CS:GO - Happy New Year to all the lonely CS GO Players who are just playing right now


Happy New Year to all the lonely CS GO Players who are just playing right now

Posted: 31 Dec 2017 03:09 PM PST

Just wanted to wish everybody all the best for the new year with a lot of health and happiness ! Always be friendly to your teammates and lets have some fun with this game in 2018 !

Stay blessed plebs

submitted by /u/theplake
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Rare sight on HLTV!

Posted: 31 Dec 2017 06:29 AM PST

JasonR 5 taps into inferno B site

Posted: 31 Dec 2017 08:11 AM PST

Stop Gambling pls

Posted: 31 Dec 2017 11:48 AM PST

Happy new year CSGO. 2018 Service Medals are now available.

Posted: 31 Dec 2017 04:00 PM PST

If you start this Navi versus VP match at exactly 11:05:18 tonight Sadokist will yell "Oh Guardian Bye Bye" at exactly midnight.

Posted: 31 Dec 2017 04:39 PM PST

M4A1S Balance, will we see it buffed soon, and what should the changes be?

Posted: 31 Dec 2017 08:14 AM PST

This thread is devoted to helping truly balance the m4a1s and hopefully will see some of the ideas in this thread added in 2018.

1: The Common Ideas

An extra magazine: Realistically, at a high level of team play, I don't believe that one extra magazine is enough of a buff. The reason I don't believe this to be the case is that 1v1 engagements are not affected, as well as multi kill engagements. Another problem is the fact that only the most obscure kills would be buffed by this change. Clutches, smoke sprays, wallbangs and really transitional defense would be the situations that are buffed, while the majority of kills never involve these aspects. This change is needed just not in isolation.

More bullets per magazine: This buff completely sacrifices the identity of the m4a1s which in principle is supposed to be limited in capacity but very strong in the area of accuracy. I believe this change would perhaps be too far of a buff and would result in too many players using the extra bullets and tighter spread to supersede the role of both the m4a4 and potentially the AUG. This change is not needed or balanced.

2: More complex responses

Higher damage capability: The increased importance of accuracy leads many to believe that the m4a1s should output more damage than its counterpart the m4a4. Very few people with logical analysis believe that it would be healthy for the state of the game for either m4 to be a one-shot headshot, which I also believe is the correct view. However, some members of the CS community believe that the M4a1s should output enough damage to match the AK-47 in other areas such as the chest, abdomen, and legs. This would change the interactions between weapons and kills, as the m4a1s would almost mirror the AK-47. The only differences between the m4a1s and the AK-47 would then be the increased accuracy and movement (m4a1s) and the higher damage and magazine capacity (AK-47.) I believe this change could be interesting, but I believe the two weapons could be seen too similarly. This similarity would not make sense mathematically as a1s should be more similar to the M4A4 since the bullet caliber and the style of weapon obviously should be more related between the M4s not between the AK and the M4a1s. I believe this change would be interesting to try but valve wouldn't want these weapons to be that similar. In conclusion, I believe this change should not be completed.

Faster Rate of Fire: I believe this is the single most unbalanced part of the M4a1s. I believe that instead of rewarding proper decisionmaking and use of bullets valve instead straight nerfed the weapon by lowering its rate of fire. I believe that this change (resulting in the 88-98 damage in 4 shots meme) makes a fair fight between an M4a1s, AK-47 and M4A4 completely unfair as the AKs wins in damage and the M4a4 wins in the rate of fire category. This decision doomed the m4a1s to where it is now and makes a user of the m4a1s have to be much more aware of positioning and angle even in pure 1v1 fights. This nerf is also too severe as "double dinks" or 2 taps become much harder due to the hitbox change when a player is headshot by an M4a1s, because the second bullet often misses due to the hitbox movement and slower rate of fire. I believe the rate of fire is what makes or breaks the m4a1s viability and I believe it should be buffed back to the same as the M4A4, due to the now increased awareness of the viability of the M4A4 and due to the fact that a faster rate of fire is a tradeoff not only as straight buff. This tradeoff exists because a user of a M4a1s (with 666 rate of fire like M4A4) still has to use bullets wisely considering the magazine capacity is still lower than the average rifle. I believe this rate of fire change should be made as the a1s deserves to be just as good if not better (than the M4a4) in 1v1 situations where a user's aim is decent, which is where it can currently suffer due to the slow rate of fire and low damage.

