True Gaming New Year, New Sub - Stage 2, Part 2: Electric Rules-aloo


New Year, New Sub - Stage 2, Part 2: Electric Rules-aloo

Posted: 11 Jan 2018 08:31 PM PST

Hello again, /r/TrueGaming !

Last week was the initial post asking for suggestions on proposed rule changes, you can see that here. Well we're back again with a new rules list that should hopefully fix some of the issues you guys had with the current rules revisions. The hot topic of the last post was on list posts and it seems the resounding opinion from everybody is that they should not only stay banned, but the hammer should be brought down upon them much more heavily.

Additionally, the format of the rules has been changed (thanks to /u/aanzeijar for the idea, and thanks in advance for letting us rip it so blatantly!!), with four different sections. The "General Guidelines" is currently a bit of a catch-all and disorganized. Not all of those things are easy to moderate so some of them aren't even rules. If you have any ideas on how to split it up, please chime in!

Anyhow, here's V2 of the proposed rule revisions:

This is a subreddit for quality discussion about gaming
• All discussion must be about gaming
• Blatant circlejerks, memes, and image links will be removed
• List posts will be removed
• Gaming, not purchasing games or suggesting what game to play next

Focus your discussion
• Match the title and topic of the submission
• If posting a link, also include your own thoughts on the discussion
• Additionally, submissions without a body will be removed

General Guidelines
• Discussion about specific games and features is encouraged
• We discourage echo chambers, try playing the devil's advocate when there's no dissenting opinion
• Be civil
• If you don't agree with somebody else, try to understand their viewpoint before replying
• Upvote well thought out posts, even if you do not agree
• Downvote posts that do not contribute to the discussion or are low effort
• Do not downvote because you disagree
• Report rule violations when you see them
• Bots are discouraged, report unhelpful bots when you see them

Additionally, these types of posts must have prior consent of the moderators prior to posting:
• Giveaways
• Surveys/Studies
• Donations
• If you aren't sure about a post, ask!

As with last time, please reply with your own thoughts and what you think should be either amended/changed or added/removed. Also this new set of rules won't go in until you guys are satisfied.

Thanks for being such awesome people, without you guys this subreddit wouldn't be possible!

submitted by /u/Caststarman
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People often regard Planescape: Torment as one of the best cRPG's ever made, yet any discussion about it usually brings the "the best book you'll ever play" argument. For those who have played Planescape: Torment - did you really enjoy the game? Why the same can't be said about other classics?

Posted: 12 Jan 2018 04:59 AM PST

Greetings to you all, planewalkers. Today I'd like to discuss a timeless classic, or that's what people often say when they're about to discuss Planescape: Torment.

PS:T (I'll be refering Planescape: Torment as PS:T in this thread!) is still one of the most talked games when you discuss cRPG', or any kind of RPG. Look at any "best RPG's ever" list, and you'll probably see PS:T in the top 5 - at this point, the game has pretty much achieved legendary status among gaming and non-gaming fans alike.

My first experience with PS:T was when I was 17 (I'm 23 now). I finished the game, and I loved the entire cast (props to Morte, Dak'kon, Fall-from-Grace, and Vhailor - I love them all!), and the plot really intrigued me - yet I didn't enjoy the game as much as I think I did. Maybe I was forcing myself to like every part of it, instead of being more critical - at least, at the time.

With the recent launch of Planescape: Torment - Enhanced Edition, I decided to give it a replay. I'll not be judging the enhancements, because I played the original game in it's original state, and most things are still the same, so this discussion is about PS:T in general. After putting some good hours on it...

I'm surprised of how much I like this game. Maybe time made my tastes get a bit better (or worse, who knows!), but I find myself enjoying PS:T a lot more than I first did, when I was 17. I'm taking more time to read everything, I'm not using any kind of walkthrough, and even the shortcomings of this game, like the super basic combat, or the (lack of) explanation of the RPG mechanics for those who aren't into D&D rules don't bother me as much as they did the first time I played the game.

