Civilization - /r/Civ Weekly Questions Thread - January 10, 2018 |
- /r/Civ Weekly Questions Thread - January 10, 2018
- I just spawned and settled on a mountain.
- When the Aztecs get the Oral Tradition pantheon (+1 Culture from Citrus)
- I hate diplomacy in civ 6
- Devs play India, new livestream tomorrow
- Perfect start.
- Improving Military Engineers
- [MOD] The first alternative leader of the Philippines civilization is out: Introducing CIVITAS Kalangitan. Glorious Nipan mod folded over 1000 times.
- Some of the rarer buildings in districts are actually quite gorgeous when viewed up close. Nicely done Firaxis.
- Razing five Shoshone cities was not well received by my people
- Pay to Promise?
- Is this a good start guys?
- Don't know much about Tamar of Georgia?? Here is an animated three minute video telling you everything you need to know.
- Buying cities feels OP.
- Plateaus in Rise and Fall?
- [1K milestone] Scrooge McDuck better be proud
- Grudges
- Natural Disasters and Climate Change expansion for Civ VI
- Steak, Steak everywhere
- Does anyone know how to fix this? Launched on Directx 10 and 11. Directx 9 makes everything super massive and stretched. Any help would be appreciated. Thank you
- Just when I thought my spawn couldn't get any worse....
- is there even a point to diplomacy in this game
- LIVESTREAM THIS THURSDAY!
- Apostle promotion: "Indulgence vendor", does it work with theologic combat?
/r/Civ Weekly Questions Thread - January 10, 2018 Posted: 10 Jan 2018 02:09 AM PST Greetings r/Civ. Welcome to the Weekly Questions thread. Got any questions you've been keeping in your chest? Need some advice from more seasoned players? Conversely, do you have in-game knowledge that might help your peers out? Then come and post in this thread. Don't be afraid to ask. Post it here no matter how silly sounding it gets. To help avoid confusion, please state for which game you are playing.In addition to the above, we have a few other ground rules to keep in mind when posting in this thread:
Finally, if you wish to read the previous Weekly Questions threads, you can now view them here. [link] [comments] | ||
I just spawned and settled on a mountain. Posted: 10 Jan 2018 07:47 AM PST
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When the Aztecs get the Oral Tradition pantheon (+1 Culture from Citrus) Posted: 10 Jan 2018 12:44 PM PST
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Posted: 10 Jan 2018 03:03 AM PST Im playing a game as Amanitore, got a great start, 1500BC at the moment. Its diety difficulty and ive done a bit of early conquering to get ahead but have cancelled out my warmonger penalties by liberating some city states and even returning Mvemba to life. Unfortunately I cant get a single civ to be allies with me. They dont have any issues with me other than that I am winning. I met Sythia a few turns ago and he just denounced me, when i checked the Intel report the only negative modifier is "We are winning. They fear us". Its the same for every civ, even Mvemba who i literally returned to life after Poland wiped them out early has denounced me simply because i am in front of them technologically. I cant seem to repair any of these relationships, whats the point of even trying to build alliances if they will just turn on you when you start doing well. Any advice? something im missing? [link] [comments] | ||
Devs play India, new livestream tomorrow Posted: 10 Jan 2018 01:09 PM PST
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Posted: 10 Jan 2018 08:02 AM PST
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Posted: 10 Jan 2018 09:53 AM PST The military engineer is all about augmenting your military might by making positions defensible, enhancing mobility, and providing forward bases of operation. However, current military engineers feel very situational and rarely useful. With a 170 production cost (comparable to that of a knight), and armory requirement, and no policy cards to I suggest the addition of a policy card Current improvements (In order of utility)
Proposed New Improvements These proposed improvements seek to provide flexibility, vision, and mobility to your military via the military engineer
Tunnel
Other Changes
What are your thoughts? Edit 1: /u/UberMcwinsauce has pointed out that the policy Patriotic War give +100% production to support units such as the military ngineer. [link] [comments] | ||
Posted: 10 Jan 2018 04:46 PM PST
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Posted: 10 Jan 2018 05:33 AM PST
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Razing five Shoshone cities was not well received by my people Posted: 10 Jan 2018 06:36 PM PST
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Posted: 09 Jan 2018 09:17 PM PST
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Posted: 10 Jan 2018 11:58 AM PST
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Posted: 10 Jan 2018 04:51 AM PST
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Posted: 10 Jan 2018 09:17 AM PST I was playing a game yesterday where I wanted to play relatively peacefully. Civ VI said no, and I had a couple of civs attack me. I took NO cities, but attacked their cities(leaving them at low health), pillaged a bunch of their land, destroyed trade routes, and was generally annoying. When Poland came begging for peace, I asked literally every single city, aside from her capital, in exchange for around 2k gold, and she agreed. So, I tried it again with America, and accidentally captured their capital (was only trying to weaken it). Again, they traded literally all of their cities, aside from their new capital, and ceded their original capital for like 800 gold. Now I owned a huge number of cities, and only had 1 warmonger penalty for accidentally capturing DC. I repeated this with every single civ in my game. Disclaimer: I was playing on Prince, so the AI is trained to rollover pretty easily, I imagine. [link] [comments] | ||
