True Gaming Do you kill every enemy in a shooter, or only the ones that are actually in your way? Lately I've switched over to the latter approach and it's kind of refreshing.


Do you kill every enemy in a shooter, or only the ones that are actually in your way? Lately I've switched over to the latter approach and it's kind of refreshing.

Posted: 23 Dec 2017 06:22 AM PST

When I was younger I always killed everything in a level. It just made sense that an area was "complete" when the enemies were dead. Same with item pickups, to a lesser extent.

Recently I've been replaying a lot of childhood games (Deux Ex, various Star Wars shooters, Half-Life, 007: Nightfire), and my attitude towards combat has definitely changed. The goal is to get to a specific place, or blow up a thing, or press a switch... Who cares if some guards are still alive afterwards? They're gone after the next loading screen anyway. I won't hesitate to leave someone alive if I've already fought my way past them to the objective.

I think there's a few reasons for this change:

1) I have less free time now as a working adult. Video games are fun, but I want to get to the good parts and not waste time. Backtracking to kill one guy isn't very interesting.

2) I've watched a lot of speed runs and I'm interested in that community. Skipping non-vital enemies is the standard for many speed runs... For a long time I didn't think of ignoring enemies as an option!

3) For the most part, these games don't directly reward you for killing enemies. No experience points, no money, no crafting items, it's just ammo and guns at most. I'm not really leaving anything behind.

4) After playing open-world games, where missing a few enemies is inevitable, I was more comfortable with that mindset.

5) It's more immersive in some ways. Realistically, if I was on a mission to rescue a hostage I would get to the objective ASAP... not take out every guard and check every corner for items.

6) Some enemy types aren't much of a threat, even on harder difficulties. Unless you're passing right next to an enemy, you can sprint through a section and maybe get hit once or twice. (This definitely depends on the game, though.)

Does anyone else find themselves ignoring non-critical enemies in games? Why or why not?

submitted by /u/magnanimous_xkcd
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Could secret expansions work in games?

Posted: 22 Dec 2017 07:54 PM PST

It's kinda weird for me to think about this, I thought about it ever since I watched SAO, bad start, to this right?

Essentially, the part I was interested in was where they basically said, "we fed a bunch of history and religion into this game, and it automatically makes content for the game"

That got me thinking, could something like that work? I'd imagine it would have to be the gimmick of the game.

Just as an example, say I've got this mmorpg, pretty standard. I decide I'm gonna put a new expansion in the game, but I say nothing about it, and release it. Don't try to build hype or anything, just one day...a dragon attacks the main city and new content starts to slay that dragon.

Another example: Things are getting stale a bit, I create a quest line for a legendary weapon, dont tell anyone like usual, the only way they'd figure it out is from some rare thing npcs have a chance to say. Maybe under patch notes it simply says "New content added"

Would it have to be the gimmick of the game? Announced at front that there would be no announcements for anything. Or could games do that now!?

submitted by /u/HikuMatsune
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Tips & tricks for game writing?

Posted: 23 Dec 2017 05:56 AM PST

Hi! I want to preface this by saying I've been a lurker of this sub for a time now and I really think is one of the top quality subreddits out there.

I'm a writer of sorts -I'm working on my first novel- and I really like to pitch game stories. Fairly often an idea comes to my mind and I write it down so I can develop it later. But I find it really difficult to do so since it's not the same than writing fiction. Suddenly I have an urge to build a world from scratch and a lot of elements come to me in disarray: plot twists, snippets of gameplay, backstory, characters, game design choices, little details. I try to write them all down and the result is a jumble of writing pieces that don't resemble a cohesive story.

So, my question is, can you share your strategy for writing game stories? Maybe you use a predefined outline or set of questions that one should answer in order to build a good plot, or maybe you have an all together different method. In any case, I'd love to hear about it.

Cheers!

PS: English is not my first language so I apologize for any spelling mistakes.

submitted by /u/shisyastawuman
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First person games and cosmetic options always feels like a bit of a waste.

Posted: 22 Dec 2017 04:49 PM PST

Other people might be able to appreciate it if your playing a multiplayer game, but its kinda hard for you yourself to enjoy it as much as a third person perspective game. Essentially your just getting a new pair of gloves (which isn't awful but...).

It just makes me find it strange that people care about them so much in these kinds of games. Jim Sterlings new video brought up Overwatch and Elder Scrolls that people are passionate about their cosmetics in these games. And to me, it's just hard to understand even though he's right.

I do completely understand weapon changes (because well you can actually see it). Sometimes I feel like it might just be better to customize a bunch of different weapons instead. Though I'm probably missing something here.

submitted by /u/hyperknees91
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They Are Billions + Darkest Dungeon = STRESS

Posted: 22 Dec 2017 08:36 PM PST

Saved games have spoiled me. My happy little hamlet was infected AGAIN.

Also, this crazy hag lady just wasted me.

I feel like these games have a 70-80% fail rate which makes success all the more delicious, but I feel like a 50% fail rate would be more appealing. Life is too short to spend so much time grinding and waiting for a good seed.

Competitive matchmaking gets it right - you should be losing about half your games if you are playing at skill level.

submitted by /u/ctarbet
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Should gaming use the label 'second person perspective' to describe certain games?

Posted: 23 Dec 2017 04:41 AM PST

Gaming has adopted the descriptors of perspective that we use when discussing literary narratives, but as far as I'm aware, we only define games as being in the 'first person' to denote that the player experiences the protagonist's point of view, or in the 'third person' if the game camera 'follows' the protagonist.

But what about the 'second person', the idea of the main character being "you" (as in: the reader/audience/player)? There are plenty of games that pretend the player's in-game avatar is a surrogate for the player themselves rather than an independent character. By this token, lots of games we've labelled as being 'first person' should really be called 'second person'. And with the popularity of VR gaming this seems even more relevant, since VR games - moreso than most flat-screen first person games - try to sell you the illusion that you are within the game's diegesis.

Thoughts?

submitted by /u/FaerieStories
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The Stamina system makes Dark Souls 3 is very different from other hack and slashers

Posted: 23 Dec 2017 12:43 PM PST

The Stamina system prevents Dark Souls 3 from being just another button masher. Check out this video on how the stamina system works.

https://www.youtube.com/watch?v=i0Mj7TJUoTg

submitted by /u/NBASwissCheeseD
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How often are games bought at full price on steam, if ever

Posted: 23 Dec 2017 02:17 AM PST

I was looking through my steam library during the current sale and what I really noticed that only 2 games (Euro truck simulator 2 & Factorio), were bought at full price, the other 141 being purchased in steam sales, humble bundles, or being given away. I was wondering how often full price steam games are bought.

submitted by /u/littlecaleb547
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How to introduce my in-law to gaming?

Posted: 22 Dec 2017 11:19 PM PST

He has never played video games before. I bought him a ps4 with GTA for Christmas, now I'm writing a little booklet along side it with some basic info about gaming as a whole. I've touched topics such as persistence, and taking your own time to learn how to maneuver. What are some things you would say to someone who has no experience in video games?

submitted by /u/TheElectricMeh
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