Smite - Developer Update: Jungle Camps & Bosses |
- Developer Update: Jungle Camps & Bosses
- I just got my 12th diamond guardian today!
- So when do we rename the "duo" lane?
- QoL change for season 5
- Concept Skin[Nox] Christmas Night
- instead of nerfing ullrs damage, why not give him mana costs that properly put a strain on his combo?
- Frostfire Ullr "I'm Too Much"
- The game takes a *REALLY* long time to start up. Why is this?
- Spotted Spriggan Terra in a paint by numbers app
- DMbrandon's take on S5 jungle bosses and camps
- What's your most played god and why?
- I come from League, I need character advice
- As a new player, how am I supposed to enjoy myself?
- Worlds Tier List (SPL). Worked hard on this and it’s just my predictions/opinions.
- The State of PS4 Ranked this season, and how I hope it improves in season 5.
- Wanting to get into Conquest
- Didnt know hachiman ult could do that
- A (new) guide to Backing up and locally reinstalling smite
- Rank Duel Amateratsu vs. Bellona
- A Smite Edit! - 'Deserve'
- [Suggestion] MOTD Idea: Broadway Brodown
- Why does Assault rerolling cost favor?
- The Big Questions
- My Hopes For Season 5 Changes
- When Your ISP Overlords Don't Want You To Play Smite.
- In Game HUD (Console)
Developer Update: Jungle Camps & Bosses Posted: 26 Dec 2017 01:35 PM PST Howdy friends, MLC St3alth here! I was able to pull our Lead Game Designer, Ajax, away from his work this holiday season so he could share some more Season 5 Conquest details. Today, we're going to be looking at the some of the changes we've made to the jungle. The Art team wanted me to remind you all that these images are still a work in progress, so only judge us harshly. :) All of the Season 5 buff camps have been remodeled as exciting and new creatures, instead of variations of cyclopes. We took lore inspirations from mythical Greek creatures and crafted completely new buff camp areas to better fit the new monsters. Speaking of new monsters, everybody's favorite Manticore is back! We found the poor guy asking for change from the Gold Fury. We felt bad so we decided to give him a job at the Red Buff. We've changed the buff drops to be cooler and also reduce confusion about when the buff can be picked up. The drop animation is much more defined, and buffs can now be picked up as soon as they touch the ground. This change makes it easier to know when you can start running away from a camp after successfully picking up a buff. Gold Fury will see some slight design changes to stats/rewards in Season 5. Our goal is to make an early Gold Fury feel less snowball-y, while making a late game Gold Fury more impactful. We've totally remodeled this boss to be based more off of an actual Greek "Fury," which is a demon from a part of the underworld, instead of a bird lady. The Oracles are back, and still function the same as in Season 4, but now have their own camp area. We found that the Oracles sharing a camp area with Gold Fury felt cluttered and was confusing. This camp got a complete remodel to match the aesthetic of the rest of the map! Portal Demon -> Pyromancer Say goodbye to the Portal Demon, and hello to the Pyromancer! This Jungle Boss comes complete with a new model, and a NEW gameplay design. Instead of being granted a portal when your team kills this jungle boss, your fountain will be granted a blessing that gives your entire team a speed boost whenever they leave the fountain. This gives players more flexibility in how they use the buff, they can go anywhere, not just to the Fire Giant area. Fire Giant's new model is based on Surtr, the Bringer of Ragnarok. He will keep his ranged, melee, and rift attacks from Season 4, but will lose his pools attack. We've also given him two brand new attacks to replace it! Fire Giant will also gain the "evolving camp" status where he becomes more difficult to take down, but offers a larger reward after the game reaches a certain point. Our goal for these changes is to provide a unified aesthetic to the map that breathes new life into the jungle, while improving the gameplay experience. That's it guys! We're looking forward to hearing what you all think.
