Civilization - A stave church! (seen on /r/pics) |
- A stave church! (seen on /r/pics)
- Ha Long Bay on my Starting City
- 40sw4rm's "Old World" 120x80 (TSL) ... ETA:9 Feb
- Minas Tirath
- Had surgery on my leg yesterday, now time to start the healing process.
- Returned to Civ 4 recently, my rose tinted glasses have been ripped off
- I recently figured out that I can play civ 6 through remote desktop while at work
- Firaxis Livestream: Loyalty Deep Dive / Devs Play Mapuche [Fri @ 11am PT]
- Rememinder! Civ R&F releases in one week
- Is this the new pornhub?
- Turn 149 Science Victory on Deity
- Personal best "Wonder City" so far
- Can we get our world wars back?
- Gotta love civ 6 starts
- Can we please stop posting all those horrible start locations where we start next to another civ/city-state?
- Emergencies
- With the new expansion releasing next week, what balance changes to civs are you hoping to see?
- You might not like it, but this is peak performance
- Are the extra Civ expansions worth it?
- I miss winning over city states when liberating the city in Civ V. Maybe Civ VI could offer a few free envoys for setting them free.
- Last Chance to Get Civ 6 + 2 DLCs for $12!
- bugz
- A question from a clueless new player.
- Why still no production queue?
A stave church! (seen on /r/pics) Posted: 01 Feb 2018 06:46 AM PST
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Ha Long Bay on my Starting City Posted: 01 Feb 2018 06:09 AM PST
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40sw4rm's "Old World" 120x80 (TSL) ... ETA:9 Feb Posted: 01 Feb 2018 12:15 PM PST
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Posted: 01 Feb 2018 02:17 PM PST
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Had surgery on my leg yesterday, now time to start the healing process. Posted: 01 Feb 2018 06:52 AM PST
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Returned to Civ 4 recently, my rose tinted glasses have been ripped off Posted: 01 Feb 2018 03:03 PM PST Civ 4 for was the civ game i started with way back when, I felt for a long time that it was the peak of the series, and newer games should try to emulate it. I revisited it recently before Rise and Fall so i wouldn't burn out on 6, and while its still a great game, it has a lot flaws that i don't miss. Playing 4 Has made me appreciate 6 a lot more. Stuff they got right in 4
Stuff in 6 they got right (besides the obvious)
There are others i cant think of right now. I still loved 4, and walking down memory lane was fun but there is no question we've come a long way. It seems obvious that a newer game is better but there is a lot of Nostalgia pandering in this sub that i think should be discussed. Civ 4 got a lot right but i think the best days of the franchise are ahead of us. [link] [comments] | ||
I recently figured out that I can play civ 6 through remote desktop while at work Posted: 01 Feb 2018 06:11 PM PST
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Firaxis Livestream: Loyalty Deep Dive / Devs Play Mapuche [Fri @ 11am PT] Posted: 01 Feb 2018 10:06 AM PST
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Rememinder! Civ R&F releases in one week Posted: 01 Feb 2018 08:00 AM PST Just a reminder that R&F releases in a week! A lot of us are hyped for it, but just keep your hype down if it's too high so you don't get too disappointed! [link] [comments] | ||
Posted: 01 Feb 2018 08:34 AM PST just asking, never saw so many amazingly well shaped canals and petras. [link] [comments] | ||
Turn 149 Science Victory on Deity Posted: 01 Feb 2018 01:47 PM PST
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Personal best "Wonder City" so far Posted: 01 Feb 2018 03:13 PM PST
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Can we get our world wars back? Posted: 01 Feb 2018 02:43 PM PST In older civs due to alliances, vassal states and mutual protection packs would often lead to big blocks forming and then a huge world war erupting between multiple AIs and often the player somewhere in the middle. This happened rarely if ever in civ5, and now never in civ6 - all I get is the "join war" bs. Anyone else miss this? I think the old vassalage agreements from civ4 worked very well there, in addition to giving an option to just conquering an enemy completely, and the MPPs were sometimes enough to break apart older friendships as 1 AI would declare on you and force his friend to intervene. [link] [comments] | ||
