- Drew the Pig
- HOLY HECK gUIS I FOUND SPLINTER ON KILLEER HAAAAAAAAAAAAH
- All 11 Killers!
- Borrowed Time changes in a nutshell.
- 90% of the games
- When you finally get a 4K as Wraith
- When tinkerer is completely useless on the two most recent killers
- The Blaire Witch Project (1999)
- What Every Freddy Needs for First Perk
- WANTED - SALTY MEG
- Wraith Cosplay made by me
- How I feel when other survivors last second switch out but the killers running Franklins anyway.
- finger guns (and DARN)
- Got compensated by the lovely Behaviour Support. Thank you so much!
- How it feels when you DS Killers
- How to make survivors shit their pants 101
- Started playing Killer and dumped my remaining Bloodpoints into Doc. Is this a good setup? Only have a few killer teachables from the shrine.
- [Fanart & Headcanon] The Original Four
- When you bring in a good flashlight to save your allies but the killer has Franklin's demise.
- Small Quality of life improvement for Stake Out
- when you heal a wounded ally and go for perfect skill check but fail everytime
- Got bored, did this in SFM.
- Rank 1 Survivor is hard...
- This short video sums up the lunar event for a lot of killers.
Developer Stream #90 - "Soooooooo many coins!" - Summary Posted: 22 Feb 2018 06:18 PM PST Stream Notes for Dead by Daylight Developer Stream #90 "Soooooooo many coins!" Link to Stream on Twitch [48min] Things that are in-quotes are taken directly from the stream. If there are any formatting issues, please let me know. On the Show Today
Stream Summary
News & AnnouncementsLunar Event - In-ProgressMathieu - "Are you enjoying it? I am. There's a lot of people playing it right now!" Not_Queen - "There's already a lot of feedback." Mathieu - "We're gonna do a survey afterward. There are some people that love it / hate it." Not_Queen - "Quick note on the Community Goal: We're almost there. The cosmetics are coming at the end of the event. Second: it is a shirt for Feng Min. If you don't have the DLC, it still will be unlocked if you buy it at a later date."
Screenshot ContestNot_Queen - "The prizes are pretty cool. We have a lot of participation already. The contest is open until Sunday night, midnight EST. We're gonna select 50 of you guys; put those 50 to a community vote to select 10 of them; and out of the 10 of them, we're gonna select the three winners...and announce them on March 1st." There was evidently a typo in the rules of the contest, but it will be left as such. Please try and follow the rules as best as possible to remain eligible.
PS4 BlogNot_Queen - "I have an official, verified account for Behaviour. For PS4, I'm gonna try and have the link added to the website so you guys on PS4 can go for news." Mathieu - "We're looking for all the ways we can make sure that the specific PS4, Xbox One, and PC communities are serviced properly and have their own places where they can get and ask for information." Not_Queen - "As for communication, I started talking with Reddit mods, so there's gonna be a weekly Q&A on Reddit. The Reddit mods are gonna post it, with all the rules, and I'm gonna make sure we can answer questions on the next day. It would be cool to receive the questions on Monday and have us answering them on Tuesday. That's gonna be adding to the weekly Q&A here on the stream. We are also looking into to doing AMA, but we need to organize that a little better."
PS4 (North America) Free-To-Play WeekendMathieu - "Do we have a date?" Not_Queen - "I'm waiting on that." Mathieu - "Technically PS4 (NA) encompasses South America as well, I believe."
PTB - Survey ResultsNot_Queen - "The most interesting thing is the reaction to The Emblems...
Not_Queen - "The design team has all the data [from the ~7,800 people that took the survey] and they have read a lot of feedback." Q&AMathieu - "I have a list of Q's, and I will put some A's next to them."
Mathieu - "It's not part of the short-/mid-term right now. We still want to have something looked at, but don't hold your breath...you will die."
Mathieu - "Nope; Evan is cool." Not_Queen - "That doesn't mean that The Trapper is not gonna get touched ever unless he has a Cube..." Mathieu - "The Nurse got quite a bit of a rework with the new map. The Trapper will probably get tweaked as time goes on, but right now there's no screaming here that says The Trapper is in need of help."
Mathieu - "If you're talking about actual tweaks of values and things like that, I'd say very little. I do tend to scream at the designers and say, 'This is not working,' and they say, 'Yeah, no, it's working as intended,' and I go, 'Oh sorry, I'll let you do your actual work' and go back to my desk. I'm not the one who tells them that The Nurse should be faster."
