Citadel: Forged With Fire Patch Notes - 02/14/2018 - Additional Terrain Fixes & Party Permission Changes


Patch Notes - 02/14/2018 - Additional Terrain Fixes & Party Permission Changes

Posted: 14 Feb 2018 02:04 PM PST



Additional Terrain Exploit Fixes
Though we rolled out our glitched base removal patch with great success last week, a few players were still able to find some lingering areas where they could build between the earth and large rocks. Though not technically under the map, these bases are still invisible to players who are playing the game fairly and can only be accessed via exploitation of the game.

We've taken additional steps to identify these areas and prevent players from accessing them in the future. If you should encounter any small pockets of rock that players have used to unfairly conceal their base, please share the info on the forums so we may continue to block them out. Screenshots and coordinates are always a help!



Party vs House Differentiation
Today we make our first change in what will be the on-going process of differentiating and expanding the flexibility of the Party and House systems. As a result of a ton of player feedback, we've made a small change to the permissions granted to party members: After today's patch, party members will no longer bestow full structure and storage access to all other players in their party. Party members will now only see each other marked on their maps, see each other's vitals on the HUD and will not be able to harm each other via friendly fire.

This change is made to give a little bit more diversity in the types of collaborative relationships players can have. Previously, Party and House status were more or less identical. Now, players can feel free to join forces with other players they've only just met without granting them complete access to their chests/doors and allowing them permission to build upon or destroy their castles.

Bonus Damage Fixed
Expect to see a boost in the damage output of some of your higher tier weapons after today's update! We've been tracking a bug that caused "Bonus Damage" stats on weapons to not function properly. For example, a wand with 25 Damage would perform exactly the same as a wand with 25 Damage and a +5 Bonus Damage modifier. Bonus Damage will now work properly as it was originally intended.



Other Fixes
We've also fixed a few smaller bugs that have been on our list for a little while. Large Curved Floors can now have magic structures and furniture placed on them without issue, Blue Aura has been fixed to properly cast with consistency, and we've fixed a few bugs that would cause some tames to become completely unresponsive.

As always, our full patch notes are shared below. Give them a look and feel free to share your feedback here or on our Steam forums. We thank you again for your support as we refine the game through Early Access, and we hope to see you in Ignus soon!

Patch Notes
  • Blocked areas where players could unfairly build structures behind rocks
  • Removed building and structure access privileges from party members
  • Fixed a bug causing the Bonus Damage stat to not properly apply
  • Fixed a bug causing Blue Aura to frequently fail at being cast
  • Fixed a bug that caused texture settings to incorrectly display as being set to High when actually on Low
  • Fixed a bug preventing construction on parts Large Curved Floor pieces
  • Fixed a bug granting full structure access to any player who parties with the first person to connect to a server
  • Fixed a bug causing some tames to become stuck and unresponsive after an unexpected disconnection

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