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I just got my 12th diamond guardian today! Posted: 26 Dec 2017 04:50 PM PST
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So when do we rename the "duo" lane? Posted: 26 Dec 2017 11:37 AM PST | ||
Posted: 26 Dec 2017 06:02 AM PST Make taunts, jokes and laughs same to every player, so I can time it perfectly. [link] [comments] | ||
Concept Skin[Nox] Christmas Night Posted: 26 Dec 2017 01:55 PM PST
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Posted: 26 Dec 2017 11:20 AM PST he is a stance switcher after all. he shouldnt be able to comfortably dump entire kits willy nilly. his damage is high yes, but if his mana costs are pushed up, hed have to think a lot more carefully about his engages. that and hed have to decide whether to buy devos or trans. good or no? [link] [comments] | ||
Posted: 26 Dec 2017 03:37 PM PST
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The game takes a *REALLY* long time to start up. Why is this? Posted: 26 Dec 2017 05:03 AM PST I feel like it takes 10 mins plus just to launch the game, which is really annoying. In Season 2 and what I remember from early Season 3, this wasn't so. Hi-Rez, please :P Edit: To fix it, let SMITE bypass Windows Defender. To do this, go to your Windows Defender app, click Virus & threat protection, then Virus & threat protection settings, then Add or remove exclusions. From there, click "Add an exclusion," then "Folder" and go to [link] [comments] | ||
Spotted Spriggan Terra in a paint by numbers app Posted: 26 Dec 2017 11:40 AM PST
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DMbrandon's take on S5 jungle bosses and camps Posted: 26 Dec 2017 02:18 PM PST
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What's your most played god and why? Posted: 26 Dec 2017 03:44 PM PST Mine is Bastet. Too me it's like Smite on easy mode. Jump in and dump kit and jump back out. All I have to do is watch out for CC. [link] [comments] | ||
I come from League, I need character advice Posted: 26 Dec 2017 10:42 AM PST So, I'm not leaving League or anything I just feel like trying out something new, and I've been hearing about Smite for years now so I thought I'd give it a try. However, I don't currently have time to do what I usually do when trying out new mobas, which is investigate thoroughly about the different champions in order to find which ones that would be mainable by me according to the type of characters I tend to like. My question for you is, what gods would you recommend for me if I'm always playing high damage high mobility assassins and/or fighter? My League mains are: Katarina, Ekko, Yasuo, Kayn My Paragon mains used to be: Aurora, Kwang, Countess (Just for reference, in case it helps too, my Overwatch main is Genji) [link] [comments] | ||
As a new player, how am I supposed to enjoy myself? Posted: 26 Dec 2017 01:42 AM PST Seriously I'm not trying to complain but this matchmaking is fucking confusing. Why am I being matched with people that have 30k+ FP? Why are my teammates not buying relics? Why is no one ganking my lane? Why do people on my team run around aimlessly while the opposition farms? Seriously I picked up the game two weeks ago and I have been stomped almost every game. [link] [comments] | ||
Worlds Tier List (SPL). Worked hard on this and it’s just my predictions/opinions. Posted: 26 Dec 2017 12:46 PM PST SS- 1. The Morrigan I think the most fought over god that continues to dominate will be The Morrigan. Over a 70% win ratio at Super Regionals. Look for that to continue. 2. Ullr Really successful when played at Super Regionals and just received a massive buff. I think Ullr is going to be 1st picked or banned in virtually every set. S- This tier is Gods that will have a high pick/ban rate as well as win/loss ratio. 1. Cu Chulain Stronger in ranked than in SPL but still going to see a lot of play. 2. AMC 3. Janus 4. Discordia 5. Serqet 6. Ravana Warrior jungles are still potent and Ravana leads the pack in these regards 7. Fafnir Still top support IMO, coerce is too strong. 8. Hou Yi 9. Sylvanus Had him in A+ but feel like he gets played once, dominates and then becomes priority the rest of Lan. Look for a lot of Sylvanus. 10. Artio A+ Gods that will be played a lot but may not win enough to warrant it. Always viable and can't hurt a team 1. Osiris 2. Sol 3. Ratatoskr Combined with The Morrigan, the double ult is fatal. 