Mathieu - "We're gonna make life better. We want to make small/big adjustments that will make the quality of life better on the whole game; and then we want to make an awesome original Chapter..."
Mathieu - "All the lunges are based on the locomotion speed of the Killers. So depending on the speed of the Killer, the lunge is actually a boost on the speed and therefore the distance is gonna be affected; however, the Killers have different heights and different weapons, so the animations have to be different so that you catch up."
Mathieu - "We want to be more transparent in general. It's not gonna be Trello. The scale of the project--and the scale of the community--would make that a bad option, but we're looking at different ways." Not_Queen - "We've seen some examples from other games..."
Mathieu - "There's no season rewards linked to the Emblems System; you would have seen it on the PTB. But there are changes to the progression and rewards system coming."
Mathieu - "The Iridescent Shards are time-based." [1 shard is earned per minute of match time, up to a maximum of 10 per match.]
Mathieu - "Probably never like that, but we do want to rework most of the [underused] perks." Not_Queen - "You all know what's next on the list..." [Decisive Strike]
Mathieu - "They are all, more or less, closely related. (From my own, personal deduction,) The Entity seems to build the world and needs people to respond to what they see and the memories that they bring with them, and therefore putting someone in a completely alien place or a place that is not recognizable would not have the same effect. Therefore you will likely not see an alien map in Dead By Daylight"
Mathieu - "Shelby checks it everyday. Obviously they don't answer most of the threads in there, but they do respond to specific ones."
Not_Queen - "Right now, it's not ready. The design team got some feedback and made changes and now we need to test it again." Mathieu - "It's not the next patch."
Mathieu - "I'm involved, but usually the gameplay part of it is more in Dave's hands; he's the Creative Director."
Not_Queen - "Our first iteration of Dead Hard was--" Mathieu - "Sprint Burst, on a button; which is already Not_Queen - "There is no buff to Sprint Burst planned, at all."
Mathieu - " 'Hah,' is my answer. You just got some and you're about to get some more. For free, too! But on top of that very snarky answer, we are making more at the moment."
Mathieu - "Go and watch Matt Walker's Panel. He explains quite a lot of what he did already and what he wants to do in the future." [Twitch | Reddit] Not_Queen - "This time, we're talking about Nurse stun while she's blinking. It's bugs that were related to after the blink she was getting the stun and fatigue; and the range on the pallet stun (for every Killer) needs to be adjusted because you can be stunned from outside the range of the pallet. So we reverted the change because we had to fix that first. The Nurse stun during blink with the pallet is going to happen, we just need to get things in order."
Mathieu - "They're not a legacy, but they're a limited time offer, so earn them now. You still have time to earn those."
Mathieu - "Huh... I'm not exactly sure how that goes, but I'm not against it. Hm."
Mathieu - "We're working on the sound issues..." Not_Queen - "Right now, we had to choose between the new sound bug on the hit [vs.] the heartbeat, and we had to fix that first. Sound is very important in the game."
Not_Queen - "The design team was working on that like a week back. They're looking into, maybe a capsule to encapsulate the scratch marks. Right now, there's no capsule, so they can go anywhere."
Mathieu - "The balancing and making the game fun on both sides is rarely aimed at just let's make Killers better. Bloodlust was kind of that push..." Not_Queen - "Yes, there are things that are needing fixing."
Not_Queen - "Most of our players play both sides. I like to see our community as a player base and not Killer v. Survivor all the time. It's a game that has different ways to play, and I think it's very important to explore both of them. When we make changes, it's for the best of the whole playerbase."
Mathieu - "No. It wouldn't fit in his bag."
Mathieu - "Yes I could, and I will not. But I will tell you that they solvable."
Mathieu - "No."
Mathieu - "We never released an animated short, or comics; but we'd love to get some of that story out in any form possible. (If there's a Hollywood bigshot out there who would like to make a movie, give us a call. We'll be happy to take it. TV show, comic books, novels, theatre, songs...)"
Mathieu - "Cancelling the game outright would be an option. Right now, we're looking into preventing the disconnects instead."
Mathieu - "I'd go see that show." Not_Queen - "I wanna see The Wraith dance."
Not_Queen - "It is not broken."
Mathieu - "Yes. These two elements, specifically, are so key to the timing and the feel of the gameplay that it's very important."
Mathieu - "The reason why PC players have things that console players do not is because the game existed on PC before and there are things that we did that are impossible to bring to the console (like Bill Overbeck and the Charity Case). We will not purposefully create something that excludes people; it's just not something I enjoy doing."
