Games Weekly /r/Games Discussion - Suggestion request free-for-all |
- Weekly /r/Games Discussion - Suggestion request free-for-all
- /r/Games Daily Discussion - Music in Video Games
- Stardew Valley - Update On 1.3
- Employees of Eugen Systems the French studio behind Steel Division are on strike, denounce many violations of their rights
- Call of Cthulhu: The Official Video Game [Cyanide] - Gameplay footage
- Kingdom Come deliverance already sold over 500 000 copies
- Stellaris: Apocalypse - Feature Breakdown
- Why does Paradox's DLC model for games like EU4 or CK2 get praise, but EA's DLC model with Sims 4 is seen negatively?
- PC Gamer: It's refreshing to play an unimportant dork in Kingdom Come: Deliverance
- Nintendo Labo Variety Kit - English Overview Trailer (Create Bike Tracks, Fish, Music, & More!)
- Mega Man X Legacy Collection and Mega Man X Legacy Collection 2 rated in Australia
- Heat Signature - Two weeks to find two weapons left by two legends in love
- Stellaris Dev Diary #105: 2.0 'Cherryh' patch notes
- Orwell: Ignorance Is Strength – Date Announce Narrative Trailer
- Star Wars: The Old Republic - Free 30-days Game Time for new and returning players
- Farming Simulator 19 - Reveal Trailer
- Secret of Mana - Launch Trailer | PS4
- The Rise of the Systemic Game | Game Maker's Toolkit - Mark Brown
- Humble Monthly Review: February 2018
- A Plague Tale: Innocence - Gameplay aus einer Mission / revised
- The Legend of Heros: Trails of Cold Steel 2 PC is now out!
- Vermintide II's PC release date revealed: March 8th ( Pre-Order Beta launches February 28th )
- [Spoilers] Why Xenogears Remains Enduringly Popular on its 20th Anniversary
| Weekly /r/Games Discussion - Suggestion request free-for-all Posted: 14 Feb 2018 01:08 PM PST /r/Games usually removes suggestion requests that are either too general (eg "Which PS3 games are the best?") or too specific/personal (eg "Should I buy Game A or Game B?"), so this thread is the place to post any suggestion requests like those, or any other ones that you think wouldn't normally be worth starting a new post about. If you want to post requests like this during the rest of the week, please post to other subreddits like /r/gamingsuggestions, /r/ShouldIBuyThisGame, or /r/AskGames instead. Please also consider sorting the comments in this thread by "new" so that the newest comments are at the top, since those are most likely to still need answers. [link] [comments] |
| /r/Games Daily Discussion - Music in Video Games Posted: 15 Feb 2018 06:28 AM PST Let's have a more open-ended discussion about Music in Video Games today!
A few rules:
/r/Games has a Discord server! Come join us and say hi! https://discord.gg/rgames [link] [comments] |
| Stardew Valley - Update On 1.3 Posted: 14 Feb 2018 11:30 PM PST |
| Posted: 15 Feb 2018 02:03 AM PST |
| Call of Cthulhu: The Official Video Game [Cyanide] - Gameplay footage Posted: 14 Feb 2018 11:46 AM PST |
| Kingdom Come deliverance already sold over 500 000 copies Posted: 14 Feb 2018 02:34 PM PST |
| Stellaris: Apocalypse - Feature Breakdown Posted: 15 Feb 2018 06:06 AM PST |
| Posted: 15 Feb 2018 07:00 AM PST This question cropped up into my mind because the DLC policies are pretty similar really. Though Paradox does do an update to go along with their DLCs to offer some new features, so I guess that's one plus in their favor. Still, looking over a list of available content on Sims 4, Europa Universalis 4 and Crusader Kings 2, and well... https://i.gyazo.com/4e708144334ce6c34b85eae2db84fb28.png That's a rough-looking Excel sheet I made and not only do the Paradox games have more DLC, but it's also important to note that their lists are truncated because after a while Paradox dumped all the unit packs and music packs into their own bundles as the DLC lists were getting quite large. I think another point of discussion is Development in EU4. This was introduced as a paid feature in the Common Sense DLC, but the mechanic is in the base game as well, with players that do not have that DLC having some negative effects on their gameplay as a result. I'm unaware of Sims 4 having anything similar to that in their content packs and I'm sure that if it did happen there would be suitable outrage to follow suit. So I'm genuinely curious... why is the Paradox DLC model held up and Sims 4 isn't? Is it because Sims 4 is from EA? [link] [comments] |
| PC Gamer: It's refreshing to play an unimportant dork in Kingdom Come: Deliverance Posted: 15 Feb 2018 07:18 AM PST |
| Nintendo Labo Variety Kit - English Overview Trailer (Create Bike Tracks, Fish, Music, & More!) Posted: 14 Feb 2018 08:15 PM PST |
| Mega Man X Legacy Collection and Mega Man X Legacy Collection 2 rated in Australia Posted: 15 Feb 2018 12:49 AM PST |
| Heat Signature - Two weeks to find two weapons left by two legends in love Posted: 14 Feb 2018 11:16 PM PST |