4. Bellona 5. Ganesha 6. Xing Tien One of my sleeper picks this Lan 7. Thoth 8. Hachiman 9. Rama A lot of ADC have Rama as a comfort pick/go to. 10. Raijin Don't really like the God but a lot of mid laners do. Could drop to A or even A- depending on his first game or 2. 11. Nox Really strong support still 12. Hercules Unkillable? 13. Jing Wei Comfort and safe for players like Barracudda and Ataraxia 14. Erlang Shen 15. Nemesis Probably going to be higher than this but I think teams will be more aware of double nem ult this lan and prevent it. 16. Odin Cage. 17. Thanatos 18. Cernunos A Viable gods that can be played on most teams 1. Da Ji Still don't think she does enough even for pros even with the buff. 2. Susano 3. Sobek 4. Izanami Stomps in Ranked but don't see being OP at Worlds. 5. Ares 6. Thor 7. SWK 8. Athena 9. Poseidon 10. Nike I know her win percentage is high. Don't think pros love her kit however. 11. Ne Zha Might see a lot of tank Ne Zha which rarely works. 12. Medusa 13. Kuzenbo 14. Kukulkan 15. Geb 16. Ymir 17. Cabraken Another God we could see go up or down. Predict he might be closer to A+ but we'll see. 18. Anhur 19. Agni Buffs might force him to be played. 20. Scylla 21. Zeus 22. Khepri A- Still fine but unless it's a comfort pick probably better options 1. Vulcan PrettyPrime doesn't count here. 2. Amaterasu 3. Apollo 4. Chronos 5. Cupid 6. Fenrir 7. Hun Batz 8. Isis Both Hun Batz and Isis are potential sleeper picks to move up for me. Cherryo almost always pulls out Hun Batz. 9. Ra 10. Tyr 11. Skadi First time we'll see Skadi fall off in a while I think. 12. Freya 13. Camazotz Don't think he provides a whole lot right now. 14. Artemis 15. Chiron Forgot him. Think he's ok but will probably see time because he can play mid and other teams might copy ELevate. B+ Probably should stay away maybe picked a game or two. 1. Vamana 2. Nu Wa 3. Hel 4. Chaac 5. Awilix 6. Aphrodite 7. Ao Kuang 8. He Bo 9. Bacchus 10. Terra 11. Mercury B Shouldn't be picked in any game and is not going to win games. 1. Au Puch 2. Arachne 3. Zhong Kui FeelsBadMan 4. Anubis 5. Bakasura Homiefe isn't playing. 6. Bastet 7. Chang'e 8. Guan Yu 9. Hades Not the worst god but there's so many better options that a giant immobile pillar that I'm going to leave him here. Maybe gets played once in the solo lane. 10. Kali Too much CC in the game 11. Kumba Don't really see why he would be picked over other supports. Maybe a solo game from someone as a spicy pick. 12. Loki 13. Neith Just isn't good. 14. Xbal No pressure and many hungry late game will keep ADCs away from him yet again. [link] [comments] | ||
The State of PS4 Ranked this season, and how I hope it improves in season 5. Posted: 26 Dec 2017 11:22 AM PST Sorry if you don't care about PS4. Below are the last 6 games I've played on ps4 ranked (over the last two days). I'm the red one, currently in Diamond V: Game 1 Bronze player on my team and I'm against Gold and Platinum players: https://imgur.com/SJ7UCtU Game 2 Gold players on our team even though me and my friend are both in Diamond. Additionally they have two gold players and a silver player: https://imgur.com/jMeHBhR Game 3 More Gold players in my even though I'm in diamond: https://imgur.com/4hyfHyQ Game 4 Two bronze players on my team aswell as a gold player, additionally there is a Bronze, silver, gold and two platinum players on their team. I am the only diamond player: https://imgur.com/a4q8a2h Game 5 More gold players even though me and my friend are both in diamond: https://imgur.com/go1AZpB Game 6 We have diamond and Grandmaster players while they have all platinum. https://imgur.com/J4WXrZN It makes no sense whatsoever, I go from having bronze players in one game to having Grandmaster players in the other. It feels like every game I play there is at least one gold player, as if the fact that I'm in diamond means nothing and I can't be matched with other diamond players. This represents the entire year and it's very difficult to play when you have players who have no idea how to play. I hate to complain because I feel like the millionth person to do so but this is proof, the matchmaking is awful. Please, do something, anything to try and improve it for season 5. Thank you. [link] [comments] | ||
Posted: 26 Dec 2017 10:59 AM PST I have ~130 hours on smite and I am level 30. I've been fine playing Normal modes and spend most of my time in joust premades with friends. I'm looking to get into conquest, but I have little background. I mostly play in the support role as Sobek or Xing Tian when I'm looking to have fun. Any advice on proper builds going into the new map on Season 5 would be great. I know I'm building incorrectly and I'd like to change that so I don't drag down my team. [link] [comments] | ||