Mathieu - "This is constant conversation. There's pros and cons on both sides, and then we get into the nitty-gritty of 'maybe you just can't click on it'..." Not_Queen - "We all have different opinions on what it should be."
Mathieu - "Five years is a long time. My answer this morning was, 'If everything goes badly, then most likely we'll be bought by Disney; and if everything goes well, we will buy them instead.' "
Mathieu - "It's not true. You don't know that. I will not answer [the rest of] it." Around the WebCaution: Some content shown in this section may not be suitable for some viewers. Discretion is advised. Words of Wisdom"Never let your sense of morals prevent you from doing what is right."-Isaac Asimov End of StreamUnofficial Words of Wisdom: "Don't be a dick." -Mathieu Edit: Although we're sure all the pregnant ladies will be happy, 'stretch marks' was corrected to its appropriate cousin, 'scratch marks.' [link] [comments] | ||
We did it! We reached 10,000,000 coins! Posted: 22 Feb 2018 04:11 PM PST http://howlinggrounds.deadbydaylight.com/ Great job everybody! [link] [comments] | ||
Posted: 23 Feb 2018 08:17 AM PST
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HOLY HECK gUIS I FOUND SPLINTER ON KILLEER HAAAAAAAAAAAAH Posted: 23 Feb 2018 07:55 AM PST
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Posted: 23 Feb 2018 11:16 AM PST
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Borrowed Time changes in a nutshell. Posted: 23 Feb 2018 07:29 AM PST
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Posted: 23 Feb 2018 01:37 AM PST
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When you finally get a 4K as Wraith Posted: 23 Feb 2018 09:34 AM PST
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When tinkerer is completely useless on the two most recent killers Posted: 23 Feb 2018 06:47 AM PST
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The Blaire Witch Project (1999) Posted: 23 Feb 2018 10:02 AM PST
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What Every Freddy Needs for First Perk Posted: 23 Feb 2018 08:26 AM PST
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Posted: 23 Feb 2018 10:03 AM PST
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Posted: 23 Feb 2018 11:05 AM PST
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How I feel when other survivors last second switch out but the killers running Franklins anyway. Posted: 23 Feb 2018 07:52 AM PST
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Posted: 23 Feb 2018 09:52 AM PST
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Got compensated by the lovely Behaviour Support. Thank you so much! Posted: 23 Feb 2018 10:10 AM PST
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How it feels when you DS Killers Posted: 23 Feb 2018 12:47 PM PST
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How to make survivors shit their pants 101 Posted: 23 Feb 2018 06:11 AM PST 1.Go wraith and equip noed 3 This has been a guide on how to fuck around as the wraith. Goodbye. [link] [comments] | ||
Posted: 23 Feb 2018 10:02 AM PST
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[Fanart & Headcanon] The Original Four Posted: 23 Feb 2018 12:08 PM PST
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When you bring in a good flashlight to save your allies but the killer has Franklin's demise. Posted: 23 Feb 2018 10:50 AM PST
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Small Quality of life improvement for Stake Out Posted: 23 Feb 2018 05:07 AM PST Currently when you use one of your Stake Out tokens, it resets the 'within killers terror radius' timer back to 0. I like this perk but it's frustrating to have this happen, It'd make much more sense for the timer to be retained when using a token. [link] [comments] | ||
when you heal a wounded ally and go for perfect skill check but fail everytime Posted: 22 Feb 2018 11:26 PM PST
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Posted: 23 Feb 2018 11:25 AM PST
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Posted: 23 Feb 2018 09:26 AM PST ...not because Killers are good, it's hard because Survivors are dumb. Am I the only one who feels like Rank 1 is flooded with brainless Survivors who think they are 72hrs, but find out they can't waste more than 30 seconds of the Killer's time? I play lots of different playstyles, but I haven't seen the door opened for ages. It feels like when I play Killer at Rank 10 Killer there are smarter and better Survivors than my teammates at Rank 1. I guess this sums it up pretty well, I was leveling some Bill for his perks: http://steamcommunity.com/sharedfiles/filedetails/?id=1288954438 Edit: I would love to hear your experiences, in my opinion good players are within Rank 12-5. I hope the Emblem System will change it and makes Rank 1 more skill based and not as frustrating and stressful. [link] [comments] | ||
This short video sums up the lunar event for a lot of killers. Posted: 22 Feb 2018 06:06 PM PST
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