Most Complex responses:

Faster movement speed: While the m4a1s and the M4A4 are the rifles with the fastest running speed, the m4a1s could have a faster movement speed. This would make retakes and transitional holds better as a player might not feel as though he needs to pull out his knife as often. It could potentially (if mastered) result in better peeks into terrorists where a kill or info could be achieved with a fast reposition time as well as decreased risk for ct shoulder peeks or jiggle peeks. I believe a movement speed change would not be beneficial enough due to the m4a1s' overall poor running inaccuracy, weapon recoil recovery time and defined role as a weapon to "stand still with not to 'run and gun'." I believe this change should not be completed as it cause a confusing role change of the m4a1s would seem to be a double-edged sword due to the unchanged running inaccuracy and recovery time statistics.

Lowered running inaccuracy: I believe this statistic could be a minor "quality of life" change the m4a1s needs. Currently, it is easier to stutter step with both the AK-47 and M4A4 due to the ability to miss a shot and be able to fire another lethal headshot quickly (AK-47) or the ability to miss several taps and still be able to spray with a quick rate of fire (m4a4). I believe that if they made it so that the m4a1s could be tapped more accurately (while potentially not having to stop as long in a stutter step) it would result in more tapping or quick bursts with the m4a1s (which is more in line with the role of a more accurate rifle). The final reason to buff the running accuracy is the fact that many players who use the m4a4 and the AK-47 utilize the "moving crouch spray". this moving spray style is not the role of the m4a1s as those rifles have 10 more bullets apiece, and are more lethal when sprayed due to the aforementioned faster rate of fire (m4a4) and lethal headshot (AK-47). these aspects of the current meta lead me to believe that a slightly less punishing movement inaccuracy could redefine the m4a1s role as a more aggressive option for quick picks whereas the other rifles have a greater ability to spray and tap currently. I believe a slight buff to the running inaccuracy could result in a better role fit for the m4a1s as long as the buff is not overdone.

Reload time: The reload time of both m4 variants is 3.1 seconds which to me seems blatantly unfair as once again the m4a1s has both fewer magazines to reload and fewer bullets in each magazine. I believe that perhaps if a running inaccuracy change isn't possible, then a lower reload time could be the final buff to balance the m4a1s. Because the AK-47 has a lower reload time I believe the m4a1s could match its time and could be what the m4a1s need to cement its role as a transitional defense or slightly aggressive CT side choice. This reload time buff would allow for quick peeks and picks, and then (if well planned and executed) a smart retreat and reload with less time for the terrorists to punish the retreating CT player. I believe that either this buff or the movement inaccuracy buff would be the final buff needed to balance the m4a1s.

In conclusion, I believe that the m4a1s with a faster rate of fire, an extra magazine, and either a faster reload time or slight movement inaccuracy buff would finally rebalance the m4 variants inside CSGO. This has just been my opinion but I want to hopefully spur changes after the major in January. This post should just be a launchpad for a discussion to hopefully bring valve to the conclusion that while the m4a1s is fun to use currently, but it is underpowered and just needs a couple slight changes to revive the balance between the trio of top automatic rifles inside CSGO.

PLEASE COMMENT YOUR OPINIONS IN ORDER TO FURTHER THIS CONVERSATION AND HOPEFULLY HELP THE COMMUNITY FIND WHAT THE M4A1S NEEDS TO FINALLY BE BALANCED.

submitted by /u/Jwblizzard
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The dirtiest way me and a friend won a game in 2017

Posted: 31 Dec 2017 05:43 PM PST

Not long ago we, two friends and I, were playing a competetive matchmaking on Cache. Ranks were LEM and LE. We started as CTs

Due to internet failure, one friend disconnectec in one of the early rounds, resulting in a random teammate also possibly rage-quitting the game.

CT half ended. It looked bad. 4:11. We had two bots. We called a timeout before the pistol round started. Me and my friend both quit, after falsely telling the enemy team we would be turning our cheats on. When we came back, I promised him it was going to work. Initially it did not look so good because he disconnected after he had already bought his equipment in the freezetime and lost it after he connected back. We lost the pistol round. After an insane clutch from him in the next round things started to loom golden.

The enemy started accusing us of cheating while playing badly themselves, making more and more mistakes.

TL:DR

We said we would cheat, obviously we were not, the enemy team got scared. We won the game 16:13 with two bots.

It was hilarious. Psychological warfare is bad.

