RuneScape Pulling pure essence from the wicked hood requires 107 slayer on new ironmen accounts |
- Pulling pure essence from the wicked hood requires 107 slayer on new ironmen accounts
- Dungeoneering IQ 700
- The impossible just happened: HSR double codex proc at AOD
- After playing ironman mode for 15 years, I finally maxed!
- Found this and now my best friend (who is an osrs player btw) won't talk to me LOL
- The current state of the combat triangle is the most unbalance it has been since the release of EoC.
- Let's play "spot the difference"
- When a lure doesn't succeed
- The reason the current state of PvM sucks
- make a mime sitting resting animation so we can try to sit on the benches in prif (and everywhere)
- Jagex please. I have bought the last 3 Premier packages and have had Metrics Pro since it came out. This is a joke.
- Can banks like this be fixed?
- Loot from the past 2 weeks of group PvM
- Araxxor on path 3.
- My pet clearly enjoys this uncharted isle!
- With the releasing of drop rates, will we see future updates having drop rates released on the day of update?
- Can we get this too, please?
- As requested, all Premier Club outfits from 2012-2018.
- Got this on my 5th elite clue
- Well RuneScape people, idk how this happened....
- Wildstalker Helmets should be called Wildstalker Hoods instead.
- Any fun ways you use to remember boss mechanics?
- The Baxtorian Falls whirlpool appears to be giving out
- I'm really liking my new outfit
| Pulling pure essence from the wicked hood requires 107 slayer on new ironmen accounts Posted: 13 Jan 2018 03:07 AM PST Can a JMod please look into this? It would be much appreciated. TL;DR: Pulling pure essence from the wicked hood requires a rare drop from a 107 Slayer, endgame demi-boss monster, where it didn't have such a requirement before Menaphos Pulling pure essence from the wicked hood requires feeding it an omni talisman (all talismans). As of Menaphos, that includes the soul talisman. There are two ways to get a soul talisman: -Trading for it -Having 107 Slayer and killing a Feline Akh (or something else that is even higher slayer). The 'silver lining' is that this requirement is boostable. You still need a minimum 102 slayer - and the drop is also rare to begin with, not to mention Akhs are endgame demi-bosses... This must have been an oversight, that is an insanely high requirement for a fairly basic feature, and this restriction only applies to new ironmen who haven't upgraded their hoods since the release of Menaphos. From what I could tell trying to dig up answers for why this, there wasn't a whole lot of noise made when Menaphos was initially released (the soul talisman was later made tradeable but its difficulty to access was never raised) and this issue just never saw the light of day. [link] [comments] | ||
| Posted: 12 Jan 2018 03:46 PM PST
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| The impossible just happened: HSR double codex proc at AOD Posted: 12 Jan 2018 05:57 PM PST
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| After playing ironman mode for 15 years, I finally maxed! Posted: 12 Jan 2018 11:41 PM PST
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| Found this and now my best friend (who is an osrs player btw) won't talk to me LOL Posted: 12 Jan 2018 09:24 PM PST
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| The current state of the combat triangle is the most unbalance it has been since the release of EoC. Posted: 12 Jan 2018 02:38 PM PST This post is going to be about the problem that four tick auto attacking (4taa) and continuous four tick auto attacking (c4taa or c4t/4t) has brought into our game. What Is 4taa? To explain it as briefly as possible, in around May of 2017 people started discovering a method to get significantly more dps through the magic style using the method known as four tick auto attacking. This involves using a pseudo bug where you put the spell you are casting on your bar and manually casting it alongside your abilities. Doing this allows you to cast auto attacks one tick faster than when they'd naturally go off. The 4taa cycle starts by using an ability with a wand+orb, swapping to a staff waiting the four ticks and then casting an auto attack from your bar and in the same tick using an ability. This in a roundabout way gives you the auto attack damage of a staff at the speed of using a wand. I'd rather not spend a few more paragraphs making a guide of 4taa & c4t but this will hopefully help with getting the gist of how this works. If reading this was confusing and you'd rather be better educated on the topic The Junesong made an excellent video guide which you can watch here. Pros/Cons At its core I am actually in favor of 4taa, it rewards players for micromanaging their dps rotations giving a boost of something in the ballpark of 15% dps for a 270% increase in actions per minutes (c4t). I believe that prior this method being introduced combat ability rotations were slow and didn't have much room for people to implement skill. The problem arises when magic is being left in the game as the style that reigns king over the two for an extended period of time with no fix in sight. Where Are We Now Jagex? Back in September of 2017 Mod Pi (/u/JagexPi) touched on this topic during his combat talk at RuneFest. And when I say touched I really do mean just touched, in a one minute segment he states that they know what the bug is but don't plan on removing it until they implement a balanced higher apm system that works for all combat styles. If you'd like to listen to that segment you can here. Later in the Q&A section it is revealed that the new system is only at the brainstorming stage. Since September we have not had any update on where we are with this proposed new system. One thing I'd like to ask you Pi and other combat council mods is where are we now? You said in the Q&A you