Didnt know hachiman ult could do that Posted: 26 Dec 2017 06:31 PM PST
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A (new) guide to Backing up and locally reinstalling smite Posted: 26 Dec 2017 11:58 AM PST After I had to re-install Windows and didn't want do re-download the whole game again I ran into a lot of trouble because of outdated guides. This guide has only been tested with the standalone smite version (not the steam version) on a Windows 10 machine (Version 1709) and smite version 4.24 So here we go: 1. What needs to be backed up before you want to reinstall smite or just move to another PC:
2. How to reinstall smite onto a new Windows installation or move the whole game to another PC (it's important to do it in the exact order):
Now restart smite and enjoy again. If you still run into any trouble you might want to use the Diagnostic tool and click on "Validate/Repair" or "Restart Service". [link] [comments] | ||
Rank Duel Amateratsu vs. Bellona Posted: 26 Dec 2017 03:59 PM PST
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Posted: 26 Dec 2017 09:23 AM PST
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[Suggestion] MOTD Idea: Broadway Brodown Posted: 26 Dec 2017 09:36 AM PST Nutcromancer Ah Puch and Triumphant Agni only. Assault (pick as you wish, blind), Level 5, infinite mana, standard cooldowns. Edit: /u/smbadat reminded me that the opera-like Bacchus skin exists and he should therefore be includes. Which also raises the possibility of this being a 3v3 joust with all 3 gods on each team. [link] [comments] | ||
Why does Assault rerolling cost favor? Posted: 26 Dec 2017 07:14 PM PST I'm a frugal guy, and with the addition of buyable Winner's Chests (past the 4 free ones a week) it hurts me every time I don't initially roll a good character. How are the assault mains out there supposed to get those sweet, sweet chest goodies? So, seriously: Why does it need to cost anything? Why was it initially decided that it should cost something? PS - May the Gods bless the souls of anyone who ever accidentally used Gems to reroll. [link] [comments] | ||
Posted: 26 Dec 2017 07:13 PM PST For the most part, we call the buffs Red, Blue, and Purple, and then speed buff is Speed, instead of Yellow. Consistency, I think not. [link] [comments] | ||
Posted: 26 Dec 2017 04:57 PM PST So allow me to preface this by saying, I'm not a top 500 player, not ranked (in fact I haven't played a ranked game since season 2 I believe). However I have been in the game for a very long time. Even to date I still remember that there used to be 6 jungle buffs in smite that you could carry all at one time, in addition to 'gold fury' being a buff, and fire giant, that you could also carry for a total of 8 buffs I believe (Might have actually been 7 buffs... I remember Yellow, White, Green, Red, Blue, Orange, and Fire Giant Buff. Gold fury might have been just a neutral camp.) And I have seen this game change a whole whole lot. As time progressed though, I stopped loving the game as much as I did back then, both the community and the state of the game driving me away from it for a while. I took about a 10 month break from the game, leaving around Morrigan's release and coming back in perfect timing for Discordia's release. In this post there are a few things that I notice make this game infuriating, and hopefully can be changed out in Season 5 to make it really enjoyable. TL;DR: There needs to be more items in the game. There should be more counterplay for building off of the path of the designed character. Relics need to be reworked, rather than the only viable ones being 'Save Me' buttons. There need's to be less tuning for the SPL, and more tuning for the actual gameplay overall.One of the things I noticed in this game that bothers me a lot more now, than it did back when I was playing, is that the itemization has been exactly the same for the past 2 to 3 seasons now. Every hunter build is Executioner, Boots (Now Ninja tabi showing up), Bloodforge, Qin's Sai's, Deathbringer, and then some flavor of the month item. Every Mage, Rod of Tahuti, Boots, Obsidian Shard, Bancroft's Talon, And then two flavor picks (One of the rings, Book of Thoth and/or a divine ruin usually). Every Guardian Sovereignty, Boots (finally people are getting Talaria, after.. 