| Stellaris Dev Diary #105: 2.0 'Cherryh' patch notes Posted: 15 Feb 2018 06:33 AM PST |
| Orwell: Ignorance Is Strength – Date Announce Narrative Trailer Posted: 15 Feb 2018 05:26 AM PST |
| Star Wars: The Old Republic - Free 30-days Game Time for new and returning players Posted: 15 Feb 2018 07:07 AM PST |
| Farming Simulator 19 - Reveal Trailer Posted: 15 Feb 2018 04:05 AM PST |
| Secret of Mana - Launch Trailer | PS4 Posted: 15 Feb 2018 06:30 AM PST |
| The Rise of the Systemic Game | Game Maker's Toolkit - Mark Brown Posted: 14 Feb 2018 09:02 AM PST |
| Humble Monthly Review: February 2018 Posted: 14 Feb 2018 10:30 AM PST
First impression:This month starts us off with most recent addition to the Civilization series: Civilization VI. I really liked Civilization V and I have vague but fond memories of the older titles so I'm looking forward to this. Owlboy was teased a sort of "mid early" release, which is something that I hope becomes the norm. I already own and have played Owlboy and my three word review for that game is "flawed but fun". Same goes for Life is Strange but I feel that game needs more elaboration. I've heard a little about Tacoma and how it's not quite as good as Gone Home but I'm still willing to give it a chance. Dark the Fall looks suspiciously like a Playdead game but I'm willing to give it the benefit of the doubt, so long as it doesn't turn into a horror game. Snake Pass and The Norwood Suite look fun as hell and are what I'm probably most eager to play. And finally we have Fortune 499 our Humble Original title that I think wins an award for actually giving a decent idea of the gameplay just by the screenshot. RulesDescription: Using my own words, I will describe the story and gameplay Opinion: I will offer my own feelings on what works and what needs improvement. The One Hour Rule: I will play each game for a minimum of one hour. Afterwards I will decide if I wish to continue playing. Who would Like This Game: My personal opinion on who would or would not find this game enjoyable Nitpicks: Small issues that, while not deal breakers, are annoying and I wanted to bring up. Additionally, Humble Original Games will have their own category, Would I purchase the full release based on my limited time playing. Civilization VI by Firaxis GamesDescription: Civilization VI is the most recent entry to the long standing Civilization series. You control a civilizations and must guide it from birth to glory. Civilization VI features turn based strategy, kingdom building and Steam workshop integration. My Opinion: Civilization VI continues on the legacy of the Civilization series by attempting to improve the long standing formula while keeping the base gameplay mostly unchanged. You pick one of several different civilizations with leaders taken from history books and are tasked with achieving one of several types of victories through military, diplomacy, science or many others. You found a city at the stone age and grow your empire by researching technology, creating a religion and deciding on a form of government. You'll also meet other civilizations led by other various historical figures and you interact with them by by trading, forming alliances or declaring war. I was told that the AI in this game was improved over Civ V's but I disagree because America declared war on me within five rounds of making contact- although that may have been an in joke by the developers. Civ VI biggest changes are the added complexity to its tech tree and city district planning. City districts now spread out and need to be near certains tiles in order to build specific districts, such as needing to be near fresh water to build aquifers. The tech tree change also allows for more flexibility in play styles as scientific victories are no longer the best choice. Speaking of, Religion is now part of the base game and has its own victory conditions. Having played Civilization V I can say that Civ VI does manage to improve on the formula without removing much of what makes Civilization fun The One Hour rule: Like most 4X games, I usually upgrade this to be The Four Hour Rule because of the time commitment. Even with the added time I found myself still enthralled by the gameplay more than any of its genre. Civilization VI passes The Four Hour Rule. Who would like this game: New fans of $X games should feel obligated to play what is arguably the most recognizable of the genre. I can't speak definitively if Civ VI has enough changes to merit upgrading from Civ V but I certainly found the improvements to be enjoyable. Nitpicks: I really do not like the art style of the characters. The giant, cartoonish faces with realistic skin tones feels like it leans too heavily into the Uncanny Valley. Owlboy by D-Pad StudiosDescription: Owlboy is a retro 2D platformer. You play Otus, a