would let us know about this new system before you implement it. I'd very much like to know if there has been any progress and am hopeful that this issue isn't on the backlog. Hopefully this thread can help with ideas for this new system to get the ball rolling. Problems that WILL arise When I first started playing around with 4taa I was very happy that there was a new toy to play with that gives an edge over people who don't want to put in the extra effort. As time went on, more players adapted to the new combat meta and having one style be much stronger than the others has caused problems. The obvious problem that stands is that range and melee have become sub par combat styles. This makes their gear and weapons cheaper, a lot of items generally useless, various pieces of content dead and worst of all kills hype for future content and makes them dead on arrival. I'm not saying the combat triangle was perfectly balanced prior to 4taa catching on but we're at a point now that for every group pvm encounter the dps role is filled solely by magers. If you have somebody who's willing to spend the money on a statius warhammer on a team you have one person hammering, maybe have one person using range to chin (and really only at aod and rots) and everybody else is using magic. If nothing is changed all future content revolving around melee or range is not going to be interacted with as much nor are the rewards going to be as sought after. Look at the prices of all t90/t92 weapons and you'll see that the mage variants (apart from the noxious scythe and that's a special case) are far and above the most expensive ones. I know there are many other factors here but this comes at least in part from a place of supply and demand, there is a much lower demand for range and melee gear as it is less useful. This spells trouble for future updates, from small things like the bakriminel bolts that are coming out to major pieces of content like Solak. I'd hate nothing more than for Solak to come out and after a few months it turn into a boss that not very many people do as the demand for its drops (the main drop being t92 crossbows) have been met and Telos and AoD are much superior money makers. Possible Solutions To reiterate the problem that are currently facing isn't that 4taa is a bad thing in and of itself, it's that it has caused an even more unbalanced combat triangle. It's pretty clear from the people who do use 4taa and from the combat talk that more interactive combat is a good thing for the game. The standard method of using one ability every 1.8 seconds is pretty slow and uninteresting and has a lot of room for improvement. What 4taa did was make it so players have something to do during the global cool down to increase their DPS. The best case solution in my opinion is the vaguely proposed one from RuneFest where a new system is implemented that works with all three styles. I will include some ideas for this system later in my post. I know this will take a lot of development time and probably a few future updates making content specifically for the purpose giving you things to do during the global cool down. With that I only see two possible solutions that can be implemented in a reasonable amount of time and they are: A. Make your auto attack in general something that you can put on your action bar and keybind. This will make it so you can 4taa with all styles and balances the triangle as much as it is without the 15% dps increase to magic while allowing players who want to put in more effort the ability to do so. I personally would much rather see this come into the game for the time being until the new system is implemented than option B. B. Nerf 4taa and make it so its not worth doing. This can be done through various means, lower the damage of auto attacks when not on legacy mode. Make it so auto attacks take 5 ticks when used off a bar instead of 4. Make it so your auto attack speed is based off the last weapon you auto attacked with rather than the last weapon you did an ability with. The pvm community is split on whether or not this is a good path to go down because it will re balance the combat triangle but take us back to the old one ability every 1.8 seconds system which in my opinion isn't as much fun. I however think that if Jagex isn't willing to implement a "bug" further into the combat system to the other styles then this would be better then leaving it the way it is. Ideas For the New System Now to finish off my post I'd like to also include some ideas for the future system that would replace 4taa and balance the combat triangle further. 1. The idea here is be able do things while the global cool down is active so an obvious thing would be to come out with some abilities that you are able to do during the global cool down. Maybe make them have some special effects with a high cool down so they're not overpowered. 2. Something I've been toying with the idea of would be combo attacks. Use some current abilities and some new abilities and make combo attacks that ignore global cool down, at RuneFest you mentioned the idea of "spell weaving" so you could also make auto attacks part of these combo attacks. Imagine if when you did the sonic wave ability dragonbreath ignored global cool down. Imagine if when doing concentrated blast you could cast an auto attack along with each hit of the concentrated blast (with lower damage output then currently). Imagine if there was a new ability that made it so all stuns ignored global cooldown and then impact would let you use a detonate that charged in half the time. These are just a few examples off the top of my head but you could incorporate these ideas into all styles. 