Games Fans remake Silent Hills P.T. for the PC, and you can download the prototype versions |
- Fans remake Silent Hills P.T. for the PC, and you can download the prototype versions
- Angels Fall First - New Trailer (zero-budget first-person combined-arms sci-fi space/land wargame)
- Ys 8 PC delayed indefinitely, no date change for PS4/Vita localization patch
- Some brief comments on Crytek's response to Star Citizen (as CGM isn't doing another full analysis until February)
- Which games made a bad first impression but eventually won you over?
- Sven Co-op’s 19th Anniversary (Half-Life's now standalone free coop mod)
- The Art and Inspirations of Bloodborne
- Two Point Hospital is the first of many throwback sims, say its creators - PCGamer
- Kirby: Battle Royale - Review Thread
- We Happy Few delayed to Summer (Production Update and Story Teaser)
- TotalBiscuit's Top 10 Games of 2017
- God Of War's Developers On Finally Finishing The Game
- Manifold Garden Development Update #09
- Bosses and Health Bars (Or Lack Thereof)
- Ys VIII: Lacrimosa of DANA Further Delay Announcement (PC)
- Street Fighter 5 Arcade Edition review • Eurogamer.net
- Next Xbox One update: All the expected changes
- Dragon Quest Builders: Switch vs PS4/PS4 Pro Graphics Comparison + Frame-Rate Test
Fans remake Silent Hills P.T. for the PC, and you can download the prototype versions Posted: 19 Jan 2018 09:35 AM PST |
Angels Fall First - New Trailer (zero-budget first-person combined-arms sci-fi space/land wargame) Posted: 19 Jan 2018 11:15 AM PST |
Ys 8 PC delayed indefinitely, no date change for PS4/Vita localization patch Posted: 19 Jan 2018 05:16 PM PST |
Posted: 19 Jan 2018 08:54 PM PST Hi all! I'm Robert B. Marks, the author of the two legal analysis articles for CGM (Comics and Games Magazine) about Crytek v. Cloud Imperium (http://www.cgmagonline.com/2017/12/19/crytek-v-star-citizen-closer-look/), (http://www.cgmagonline.com/2018/01/12/crytek-v-star-citizen-defense-lands/). We will be providing coverage, but we've decided to wait until the motion is heard on February 9th before publishing a longer analysis. Until then, a few comments after reading the response...
So, that's it for now - like probably a lot of other people here, I (and my editors at CGM) are watching this with bated breath, and can't wait for what's next. That said, I really do want to caution against making predictions or declarations about who is going to win - it is WAY too early for that. We are only in the opening stages of this dispute, and trying to declare a winner at this time is rather like trying to declare the winner of a space battle based on whose laser cannons made the loudest hum when they were turned on. (And, for disclosure, I'm a legal researcher associated with Bien Law, not a lawyer or paralegal. Also, when I was writing Garwulf's Corner for the Escapist, there was a dispute between Defy Media and CIG that I was not involved or privy to.) [link] [comments] |
Which games made a bad first impression but eventually won you over? Posted: 19 Jan 2018 04:21 PM PST You ever play a game that really does not impress you at all at first but you still decide to keep going against your better judgment? Has one of them ever turned it around and won you over after a certain point? For me recently it's been Pyre. I loved Bastion back in the day but bounced hard off of Transistor so I wasn't sure about Pyre, and the first couple of hours certainly didn't impress me much. It's one hell of a slow burn, the early Rites are dead simple and it bombards you with names upon names at first... but eventually it all starts coming together and the world building actually ends up being really impressive. I was not expecting such a cohesive and well-developed world from Supergiant Games and the gameplay after you get all your party members and you reach the main "big" moment ends up being really enjoyable (not to mention the music kicks all sorts of ass but that's to be expected from them). I was lukewarm on the cast of characters at first but they eventually won me over, they're no Mass Effect cast or anything but they're an enjoyable bunch of weirdos. [link] [comments] |
Sven Co-op’s 19th Anniversary (Half-Life's now standalone free coop mod) Posted: 19 Jan 2018 01:58 PM PST |
The Art and Inspirations of Bloodborne Posted: 20 Jan 2018 06:47 AM PST |
Two Point Hospital is the first of many throwback sims, say its creators - PCGamer Posted: 19 Jan 2018 10:08 AM PST |
Kirby: Battle Royale - Review Thread Posted: 19 Jan 2018 02:28 PM PST Game InformationGame Title: Kirby: Battle Royale Platforms: Nintendo 3DS Developers: HAL Laboratory Publishers: Nintendo Review Aggregator: OpenCritic - 56 ReviewsCGMagazine - Jordan Biordi - 6 / 10.0
Cubed3 - Drew Hurley - 6 / 10
DarkZero - Dominic Sheard - 5 / 10
FNintendo - Daniel Gomes - Portuguese - 6 / 10
GameMAG - Shibito - Russian - 5 / 10
God is a Geek - Nick Gillham - 6 / 10.0
IGN Italy - Alessandra Borgonovo - Italian - 5.5 / 10.0
IGN Spain - Miguel Ángel Escudero - Spanish - 6 / 10.0
Nintendo Insider - Ryan Janes - 6 / 10
Nintendo Life - Thomas Whitehead - 5 / 10
NintendoWorldReport - Daan Koopman - 6.5 / 10.0
Post Arcade (National Post) - Chad Sapieha - 5 / 10.0
TheSixthAxis - Dave Irwin - 5 / 10
VGN - Filippo Ceron - Italian - 6.5 / 10.0
Wccftech - Dave Aubrey - 5.5 / 10.0
[link] [comments] |
We Happy Few delayed to Summer (Production Update and Story Teaser) Posted: 19 Jan 2018 08:30 AM PST |
TotalBiscuit's Top 10 Games of 2017 Posted: 19 Jan 2018 10:37 AM PST |
God Of War's Developers On Finally Finishing The Game Posted: 19 Jan 2018 04:12 PM PST |
Manifold Garden Development Update #09 Posted: 19 Jan 2018 08:23 PM PST |
Bosses and Health Bars (Or Lack Thereof) Posted: 20 Jan 2018 02:33 AM PST Something I've been curious about: why do some games with boss battles not give them visible health bars? That seems like the sort of thing that should be a given by this point, right? It's always good to see how well you're doing when fighting a boss, cause unless it's Mario-style "about three hits on the weak spot and they're dead" or they have obvious tells/body damage/phase shifts, you can have no clue how far you've gotten in a boss fight when you're new to it, and it can feel rather demotivating with repeated losses, especially if there's a time limit too. A friend of mine shared this feeling of frustration with me, saying that with no boss health bars during battle he felt like he wasn't achieving anything, just surviving through lucky RNG patterns. At least that game was nice enough to show you how far you got after you died...good thing the friend didn't try Monster Hunter or something... So why do you think some games don't give their bosses visible HP bars? Do you think it's ever a good thing to not show boss health, or should it always be a given? How well do you think games that show boss damage in other ways (like Monster Hunter and such) convey how close to potentially victory you are? Feel free to share thoughts below! [link] [comments] |
Ys VIII: Lacrimosa of DANA Further Delay Announcement (PC) Posted: 19 Jan 2018 05:42 PM PST |
Street Fighter 5 Arcade Edition review • Eurogamer.net Posted: 19 Jan 2018 10:19 AM PST |
Next Xbox One update: All the expected changes Posted: 19 Jan 2018 11:04 AM PST |
Dragon Quest Builders: Switch vs PS4/PS4 Pro Graphics Comparison + Frame-Rate Test Posted: 19 Jan 2018 11:19 AM PST |
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