young boy who is part of an ancient order of protectors who must stop a band of evil robot pirates on a mission to destroy his people. Owlboy features flying, open exploration and is a game ten years in the making. My Opinion: Owlboy is another example of a game that I find has a history as (or more) interesting as the game itself. Owlboy has been at the edge of video game news for a decade. Kotaku even has an interview with the creator dating back from 2007 with the creator citing a the upcoming Wii as source of inspiration. Whether the game was worth the wait is another argument I will say the finished project is definitely fun. You control Otus who has the ability to fly indefinitely but are a poor fighter. To help, you can summon one of three friends who each have their own special weapons and abilities. One character can shoot long range attacks while another has a shotgun with a cooldown. Special abilities aren't always apparent and the games has a lot of nonverbal tutorials, like learning the shotgun can be used to burn down vines even if it's still in cooldown. Graphics are amazing and are some of the best retro-pixel art I've seen. I love how each character looks and moves and how everything feels alive. I think my biggest complaint is how underdeveloped the game feels at times, which is strange to say considering its development time. The story is short and almost feels truncated at times. There are only three summonable allies, one of which doesn't come till close to the end and the dungeons sometimes come off as feeling like they were meant to be more metroidvania but later got streamlined. There is this part towards the middle where it's implied you'll be able to visit a place in the future only to watch it get blown up a few minutes later. I can't say these are deal breakers but they're certainly things that diminish the overall fun factor of the game. The One Hour rule: I really enjoy Owlboy, even with it's faults. I'd love to see a sequel that expands on the world and gameplay but for what it is, Owlboy passes The One Hour Rule. Who would like this game: If you like old school platformers and always wished you could play one with limitless flying, you'll like Owlboy, but don't expect much replay value from this game. Nitpicks: There is this short section in the middle where you get a temporary ally who is this woman who beats people with a stick. I really wish I could have kept her around. Life is Strange by Dontnod EntertainmentDescription: Life is Strange is an episodic, narrative focused adventure game. You play Max, an art student who suddenly manifests the ability to manipulate time after witnessing a shooting. Life is Strange features time travel mechanics and contains a soundtrack with various indie artists. My Opinion: Life is Strange is a rare example of an episodic adventure game not made by Telltale but still maintains the same quality. The gameplay is pretty straight forward: You control the main character, Max in various environments were you interact with some of the scenery and have conversations with people to progress the story. The unique gameplay mechanic is Max's ability to travel back short distances in time which allows her to retry conversations to steer it in a more favorable path or gain more information. This can be pretty helpful as you never know how someone will react to what you're saying. At one point, I asked a girl for help and she got upset I didn't know her mothers name so I rewound the conversation and replayed it with the knowledge I needed to know to gain her favor. The specifics of how this time travel works are never elaborated on, like how no one notices Max pop up in random places but the long term implications are eventually revealed as the story progresses. The story is hard to talk about as its the main focus of the game. I will say that the characters are what makes the story strong as everyone feels real and three dimensional and with few exceptions, the "bad guys" in the story aren't truly evil. I really like the art direction where the world has an illustrated look that blends well with the eclectic indie music soundtrack to create an immersive atmosphere. Life is Strange is the sort of game I wish we had more of. It's fun, emotional and, above all else, beautiful. The One Hour rule: As mentioned earlier, I had played and finished Life is Strange quite some time ago. While I'm not sure if I'm emotionally ready to a replay I will confirm that Life is Strange passes The One Hour Rule. Who would like this game: If you like or need to take a break from the Telltale games, you'll love this. Anyone else looking for an emotional yet satisfying experience will also love Life is Strange. Nitpicks: Why do new adventure games not let me turn off the icon letting me know I just made an important choice? That always takes