Posted: 10 Jan 2018 03:36 PM PST If you watch the Tamar/Georgia first look video you can see what look like plateaus or a high plain or something. I've googled and haven't found anything talking about new terrain/terrain features. Anyone have any info? [link] [comments] | ||
[1K milestone] Scrooge McDuck better be proud Posted: 10 Jan 2018 06:38 PM PST
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Posted: 10 Jan 2018 07:47 AM PST I admit it, I hold grudges. I started a new game, hellbent on going full on pacifist. I only built a few military units (for barbarians mostly). I went out of my way to stay friendly with all my neighbors...then Australia decided to declare war completely out of nowhere. They killed a warrior and an archer, took a builder, and did about 20% damage to a city. In retribution, I've gone full militaristic. I've repeatedly decimated their cities, but never fully take them -- just allow peace, let them rebuild a bit, then attack again. It actually feels a little personal when i'm attacked without cause, how ridiculous is that? Does anyone else do this? [link] [comments] | ||
Natural Disasters and Climate Change expansion for Civ VI Posted: 10 Jan 2018 07:12 PM PST This is an idea I have pondered for a while, what if they introduces natural disasters into Civ, along the lines of volcanoes, earthquakes and tsunamis. These would come as high risk high reward tiles: Volcano; Tile itself generates science and later tourism, six nearby tiles have increased food output. risk of eruption that could cover nearby tiles with A - ash drop in food for several turns before boost in food or B - lava producing unusable tiles. If the volcano becomes dormant then science output replaced with production. Lava on water tiles could generate new land. Could add new natural wonder such as krakatoa and update Eyjafjallajökull which would have risks of larger devastation. Earthquakes; occur on continent boundaries (within two tiles from edge) damage random building in cities or districts. bonus is that resources generated here tend to be above average. Tsunami; come from having a trench off the coast, a under the sea tile feature which has a bonus to food production for tiles between the trench and the land. Results in flooding of tiles on coast after an earthquake event (flooding removed after X turns, random buildings required repairs). Natural wonder could be the marine trench. Others could be meteor strikes, floods, and land slides to generate lake tiles or remove mountains. As for climate change, this could come as changes to tiles over time. Such as extension of deserts, retreat of arctic, jungle replaced with forest. expansion of land (especially at river deltas). Alternatively land could be taken away from rising sea level, ice extends in mini ice ages and so forth. Since cities are static new mechanics would be needed. if the sea rises into one of your districts/cities then levies would be needed, if the harbor is cut off from the ocean then a canal needs to be produced. advanced settings could be included of a map starting as arid and going to wet or warm and going to cool or vise versa, also could have option of real world climate. Because this will cause variation in the cities outputs players would have to be vigilant in adjusting their play style for this change Civilizations and leaders that could fit this theme are ones known to be effected by these events. Ones that come to mind are Chile (earthquakes), Pacific islands (sea level rise), New Zealand (quakes, volcanoes), Japan, Italy, Ethiopia. New natural wonders could also be The Nile and The Amazon as a flooding mechanic would suit them. Overall these changes would not want to be to dramatic just enough to be interesting and put a little spice into the game [link] [comments] | ||
Posted: 10 Jan 2018 06:43 PM PST
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Posted: 10 Jan 2018 07:23 AM PST
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Just when I thought my spawn couldn't get any worse.... Posted: 10 Jan 2018 11:58 AM PST
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is there even a point to diplomacy in this game Posted: 10 Jan 2018 08:01 AM PST idk, i get declared war on everytime so i retaliate, take their cities as a mean of punishment so they don't try that shit ever again, and everyone hates me ive never seen germany happy [link] [comments] | ||
Posted: 10 Jan 2018 12:03 AM PST
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Apostle promotion: "Indulgence vendor", does it work with theologic combat? Posted: 10 Jan 2018 10:03 AM PST The promotion says it gives 100 gold for each city converted to my religion for the first time. But it doesn't say in which way. Do I have to use the spread religion function? Or is religious combat conversion enough? I can only spread religion 4 times, but I can do combat forever. And do I have to make sure that this exact apostle is doing the specific conversion, as in, being the one tipping the scales in my favour? Link: http://civilization.wikia.com/wiki/Indulgence_Vendor_(Civ6) [link] [comments] |
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