2 seasons of their release?), Urchin, Nemean Lion, and then two flavor picks (The newer protection items being offered are very strong and good. And as a support main, I have no issues with Guardians really). Warriors are the only one's that received a decent overhaul on their playstyle, and even then there are only 4 that are actually viable; Tyr, Bellona, Osiris, and now Cu Chalainn. Assassins have also been variable but they are usually same as hunters only they are melee instead of ranged usually, so they often opt for a Hydra's Lament or Jotunn's Wrath, but still rush for Executioner, Deathbringer, and some flavor of the month penetration item. The problem with this, is these items have been the staple of SMITE builds since Season 1, and it is now Season 4 going into 5 and they are still the staples of the community. This is both the community and Hi-Rez's fault, but more so the community's doing. I remember in Season 2/3, there were item trees that allowed you to choose between two different versions of the same item. The one i can remember was the tree that chose between Ankh of the Golem and Ankh of the Bear. It was a health and Protections item that worked well with Odin (He was my main in Joust with my friends, and they would make fun of me because I would pick Bear all of the time, even though that was considered the weaker of the two.) Now the problem with the community in that situation was that people were saying why build this version when you could build the base version of it, or why build this item when there are more powerful items. And thus they were taken out back to the original item trees we know today. Honestly, the item trees were a very good idea, because I look in other games like League of Legends and Paragon and look at how much variety they have in terms of what builds can do. League of Legends, granted they have been around longer (They are on Season 8 and we are on Season 5), but they have over 500 items in the game, with only 6 slots similar to SMITE, while we have around 200 items with 6 slots. The kicker comes in when they have 140 champions and we have 92 gods. So we have been around for a shorter period of time but are growing faster God wise, than we are item wise. With Paragon they are about to release as a full game, and they only have about 28 characters but already starting off with about 125 different cards (They use a card system for their characters, similar to how Paladin's used to work) If we look specifically into the items, there needs to be reworks in a lot of items, but the main staple is critical chance items. I was in a game earlier with my friends playing Joust, and we were against a Hachiman who only built the tier 2 item that was later a Deathbringer, which I think grants 15% critical strike chance. But looking at the damage recap, he managed to crit against my friend 3 times in a row at 15%. Which is insane. If we look at League of Legends, most of those critical strike items take a very long time gold wise to get to, and usually other items are built to make the item cost less to get to it. As well as the strike chance isn't based on a random number generator, but more based like how old Rage used to work (If you didn't crit, your percentage would be heightened each time until you did crit and then it would reset to your base number.) Which honestly rage seemed like the fairest of all of the critical chance items in that sense. There was counter play but not enough to be 100% predictable. You just knew that if you were basic attacked 4 times, then the 5th would be guaranteed to crit, and likewise once you were crit, it was assumed that the 1st would not crit. So you had this window of 2-4 basic attacks of wondering when the crit was going to happen. But now it just feels like whenever crit is built, just assume that there will be a time where that person will do double damage and there's not a guaranteed predictability or counter to it at all. Also with this light shining on itemization, I would also like to discuss punishment. Using league of legends again, there are characters well known to build damage at times and being aware of it. Example being Crit Thresh. Thresh is a character where the passive on his third ability allows his basic attack to charge up, after a few seconds it deals bonus magic damage in addition to the in hand damage. A lot of times people with run Crit chance thresh because of this extra damage boost. But there is a price for this, His passive allows him to collect 'souls' and each soul gives him Ability Power, Armor, and making his second ability's shield stronger. Enemies drop 1 soul, Epic Monsters drop 2, and minions have a 