me out of the experience. Tacoma by Arbor Hill ProductionsDescription: Tacoma is a narrative heavy walking sim. You play Amitjyoti Ferrier, an investigator sent to a space station to discover the events surrounding a tragedy that befell the crew. Tacoma features multiple-path storytelling and was made by the same team behind Gone Home. My Opinion: If I have not made this clear in the past, I love Walking Simulators. I enjoy the ability to appreciate a games story and atmosphere without the pressure of puzzles or combat. That being said, I hold Walking Sims to a higher standard of innovation because any game that consists of walking a linear path to its conclusion while listening to exposition is just ripping off Dear Esther. Tacoma expand on the Walking Sim formula with an interesting take on multiple path storytelling. Tacoma is made up of several smaller areas you access one at a time. You begin each area starting a data download, afterwards you can explore the environment by going through the crews files and replaying holographic replays of their conversations. A conversation can start with up to all six of the main characters before each goes off to complete different tasks. Watching conversations is the coolest part of this game as you get to rewind and watch a scene happen from different angles as characters break off, chat with others and even come back into another a conversation already in progress. At one point I was watching two characters have a serious talk about surviving their predicament and it ends with both characters looking around in surprise over a loud crashing noise. I rewound the conversation and followed the noise back to its source to discover it happened because two other characters decided to have sex in the nearby supply closet. This approach makes the characters feel real and their conversations organic which adds a lot to the atmosphere. Something I didn't like is how each area is sectioned off and only allowed to be accessed in a specific order, meaning you're required to follow the story in a linear progression instead of finding the pieces through exploration as was done in Gone Home. And while there is still an attempt on environment storytelling Tacoma chooses to focus most of its attention on its conversations. While I appreciate exploring a different storytelling method from the developers previous game, I feel the linear nature takes away too much. My dislikes are mostly trivial and don't take away much from my overall positive experience. The One Hour rule: Tacoma has a lot going for it and while I appreciate trying new things I feel like Gone Home is still a better experience. Even then, Tacoma passes The One Hour Rule. Who would like this game: If you're looking for a good Walking Simulator, Tacoma is right up your alley. If you wanted something with more gameplay, you may be disappointed. Nitpicks: The space stations interior design makes no sense. The little spaces you explore are enclosed with no doors leading outward yet they only make up a small section of their respected ring. What gives? Black The Fall by Sand Sailor StudioDescription: Black the Fall is a 2.5D puzzle platformer. You play a nameless individual who is trying to escape a totalitarian city set in a dystopian future. Black the Fall is the first game by Sand Sailor Studio and is the winner of the 2016 Gamescom Indie Award. My Opinion: While researching this game I was a bit surprise discovery that, going by development timelines, Black The Fall was made completely independently from Inside. As I played, this gradually became more obvious as the themes and styles diverge past the surface level and gameplay. Also, Black's level design is considerably less moist, which I'd consider a bonus. Gameplay is like most puzzle platformers where you run, jump, sneak and pull to solve puzzles while avoiding hazards such as pitfalls, guards or automated guns. Where the game falls short is in its irritating difficulty level. Failing a challenge in pretty much any way results in dying. Got within 5 feet of an open flame? Death. Stopped sneaking a quarter of a second too early? Death. Didn't run at the exact moment despite the fact that guard movement patterns aren't consistent? Death. Dying happens far too often and yet I wouldn't find it such a annoyance if it was a bit more imaginative. Outside of pitfalls and fire, which are rare, you will usually end up dying from an automatic gun that usually appears out of nowhere when you screw up. It's beyond frustrating to accidentally getting spotted and have a gun slowly descend from the ceiling, take a few seconds to set up and then kill you in one hit, all because you weren't sure you needed to run or wait. Black the Fall feels like it has a lot of potential but didn't take the time to get fleshed out. I wish this was a better experience