Posted: 01 Feb 2018 03:21 PM PST
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Posted: 01 Feb 2018 12:28 AM PST | ||
Posted: 01 Feb 2018 04:15 PM PST Personally, I love the idea of emergencies. It simulates a summit of world powers coming together to fight off tyranny. However, there is one change I'd like: You should be able to take sides in an emergency. If Philip nukes Stockholm, my options are to fight for it or to stay out. What if I wanna help him? What if I know everyone will fuck him up, and he's the only one supplying with luxuries I need? What if Stockholm is a thorn in my side? I think this system of taking sides would simulate the idea of World War and would make it all more immersive, instead of the beating up of one player we see. However, I think it's great, and I can't wait to play! [link] [comments] | ||
With the new expansion releasing next week, what balance changes to civs are you hoping to see? Posted: 01 Feb 2018 11:04 AM PST With a game like civ, it's super difficult to have a completely balanced experience (and some don't want that). However, I think at a minimum each civ's unique abilities and traits should feel fun/impactful. I just played through my first game as brazil (did a immortal cultural victory) and I am just EXTREMELY underwhelmed by Brazil. The 20% refund on GPP is a complete garbage UA. It's also framed in a way that makes it seem better than it is. A flat 20% extra GPP would be great. But you get no boost towards your first GP of each type, making it useless for profits. Also, because the next great person often costs double the previous one, it would seem to be essentially a 10% extra GPP after your first one. And on higher difficulties, there are times that I never see a single great merchant or admiral even if i build a ton of banks or harbors, let alone two. I think Brazil is weak enough to just straight up change it to 20% more GPP. The carnival project seemed super underwhelming. I think district projects don't seem to be worth it overall. Once I had all my culture buildings, I was running the carnival project in every city trying to get the next great artist. It took forever even with 7 cities of mine spamming them. It was very difficult to guage if it was doing anything at all. So I also hope they can make district projects in general a little more worth it. That aside, I do think their UU is absolutely amazingly powerful. A more powerful battleship that comes before steel made my game super easy. What changes are ya'll hoping for? [link] [comments] | ||
You might not like it, but this is peak performance Posted: 01 Feb 2018 08:00 AM PST
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Are the extra Civ expansions worth it? Posted: 01 Feb 2018 04:05 PM PST I'm fairly new to the game, but I've had a great time so far. I was looking at the Civ expansions and the prices seemed high. I just want to hear what others think of them. [link] [comments] | ||
Posted: 01 Feb 2018 07:18 AM PST | ||
Last Chance to Get Civ 6 + 2 DLCs for $12! Posted: 01 Feb 2018 05:52 AM PST
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Posted: 01 Feb 2018 09:24 AM PST
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A question from a clueless new player. Posted: 01 Feb 2018 07:12 AM PST I'm brand new to the series. I've had Civ 6 on my wishlist for a while and jumped at the current humble monthly deal. 4 hours in, I've went from "oh god what even" to "okay this makes sens.. nvm, I still have no idea what is going on." In short, I'm enjoying the heck out of being bombarded by the depth of this game. One thing, however, has me bamboozled. I can't find anything in the game explaining this in layman's terms. Harvesting a tile. Say I harvest a food-based tile I don't need and it gives me a hefty 28 food in return. Where does this short-term boost go? Does it apply for one or two turns, speeding things up temporarily? I'm confused because food and production (or whatever the gears are called) aren't stockpiled the way gold is. Thanks in advance for reading this, I am but a simple man playing a complex game. [link] [comments] | ||
Why still no production queue? Posted: 01 Feb 2018 12:15 AM PST Did devs say why they don't want to include production queue? People want it, the ones that don't, don't need to use it. Why straight up refuse to put it in the game? I don't get it. [link] [comments] |
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