3. This is not really about a 4taa replacement but I think a good way to balance the combat triangle especially in group encounters would be to make it so one combat style does things that buff other combat styles. A very basic version of this would be if they made a new version vulnerability that only buffed melee damage and then melee had a vulnerability that buffed ranged and ranged would have one that buffs mage. What if salt in the wound was a melee threshold but mutated dazing shot was a ranged basic. If there were a few of these kinds of buffs for each style and they lasted a short period of time (think 3-5 seconds) it would encourage a somewhat even split of combat styles going into a group pvm fight. And due to the short nature of the buffs you'd want to bring an even amount of players with each style to reapply them as often as possible whereas currently you only need one mager to vuln a boss for an entire encounter. In conclusion I really like the direction 4taa took RuneScape, I just think the problems that came with it need to be addressed as soon as possible. Thank you for taking the time to read this post, sorry I made it as long winded as I did, I just wanted to make sure my points were conveyed as clearly as possible. Edit: I'd like to include some more ideas I saw in the comments for this new system. 4. by /u/EvilLucario A very radical idea I have been tossing in my head during my break from the game is variable GCDs with abilities and variable adrenaline gains and costs. For example, Ranged getting a base GCD of 1.2 seconds while Magic gets 2.4 seconds and Melee stays as 1.8 seconds immediately changes how you use the styles already. (I [OP] personally don't know how much I like this part.) Then you completely overhaul the basic/threshold/ultimate system where it's no longer a static +8%/-15%/-100% net gain, so all abilities break free of that restriction and allow easier balancing. Then you can go further and add a variable GCD for different abilities. Think Transfigure where that puts you on a "longer GCD" when you use it, except applied to far more abilities and you can still move. 5. by /u/Legal_Evil Another suggestion is to make a secondary set of abilities that have a separate global cooldown than current abilities, which would be called primary abilities. Secondary abilities should contribute no more than 15% of your dps, the same as C4TAA. Each combat style should have their own set of secondary abilities but with a smaller variety than primary abilities as the latter should be the main source of your dps. 6. by /u/Elf_of_Seren My only opinions are that Mage range, needs shortened to 5-6 spaces, melee needs fixed for bosses, and ranged gear needs to be made worthwhile. I (OP) think that making range have a longer distance (think 12 squares) would be a better alternative but this could be an interesting change as well. [link] [comments] | ||
| Let's play "spot the difference" Posted: 12 Jan 2018 12:04 PM PST
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| Posted: 13 Jan 2018 05:14 AM PST
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| The reason the current state of PvM sucks Posted: 12 Jan 2018 04:28 PM PST So to skip the prologue and to get straight to the point: Early game PvM is pretty much non-existent, let me tell you why. You have gwd1: Locked behind some quests (not so bad) but then you have to run for 15 miles to get there as a low level, or use the grouping system which still doesn't fully get you there (and is pretty obscure for newer players) and then you have to grind 40 mind-numbingly boring kc to even start your boss trip. This means that unless you can camp it gwd1 is not even worth considering, which pretty much means it's locked behind soulsplit and overloads, you know, those early game items, ss and ovls. EDIT: disclaimer I am comped, have been since 2013 and have 36k boss kc, no this is not just a low level player whinging. Mole: Honestly a disturbing perverted rendition of an NPC to bear the title "boss", you spend the majority of the buggy fight running back and forth all the while encountering annoying time-wasting mechanics. The hardest part of the boss is trying not to slam a window on your neck. Kbd: unless you want to spend 5 minutes killing the damn thing while camping a shield, locked behind the ohh so early-game content of super anti-fire. Though mage pray+anti-fire makes it bearable, not as bad an offender as the others nonetheless. KQ/exiled KQ: The latter has defence comparable to nex (which is notoriously annoying to hit on), the former less so, both require you to take 2 styles. And both are located once again in the middle of no-where where bank times for low levels trying to get a few kills are abhorrent. Corporeal beast: Let's not get started on this over-statted item. Reccomended for 3 level 70s? Get real, they'll get 1 shot back to back whilst being lucky to have 50% accuracy. End game you can dismantle this boss and it's still decent gp per hour but it's not early game content, nope. DKS: Middle of nowhere, requires tribridding. Barrows brothers: Middle of nowhere. Chaos ele: Middle of nowhere in pvp zone. Can we see this tired trope of the boss being in the middle of nowhere and taking forever to get to. This pretty much disincentivises you from going to the boss unless you can camp it for a solid chunk of time like an hour or have a boss portal (something locked behind the most early-game content of all; max guild). This means that what would be early game bosses are locked behind unnecessary walls of disease and stops low levels from getting into bosses early on. And by the time you have overloads and soulsplit you'd be better off jogging on to gwd2 instead (at least it saves your kc and has a multiplier). It really is turned on its head. So pvm being so inaccessible at low levels creates a general disinterest for pvm and people don't want to jump right into "mid-game" bosses due to inexperience, which brings me to another point. You have people that haven't touched early game pvm because of how bad it is, jumping right into