but as it stands this game is too irritating to continue. The One Hour rule: I feel like I'm being a bit too harsh on Black the Fall. I originally thought it was an Inside ripoff before discovering that wasn't possible and then I disliked the overt communist imagery until I found out the development team are all Romanian. That being said, even getting beyond my holdups I cannot abide by how obnoxiously difficult this game can be so I regretfully must say that Black the fall does not pass The One Hour Rule. Who would like this game: If you like hard puzzle platformers, you may find enjoyment out of Black the Fall. Nitpicks: The right bumper to make one of the abilities work doesn't seem to want to work on my controller but it will work on my mouse. Am I the only one to have this problem? Snake Pass by Sumo DigitalDescription: Snake Pass is a 3D adventure platformer. You play a snake named Noodle and are accompanied by his hummingbird friend, Doodle on a quest to return a set of magical keystones to make the world right again. Snake Pass features physics based platformer puzzles and is the winner of Sumo Digitals inaugural Game Jam. My Opinion: Snake Pass was clearly inspired by old 3D platformers but also feels completely fresh in its gameplay. Despite being a platformer, Snake Pass has no jumping whatsoever and instead requires the player to move throughout a level by slithering along the ground and wrapping yourself around objects and scenery to gain leverage. Movement feels fluid and natural as you have to slither by moving the analogue stick left and right to gain momentum. Learning how to wrap around objects to get higher up or find hard to reach spots can be tricky at times as Noodles body is subject to physics but the game is usually forgiving. You can use Doodle to pick up Noodles tail so he won't slip off smaller platforms and failing means just starting over at a nearby checkpoint. I also found that many puzzles can be brute-forced if you're quick enough, which does remove some of the difficulty but does give younger or less experienced players a chance to find different solutions. Graphics are cute and colorful. Even though Noodle doesn't speak his wide range of facial expressions help shape his personality. He's lazy and enjoys the simple things in life but also is inquisitive and likes to explore. I will say that the music, while not terrible is a bit repetitive. There's really just the one song and it gets old quickly. Snake Pass isn't the most innovative game and it feels like it's trying to get as much as possible on its one major gameplay mechanic. While I can't say this is the best game of this months bundle, it certainly has its charm. The One Hour rule: Snake Pass can be frustrating at times and I feel like there was some wasted potential. Even with these flaws, it's still an enjoyable experience. Snake Pass passes The One Hour Rule. Who would like this game: If you'd like a different take on a 3D platformer, you'll like Snake Pass. Nitpicks: The looped soundtrack has this noise in the background that sounds like someone is knocking on a door. It drove me nuts. The Norwood Suite by Alliance Digital MediaDescription: The Norwood Suite is a surrealist adventure game. You play an unknown individual tasked with bringing a demo CD to a DJ at the famously bizarre Norwood Hotel. The Norwood Suite features music composed by the developer specifically for this game. My Opinion: I think The Norwood Suite should win some sort of award for most surreal game that contains actual gameplay and an almost coherent story. Gameplay is pretty generic. It's a first person point-and-click adventure game where you have to find or make various items to helps random people around the hotel to progress the story. The graphics are also really dated and look like they could run on a PS2 but someone still achieve creating the appropriate surrealist look that adds to the games backstory, which is the focus. The story is centered on a hotel that was once the mansion of Peter Norwood, a famous musician who mysteriously disappeared many years ago. As you progress in your mission to delivery a demo CD, you're slowly given pieces into backstory on his life before he vanished. It's all vague and partly left open to the players imagination but there is enough to give a decent idea of what happened. The game is filled with strange characters. A group of energy drink sales people who are strung out on their own product, a composer with writer's block and her father and a terminally ill fan of of Peter Norwood living his last few days in the hotel are just a few of the odd people you'll meet but the strangest character would probably be The Hotel Norwood itself. The hotel is made up of many small rooms, each with their own themes and background music and full of hidden passages and special