Yet, even after playing PS:T, I still can't get into Baldur's Gate or Icewind: Dale, which are also classics of the cRPG genre. Some of my friends who also like PS:T also share this opinion.

With all that in mind, I ask you the same question as the title of this thread: If you played PS:T: did you have a good time? Why the same can't be said about some of the other classics?

Thanks!

submitted by /u/Momentanius
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While watching Steam trailers for games to play, it struck me how many were just cutscenes and not actual gameplay showing the mechanics/UI/etc - do you actually like that and find that useful? I honestly rather hate it personally.

Posted: 12 Jan 2018 03:26 PM PST

It just seems to useless to me and not representative of the actual game itself. The only exception in my opinion is visual novels and story-based games that are centric on just the graphics - but even then, I think the trailers should show the User Interface and examples of the gameplay itself.

But instead, so many trailers and even many screenshots seem to just be scenery or cool music with monsters, etc roaming around, and it'll at times show the player fighting the monsters, but it wont actually show it from the perspective of the player actually playing.

I may just be in the minority, but I just find it so useless and superficial. But I wanted others' input on this?

submitted by /u/AnokataX
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A reason why eSports may get so much hate: no frame of reference.

Posted: 12 Jan 2018 11:23 AM PST

With the launch of Overwatch League, the whole "it's not a sport" discussion flared up again when the New England Patriots gave the Boston Uprising Overwatch team a shout out on their official Facebook page. I was watching the matches from last night, awed by the skill on each team. The strategies used to funnel the other players or the crazy solo plays that would lead to a point taken or a map won.

And it struck it me, the people who were throwing shade on eSports and competitions follow the Patriots Facebook page do so because they understand how skilled that team is. Those people have thrown or caught a football, run the length of a field, and they understand that what those athletes are doing is not a normal feat. Same with any other traditional sport, they have a baseline of how the game is played and then can recognize that Stephen Curry or Joey Votto are competing beyond the backyard 5-a-side.

When those same spectators look at eSports, they just see "kids playing video games". They don't recognize map awareness, team strategy, and target tracking. Players of Overwatch, CSGO, LoL, Starcraft and CoD get hyped up when someone goes on a tear, because we've tried that and sometimes we've made it but a lot of times we were shut down. Just like a sports fan has heaved a ball as hard as they could, only for it to go a fraction of what the pro accomplished.

But how could we convey those concepts of difficulty without coming off as condescending? I remember a few comparison shows like 'Pros vs Joes' on Spike and 'Shaq Vs' on ABC that helped showcase the talent but I don't think it would transfer well to games.

Thank you for reading, if you think I'm incorrect with my conclusion or if you have any ideas on how we could bridge that gap, please let me know.

submitted by /u/IrishWeegee
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So what is the consensus on StarCraft: Remastered?

Posted: 12 Jan 2018 07:02 AM PST

They Are Billions scratched an old-school RTS itch I didn't know I had, and now I kind of wanted to get into Brood War laddering (a game I mostly know from the single-player campaign and watching the pros play).

But should I maybe play the Remastered instead? What do you guys think of it, and what is the consensus among enthusiasts?

submitted by /u/embryo
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What ever happened to 'Routine'? A promising-looking horror game that was slated for a March 2017 release?

Posted: 12 Jan 2018 06:58 AM PST

I remember seeing Routine's trailer and being genuinely blown away by how scary it looked. A lunar colony has lost contact with Earth. You, a lone explorer, are sent up to find what went wrong. Upon arriving, there's nobody there, no evidence anyone has even left.

The game was similar to Amnesia or Alien Isolation in the sense it was a horror game with limited fighting back potential. We also found out in the trailer that should your character die, you become the next explorer that is sent up to the colony to investigate your missing character and the lunar colony's disappearance.

It looked fresh, scary, and like it didn't reveal anything about what happened to the people in the facility.

The developers last update was in March 2017 here: http://www.lunar-software.com/

Will the game ever be released?

submitted by /u/AlexanderTheGreatly
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In what unique ways do you prefer to have health/ammo/status shown in a game?