33% chance to drop one as well. So usually, Crit Thresh would go top lane, which is the solo lane of that game. Because of this he only has the percent chance of the minions, plus the laner and possibly the jungler's soul to collect, which would be 3 in a really lucky situation. But as a support, he would have 2 souls (The carry plus the support), plus the 33% chance from minions, plus the dragon (Gold Fury) also which drops 2. So in his main role he would have 5 souls, where in top lane he would have 2-3. So he would be able to build damage, but he would lack the durability he would have as a support. Plus the fact that he is building damage,and not tank would make him even easier to focus out. SMITE does not have this counter play. I will use Bellona for this instance. She has her passive where every basic attack she gains a stack of 4 protections, and has up to 5 stacks for a total of 20 protections, and also gains movement speed from auto attacks, up to 5 stacks. Her first ability gives her the ability to block 3 auto attacks and slow her enemy, Her second ability slows everything in an area around her when hit with the hammer, and the damage on her final slam stacks the image she caused for her spin and deals it in a line in front of her. Her third ability disarms the enemy, and every 3rd auto attack heals her, and her ultimate provides even more protections and Physical Power. So just in this kit alone, she has 3 abilities that protect her in some way from damage, and there's no counter play to that. So much so, that she can get away with build Critical chance and attack speed with 0 armor built and still have enough passive protections to tank a few players before leaving a fight. There is nothing punishing her for building in that way. Now I understand that I may have chosen a god that is already overtuned and provided a very niche situation, but regardless that is a situation that can happen and there is not counter play to it other than buy aegis and hope that your team does enough damage faster than the Bellona can do to your team. Lastly, Relics are counter productive to the game as well. Not all of them though, in my opinion only Bracer of the Undying and honestly, Aegis Amulet. Not to seem rude, but if there is that much damage in the game, that almost every person who is not already a tank, needing an in hand ability that makes you immune to damage for 2 seconds while in motion, that is too much damage, and the characters need to be tuned in some way. Using league of legends again. The aegis ability, is on an item, and it's usually for mages, and it makes sense to be on mages. They are usually squishy and they are focused out fast because they deal a lot of burst damage. However, every other character should have enough game sense to be able to deal with damage output on their own. If anything, I feel like Aegis and Blink should be combined. So you can remove yourself from the situation, Like Hi-Rez was aiming for in the fact that you can move during aegis. I get it, No one wants to die, no one wants to feed. But that should be something that is proven through mechanical skill, and not through a press of a button. I have seen the changes to the map, and that will definitely help a lot, I hated coming back to play jungle because of how confusing the start was, and if I missed one rotation I was 2 levels behind the jungler the whole game, and if I died it was more like 4 levels behind. Supporting was already a lane that was meant to be far behind in experience, so have an alternative start than what I'm used to was also really nerve racking. My experience coming back to the game was realistically like I've never played the game before. And that's really bad seeing as again, I've been here since the first Conquest Map rework. So I really hope they are trying to fix that, and with variety in itemization, I really think that the snowballing issue would be squashed completely. [link] [comments] | ||
When Your ISP Overlords Don't Want You To Play Smite. Posted: 26 Dec 2017 05:43 AM PST
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Posted: 26 Dec 2017 01:36 PM PST Any chance that us console players will be able to change the in game HUD to look like the PC version? I like it alot more then the console one. Health\Mana, Abilities and Relics are all in the same area. On console we have to look all over the screen for all this information. And it would show off any current and future HUD themes more [link] [comments] |
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