secrets. The hotel has so many odd touches that make it feel like the product of an eccentric genius and feels truly alive. The game is not perfect but the strange trance music and odd little attention to detail help keep the game together just enough to create a cohesive experience The One Hour rule: While the gameplay is rather bland and the graphics feel like a Garry's Mod map on acid I still found the game to be weirdly enchanting enough to play to the end, about two hours in total. The Norwood Suite passes The One Hour Rule. Who would like this game: If you've looking for a game inspired by LSD Dream Emulator and aren't too picky you'll like this. Be aware, it is a bit glitchy at times. Nitpicks: One puzzle requires you to find a music sheet hidden in one of a million draws strewn about the hotel. Who thought that was a good idea? Fortune-499 by AP ThomsonDescription: Fortune-499 is a RPG with fortune telling elements. You play Cassandra, a corporate Oracle who is tasked with saving her job and uncovering an evil hostile takeover. Fortune-499 features retro graphics and deck building gameplay. My Opinion: I made an early assumption that this game was going to follow a similar design philosophy to Undertale, and that is mostly true. Fortune-499 looks like a NES inspired RPG with a simple color scheme and cute, pixel graphics. The snarky sense of humor is also there but the meta-commentary appears to be absent, which I'm pretty OK with because sometimes I just want to play a game without it trying to strike up a conversation. The music is also a weird blend of chip-tune and acoustic and is really catchy. Combat is literally just rock-paper-scissors where whoever loses the draw gets damaged, although a later ability gets added in where you can just damage enemies a limited number of times based on a mana pool. The main gameplay mechanic is the ability to draw not-tarot cards to see the future and predict your opponent's next move. As you progress in the story your deck grows bigger and you're offered more cards with different abilities like healing, bonus damage and filling your mana pool. It's all very simple to pick up but hard to master. Your predictions are never 100% accurate and drawing more cards can add power but also increase risk. Enemies also shake things up by adding in modifiers to combat instead of different attack patterns. Some monsters get bonuses to certain attack types while others can give you a penalty every time you draw a card. This take on enemy types is really fascinating as it requires you to change up your strategy without altering the base gameplay mechanics. For the most part, this game feels pretty bare-bones but I think it has a lot of room to grow. Would I purchase the full release: To be honest, out of all the Humble Original games, Fortune-499 is the one I'd want to buy the most. I hope we see more of it in the future. Who would like this game: If you like retro themed games or deck builders, you'll like Fortune-499 Nitpicks: It's hard to take the main character seriously doing adult things when she looks like a 10 year old girl with a bow in her hair. Final Thoughts:I think this months bundle is my favorite yet. Civilization VI is a great game and Owlboy being teased as a mid release was an excellent idea. Owlboy and Life is Strange are both games I've played but I still found them a nice surprise. Tacoma and The Norwood Suite both managed to scratch my exploration itch while Snake Pass and Fortune-499 were nice surprises. I feel a bit let down with Black the Fall but I hope this teams next project will be an improvement. I hope you're all looking forward to next month when I finally complete my collection of Dark Souls games! [link] [comments] |
| A Plague Tale: Innocence - Gameplay aus einer Mission / revised Posted: 15 Feb 2018 06:27 AM PST |
| The Legend of Heros: Trails of Cold Steel 2 PC is now out! Posted: 14 Feb 2018 10:30 AM PST Trails of Cold Steel PC just got released! (Don't view the videos on the Store pages if you haven't finished Cold Steel 1, SPOILERS!) Steam page: http://store.steampowered.com/app/748490/The_Legend_of_Heroes_Trails_of_Cold_Steel_II/ Humble Bundle: https://www.humblebundle.com/store/the-legend-of-heroes-trails-of-cold-steel-ii?hmb_source=search_bar GOG: https://www.gog.com/game/the_legend_of_heroes_trails_of_cold_steel_ii As with Cold Steel 1, Durante worked on the Port, so all port features from CS1 are there + more (like instant resume)! Also like CS1, 50% more Voice acting then the PS versions! [link] [comments] |
| Vermintide II's PC release date revealed: March 8th ( Pre-Order Beta launches February 28th ) Posted: 14 Feb 2018 10:17 AM PST |
| [Spoilers] Why Xenogears Remains Enduringly Popular on its 20th Anniversary Posted: 14 Feb 2018 07:14 PM PST |
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