Edit: Obviously never intended to use cheats in any form, will never do.

submitted by /u/Night_Not_Day
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De_Cache patch notes

Posted: 31 Dec 2017 02:19 PM PST

Translate AUG Akihabara accept by Japanese

Posted: 31 Dec 2017 06:21 PM PST

Hi, I am Japanese CSGO player. Today I translated This AUG skin," Akihabara accept" This sentence looks so funny from a Japanese perspective As we speak English. https://imgur.com/a/Z72rg this is my first post to reddit :)

submitted by /u/Mobil1ty
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NA has to move to FACEIT

Posted: 30 Dec 2017 11:51 PM PST

I have thought this for a long time, but ESEA is one of the most corrupt services available. Besides leagues, there is nothing FACEIT does better than ESEA at. FACEIT has good updates, staff whom constantly give feedback and contact players on twitter etc., and they don't ban players just because some guy talked shit to them on twitter.

NA pros should take action and switch to FACEIT, for the better. I don't know what is needed for it to happen, but it will happen some day. And the earlier it is, the better.

#BraceYourSelvesFaceitIsComing

submitted by /u/qctum
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3k 180 spray transfer

Posted: 31 Dec 2017 04:51 AM PST

HLTV Top 20 players of 2017: Introduction

Posted: 31 Dec 2017 07:35 AM PST

dev1ce Hints at Returning for the Boston Major

Posted: 31 Dec 2017 08:49 AM PST

REZ 4k

Posted: 31 Dec 2017 07:31 AM PST

I remastered the new 2017 rank designs

Posted: 31 Dec 2017 10:51 AM PST

Bored with nothing to do so I decided I would attempt to fix valves underwhelming new rank designs, I think it turned out well.

Made in about 5-6 hours

[EDIT]: From your guys feedback the ranks are now properly aligned

View them at: https://imgur.com/a/O1ZOq

submitted by /u/raider34790
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Pressure - what is it and how can we deal with it?

Posted: 31 Dec 2017 09:01 AM PST

Due to semi-popular demand, here are more Off-White themed team wallpapers (ft. GabeN)

Posted: 31 Dec 2017 02:53 PM PST

Team pins? (Idea)

Posted: 31 Dec 2017 08:47 AM PST

For the teams that get legend status at major maybe valve could release pins for the teams (Just throwing the idea out there)

submitted by /u/iiTrixo
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mOE's wife roasting his on the Rank-S situation

Posted: 30 Dec 2017 11:00 PM PST

Sam 'DaZeD' Marine

Posted: 31 Dec 2017 03:20 PM PST

NiP flair should no longer be selectable.

Posted: 31 Dec 2017 06:59 PM PST

EDIT: They removed it. Thanks mods :D

The globaloffensive wiki says:

No team flairs will be removed from users once selected, however they will no longer be selectable if either of the following is true:

The org has not had an active roster for over 6 months, or have officially announced their departure from CSGO; or...

The org has not participated in a major for 1 year (e.g. Team A qualifies for the January 2018 major, but does not qualify for the July 2018 Major - their flair gets removed at the start of the January 2019 major (so long as they do not qualify for the January 2019 Major).

NiP hasn't participated in a major since ESL One Cologne 2016 (July 5th-10th 2016). They did not attend PGL Krakow (July 16th-23rd 2017). As you can see, there was over a one year difference in those events. NiP has not even qualified for ELEAGUE Boston, a future major. The Ninjas in Pyjamas flair should be removed from being selected since they have not been in a major for a year, and they have not qualified for a future major.

https://www.reddit.com/r/GlobalOffensive/wiki/flairs#wiki_user_flairs

submitted by /u/sneak_sneak
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Strict Solo Competitive Matchmaking

Posted: 31 Dec 2017 09:13 AM PST

Just curious, why didn't Valve implement this in CSGO? In DotA 2, we have the option to select strict solo competitive matchmaking.

  • By default it's turned off.
  • Only affect ranked matchmaking, other modes will not be affected.

I thought this is very useful when you want to grind your rank alone so you wont get a team with you+4 randoms vs 5 man pre-made. Since Valve already implemented this in DotA 2, it should be easy to implement this in CSGO too. Unless there are other reasons why this should not be implemented, I don't see this being bad feature.

Just my 2 cent and Happy new year guys!

submitted by /u/ricdota
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I was tired of long smoke tutorials with weird voices so i made my own one for T's in Mirage

Posted: 31 Dec 2017 10:30 AM PST

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