Posted: 11 Jan 2018 06:56 PM PST

I started to wonder about ways games display character health or status. Mario used to have "marios", but has transitioned into a coin based health system. Zelda on the other hand, always used hearts. Every game uses it differently but still, somewhat in a similar way.

The only "unique" way of displaying health I can think of is Dead Space, but in reality it's not that different from a health bar found in pretty much any game from fighting games to shoot'em ups.

Similarly, things like ammo, magic or stamina are often shown as a simple number on the screen, a bar similar to a health bar but different color, etc.

What are your favorite examples?
Although it's a simple feature we take for granted, is it something we should be expecting to change (for good or bad) in the future?

submitted by /u/Beezlebug
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What Are Brilliant Detective Style Games You've Played?

Posted: 12 Jan 2018 08:34 AM PST

Hi /r/truegaming,

One of my favorite things to do is solve puzzles and mysteries.

I'm curious what video games you think tackled this the best? Is there a one-off game or series that makes you feel like the worlds greatest detective?

Conversely, has a game ever stumped you so hard you couldn't figure it out?

Thanks!

submitted by /u/GranArcanum
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Are there RPG games where your stats matter? Str Dex Con Int etc.

Posted: 12 Jan 2018 07:15 AM PST

In Rogue legacy, for example, I remember the first time I got a lot of money and got to spend them on the damage upgrade my DMG noticeably increased and really made it easier early on to kill enemies, while on Dark souls Increasing any stat didn't really make that much of a difference... if not for wielding requirements. I felt like it is mostly based on getting the right equipment and knowing how to deal with monsters (Which I appreciate don't get me wrong but that's not what I want).

So im looking for an RPG where it's really important how you build up your character (or characters) and you don't just win or go ahead in the game because upgrading your character its just an extra or the story is meant to proceed either way and you will be stronger regardless. I want the core of the game to be on making the protagonist stronger to go ahead. The temple of elemental evil did a really good job at this since if you didn't had a proper party with the right builds stats and classes you may clear the first map but you would just get obliterated inside the temple.

So do you have any games like mentioned above to share and discuss?

submitted by /u/HowDoIRedditPls
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Loading screens - Worth the wait?

Posted: 12 Jan 2018 05:13 AM PST

It comes in many forms. And keeps us waiting... THE LOADING SCREEN.

If we imagine our favorite game without any loading times, it might be on a totally different level of immersion and enjoyment. The end goal is to have a truly seamless experience, right? But would we be missing something? Have games, from having to show us something during loading times, actually invented design elements that enrich the gameplay experience?

So my question is, do we want the loading screen to stay?

Here's some of the different loading screens that I can remember(and that Ive enjoyed) :

Bayonetta - Practice combos. Playing this on the Ps3, the long loading times were perfect for trying out new moves in a safe environment. I don't see how they could have picked a better screen for this type of game that benefits from combo memorization.

Dark Souls - Read random item descriptions. It's kind of basic. Nothing too fancy. You might not read the descriptions of items on your own, if the game didn't view them while waiting. But there might be another reason why I like these screens that I'll get to next.

Can the loading screens be a tool of pacing? After some gameplay it might be nice to put down the controller for a moment. If this is the case and we were to get rid of the loading screens, do you think there would be a good way to pace a game like this? Are elevators actually loading screens? They might be better in some cases than displaying an immersion breaking screen.

And as a bonus question, what loading screens have you enjoyed the most?

submitted by /u/Pacver
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Dynamic Environment Destruction

Posted: 11 Jan 2018 04:35 PM PST

Looking at games like rainbow six siege and battlefield, how do you feel about the level of destruction in those types of games? Do you feel it adds too much unknown chaos and makes things too confusing?

What about a middle ground where entire walls can't be destroyed, but can still have bullets penetrate and create holes? Do you feel getting hit through walls is just annoying when you can't tell where you're getting shot from?

There is also a selective type destruction like in counter strike, where most walls can't have bullets penetrate through. Only select objects like thin wood and be penetrated/broken.

submitted by /u/vartkaze93
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