end-game pvm, which creates a very poor bubble. By that I mean, you'll see a lot of bad players attempting end game content, and they'll be complacent in poor performance because they are surrounded by a lot of other bad players, this also has a knock on effect in the general pvm community being small, you have very few people who are actually skilled at pvm and they tend to be all maxed (hello max portal). And all of this also leads to watered down fights and poor boss design to cater to a low skill skewed community which translates to: We basically have no difficult bosses apart from Telos at rages that were never intended to be reached and HM rago, which just makes PvM feel very tired after a while. Now to stop posing problems and chuck a quick solution or two. Solution 1: Have an uninstanced weekly changing boss portal in the middle of the ge. By that I mean once a week the portal is set to a specific boss and does not change and it is the same for every player. This would remove the big problem of bosses being in the middle of no-where, including an issue with older bosses like kk being dead so they might get a breath of fresh air for a week. And it keeps the value of the max boss portal in being an on demand choice portal. Solution 2 (can be in tandem with solution 1): Make warpriest sets act like ancient ceremonial, let's be honest here, soul stones are once again pretty much catering to the end game, 200 normal mode kc for 40kc charges? 40 hm kc for 40 kc charges? The drop is from hm? Well its not aimed at low levels clearly, and it would need to be given a different use in this case, but really the killcount fiasco is a tiring exercise and I wouldn't be against removing it altogether. Tell me what you think of it, tell me your own gripes with pvm and maybe throw some of your own suggestions in the comments. If you got this far, thanks for reading:p Tagging /u/JagexRamen cause he likes his combat and hopefully might catch it in his mind. [link] [comments] | ||
| make a mime sitting resting animation so we can try to sit on the benches in prif (and everywhere) Posted: 13 Jan 2018 04:56 AM PST
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| Posted: 12 Jan 2018 06:44 PM PST
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| Posted: 13 Jan 2018 05:53 AM PST
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| Loot from the past 2 weeks of group PvM Posted: 12 Jan 2018 06:45 PM PST
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| Posted: 12 Jan 2018 04:03 PM PST
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| My pet clearly enjoys this uncharted isle! Posted: 13 Jan 2018 02:57 AM PST
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| Posted: 13 Jan 2018 04:00 AM PST Now that it has been established that there should be full disclosure of drop rates, I think Jagex should consider a time frame for all future updates, after which all drop rates are revealed. For example, say Jagex decides on 3 months of secret drop rates. Then 3 months after the Hexhunter Bow update came out, Jagex would publish the drop rates on the drop rate website. I think that page should be maintained and taken seriously. Side Note: that page should also be updates to make it more user friendly. Add in a way to filter through bosses and slayer monsters, order then in terms of slayer level and as for bosses, combat level/difficulty. What brings this idea to mind is the worry that 2 years from now, we'll be back to asking for drop rates that should have already been out right now, as well as new updates. Better Jagex doesn't fall behind with it and keeps it as a very minor task, that only needs doing 3 months after any drop-rate related update. Whatcha guys think? Edit: Just noticed the title is confusing after reading this post, as I mention "day of release" but also "3 months". I am trying to suggest that if we aren't getting drop rates on the day of release, but Jagex and the players are also in support of releasing drop rates for everything, we need to fix a timeframe after which this happens. Otherwise we'll the drop rates page will be constantly over a year behind and we'll see reddit posts constantly asking Jmods to release X drop rates. [link] [comments] | ||
| Posted: 12 Jan 2018 12:24 PM PST
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| As requested, all Premier Club outfits from 2012-2018. Posted: 12 Jan 2018 03:19 PM PST
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| Posted: 13 Jan 2018 06:31 AM PST
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| Well RuneScape people, idk how this happened.... Posted: 12 Jan 2018 07:43 PM PST I can't get a lance or a crest to save my life, but two pets in one drop, yeah I can do that. [link] [comments] | ||
| Wildstalker Helmets should be called Wildstalker Hoods instead. Posted: 13 Jan 2018 06:16 AM PST
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| Any fun ways you use to remember boss mechanics? Posted: 13 Jan 2018 01:33 AM PST I say this because I was looking over a thread with advice for killing K'ril Tsutaroth, and the phrase "debil K'ril if on a longer kill" came to mind. I remember when I was learning Rax -- specifically, the actions you need to take when Araxxor charges you on darkness path -- I'd remember the phrase "Rax is up for a hug". In other words -- arms spread out like he's about to give you a big ol' arachnid hug, you'll wanna hit "up" as soon as you can. EDIT: Just to clarify, I'm curious if anyone has any fun ways of remembering things, not really looking for advice. Anyone have any mnemonics or rhymes or other fun things they use? [link] [comments] | ||
| The Baxtorian Falls whirlpool appears to be giving out Posted: 12 Jan 2018 07:03 PM PST
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| I'm really liking my new outfit Posted: 13 Jan 2018 06:45 AM PST
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